mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
54562554f9
Refactoring, no changes in behaviour.
646 lines
17 KiB
C++
646 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/entities/salko.h"
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#include "lastexpress/fight/fight.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/entities.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/lastexpress.h"
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namespace LastExpress {
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Salko::Salko(LastExpressEngine *engine) : Entity(engine, kEntitySalko) {
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ADD_CALLBACK_FUNCTION(Salko, reset);
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ADD_CALLBACK_FUNCTION_SI(Salko, enterExitCompartment);
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ADD_CALLBACK_FUNCTION_S(Salko, draw);
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ADD_CALLBACK_FUNCTION_II(Salko, updateEntity);
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ADD_CALLBACK_FUNCTION_I(Salko, updateFromTime);
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ADD_CALLBACK_FUNCTION_II(Salko, savegame);
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ADD_CALLBACK_FUNCTION_II(Salko, function7);
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ADD_CALLBACK_FUNCTION(Salko, function8);
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ADD_CALLBACK_FUNCTION(Salko, chapter1);
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ADD_CALLBACK_FUNCTION(Salko, chapter1Handler);
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ADD_CALLBACK_FUNCTION(Salko, function11);
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ADD_CALLBACK_FUNCTION(Salko, chapter2);
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ADD_CALLBACK_FUNCTION(Salko, function13);
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ADD_CALLBACK_FUNCTION(Salko, chapter3);
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ADD_CALLBACK_FUNCTION(Salko, chapter3Handler);
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ADD_CALLBACK_FUNCTION(Salko, function16);
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ADD_CALLBACK_FUNCTION(Salko, function17);
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ADD_CALLBACK_FUNCTION(Salko, chapter4);
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ADD_CALLBACK_FUNCTION(Salko, chapter4Handler);
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ADD_CALLBACK_FUNCTION(Salko, function20);
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ADD_CALLBACK_FUNCTION(Salko, function21);
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ADD_CALLBACK_FUNCTION(Salko, function22);
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ADD_CALLBACK_FUNCTION(Salko, chapter5);
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ADD_CALLBACK_FUNCTION(Salko, chapter5Handler);
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ADD_NULL_FUNCTION();
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}
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(1, Salko, reset)
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Entity::reset(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_SI(2, Salko, enterExitCompartment, ObjectIndex)
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Entity::enterExitCompartment(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_NOSETUP(3, Salko, draw)
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Entity::draw(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(4, Salko, updateEntity, CarIndex, EntityPosition)
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Entity::updateEntity(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_I(5, Salko, updateFromTime, uint32)
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Entity::updateFromTime(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(6, Salko, savegame, SavegameType, uint32)
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Entity::savegame(savepoint);
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone: {
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params->param3 = 0;
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EntityDirection direction = getData()->direction;
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CarIndex carSalko = getData()->car;
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CarIndex carIvo = getEntityData(kEntityIvo)->car;
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EntityPosition positionSalko = getData()->entityPosition;
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EntityPosition positionIvo = getEntityData(kEntityIvo)->entityPosition;
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if (getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityIvo, 500)
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|| (direction == kDirectionUp && (carSalko > carIvo || (carSalko == carIvo && positionSalko > positionIvo)))
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|| (direction == kDirectionDown && (carSalko < carIvo || (carSalko == carIvo && positionSalko < positionIvo)))) {
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getData()->field_49B = 0;
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params->param3 = 1;
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}
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if (!params->param3)
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getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
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}
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break;
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case kActionExcuseMeCath:
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case kActionExcuseMe:
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getSound()->playSound(kEntityPlayer, "ZFX1002", getSound()->getSoundFlag(kEntitySalko));
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getSound()->playSound(kEntityPlayer, "CAT1127A");
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break;
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case kActionDefault:
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getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
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break;
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case kAction123668192:
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callbackAction();
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(8, Salko, function8)
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if (savepoint.action == kActionDefault) {
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getData()->entityPosition = kPosition_2740;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(9, Salko, chapter1)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Salko, setup_chapter1Handler));
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break;
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case kActionDefault:
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getData()->entityPosition = kPosition_4691;
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getData()->location = kLocationOutsideCompartment;
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getData()->car = kCarRestaurant;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(10, Salko, chapter1Handler)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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getData()->entityPosition = getEntityData(kEntityIvo)->entityPosition;
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getData()->location = getEntityData(kEntityIvo)->location;
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getData()->car = getEntityData(kEntityIvo)->car;
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break;
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case kActionCallback:
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if (getCallback() == 1) {
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getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
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setup_function8();
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}
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break;
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case kAction125242096:
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setCallback(1);
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setup_function7(kCarRedSleeping, kPosition_2740);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(11, Salko, function11)
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if (savepoint.action == kActionDefault) {
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getData()->entityPosition = kPosition_2740;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getEntities()->clearSequences(kEntitySalko);
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getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(12, Salko, chapter2)
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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getEntities()->clearSequences(kEntitySalko);
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getData()->entityPosition = kPosition_2740;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getData()->clothes = kClothesDefault;
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getData()->inventoryItem = kItemNone;
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break;
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case kAction136184016:
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setCallback(1);
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setup_function13();
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(13, Salko, function13)
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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setCallback(1);
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setup_enterExitCompartment("612DH", kObjectCompartmentH);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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setCallback(2);
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setup_updateEntity(kCarRestaurant, kPosition_850);
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break;
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case 2:
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getSavePoints()->push(kEntitySalko, kEntityIvo, kAction102675536);
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getEntities()->clearSequences(kEntitySalko);
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break;
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case 3:
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getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
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getData()->location = kLocationInsideCompartment;
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setup_function8();
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break;
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}
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break;
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case kAction125242096:
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setCallback(3);
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setup_function7(kCarRedSleeping, kPosition_2740);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(14, Salko, chapter3)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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setup_chapter3Handler();
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break;
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case kActionDefault:
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getEntities()->clearSequences(kEntitySalko);
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getData()->entityPosition = kPosition_2740;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRedSleeping;
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getData()->clothes = kClothesDefault;
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getData()->inventoryItem = kItemNone;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(15, Salko, chapter3Handler)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getState()->time < kTime2200500) {
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if (!Entity::updateParameter(params->param1, getState()->time, 81000))
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break;
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setCallback(1);
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setup_function16();
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}
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break;
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case kActionCallback:
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if (getCallback() == 1)
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params->param1 = 0;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(16, Salko, function16)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getEntities()->hasValidFrame(kEntitySalko) && getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityPlayer, 5000)) {
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getSavePoints()->push(kEntitySalko, kEntityMax, kAction158007856);
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setCallback(3);
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setup_updateFromTime(75);
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break;
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}
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label_callback3:
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if (!Entity::updateParameter(params->param1, getState()->time, 4500))
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break;
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getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
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break;
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case kActionDefault:
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setCallback(1);
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setup_enterExitCompartment("612DH", kObjectCompartmentH);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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getData()->location = kLocationOutsideCompartment;
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if (getData()->entityPosition < kPosition_2087)
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getData()->entityPosition = kPosition_2088;
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setCallback(2);
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setup_updateEntity(kCarRedSleeping, kPosition_4070);
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break;
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case 2:
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getEntities()->drawSequenceLeft(kEntitySalko, "612AF");
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getEntities()->enterCompartment(kEntitySalko, kObjectCompartmentF, true);
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break;
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case 3:
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getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
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goto label_callback3;
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case 4:
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getEntities()->exitCompartment(kEntitySalko, kObjectCompartmentF, true);
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setCallback(5);
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setup_updateEntity(kCarRedSleeping, kPosition_9460);
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break;
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case 5:
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setCallback(6);
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setup_updateFromTime(4500);
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break;
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case 6:
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setCallback(7);
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setup_updateEntity(kCarRedSleeping, kPosition_2740);
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break;
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case 7:
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setCallback(8);
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setup_enterExitCompartment("612Ch", kObjectCompartmentH);
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break;
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case 8:
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getData()->location = kLocationInsideCompartment;
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getData()->entityPosition = kPosition_2740;
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getEntities()->clearSequences(kEntitySalko);
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callbackAction();
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break;
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}
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break;
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case kAction101169464:
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setCallback(4);
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setup_enterExitCompartment("612Bf", kObjectCompartmentF);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(17, Salko, function17)
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switch (savepoint.action) {
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default:
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break;
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case kActionDefault:
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getData()->entityPosition = kPosition_6470;
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getData()->location = kLocationOutsideCompartment;
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getData()->car = kCarGreenSleeping;
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getData()->clothes = kClothesDefault;
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getData()->inventoryItem = kItemNone;
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setCallback(1);
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setup_updateEntity(kCarRedSleeping, kPosition_2740);
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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setCallback(2);
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setup_enterExitCompartment("612Ch", kObjectCompartmentH);
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break;
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case 2:
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getEntities()->clearSequences(kEntitySalko);
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getData()->entityPosition = kPosition_2740;
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getData()->location = kLocationInsideCompartment;
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getSavePoints()->push(kEntitySalko, kEntityMilos, kAction157691176);
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setup_chapter3Handler();
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break;
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(18, Salko, chapter4)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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setup_chapter4Handler();
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break;
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case kActionDefault:
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getEntities()->clearSequences(kEntitySalko);
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getData()->entityPosition = kPosition_5420;
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getData()->location = kLocationInsideCompartment;
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getData()->car = kCarRestaurant;
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getData()->inventoryItem = kItemNone;
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(19, Salko, chapter4Handler)
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switch (savepoint.action) {
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default:
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break;
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case kActionCallback:
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if (getCallback() == 1) {
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getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
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getData()->location = kLocationInsideCompartment;
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setup_function20();
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}
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break;
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case kAction125242096:
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setCallback(1);
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setup_function7(kCarRedSleeping, kPosition_2740);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(20, Salko, function20)
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switch (savepoint.action) {
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default:
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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getData()->location = kLocationOutsideCompartment;
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if (getData()->entityPosition < kPosition_2087)
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getData()->entityPosition = kPosition_2088;
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setCallback(2);
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setup_updateEntity(kCarRestaurant, kPosition_850);
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break;
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case 2:
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getEntities()->clearSequences(kEntitySalko);
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setup_function21();
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break;
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}
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break;
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case kAction55996766:
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setCallback(1);
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setup_enterExitCompartment("612Dh", kObjectCompartmentH);
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_FUNCTION(21, Salko, function21)
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switch (savepoint.action) {
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default:
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break;
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case kActionNone:
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if (getState()->time > kTime2422800 && !params->param1) {
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params->param1 = 1;
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setCallback(1);
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setup_updateEntity(kCarRedSleeping, kPosition_2740);
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}
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break;
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case kActionCallback:
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switch (getCallback()) {
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default:
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break;
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case 1:
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setCallback(2);
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setup_enterExitCompartment("612Ch", kObjectCompartmentH);
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break;
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case 2:
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setup_function22();
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break;
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}
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break;
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}
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IMPLEMENT_FUNCTION_END
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//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(22, Salko, function22)
|
|
if (savepoint.action == kActionDefault) {
|
|
getEntities()->clearSequences(kEntitySalko);
|
|
getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
|
|
|
|
getData()->entityPosition = kPosition_2740;
|
|
getData()->location = kLocationInsideCompartment;
|
|
getData()->car = kCarRedSleeping;
|
|
getData()->inventoryItem = kItemNone;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(23, Salko, chapter5)
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionNone:
|
|
setup_chapter5Handler();
|
|
break;
|
|
|
|
case kActionDefault:
|
|
getEntities()->clearSequences(kEntitySalko);
|
|
|
|
getData()->entityPosition = kPosition_9460;
|
|
getData()->location = kLocationInsideCompartment;
|
|
getData()->car = kCarRestaurant;
|
|
getData()->inventoryItem = kItemNone;
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_FUNCTION(24, Salko, chapter5Handler)
|
|
switch (savepoint.action) {
|
|
default:
|
|
break;
|
|
|
|
case kActionCallback:
|
|
switch (getCallback()) {
|
|
default:
|
|
break;
|
|
|
|
case 1:
|
|
if (getSoundQueue()->isBuffered("MUS050"))
|
|
getSoundQueue()->fade("MUS050");
|
|
|
|
getAction()->playAnimation(kEventCathSalkoTrainTopFight);
|
|
|
|
setCallback(2);
|
|
setup_savegame(kSavegameTypeTime, kTimeNone);
|
|
break;
|
|
|
|
case 2:
|
|
params->param1 = getFight()->setup(kFightSalko);
|
|
|
|
if (params->param1 == Fight::kFightEndWin) {
|
|
getState()->time = (TimeValue)(getState()->time + 1800);
|
|
setCallback(3);
|
|
setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopWin);
|
|
} else {
|
|
getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param1 == Fight::kFightEndLost);
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
getAction()->playAnimation(kEventCathSalkoTrainTopWin);
|
|
getSavePoints()->push(kEntitySalko, kEntityVesna, kAction134427424);
|
|
|
|
getScenes()->loadSceneFromPosition(kCarRestaurant, 10);
|
|
setup_nullfunction();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case kAction167992577:
|
|
setCallback(1);
|
|
setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopFight);
|
|
break;
|
|
}
|
|
IMPLEMENT_FUNCTION_END
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
IMPLEMENT_NULL_FUNCTION(25, Salko)
|
|
|
|
} // End of namespace LastExpress
|