mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
193 lines
6.9 KiB
C++
193 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef NEVERHOOD_SPRITE_H
|
|
#define NEVERHOOD_SPRITE_H
|
|
|
|
#include "neverhood/neverhood.h"
|
|
#include "neverhood/entity.h"
|
|
#include "neverhood/graphics.h"
|
|
#include "neverhood/resource.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
#define SetSpriteUpdate(callback) \
|
|
do { \
|
|
_spriteUpdateCb = static_cast <void (Sprite::*)(void)> (callback); \
|
|
debug(2, "SetSpriteUpdate(" #callback ")"); \
|
|
_spriteUpdateCbName = #callback; \
|
|
} while (0)
|
|
|
|
#define SetFilterX(callback) \
|
|
do { \
|
|
_filterXCb = static_cast <int16 (Sprite::*)(int16)> (callback); \
|
|
debug(2, "SetFilterX(" #callback ")"); \
|
|
} while (0)
|
|
|
|
#define SetFilterY(callback) \
|
|
do { \
|
|
_filterYCb = static_cast <int16 (Sprite::*)(int16)> (callback); \
|
|
debug(2, "SetFilterY(" #callback ")"); \
|
|
} while (0)
|
|
|
|
const int16 kDefPosition = -32768;
|
|
|
|
class Sprite : public Entity {
|
|
public:
|
|
Sprite(NeverhoodEngine *vm, int objectPriority);
|
|
~Sprite() override;
|
|
void init() {}
|
|
BaseSurface *getSurface() { return _surface; }
|
|
void updateBounds();
|
|
void setDoDeltaX(int type);
|
|
void setDoDeltaY(int type);
|
|
bool isPointInside(int16 x, int16 y);
|
|
bool checkCollision(NRect &rect);
|
|
int16 getX() const { return _x; }
|
|
int16 getY() const { return _y; }
|
|
void setX(int16 value) { _x = value; }
|
|
void setY(int16 value) { _y = value; }
|
|
uint16 getFlags() const { return _flags; }
|
|
bool isDoDeltaX() const { return _doDeltaX; }
|
|
bool isDoDeltaY() const { return _doDeltaY; }
|
|
NRect& getCollisionBounds() { return _collisionBounds; }
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
void loadDataResource(uint32 fileHash);
|
|
int16 defFilterY(int16 y);
|
|
bool getVisible() const { return _surface->getVisible(); }
|
|
void setVisible(bool value) { _surface->setVisible(value); }
|
|
NDrawRect& getDrawRect() { return _surface->getDrawRect(); }
|
|
// Some shortcuts to set the clipRect
|
|
NRect& getClipRect() { return _surface->getClipRect(); }
|
|
void setClipRect(int16 x1, int16 y1, int16 x2, int16 y2);
|
|
void setClipRect(NRect& clipRect);
|
|
void setClipRect(NDrawRect& drawRect);
|
|
protected:
|
|
void (Sprite::*_spriteUpdateCb)();
|
|
Common::String _spriteUpdateCbName; // For debugging purposes
|
|
int16 (Sprite::*_filterXCb)(int16);
|
|
int16 (Sprite::*_filterYCb)(int16);
|
|
BaseSurface *_surface;
|
|
int16 _x, _y;
|
|
bool _doDeltaX, _doDeltaY;
|
|
bool _needRefresh;
|
|
NDrawRect _drawOffset;
|
|
NRect _collisionBounds;
|
|
NDrawRect _collisionBoundsOffset;
|
|
uint16 _flags;
|
|
DataResource _dataResource;
|
|
void createSurface(int surfacePriority, int16 width, int16 height);
|
|
void handleSpriteUpdate() {
|
|
if (_spriteUpdateCb)
|
|
(this->*_spriteUpdateCb)();
|
|
}
|
|
int16 filterX(int16 x) {
|
|
return _filterXCb ? (this->*_filterXCb)(x) : x;
|
|
}
|
|
int16 filterY(int16 y) {
|
|
return _filterYCb ? (this->*_filterYCb)(y) : y;
|
|
}
|
|
};
|
|
|
|
enum {
|
|
kSLFDefDrawOffset = 1 << 0,
|
|
kSLFCenteredDrawOffset = 1 << 1,
|
|
kSLFDefPosition = 1 << 2,
|
|
kSLFSetPosition = 1 << 3,
|
|
kSLFDefCollisionBoundsOffset = 1 << 4
|
|
};
|
|
|
|
class StaticSprite : public Sprite {
|
|
public:
|
|
StaticSprite(NeverhoodEngine *vm, int objectPriority);
|
|
StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x = kDefPosition, int16 y = kDefPosition);
|
|
void loadSprite(uint32 fileHash, uint flags = 0, int surfacePriority = 0, int16 x = kDefPosition, int16 y = kDefPosition);
|
|
void updatePosition();
|
|
protected:
|
|
SpriteResource _spriteResource;
|
|
};
|
|
|
|
#define AnimationCallback(callback) static_cast <void (AnimatedSprite::*)()> (callback)
|
|
#define GotoState(callback) gotoState(static_cast <void (AnimatedSprite::*)()> (callback))
|
|
#define NextState(callback) \
|
|
do { \
|
|
_nextStateCb = static_cast <void (AnimatedSprite::*)(void)> (callback); \
|
|
debug(2, "NextState(" #callback ")"); _nextStateCbName = #callback; \
|
|
} while (0)
|
|
#define FinalizeState(callback) setFinalizeState(static_cast <void (AnimatedSprite::*)()> (callback));
|
|
|
|
const int STICK_LAST_FRAME = -2;
|
|
|
|
class AnimatedSprite : public Sprite {
|
|
public:
|
|
AnimatedSprite(NeverhoodEngine *vm, int objectPriority);
|
|
AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y);
|
|
void update();
|
|
void updateDeltaXY();
|
|
void setRepl(byte oldColor, byte newColor);
|
|
void clearRepl();
|
|
uint32 getCurrAnimFileHash() const { return _currAnimFileHash; }
|
|
int16 getFrameIndex() const { return _currFrameIndex; }
|
|
int16 getFrameIndex(uint32 frameHash) { return _animResource.getFrameIndex(frameHash); }
|
|
void setNewHashListIndex(int value) { _newStickFrameIndex = value; }
|
|
void startAnimation(uint32 fileHash, int16 plFirstFrameIndex, int16 plLastFrameIndex);
|
|
protected:
|
|
typedef void (AnimatedSprite::*AnimationCb)();
|
|
AnimResource _animResource;
|
|
uint32 _currAnimFileHash, _newAnimFileHash, _nextAnimFileHash;
|
|
int16 _currFrameIndex, _lastFrameIndex;
|
|
int16 _plFirstFrameIndex, _plLastFrameIndex;
|
|
uint32 _plFirstFrameHash, _plLastFrameHash;
|
|
int16 _animStatus;
|
|
int16 _currFrameTicks;
|
|
int _currStickFrameIndex, _newStickFrameIndex;
|
|
uint32 _newStickFrameHash;
|
|
int16 _deltaX, _deltaY;
|
|
byte _replOldColor, _replNewColor;
|
|
bool _playBackwards, _frameChanged;
|
|
AnimationCb _finalizeStateCb;
|
|
AnimationCb _currStateCb;
|
|
AnimationCb _nextStateCb;
|
|
// For debugging purposes
|
|
Common::String _finalizeStateCbName;
|
|
Common::String _currStateCbName;
|
|
Common::String _nextStateCbName;
|
|
void init();
|
|
void updateAnim();
|
|
void updatePosition();
|
|
void updateFrameIndex();
|
|
void updateFrameInfo();
|
|
void createSurface1(uint32 fileHash, int surfacePriority);
|
|
void createShadowSurface1(BaseSurface *shadowSurface, uint32 fileHash, int surfacePriority);
|
|
void createShadowSurface(BaseSurface *shadowSurface, int16 width, int16 height, int surfacePriority);
|
|
void stopAnimation();
|
|
void startAnimationByHash(uint32 fileHash, uint32 plFirstFrameHash, uint32 plLastFrameHash);
|
|
void nextAnimationByHash(uint32 fileHash2, uint32 plFirstFrameHash, uint32 plLastFrameHash);
|
|
void setFinalizeState(AnimationCb finalizeStateCb);
|
|
void gotoState(AnimationCb currStateCb);
|
|
void gotoNextState();
|
|
};
|
|
|
|
} // End of namespace Neverhood
|
|
|
|
#endif /* NEVERHOOD_SPRITE_H */
|