mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
53cd6616c9
Merge SoundFlag and SoundStatus into a single enum; SoundEntry::setupStatus just casts one to another. Keep only definitions of bits in SoundFlag; drop compound flags like kFlagSteam = kSoundTypeAmbient | kSoundFlagLooped | kVolume7, use ORed simple flags in calls; change the signature of SoundManager::playSoundWithSubtitles to use uint32 instead of SoundFlag to avoid excess casting. Add meaningful names to flags; add some comments. Get rid of endian-unsafe SoundStatusUnion. Fixes an issue with big-endian hosts. No changes in behaviour on little-endian hosts.
631 lines
20 KiB
C++
631 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/entities/gendarmes.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Gendarmes::Gendarmes(LastExpressEngine *engine) : Entity(engine, kEntityGendarmes) {
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ADD_CALLBACK_FUNCTION(Gendarmes, reset);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter1);
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ADD_CALLBACK_FUNCTION_S(Gendarmes, doDraw);
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ADD_CALLBACK_FUNCTION_S(Gendarmes, doDialog);
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ADD_CALLBACK_FUNCTION_S(Gendarmes, doDialogFullVolume);
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ADD_CALLBACK_FUNCTION_I(Gendarmes, doWait);
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ADD_CALLBACK_FUNCTION_II(Gendarmes, savegame);
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ADD_CALLBACK_FUNCTION_II(Gendarmes, doWalk);
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ADD_CALLBACK_FUNCTION_TYPE3(Gendarmes, doCompartment, EntityParametersIISS, EntityParametersSSS, EntityParametersISII);
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ADD_CALLBACK_FUNCTION_III(Gendarmes, trappedCath);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter1Handler);
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ADD_CALLBACK_FUNCTION(Gendarmes, searchTrain);
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ADD_CALLBACK_FUNCTION(Gendarmes, function13);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter2);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter3);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter4);
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ADD_CALLBACK_FUNCTION(Gendarmes, chapter5);
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}
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(1, Gendarmes, reset)
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Entity::reset(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(2, Gendarmes, chapter1)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Gendarmes, setup_chapter1Handler));
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break;
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case kActionDefault:
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getData()->car = kCarNone;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_S(3, Gendarmes, doDraw)
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handleAction(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_S(4, Gendarmes, doDialog)
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handleAction(savepoint, true);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_S(5, Gendarmes, doDialogFullVolume)
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handleAction(savepoint, true, kVolumeFull);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_I(6, Gendarmes, doWait, uint32)
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handleAction(savepoint, true, kSoundVolumeEntityDefault, true);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(7, Gendarmes, savegame, SavegameType, uint32)
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Entity::savegame(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(8, Gendarmes, doWalk, CarIndex, EntityPosition)
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handleAction(savepoint, true, kSoundVolumeEntityDefault, false, true);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_IISS(9, Gendarmes, doCompartment, CarIndex, EntityPosition)
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EntityData::EntityParametersSSS *parameters1 = (EntityData::EntityParametersSSS*)_data->getCurrentParameters(1);
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EntityData::EntityParametersISII *parameters2 = (EntityData::EntityParametersISII*)_data->getCurrentParameters(2);
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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if (params->param2 <= kPosition_3050) {
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if (params->param2 != kPosition_3050) {
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if (params->param2 == kPosition_2740)
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parameters2->param5 = kObjectCompartment8;
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} else {
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parameters2->param5 = kObjectCompartment7;
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parameters2->param6 = true;
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}
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} else if (params->param2 <= kPosition_4840) {
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if (params->param2 != kPosition_4840) {
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if (params->param2 == kPosition_4070) {
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parameters2->param5 = kObjectCompartment6;
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parameters2->param7 = kPosition_4455;
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}
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} else {
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parameters2->param5 = kObjectCompartment5;
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parameters2->param6 = true;
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parameters2->param7 = kPosition_4455;
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}
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} else if (params->param2 <= kPosition_6470) {
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if (params->param2 != kPosition_6470) {
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if (params->param2 == kPosition_5790) {
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parameters2->param5 = kObjectCompartment4;
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parameters2->param7 = kPosition_6130;
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}
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} else {
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parameters2->param5 = kObjectCompartment3;
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parameters2->param6 = true;
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parameters2->param7 = kPosition_6130;
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}
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} else if (params->param2 != kPosition_7500) {
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if (params->param2 == kPosition_8200) {
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parameters2->param5 = kObjectCompartment1;
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parameters2->param6 = true;
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parameters2->param7 = kPosition_7850;
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}
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} else {
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parameters2->param5 = kObjectCompartment2;
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parameters2->param7 = kPosition_7850;
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}
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if (params->param1 == kCarRedSleeping)
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parameters2->param5 += 31; // Switch to next compartment car
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if (parameters2->param6) {
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strcpy((char *)¶meters1->seq1, "632A");
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strcpy((char *)¶meters1->seq2, "632B");
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strcpy((char *)¶meters1->seq3, "632C");
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} else {
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strcpy((char *)¶meters1->seq1, "632D");
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strcpy((char *)¶meters1->seq2, "632E");
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strcpy((char *)¶meters1->seq3, "632F");
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}
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// The sequence 3 string needs to be a maximum of 9 characters, leaving 5 characters after the initial setup
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assert(Common::String(params->seq1).size() <= 5);
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strcat((char *)¶meters1->seq1, (char *)¶ms->seq1);
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strcat((char *)¶meters1->seq2, (char *)¶ms->seq1);
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Common::strlcat((char *)¶meters1->seq3, (char *)¶ms->seq1, 9); // Beware, seq3 is smaller than seq1
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if ((getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params->param1, (EntityPosition)params->param2)
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|| getEntities()->isInsideCompartment(kEntityPlayer, (CarIndex)params->param1, (EntityPosition)parameters2->param7)
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|| (params->param1 == kCarGreenSleeping && params->param2 == kPosition_8200 && getEntities()->isOutsideAlexeiWindow()))
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&& !getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_7850)) {
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setCallback(1);
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setup_trappedCath((CarIndex)params->param1, (EntityPosition)params->param2, (ObjectIndex)parameters2->param5);
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} else {
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getEntities()->drawSequenceLeft(kEntityGendarmes, (char *)¶meters1->seq1);
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getEntities()->enterCompartment(kEntityGendarmes, (ObjectIndex)CURRENT_PARAM(2, 5), true);
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setCallback(parameters2->param6 ? 2 : 3);
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setup_doDialog(parameters2->param6 ? "POL1044A" : "POL1044B");
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}
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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callbackAction();
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break;
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case 2:
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case 3:
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getEntities()->drawSequenceLeft(kEntityGendarmes, (char *)¶meters1->seq2);
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if (getEntities()->isNobodyInCompartment((CarIndex)params->param1, (EntityPosition)params->param2) || !strcmp(params->seq2, "NODIALOG")) {
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setCallback(4);
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setup_doWait(150);
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} else {
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char *arrestSound = (char *)¶meters2->seq;
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strcpy(arrestSound, "POL1045");
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strcat(arrestSound, (char *)¶ms->seq2);
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setCallback(5);
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setup_doDialog(arrestSound);
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}
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break;
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case 4:
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case 5:
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if (!getEntities()->isNobodyInCompartment((CarIndex)params->param1, (EntityPosition)params->param2) && strcmp(params->seq2, "NODIALOG")) {
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char *arrestSound = (char *)¶meters2->seq;
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strcpy(arrestSound, "POL1043");
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strcat(arrestSound, (char *)¶ms->seq2);
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getSound()->playSound(kEntityGendarmes, arrestSound, kSoundVolumeEntityDefault, 30);
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}
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getData()->location = kLocationInsideCompartment;
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setCallback(6);
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setup_doDraw((char *)¶meters1->seq3);
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break;
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case 6:
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getData()->location = kLocationOutsideCompartment;
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getEntities()->exitCompartment(kEntityGendarmes, (ObjectIndex)parameters2->param5, true);
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callbackAction();
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break;
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_III(10, Gendarmes, trappedCath, CarIndex, EntityPosition, ObjectIndex)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (!params->param5)
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params->param5 = getState()->timeTicks + 75;
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if (getState()->timeTicks > (uint32)params->param5) {
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if (!getEntities()->isOutsideAlexeiWindow() && getObjects()->get((ObjectIndex)params->param3).status != kObjectLocation1) {
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setCallback(2);
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setup_savegame(kSavegameTypeEvent, kEventGendarmesArrestation);
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break;
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}
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}
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if (!params->param6)
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params->param6 = getState()->timeTicks + 150;
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if (params->param6 == 0 || getState()->timeTicks > (uint32)params->param6) {
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params->param6 = kTimeInvalid;
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getSound()->playSound(kEntityGendarmes, "POL1046A", kVolumeFull);
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}
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if (!Entity::updateParameter(params->param7, getState()->timeTicks, 300))
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break;
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if (!params->param4 && getEntities()->isOutsideAlexeiWindow()) {
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getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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callbackAction();
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} else {
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if (getEntities()->isOutsideAlexeiWindow())
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getScenes()->loadSceneFromPosition(kCarGreenSleeping, 49);
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getSound()->playSound(kEntityGendarmes, "LIB017", kVolumeFull);
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setCallback(getProgress().jacket == kJacketBlood ? 3 : 4);
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setup_savegame(kSavegameTypeEvent, getProgress().jacket == kJacketBlood ? kEventMertensBloodJacket : kEventGendarmesArrestation);
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}
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break;
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case kActionKnock:
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getObjects()->update((ObjectIndex)params->param3, kEntityGendarmes, getObjects()->get((ObjectIndex)params->param3).status, kCursorNormal, kCursorNormal);
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setCallback(5);
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setup_doDialogFullVolume("POL1046B");
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break;
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case kActionOpenDoor:
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setCallback(6);
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setup_savegame(kSavegameTypeEvent, kEventGendarmesArrestation);
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break;
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case kActionDefault:
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getObjects()->update((ObjectIndex)params->param3, kEntityGendarmes, getObjects()->get((ObjectIndex)params->param3).status, kCursorNormal, kCursorNormal);
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setCallback(1);
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setup_doDialogFullVolume("POL1046");
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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getObjects()->update((ObjectIndex)params->param3, kEntityGendarmes, getObjects()->get((ObjectIndex)params->param3).status, kCursorTalk, kCursorNormal);
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break;
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case 2:
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getSound()->playSound(kEntityGendarmes, "LIB014", kVolumeFull);
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getAction()->playAnimation(kEventGendarmesArrestation);
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getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
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break;
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case 3:
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getAction()->playAnimation((params->param1 == kCarGreenSleeping) ? kEventMertensBloodJacket : kEventCoudertBloodJacket);
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getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverBloodJacket, true);
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getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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callbackAction();
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break;
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case 4:
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getAction()->playAnimation(kEventGendarmesArrestation);
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getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
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getObjects()->update((ObjectIndex)params->param3, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand);
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callbackAction();
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break;
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case 5:
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getObjects()->update((ObjectIndex)params->param3, kEntityGendarmes, getObjects()->get((ObjectIndex)params->param3).status, kCursorNormal, kCursorHand);
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params->param4 = 1;
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break;
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case 6:
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getSound()->playSound(kEntityGendarmes, "LIB014", kVolumeFull);
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getAction()->playAnimation(kEventGendarmesArrestation);
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getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
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break;
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(11, Gendarmes, chapter1Handler)
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if (savepoint.action == kAction169499649) {
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getSavePoints()->push(kEntityGendarmes, kEntityMertens, kAction190082817);
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setup_searchTrain();
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(12, Gendarmes, searchTrain)
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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getData()->entityPosition = kPosition_540;
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getData()->location = kLocationOutsideCompartment;
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getData()->car = kCarGreenSleeping;
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getProgress().field_14 = 29;
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setCallback(1);
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setup_doWalk(kCarGreenSleeping, kPosition_5540);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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setCallback(2);
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setup_doCompartment(kCarGreenSleeping, kPosition_5790, "d", "A");
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break;
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case 2:
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setCallback(3);
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setup_doWalk(kCarGreenSleeping, kPosition_6220);
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break;
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case 3:
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setCallback(4);
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setup_doCompartment(kCarGreenSleeping, kPosition_6470, "c", "B");
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break;
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case 4:
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setCallback(5);
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setup_doWalk(kCarGreenSleeping, kPosition_7250);
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break;
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case 5:
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setCallback(6);
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setup_doCompartment(kCarGreenSleeping, kPosition_7500, "b", "C");
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break;
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case 6:
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setCallback(7);
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setup_doWalk(kCarGreenSleeping, kPosition_7950);
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break;
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case 7:
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setCallback(8);
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setup_doCompartment(kCarGreenSleeping, kPosition_8200, "a", "NODIALOG");
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break;
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case 8:
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setCallback(9);
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setup_doWalk(kCarGreenSleeping, kPosition_9460);
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break;
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case 9:
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if (getEntityData(kEntityPlayer)->car == kCarGreenSleeping) {
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getProgress().field_14 = 0;
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getEntities()->clearSequences(kEntityGendarmes);
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getSavePoints()->push(kEntityGendarmes, kEntityVerges, kAction168710784);
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setup_function13();
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break;
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}
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setCallback(10);
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setup_doWalk(kCarRedSleeping, kPosition_2490);
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break;
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case 10:
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setCallback(11);
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setup_doCompartment(kCarRedSleeping, kPosition_2740, "h", "NODIALOG");
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break;
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case 11:
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setCallback(12);
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setup_doWalk(kCarRedSleeping, kPosition_3820);
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break;
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case 12:
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setCallback(13);
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setup_doCompartment(kCarRedSleeping, kPosition_4070, "f", "E");
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break;
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case 13:
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setCallback(14);
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setup_doWalk(kCarRedSleeping, kPosition_4590);
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break;
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case 14:
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setCallback(15);
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setup_doCompartment(kCarRedSleeping, kPosition_4840, "e", "F");
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break;
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case 15:
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setCallback(16);
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setup_doWalk(kCarRedSleeping, kPosition_5540);
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break;
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case 16:
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setCallback(17);
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setup_doCompartment(kCarRedSleeping, kPosition_5790, "d", "G");
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break;
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case 17:
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setCallback(18);
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setup_doWalk(kCarRedSleeping, kPosition_6220);
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break;
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case 18:
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setCallback(19);
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setup_doCompartment(kCarRedSleeping, kPosition_6470, "c", "H");
|
|
break;
|
|
|
|
case 19:
|
|
setCallback(20);
|
|
setup_doWalk(kCarRedSleeping, kPosition_7250);
|
|
break;
|
|
|
|
case 20:
|
|
setCallback(21);
|
|
setup_doCompartment(kCarRedSleeping, kPosition_7500, "b", "J");
|
|
break;
|
|
|
|
case 21:
|
|
setCallback(22);
|
|
setup_doWalk(kCarRedSleeping, kPosition_7950);
|
|
break;
|
|
|
|
case 22:
|
|
setCallback(23);
|
|
setup_doCompartment(kCarRedSleeping, kPosition_8200, "a", "NODIALOG");
|
|
break;
|
|
|
|
case 23:
|
|
setCallback(24);
|
|
setup_doWalk(kCarRedSleeping, kPosition_9460);
|
|
break;
|
|
|
|
case 24:
|
|
getProgress().field_14 = 0;
|
|
getEntities()->clearSequences(kEntityGendarmes);
|
|
getSavePoints()->push(kEntityGendarmes, kEntityVerges, kAction168710784);
|
|
setup_function13();
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(13, Gendarmes, function13)
|
|
if (savepoint.action == kActionDefault)
|
|
getData()->car = kCarNone;
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(14, Gendarmes, chapter2)
|
|
if (savepoint.action == kActionDefault)
|
|
getEntities()->clearSequences(kEntityGendarmes);
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(15, Gendarmes, chapter3)
|
|
if (savepoint.action == kActionDefault)
|
|
getEntities()->clearSequences(kEntityGendarmes);
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(16, Gendarmes, chapter4)
|
|
if (savepoint.action == kActionDefault)
|
|
getEntities()->clearSequences(kEntityGendarmes);
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(17, Gendarmes, chapter5)
|
|
if (savepoint.action == kActionDefault)
|
|
getEntities()->clearSequences(kEntityGendarmes);
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Private functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void Gendarmes::handleAction(const SavePoint &savepoint, bool shouldPlaySound, SoundFlag flag, bool checkCallback, bool shouldUpdateEntity) {
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionNone:
|
|
if (checkCallback) {
|
|
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
|
|
if (Entity::timeCheckCallbackAction((TimeValue)params->param1, params->param2))
|
|
break;
|
|
}
|
|
|
|
if (shouldUpdateEntity) {
|
|
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
|
|
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
|
|
callbackAction();
|
|
break;
|
|
}
|
|
}
|
|
// fall through
|
|
|
|
case kActionDrawScene:
|
|
if (!ENTITY_PARAM(0, 1) && getEntities()->hasValidFrame(kEntityGendarmes)) {
|
|
getSound()->playSound(kEntityPlayer, "MUS007");
|
|
ENTITY_PARAM(0, 1) = 1;
|
|
}
|
|
|
|
if (getEntities()->isDistanceBetweenEntities(kEntityGendarmes, kEntityPlayer, shouldUpdateEntity ? 1750 : 1000) && !getEntityData(kEntityPlayer)->location) {
|
|
|
|
if (shouldUpdateEntity)
|
|
if (getEntities()->isPlayerPosition(kCarRedSleeping, 22) && !getEntities()->isDistanceBetweenEntities(kEntityGendarmes, kEntityPlayer, 250))
|
|
break;
|
|
|
|
setCallback(1);
|
|
setup_savegame(kSavegameTypeEvent, kEventGendarmesArrestation);
|
|
}
|
|
break;
|
|
|
|
case kActionEndSound:
|
|
if (shouldPlaySound && !checkCallback && !shouldUpdateEntity) {
|
|
callbackAction();
|
|
}
|
|
break;
|
|
|
|
case kActionExitCompartment:
|
|
if (!shouldPlaySound && !checkCallback && !shouldUpdateEntity) {
|
|
callbackAction();
|
|
}
|
|
break;
|
|
|
|
case kActionDefault:
|
|
// Only handle when passing SIIS params
|
|
if (!checkCallback && !shouldUpdateEntity) {
|
|
EXPOSE_PARAMS(EntityData::EntityParametersSIIS);
|
|
|
|
if (!shouldPlaySound)
|
|
getEntities()->drawSequenceRight(kEntityGendarmes, (char *)¶ms->seq1);
|
|
else
|
|
getSound()->playSound(kEntityGendarmes, (char *)¶ms->seq1, flag);
|
|
}
|
|
|
|
if (shouldUpdateEntity) {
|
|
EXPOSE_PARAMS(EntityData::EntityParametersIIII);
|
|
if (getEntities()->updateEntity(kEntityGendarmes, (CarIndex)params->param1, (EntityPosition)params->param2)) {
|
|
callbackAction();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kActionCallback:
|
|
if (getCallback() == 1) {
|
|
getAction()->playAnimation(kEventGendarmesArrestation);
|
|
getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneGameOverPolice1, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace LastExpress
|