scummvm/engines/lastexpress/entities/salko.cpp
Evgeny Grechnikov 54562554f9 LASTEXPRESS: better names in sound code
Refactoring, no changes in behaviour.
2018-10-18 00:38:01 +03:00

646 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/entities/salko.h"
#include "lastexpress/fight/fight.h"
#include "lastexpress/game/action.h"
#include "lastexpress/game/entities.h"
#include "lastexpress/game/logic.h"
#include "lastexpress/game/object.h"
#include "lastexpress/game/savepoint.h"
#include "lastexpress/game/scenes.h"
#include "lastexpress/game/state.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/lastexpress.h"
namespace LastExpress {
Salko::Salko(LastExpressEngine *engine) : Entity(engine, kEntitySalko) {
ADD_CALLBACK_FUNCTION(Salko, reset);
ADD_CALLBACK_FUNCTION_SI(Salko, enterExitCompartment);
ADD_CALLBACK_FUNCTION_S(Salko, draw);
ADD_CALLBACK_FUNCTION_II(Salko, updateEntity);
ADD_CALLBACK_FUNCTION_I(Salko, updateFromTime);
ADD_CALLBACK_FUNCTION_II(Salko, savegame);
ADD_CALLBACK_FUNCTION_II(Salko, function7);
ADD_CALLBACK_FUNCTION(Salko, function8);
ADD_CALLBACK_FUNCTION(Salko, chapter1);
ADD_CALLBACK_FUNCTION(Salko, chapter1Handler);
ADD_CALLBACK_FUNCTION(Salko, function11);
ADD_CALLBACK_FUNCTION(Salko, chapter2);
ADD_CALLBACK_FUNCTION(Salko, function13);
ADD_CALLBACK_FUNCTION(Salko, chapter3);
ADD_CALLBACK_FUNCTION(Salko, chapter3Handler);
ADD_CALLBACK_FUNCTION(Salko, function16);
ADD_CALLBACK_FUNCTION(Salko, function17);
ADD_CALLBACK_FUNCTION(Salko, chapter4);
ADD_CALLBACK_FUNCTION(Salko, chapter4Handler);
ADD_CALLBACK_FUNCTION(Salko, function20);
ADD_CALLBACK_FUNCTION(Salko, function21);
ADD_CALLBACK_FUNCTION(Salko, function22);
ADD_CALLBACK_FUNCTION(Salko, chapter5);
ADD_CALLBACK_FUNCTION(Salko, chapter5Handler);
ADD_NULL_FUNCTION();
}
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(1, Salko, reset)
Entity::reset(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_SI(2, Salko, enterExitCompartment, ObjectIndex)
Entity::enterExitCompartment(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_NOSETUP(3, Salko, draw)
Entity::draw(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(4, Salko, updateEntity, CarIndex, EntityPosition)
Entity::updateEntity(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_I(5, Salko, updateFromTime, uint32)
Entity::updateFromTime(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(6, Salko, savegame, SavegameType, uint32)
Entity::savegame(savepoint);
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition)
switch (savepoint.action) {
default:
break;
case kActionNone: {
params->param3 = 0;
EntityDirection direction = getData()->direction;
CarIndex carSalko = getData()->car;
CarIndex carIvo = getEntityData(kEntityIvo)->car;
EntityPosition positionSalko = getData()->entityPosition;
EntityPosition positionIvo = getEntityData(kEntityIvo)->entityPosition;
if (getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityIvo, 500)
|| (direction == kDirectionUp && (carSalko > carIvo || (carSalko == carIvo && positionSalko > positionIvo)))
|| (direction == kDirectionDown && (carSalko < carIvo || (carSalko == carIvo && positionSalko < positionIvo)))) {
getData()->field_49B = 0;
params->param3 = 1;
}
if (!params->param3)
getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
}
break;
case kActionExcuseMeCath:
case kActionExcuseMe:
getSound()->playSound(kEntityPlayer, "ZFX1002", getSound()->getSoundFlag(kEntitySalko));
getSound()->playSound(kEntityPlayer, "CAT1127A");
break;
case kActionDefault:
getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
break;
case kAction123668192:
callbackAction();
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(8, Salko, function8)
if (savepoint.action == kActionDefault) {
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRedSleeping;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(9, Salko, chapter1)
switch (savepoint.action) {
default:
break;
case kActionNone:
Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Salko, setup_chapter1Handler));
break;
case kActionDefault:
getData()->entityPosition = kPosition_4691;
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarRestaurant;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(10, Salko, chapter1Handler)
switch (savepoint.action) {
default:
break;
case kActionNone:
getData()->entityPosition = getEntityData(kEntityIvo)->entityPosition;
getData()->location = getEntityData(kEntityIvo)->location;
getData()->car = getEntityData(kEntityIvo)->car;
break;
case kActionCallback:
if (getCallback() == 1) {
getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
setup_function8();
}
break;
case kAction125242096:
setCallback(1);
setup_function7(kCarRedSleeping, kPosition_2740);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(11, Salko, function11)
if (savepoint.action == kActionDefault) {
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRedSleeping;
getEntities()->clearSequences(kEntitySalko);
getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(12, Salko, chapter2)
switch (savepoint.action) {
default:
break;
case kActionDefault:
getEntities()->clearSequences(kEntitySalko);
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRedSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
break;
case kAction136184016:
setCallback(1);
setup_function13();
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(13, Salko, function13)
switch (savepoint.action) {
default:
break;
case kActionDefault:
setCallback(1);
setup_enterExitCompartment("612DH", kObjectCompartmentH);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
setCallback(2);
setup_updateEntity(kCarRestaurant, kPosition_850);
break;
case 2:
getSavePoints()->push(kEntitySalko, kEntityIvo, kAction102675536);
getEntities()->clearSequences(kEntitySalko);
break;
case 3:
getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
getData()->location = kLocationInsideCompartment;
setup_function8();
break;
}
break;
case kAction125242096:
setCallback(3);
setup_function7(kCarRedSleeping, kPosition_2740);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(14, Salko, chapter3)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chapter3Handler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntitySalko);
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRedSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(15, Salko, chapter3Handler)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (getState()->time < kTime2200500) {
if (!Entity::updateParameter(params->param1, getState()->time, 81000))
break;
setCallback(1);
setup_function16();
}
break;
case kActionCallback:
if (getCallback() == 1)
params->param1 = 0;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(16, Salko, function16)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (getEntities()->hasValidFrame(kEntitySalko) && getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityPlayer, 5000)) {
getSavePoints()->push(kEntitySalko, kEntityMax, kAction158007856);
setCallback(3);
setup_updateFromTime(75);
break;
}
label_callback3:
if (!Entity::updateParameter(params->param1, getState()->time, 4500))
break;
getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
break;
case kActionDefault:
setCallback(1);
setup_enterExitCompartment("612DH", kObjectCompartmentH);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getData()->location = kLocationOutsideCompartment;
if (getData()->entityPosition < kPosition_2087)
getData()->entityPosition = kPosition_2088;
setCallback(2);
setup_updateEntity(kCarRedSleeping, kPosition_4070);
break;
case 2:
getEntities()->drawSequenceLeft(kEntitySalko, "612AF");
getEntities()->enterCompartment(kEntitySalko, kObjectCompartmentF, true);
break;
case 3:
getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
goto label_callback3;
case 4:
getEntities()->exitCompartment(kEntitySalko, kObjectCompartmentF, true);
setCallback(5);
setup_updateEntity(kCarRedSleeping, kPosition_9460);
break;
case 5:
setCallback(6);
setup_updateFromTime(4500);
break;
case 6:
setCallback(7);
setup_updateEntity(kCarRedSleeping, kPosition_2740);
break;
case 7:
setCallback(8);
setup_enterExitCompartment("612Ch", kObjectCompartmentH);
break;
case 8:
getData()->location = kLocationInsideCompartment;
getData()->entityPosition = kPosition_2740;
getEntities()->clearSequences(kEntitySalko);
callbackAction();
break;
}
break;
case kAction101169464:
setCallback(4);
setup_enterExitCompartment("612Bf", kObjectCompartmentF);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(17, Salko, function17)
switch (savepoint.action) {
default:
break;
case kActionDefault:
getData()->entityPosition = kPosition_6470;
getData()->location = kLocationOutsideCompartment;
getData()->car = kCarGreenSleeping;
getData()->clothes = kClothesDefault;
getData()->inventoryItem = kItemNone;
setCallback(1);
setup_updateEntity(kCarRedSleeping, kPosition_2740);
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
setCallback(2);
setup_enterExitCompartment("612Ch", kObjectCompartmentH);
break;
case 2:
getEntities()->clearSequences(kEntitySalko);
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getSavePoints()->push(kEntitySalko, kEntityMilos, kAction157691176);
setup_chapter3Handler();
break;
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(18, Salko, chapter4)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chapter4Handler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntitySalko);
getData()->entityPosition = kPosition_5420;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRestaurant;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(19, Salko, chapter4Handler)
switch (savepoint.action) {
default:
break;
case kActionCallback:
if (getCallback() == 1) {
getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
getData()->location = kLocationInsideCompartment;
setup_function20();
}
break;
case kAction125242096:
setCallback(1);
setup_function7(kCarRedSleeping, kPosition_2740);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(20, Salko, function20)
switch (savepoint.action) {
default:
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
getData()->location = kLocationOutsideCompartment;
if (getData()->entityPosition < kPosition_2087)
getData()->entityPosition = kPosition_2088;
setCallback(2);
setup_updateEntity(kCarRestaurant, kPosition_850);
break;
case 2:
getEntities()->clearSequences(kEntitySalko);
setup_function21();
break;
}
break;
case kAction55996766:
setCallback(1);
setup_enterExitCompartment("612Dh", kObjectCompartmentH);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(21, Salko, function21)
switch (savepoint.action) {
default:
break;
case kActionNone:
if (getState()->time > kTime2422800 && !params->param1) {
params->param1 = 1;
setCallback(1);
setup_updateEntity(kCarRedSleeping, kPosition_2740);
}
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
setCallback(2);
setup_enterExitCompartment("612Ch", kObjectCompartmentH);
break;
case 2:
setup_function22();
break;
}
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(22, Salko, function22)
if (savepoint.action == kActionDefault) {
getEntities()->clearSequences(kEntitySalko);
getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
getData()->entityPosition = kPosition_2740;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRedSleeping;
getData()->inventoryItem = kItemNone;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(23, Salko, chapter5)
switch (savepoint.action) {
default:
break;
case kActionNone:
setup_chapter5Handler();
break;
case kActionDefault:
getEntities()->clearSequences(kEntitySalko);
getData()->entityPosition = kPosition_9460;
getData()->location = kLocationInsideCompartment;
getData()->car = kCarRestaurant;
getData()->inventoryItem = kItemNone;
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_FUNCTION(24, Salko, chapter5Handler)
switch (savepoint.action) {
default:
break;
case kActionCallback:
switch (getCallback()) {
default:
break;
case 1:
if (getSoundQueue()->isBuffered("MUS050"))
getSoundQueue()->fade("MUS050");
getAction()->playAnimation(kEventCathSalkoTrainTopFight);
setCallback(2);
setup_savegame(kSavegameTypeTime, kTimeNone);
break;
case 2:
params->param1 = getFight()->setup(kFightSalko);
if (params->param1 == Fight::kFightEndWin) {
getState()->time = (TimeValue)(getState()->time + 1800);
setCallback(3);
setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopWin);
} else {
getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param1 == Fight::kFightEndLost);
}
break;
case 3:
getAction()->playAnimation(kEventCathSalkoTrainTopWin);
getSavePoints()->push(kEntitySalko, kEntityVesna, kAction134427424);
getScenes()->loadSceneFromPosition(kCarRestaurant, 10);
setup_nullfunction();
break;
}
break;
case kAction167992577:
setCallback(1);
setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopFight);
break;
}
IMPLEMENT_FUNCTION_END
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_NULL_FUNCTION(25, Salko)
} // End of namespace LastExpress