scummvm/engines/startrek/room.h
Filippos Karapetis 748aec5783 STARTREK: Refactor room text handling to use offsets (first part)
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.

With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.

This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms

The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00

3240 lines
93 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARTREK_ROOM_H
#define STARTREK_ROOM_H
#include "common/rect.h"
#include "common/ptr.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "startrek/action.h"
#include "startrek/awaymission.h"
#include "startrek/fixedint.h"
#include "startrek/object.h"
#include "startrek/soundeffects.h"
#include "startrek/text.h"
using Common::SharedPtr;
namespace StarTrek {
class StarTrekEngine;
class Room;
#include "common/pack-start.h" // START STRUCT PACKING
// Per-room action functions
struct RoomAction {
const Action action;
void (Room::*funcPtr)();
};
#include "common/pack-end.h" // END STRUCT PACKING
// Offsets of data in RDF files
const int RDF_BAN_DATA_START = 0x1e;
const int RDF_BAN_DATA_END = 0x20;
const int RDF_WARP_ROOM_INDICES = 0x22;
const int RDF_ROOM_ENTRY_POSITIONS = 0x2a;
const int RDF_BEAM_IN_POSITIONS = 0xaa;
const int RDF_SPAWN_POSITIONS = 0xba;
#define COMMON_MESSAGE_OFFSET 1000
#define FOLLOWUP_MESSAGE_OFFSET 600
#define SCOTTY_MESSAGE_OFFSET 500
class Room {
public:
Room(StarTrekEngine *vm, const Common::String &name);
~Room();
friend class Console;
uint16 readRdfWord(int offset);
/**
* Scale-related stuff; at the "min Y" position or below, the crewmembers have
* "minimum" scale; that value rises to the "max scale" value by the time they reach
* the "max Y" value.
*/
uint16 getMaxY() {
return readRdfWord(0x06);
}
uint16 getMinY() {
return readRdfWord(0x08);
}
Fixed8 getMinScale() {
return Fixed8::fromRaw(readRdfWord(0x0a));
}
Fixed8 getMaxScale() {
return Fixed8::fromRaw(readRdfWord(0x0c));
}
int16 getBanDataStart() {
return readRdfWord(RDF_BAN_DATA_START);
}
int16 getBanDataEnd() {
return readRdfWord(RDF_BAN_DATA_END);
}
/**
* Check if a particular action is defined for this room.
*/
bool actionHasCode(const Action &action);
bool actionHasCode(int8 type, byte b1, byte b2, byte b3);
/**
* Execute a particular action for this room, if defined.
*/
bool handleAction(const Action &action);
bool handleAction(int8 type, byte b1, byte b2, byte b3);
/**
* Same as above, but if any byte in the action is -1 (0xff), it matches any value.
*/
bool handleActionWithBitmask(const Action &action);
bool handleActionWithBitmask(int8 type, byte b1, byte b2, byte b3);
uint16 getFirstHotspot() {
return readRdfWord(0x12);
}
uint16 getHotspotEnd() {
return readRdfWord(0x14);
}
// Warp-related stuff
uint16 getFirstWarpPolygonOffset() {
return readRdfWord(0x16);
}
uint16 getWarpPolygonEndOffset() {
return readRdfWord(0x18);
}
uint16 getFirstDoorPolygonOffset() {
return readRdfWord(0x1a);
}
uint16 getDoorPolygonEndOffset() {
return readRdfWord(0x1c);
}
/**
* Get the point at which a crewman beams in to this room (not properly defined for
* all rooms).
*/
Common::Point getBeamInPosition(int crewmanIndex);
/**
* This is analagous to above, but instead of beaming in, they just appear in a spot.
* Used sparingly, ie. in feather's serpent when appearing in cave after Quetzecoatl
* warps the crew.
*/
Common::Point getSpawnPosition(int crewmanIndex);
/**
* Returns true if the given position is contained in a polygon.
*
* The data passed contains the following words in this order:
* * Index of polygon (unused here)
* * Number of vertices in polygon
* * For each vertex: x and y coordinates.
*/
bool isPointInPolygon(int offset, int16 x, int16 y);
byte *_rdfData;
private:
//uint16 _rdfSize;
StarTrekEngine *_vm;
AwayMission *_awayMission;
const RoomAction *_roomActionList;
const RoomTextOffsets *_roomTextList;
const RoomTextOffsets *_roomCommonTextList;
const RoomText *_roomStaticTextList;
Common::String _commonTextRdf;
byte *_commonRdfData;
byte *loadRoomRDF(Common::String fileName);
void loadRoomMessages();
void loadOtherRoomMessages();
void loadRoomMessage(const char *text);
const char *getText(uint16 textId);
Common::MemoryReadStreamEndian *loadBitmapFile(Common::String baseName);
Common::MemoryReadStreamEndian *loadFileWithParams(Common::String filename, bool unk1, bool unk2, bool unk3);
int findFunctionPointer(int action, void (Room::*funcPtr)());
// Interface for room-specific code
/**
* Cmd 0x00
*/
void loadActorAnim(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
/**
* Cmd 0x00
*/
void loadActorAnimC(int actorIndex, Common::String anim, int16 x, int16 y, void (Room::*funcPtr)());
/**
* Cmd 0x01
*/
void loadActorStandAnim(int actorIndex);
/**
* Cmd 0x02
* This is exactly the same as "loadActorAnim", but the game calls it at different times?
*/
void loadActorAnim2(int actorIndex, Common::String anim, int16 x = -1, int16 y = -1, uint16 field66 = 0);
/**
* Cmd 0x03
*/
int showRoomSpecificText(const char **textAddr);
int showMultipleTexts(const TextRef *text);
int showDescription(TextRef text);
int showText(TextRef speaker, TextRef text);
/**
* Cmd 0x04
*/
void giveItem(int item);
// Command 0x05: "demon4ShowSunPuzzle"
/**
* Cmd 0x06
*/
void loadRoomIndex(int roomIndex, int spawnIndex);
/**
* Cmd 0x07
*/
void loseItem(int item);
/**
* Cmd 0x08
*/
void walkCrewman(int actorIndex, int16 destX, int16 destY, uint16 finishedAnimActionParam = 0);
void walkCrewmanC(int actorIndex, int16 destX, int16 destY, void (Room::*funcPtr)()); // Cmd 0x08
public:
/**
* Cmd 0x09: Loads a pair of .map and .iw files to change the room's collisions and pathfinding.
*/
void loadMapFile(const Common::String &name);
private:
/**
* Cmd 0x0a
*/
void showBitmapFor5Ticks(const Common::String &bmpName, int priority);
/**
* Cmd 0x0b
*/
bool haveItem(int item);
// Command 0x0c: "demon6ShowCase"
/**
* Cmd 0x0d
*/
Common::Point getActorPos(int actorIndex);
/**
* Cmd 0x0e: Returns a word in range [start, end] (that's inclusive).
*/
int16 getRandomWordInRange(int start, int end);
/**
* Cmd 0x0f
*/
void playSoundEffectIndex(int soundEffect);
/**
* Cmd 0x10
*/
void playMidiMusicTracks(int startTrack, int loopTrack = -1);
/**
* Cmd 0x11
*/
void endMission(int16 score, int16 arg2, int16 arg3);
/**
* Cmd 0x12
*/
void showGameOverMenu();
/**
* Cmd 0x13: Text input used in "Than Old Devil Moon" (SINS mission)
* Takes a list of codes (ending with nullptr) and returns the index of the matched
* code (plus one), or 0 if no code was matched.
*/
int showCodeInputBox(const char * const *codes);
/**
* Cmd 0x14: Show a map of the republic for mission 7
*/
void showRepublicMap(int16 arg0, int16 arg2);
/**
* Cmd 0x15
*/
void playVoc(Common::String filename);
/**
* Cmd 0x17
*/
void stopAllVocSounds();
// Helper functions for repetitive stuff.
Common::String getCrewmanAnimFilename(int object, const Common::String &str);
/**
* If "changeDirection" is true, they remain facing that direction even after their
* animation is finished. The game is inconsistent about doing this.
*/
void spockScan(int direction, TextRef speaker, TextRef text, bool changeDirection = false);
void mccoyScan(int direction, TextRef speaker, TextRef text, bool changeDirection = false);
// Room-specific code
public:
// DEMON0
void demon0Tick1();
void demon0Tick2();
void demon0Tick60();
void demon0Tick100();
void demon0Tick140();
void demon0TouchedWarp0();
void demon0WalkToBottomDoor();
void demon0TouchedHotspot1();
void demon0ReachedBottomDoor();
void demon0WalkToTopDoor();
void demon0TouchedHotspot0();
void demon0ReachedTopDoor();
void demon0TalkToPrelate();
void demon0LookAtPrelate();
void demon0UsePhaserOnSnow();
void demon0UsePhaserOnSign();
void demon0UsePhaserOnShelter();
void demon0UsePhaserOnPrelate();
void demon0LookAtSign();
void demon0LookAtTrees();
void demon0LookAtSnow();
void demon0LookAnywhere();
void demon0LookAtBushes();
void demon0LookAtKirk();
void demon0LookAtMcCoy();
void demon0LookAtRedShirt();
void demon0LookAtSpock();
void demon0LookAtShelter();
void demon0TalkToKirk();
void demon0TalkToRedshirt();
void demon0TalkToMcCoy();
void demon0TalkToSpock();
void demon0AskPrelateAboutSightings();
void demon0UseSTricorderAnywhere();
void demon0UseMTricorderAnywhere();
void demon0UseMTricorderOnPrelate();
void demon0BadResponse();
// DEMON1
void demon1Tick1();
void demon1WalkToCave();
void demon1TouchedTopWarp();
void demon1TouchedBottomWarp();
void demon1Timer2Expired();
void demon1Timer0Expired();
void demon1Timer3Expired();
void demon1Timer1Expired();
void demon1KlingonFinishedAimingWeapon();
void demon1KirkShot();
void demon1UsePhaserOnAnything();
void demon1UsePhaserOnKlingon1();
void demon1ShootKlingon1();
void demon1KlingonDropsHand();
void demon1UsePhaserOnKlingon2();
void demon1ShootKlingon2();
void demon1UsePhaserOnKlingon3();
void demon1ShootKlingon3();
void demon1AllKlingonsDead();
void demon1Timer5Expired();
void demon1UseMTricorderOnKlingon();
void demon1UseSTricorderOnTulips();
void demon1UseSTricorderOnPods();
void demon1UseSTricorderOnCattails();
void demon1UseSTricorderOnFerns();
void demon1UseSTricorderOnHand();
void demon1UseSTricorderOnKlingon1();
void demon1UseSTricorderOnKlingon2Or3();
void demon1UseMTricorderOnKirk();
void demon1UseMTricorderOnSpock();
void demon1UseMTricorderOnRedshirt();
void demon1UseMTricorderOnCrewman();
void demon1GetHand();
void demon1ReachedHand();
void demon1PickedUpHand();
void demon1FinishedGettingHand();
void demon1LookAtKlingon();
void demon1LookAtCattails();
void demon1LookAtTulips();
void demon1LookAtPods();
void demon1LookAtFerns();
void demon1LookAtStream();
void demon1LookAtMine();
void demon1LookAtMountain();
void demon1LookAtHand();
void demon1LookAnywhere();
void demon1LookAtKirk();
void demon1LookAtSpock();
void demon1LookAtMcCoy();
void demon1LookAtRedshirt();
void demon1TalkToKirk();
void demon1TalkToSpock();
void demon1TalkToMcCoy();
void demon1TalkToRedshirt();
void demon1TalkToUnconsciousCrewman();
// DEMON2
void demon2Tick1();
void demon2WalkToCave();
void demon2ReachedCave();
void demon2TouchedWarp1();
void demon2LookAtCave();
void demon2LookAtMountain();
void demon2LookAtBerries();
void demon2LookAtFern();
void demon2LookAtMoss();
void demon2LookAtLights();
void demon2LookAtAnything();
void demon2LookAtKirk();
void demon2LookAtSpock();
void demon2LookAtMcCoy();
void demon2LookAtRedshirt();
void demon2TalkToKirk();
void demon2TalkToSpock();
void demon2TalkToMcCoy();
void demon2TalkToRedshirt();
void demon2UsePhaserOnBerries();
void demon2UseSTricorderOnBerries();
void demon2UseSTricorderOnMoss();
void demon2UseSTricorderOnFern();
void demon2UseSTricorderOnCave();
void demon2UseMTricorderOnBerries();
void demon2GetBerries();
void demon2ReachedBerries();
void demon2PickedUpBerries();
// DEMON3
void demon3Tick1();
void demon3Timer0Expired();
void demon3Timer1Expired();
void demon3Timer3Expired();
void demon3FinishedAnimation1();
void demon3FinishedAnimation2();
void demon3FinishedWalking5();
void demon3McCoyInFiringPosition();
void demon3SpockInFiringPosition();
void demon3RedShirtInFiringPosition();
void demon3KirkInFiringPosition();
void demon3CrewmanInFiringPosition();
void demon3PullOutPhaserAndFireAtBoulder();
void demon3FireAtBoulder();
void demon3UsePhaserOnRedshirt();
void demon3UseStunPhaserOnBoulder();
void demon3UsePhaserOnBoulder1();
void demon3UsePhaserOnBoulder2();
void demon3UsePhaserOnBoulder3();
void demon3UsePhaserOnBoulder4();
void demon3BoulderCommon();
void demon3UseSTricorderOnMiner();
void demon3UseSTricorderOnPanel();
void demon3UseSTricorderOnBoulder();
void demon3UseMTricorderOnBoulder();
void demon3UseCrewmanOnPanel();
void demon3UseRedshirtOnPanel();
void demon3RedshirtReachedPanel();
void demon3RedshirtUsedPanel();
void demon3RedshirtElectrocuted();
void demon3UseSTricorderOnDoor();
void demon3UseSTricorderOnAnything();
void demon3UseMTricorderOnDoor();
void demon3UsePhaserOnDoor();
void demon3UseHandOnPanel();
void demon3KirkReachedHandPanel();
void demon3KirkUsedHandPanel();
void demon3UseMTricorderOnMiner();
void demon3UseMedkitOnMiner();
void demon3McCoyReachedMiner();
void demon3McCoyFinishedHealingMiner();
void demon3GetMiner();
void demon3TalkToMiner();
void demon3TalkToKirk();
void demon3TalkToSpock();
void demon3TalkToMccoy();
void demon3TalkToRedshirt();
void demon3LookAtKirk();
void demon3LookAtSpock();
void demon3LookAtMccoy();
void demon3LookAtRedshirt();
void demon3LookAnywhere();
void demon3LookAtMiner();
void demon3LookAtBoulder1();
void demon3LookAtBoulder2();
void demon3LookAtBoulder3();
void demon3LookAtBoulder4();
void demon3LookAtStructure();
void demon3LookAtDoor();
void demon3LookAtPanel();
void demon3LookAtLight();
// DEMON4
void demon4Tick1();
void demon4FinishedAnimation1();
void demon4FinishedAnimation2();
void demon4FinishedAnimation3();
void demon4Timer0Expired();
void demon4Timer1Expired();
void demon4CrewmanReachedBeamoutPosition();
void demon4Timer2Expired();
void demon4Timer3Expired();
void demon4Timer4Expired();
void demon4Timer5Expired();
void demon4Timer6Expired();
void demon4UsePhaserOnNauian();
void demon4UseMetalOnSecurityEquipment();
void demon4KirkReachedSecurityEquipment();
void demon4KirkFinishedUsingSecurityEquipment();
void demon4UseMetalOnNauian();
void demon4KirkReachedNauian();
void demon4UseSkullOnNauian();
void demon4KirkReachedNauianWithSkull();
void demon4UsePhaserOnPanel();
void demon4UsePhaserOnPattern();
void demon4UsePhaserOnMccoy();
void demon4TalkToNauian();
void demon4LookAtPattern();
void demon4LookAtAlien();
void demon4LookAnywhere();
void demon4LookAtSecurityEquipment();
void demon4LookAtFloor();
void demon4LookAtKirk();
void demon4LookAtMccoy();
void demon4LookAtSpock();
void demon4LookAtRedshirt();
void demon4LookAtChamber();
void demon4LookAtPanel();
void demon4UseKirkOnPanel();
void demon4UseSpockOnPanel();
void demon4UseMccoyOnPanel();
void demon4UseRedshirtOnPanel();
void demon4UseCrewmanOnPanel();
void demon4CrewmanReachedPanel();
bool demon4ShowSunPuzzle();
void demon4TalkToKirk();
void demon4TalkToMccoy();
void demon4TalkToSpock();
void demon4TalkToRedshirt();
void demon4UseSTricorderOnChamber();
void demon4UseSTricorderOnPattern();
void demon4UseMTricorderOnPattern();
void demon4UseSTricorderOnPanel();
void demon4UseMTricorderOnPanel();
void demon4UseSTricorderOnAnything();
void demon4UseMTricorderOnAnything();
void demon4UseSTricorderOnNauian();
void demon4UseMTricorderOnNauian();
void demon4UseSTricorderOnSecurityEquipment();
void demon4UseMTricorderOnSecurityEquipment();
// DEMON5
void demon5Tick1();
void demon5WalkToDoor();
void demon5TouchedDoorOpenTrigger();
void demon5DoorOpenedOrReachedDoor();
void demon5UseSTricorderOnCrate();
void demon5UsePhaserOnAnything();
void demon5UseHandOnStephen();
void demon5UseBerryOnStephen();
void demon5UseHypoDytoxinOnChub();
void demon5MccoyReachedChub();
void demon5MccoyHealedChub();
void demon5UseHypoDytoxinOnAnything();
void demon5UseBerryOnChub();
void demon5LookAtRoberts();
void demon5LookAtGrisnash();
void demon5LookAtStephen();
void demon5LookAtKirk();
void demon5LookAtSpock();
void demon5LookAtMccoy();
void demon5LookAtRedshirt();
void demon5LookAtMountain();
void demon5LookAtCrate();
void demon5LookAnywhere();
void demon5LookAtChub();
void demon5TalkToRoberts();
void demon5TalkToChub();
void demon5TalkToGrisnash();
void demon5TalkToStephen();
void demon5TalkToKirk();
void demon5TalkToSpock();
void demon5TalkToRedshirt();
void demon5TalkToMccoy();
void demon5UseMTricorderOnRoberts();
void demon5UseMTricorderOnChub();
void demon5UseMTricorderOnGrisnash();
void demon5UseMTricorderOnStephen();
void demon5CheckCompletedStudy();
void demon5GetCrate();
// DEMON6
void demon6Tick1();
void demon6Tick30();
void demon6SpockReachedComputer();
void demon6WalkToDoor();
void demon6TouchedDoorOpenTrigger();
void demon6DoorOpenedOrReachedDoor();
void demon6UsePhaserOnStephen();
void demon6UsePhaserOnCase();
void demon6LookAtWorkspace();
void demon6LookAtCase();
void demon6LookAtTable();
void demon6LookAtMineral();
void demon6LookAtShells();
void demon6LookAtSkull();
void demon6LookAtMetal();
void demon6LookAtMeteor();
void demon6LookAtMountain();
void demon6LookAtSynthesizer();
void demon6LookAtKirk();
void demon6LookAtSpock();
void demon6LookAtMccoy();
void demon6LookAtRedshirt();
void demon6LookAtComputer();
void demon6LookAnywhere();
void demon6LookAtStephen();
void demon6TalkToMccoy();
void demon6TalkToSpock();
void demon6TalkToKirk();
void demon6TalkToRedshirt();
void demon6TalkToStephen();
void demon6StephenIsInsulted();
void demon6StephenDescribesItemsInCase();
void demon6UseBerryOnStephen();
void demon6UseBerryOnSynthesizer();
void demon6MccoyReachedSynthesizer();
void demon6FinishedMakingHypoDytoxin();
void demon6UseHandOnWorkspace();
void demon6SpockReachedWorkspace();
void demon6SpockFinishedRepairingHand();
void demon6UseAnythingOnWorkspace();
void demon6UseCrewmanOnCase();
void demon6UseKirkOnComputer();
void demon6UseMccoyOnComputer();
void demon6UseRedshirtOnComputer();
void demon6UseSpockOnComputer();
void demon6UseMineralOnStephen();
void demon6UseShellsOnStephen();
void demon6UseMeteorOnStephen();
void demon6UseSkullOnStephen();
void demon6UseMetalOnStephen();
void demon6ReturnItemToStephen(int item);
void demon6UseHandOnStephen();
void demon6UseMTricoderOnStephen();
void demon6UseSTricoderOnTable();
void demon6UseSTricoderOnComputer();
void demon6UseSTricoderOnMineral();
void demon6UseSTricoderOnShells();
void demon6UseSTricoderOnSkull();
void demon6UseSTricoderOnMetal();
void demon6UseSTricoderOnMeteor();
void demon6UseSTricoderOnCase();
void demon6UseSTricoderOnSynthesizer();
void demon6GetCase();
void demon6KirkReachedCase();
int demon6ShowCase(int visible);
int demon6ShowCaseProcessInput(Sprite *sprites, Sprite *buttonSprite, int visible);
int demon6ShowCaseProcessSelection(Sprite *sprites, Sprite *clickedSprite, int visible);
// TUG0
void tug0Tick1();
void tug0LookAtEngineer();
void tug0GetEngineer();
void tug0LookAtControls();
void tug0UseSpockOnControls();
void tug0SpockReachedControlsToExamine();
void tug0SpockExaminedControls();
void tug0UseTransmogrifierWithoutBitOnControls();
void tug0UseTransmogrifierWithBitOnControls();
void tug0SpockReachedControlsWithTransmogrifier();
void tug0SpockFinishedUsingTransmogrifier();
void tug0TransporterScreenFullyLit();
void tug0UseWireScrapsOnControls();
void tug0UseWireOnControls();
void tug0SpockReachedControlsWithWire();
void tug0SpockFinishedUsingWire();
void tug0UseMedkitOnEngineer();
void tug0MccoyReachedEngineer();
void tug0MccoyHealedEngineer();
void tug0EngineerGotUp();
void tug0GetTransmogrifier();
void tug0KirkReachedToolbox();
void tug0KirkGotTransmogrifier();
void tug0LookAtToolbox();
void tug0UsePhaserOnWelder();
void tug0UseWelderOnWireScraps();
void tug0UseWelderOnMetalScraps();
void tug0UseCombBitOnTransmogrifier();
void tug0UseTransporter();
void tug0SpockReachedControlsToTransport();
void tug0SpockPreparedTransporter();
void tug0SpockReachedTransporter();
void tug0FinishedTransporting();
void tug0UseBombOnTransporter();
void tug0KirkReachedTransporter();
void tug0KirkPlacedBomb();
void tug0SpockReachedControlsForBomb();
void tug0SpockBeginsBeamingBomb();
void tug0SpockFinishesBeamingBomb();
void tug0BombExploded();
void tug0UseMTricorderOnControls();
void tug0UseSTricorderOnControls();
void tug0UseMTricorderOnEngineer();
void tug0MccoyReachedEngineerToScan();
void tug0MccoyFinishedScanningEngineer();
void tug0UseSTricorderOnEngineer();
void tug0WalkToDoor();
void tug0LookAtKirk();
void tug0LookAtSpock();
void tug0LookAtMccoy();
void tug0LookAtRedshirt();
void tug0LookAtTransporter();
void tug0LookAtDoor();
void tug0TalkToKirk();
void tug0TalkToMccoy();
void tug0TalkToSpock();
void tug0TalkToRedshirt();
void tug0TalkToEngineer();
void tug0UseCommunicator();
void tug0LookAnywhere();
void tug0UseSTricorderAnywhere();
void tug0UseMTricorderAnywhere();
// TUG1
void tug1Tick1();
void tug1UseSTricorderOnAnything();
void tug1LookAtBridgeDoor();
void tug1UseSTricorderOnBridgeDoor();
void tug1UsePhaserOnBridgeDoor();
void tug1KirkReachedFiringPosition();
void tug1KirkPulledOutPhaser();
void tug1KirkFinishedFiringPhaser();
void tug1TalkToSpock();
void tug1UseSTricorderOnJunkPile();
void tug1LookAtJunkPile();
void tug1GetJunkPile();
void tug1KirkReachedJunkPile();
void tug1KirkFinishedTakingJunkPile();
void tug1UsePhaserOnWelder();
void tug1UseWelderOnWireScraps();
void tug1UseWelderOnMetalScraps();
void tug1UseCombBitOnTransmogrifier();
void tug1UsePhaserWelderOnBridgeDoor();
void tug1UsePhaserWelderOnBridgeDoorInLeftSpot();
void tug1KirkReachedBridgeDoorWithWelder();
void tug1KirkFinishedUsingWelder();
void tug1KirkReachedBridgeDoorWithWelderInLeftSpot();
void tug1KirkFinishedUsingWelderInLeftSpot();
void tug1LookAnywhere();
void tug1LookAtMccoy();
void tug1LookAtSpock();
void tug1LookAtRedshirt();
void tug1TalkToMccoy();
void tug1TalkToRedshirt();
void tug1LookAtTerminal();
void tug1LookAtDebris();
void tug1LookAtBrigDoor();
void tug1UseSTricorderOnBrigDoor();
void tug1TalkToKirk();
void tug1UseCommunicator();
void tug1WalkToBridgeDoor();
void tug1KirkReachedBridgeDoor();
void tug1BridgeDoorOpened();
void tug1WalkToBrigDoor();
void tug1UseMTricorderAnywhere();
void tug1UseMTricorderOnBridgeDoor();
void tug1UseMTricorderOnBrigDoor();
void tug1UseSpockOnBridgeDoor();
void tug1UseRedshirtOnBridgeDoor();
void tug1UseMedkitOnBridgeDoor();
// TUG2
void tug2Tick1();
void tug2Tick60();
void tug2LookAtButton();
void tug2LookAtMccoy();
void tug2LookAtSpock();
void tug2LookAtRedshirt();
void tug2GetBomb();
void tug2KirkReachedBomb();
void tug2KirkGotBomb();
void tug2LookAtBomb();
void tug2LookAtGuard1();
void tug2LookAtGuard2();
void tug2LookAtWires();
void tug2UseSTricorderOnButton();
void tug2UseMccoyOnWires();
void tug2UseMccoyOnBomb();
void tug2UseRedshirtOnWires();
void tug2RedshirtReachedWires();
void tug2RedshirtDefusedBomb();
void tug2RedshirtReturnedToPosition();
void tug2UseKirkOnWires();
void tug2KirkReachedWires();
void tug2UseSpockOnWires();
void tug2SpockReachedWires();
void tug2SpockReturnedToPosition();
void tug2GetWires();
void tug2KirkReachedWiresToGet();
void tug2KirkGotWires();
void tug2UseKirkOnButton();
void tug2KirkReachedButton();
void tug2UseSpockOnButton();
void tug2SpockReachedButton();
void tug2UseMccoyOnButton();
void tug2MccoyReachedButton();
void tug2UseRedshirtOnButton();
void tug2RedshirtReachedButton();
void tug2TurnedOffForceField();
void tug2PrisonersDead();
void tug2PrisonersReleased();
void tug2UsePhaserOnBrig();
void tug2ElasiReadyPhaser();
void tug2CheckEndFirefight();
void tug2UseStunPhaserOnGuard1();
void tug2KirkShootGuard1();
void tug2UseStunPhaserOnGuard2();
void tug2KirkShootGuard2();
void tug2UseKillPhaserOnGuard1();
void tug2KirkKillGuard1();
void tug2UseKillPhaserOnGuard2();
void tug2KirkKillGuard2();
void tug2UsePhaserOnWelder();
void tug2UseWelderOnWireScraps();
void tug2UseWelderOnMetalScraps();
void tug2UseCombBitOnTransmogrifier();
void tug2ShotByElasi();
void tug2WalkToDoor();
void tug2LookAtDoor();
void tug2LookAtKirk();
void tug2TalkToKirk();
void tug2TalkToMccoy();
void tug2TalkToRedshirt();
void tug2TalkToSpock();
void tug2UseCommunicator();
void tug2DetermineElasiShooter();
void tug2Timer0Expired();
void tug2GuardShootsCrewman();
void tug2Timer2Expired();
void tug2UseSTricorderOnBomb();
void tug2UseMTricorderOnGuard1();
void tug2UseMTricorderOnGuard2();
void tug2TalkToGuard1();
void tug2TalkToGuard2();
void tug2UseMedkitOnBomb();
void tug2UseMedkitOnGuard1();
void tug2UseMedkitOnGuard2();
void tug2LookAnywhere();
void tug2TalkToBrig();
void tug2UseMTricorderOnBrig();
void tug2UseMTricorderOnOpenBrig();
void tug2UsePhaserAnywhere();
// TUG3
void tug3Tick1();
void tug3Tick40();
void tug3LookAnywhere();
void tug3ElasiSurrendered();
void tug3UsePhaserAnywhere();
void tug3ElasiDrawPhasers();
void tug3UseStunPhaserOnElasi1();
void tug3UseStunPhaserOnElasi2();
void tug3UseStunPhaserOnElasi3();
void tug3UseStunPhaserOnElasi4();
void tug3UseKillPhaserOnElasi1();
void tug3UseKillPhaserOnElasi2();
void tug3UseKillPhaserOnElasi3();
void tug3UseKillPhaserOnElasi4();
void tug3ElasiStunnedOrKilled();
void tug3TalkToElasi1();
void tug3Elasi1DrewPhaser();
void tug3Elasi1ShotConsole();
void tug3Elasi1DrewPhaser2();
void tug3Elasi1ShotConsoleAndSurrenders();
void tug3LookAtMccoy();
void tug3LookAtSpock();
void tug3LookAtRedshirt();
void tug3LookAtElasi1();
void tug3LookAtElasi2();
void tug3LookAtElasi3();
void tug3LookAtElasi4();
void tug3TalkToMccoy();
void tug3TalkToSpock();
void tug3TalkToRedshirt();
void tug3UseCommunicator();
void tug3Timer0Expired();
void tug3AllCrewmenDead();
void tug3Timer1Expired();
void tug3EndMission();
void tug3SecurityTeamBeamedIn();
// LOVE0
void love0Tick1();
void love0Tick10();
void love0WalkToDoor2();
void love0OpenDoor2();
void love0ReachedDoor2();
void love0WalkToDoor1();
void love0OpenDoor1();
void love0ReachedDoor1();
void love0LookAtConsole();
void love0LookAtViewscreen();
void love0LookAnywhere();
void love0LookAtDoor1();
void love0LookAtDoor2();
void love0LookAtKirk();
void love0LookAtMccoy();
void love0LookAtSpock();
void love0LookAtRedshirt();
void love0TalkToKirk();
void love0TalkToMccoy();
void love0TalkToSpock();
void love0TalkToRedshirt();
void love0UseMTricorderAnywhere();
void love0UseSTricorderOnConsole();
void love0UseSTricorderAnywhere();
void love0UseKirkOnConsole();
void love0UseRedshirtOnConsole();
void love0UseSpockOnConsole();
void love0SpockReachedConsole();
void love0SpockAccessedConsole();
void love0UseMccoyOnConsole();
void love0MccoyReachedConsole();
void love0MccoyAccessedConsole();
void love0InteractWithConsole();
void love0GetDoorOrConsole();
// LOVE1
void love1Tick1();
void love1WalkToDoor3();
void love1OpenDoor3();
void love1ReachedDoor3();
void love1WalkToDoor1();
void love1OpenDoor1();
void love1ReachedDoor1();
void love1WalkToDoor2();
void love1OpenDoor2();
void love1ReachedDoor2();
void love1LookAtLaser();
void love1LookAtKirk();
void love1LookAtSpock();
void love1LookAtMccoy();
void love1LookAtRedshirt();
void love1LookAnywhere();
void love1LookAtNozzle();
void love1LookAtLadder();
void love1LookAtDoor1Or2();
void love1LookAtDoor3();
void love1LookAtDistillator();
void love1LookAtChamber();
void love1LookAtReplicator();
void love1LookAtFreezer();
void love1LookAtDishes();
void love1TalkToKirk();
void love1TalkToSpock();
void love1TalkToMccoy();
void love1TalkToRedshirt();
void love1UseMTricorderOnDishes();
void love1UseMTricorderAnywhere();
void love1UseSTricorderOnReplicator();
void love1UseSTricorderOnLaser();
void love1UseSTricorderOnFreezer();
void love1UseSTricorderAnywhere();
void love1UseSTricorderOnDishes();
void love1UseSTricorderOnDistillator();
void love1GetFreezer();
void love1KirkReachedFreezer();
void love1KirkGotVirusCulture();
void love1GetFromChamber();
void love1KirkReachedChamber();
void love1KirkGotCureSample();
void love1GetFromNozzle();
void love1KirkReachedNozzleToGet();
void love1KirkGotBottleFromNozzle();
void love1UseN2OOnNozzle();
void love1UseH2OOnNozzle();
void love1UseNH3OnNozzle();
void love1UseRLGOnNozzle();
void love1KirkReachedNozzleToPut();
void love1KirkPutBottleInNozzle();
void love1UseAnthingOnNozzle();
void love1UseSpockOnReplicator();
void love1UseRedshirtOnReplicator();
void love1UseMccoyOnReplicator();
void love1MccoyReachedReplicator();
void love1MccoyUsedReplicator();
void love1ChamberClosed();
void love1ChamberOpened();
void love1UseAnythingOnChamber();
void love1UseDishesOnChamber();
void love1KirkReachedChamberToPut();
void love1ChamberOpenedForDish();
void love1KirkPutDishInChamber();
void love1UseInsulationOnDistillator();
void love1KirkReachedDistillator();
void love1KirkGotPolyberylcarbonate();
void love1UseKirkOnFreezer();
void love1UseRedshirtOnFreezer();
void love1UseSpockOnFreezer();
void love1UseMccoyOnFreezer();
void love1CrewmanReachedFreezer();
void love1CrewmanOpenedOrClosedFreezer();
void love1UseAnythingOnFreezer();
void love1ReachedFreezerWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnFreezer();
void love1UseAnythingOnReplicator();
void love1ReachedReplicatorWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnReplicator();
void love1UseAnythingOnDistillator();
void love1ReachedDistillatorWithArbitraryItem();
void love1FinishedUsingArbitraryItemOnDistillator();
void love1UseKirkOnLadder();
void love1UseSpockOnLadder();
void love1UseMccoyOnLadder();
void love1UseRedshirtOnLadder();
void love1CrewmanReachedLadder();
void love1CrewmanDiedFromPhaser();
void love1TouchedHotspot0();
// LOVE2
void love2Tick1();
void love2TouchedWarp1();
void love2Timer3Expired();
void love2WalkToDoor();
void love2TouchedHotspot0();
void love2DoorReachedOrOpened();
void love2LookAtCabinet();
void love2LookAtDoor();
void love2LookAtSynthesizer();
void love2LookAtAnywhere();
void love2LookAtAntigrav();
void love2LookAtMccoy();
void love2LookAtSpock();
void love2LookAtRedshirt();
void love2LookAtKirk();
void love2LookAtArdak();
void love2LookAtChamber();
void love2LookAtCan1();
void love2LookAtCan2();
void love2TalkToKirk();
void love2TalkToSpock();
void love2TalkToMccoy();
void love2TalkToRedshirt();
void love2UseMTricorderAnywhere();
void love2UseSTricorderAnywhere();
void love2UseKirkOnCabinet();
void love2UseSpockOnCabinet();
void love2UseMccoyOnCabinet();
void love2UseRedshirtOnCabinet();
void love2CrewmanReachedCabinet();
void love2CrewmanAccessedCabinet();
void love2CrewmanOpenedOrClosedCabinet();
void love2UseWrenchOnGasFeed();
void love2ReachedGasFeed();
void love2ChangedGasFeed();
void love2UseO2GasOnCanisterSlot();
void love2UseH2GasOnCanisterSlot();
void love2UseN2GasOnCanisterSlot();
void love2ReachedCanisterSlot();
void love2PutCanisterInSlot1();
void love2PutCanisterInSlot2();
void love2UseAntigravOnCanister1();
void love2ReachedCanisterSlot1ToGet();
void love2TookCanister1();
void love2UseAntigravOnCanister2();
void love2ReachedCanisterSlot2ToGet();
void love2TookCanister2();
void love2UseKirkOnSynthesizer();
void love2UseSpockOnSynthesizer();
void love2UseMccoyOnSynthesizer();
void love2UseRedshirtOnSynthesizer();
void love2CrewmanReachedSynthesizer();
void love2CrewmanUsedSynthesizer();
void love2SpockReachedGasFeeds();
void love2SpockEnabledGasFeeds();
void love2UseSynthesizer();
void love2SynthesizerDoorClosed();
void love2SynthesizerFinished();
void love2ClosedSynthesizerDoorMakingRLG();
void love2ClosedSynthesizerDoorMakingCure();
void love2CureStartedSynthesizing();
void love2CureSynthesized();
void love2UsePolyberylcarbonateOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithPolyberylcarbonate();
void love2SynthesizerDoorOpenedWithPolyberylcarbonate();
void love2PutPolyberylcarbonateInSynthesizer();
void love2UseVirusSampleOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithVirusSample();
void love2SynthesizerDoorOpenedWithVirusSample();
void love2PutVirusSampleInSynthesizer();
void love2UseCureSampleOnSynthesizerDoor();
void love2KirkReachedSynthesizerWithCureSample();
void love2SynthesizerDoorOpenedWithCureSample();
void love2PutCureSampleInSynthesizer();
void love2UseAnythingOnSynthesizerDoor();
void love2UseAnythingOnSynthesizer();
void love2GetCanister();
void love2GetAntigrav();
void love2ReachedAntigrav();
void love2GotAntigrav();
void love2GetPolyberylcarbonate();
void love2ReachedPolyberylcarbonate();
void love2GotPolyberylcarbonate();
void love2GetDishes();
void love2ReachedDishes();
void love2GotDishes();
void love2GetSample();
void love2ReachedSample();
void love2GotSample();
void love2GetSynthesizerOutput();
void love2ReachedSynthesizerOutput();
void love2GotSynthesizerOutput();
void love2GetCure();
void love2ReachedCure();
void love2GotCure();
// LOVE3
void love3Tick1();
void love3Tick80();
void love3TouchedWarp1();
void love3Timer3Expired();
void love3LookAtServicePanel();
void love3LookAtMonitor();
void love3LookAtWrench();
void love3LookAtKirk();
void love3LookAtMccoy();
void love3LookAtSpock();
void love3LookAtRedshirt();
void love3LookAnywhere();
void love3LookAtShaft();
void love3LookAtGrate();
void love3LookAtPanel();
void love3LookAtGasTank();
void love3LookAtTurbines();
void love3TalkToKirk();
void love3TalkToSpock();
void love3TalkToMccoy();
void love3TalkToRedshirt();
void love3UseMTricorderAnywhere();
void love3UseSTricorderOnTurbines();
void love3UseSTricorderOnInsulation();
void love3UseSTricorderAnywhere();
void love3UseKirkOnServicePanel();
void love3UseSpockOnServicePanel();
void love3UseMccoyOnServicePanel();
void love3UseRedshirtOnServicePanel();
void love3CrewmanReachedServicePanel();
void love3OpenedOrClosedServicePanel();
void love3UseWrenchOnGasTank();
void love3ReachedGasTankToUnscrew();
void love3ScrewedOrUnscrewedGasTank();
void love3UseWrenchOnO2OrH2Gas();
void love3UseWrenchOnN2Gas();
void love3ReachedGasTankToPutDown();
void love3PutN2TankBack();
void love3UseWrenchOnEngineeringPanel();
void love3ReachedEngineeringPanel();
void love3OpenedEngineeringPanel();
void love3UseWrenchOnMonitor();
void love3UseWaterOnMonitor();
void love3ReachedMonitorToUseWater();
void love3PouredWaterOnMonitor();
void love3UseCrewmanOnEngineeringPanelOrGrate();
void love3UseWrenchOnGrate();
void love3ReachedGateWithWrench();
void love3OpenedOrClosedGrate();
void love3UseCrewmanOnShaft();
void love3UseWaterOnShaft();
void love3ReachedShaftUsingWater();
void love3PouredWaterDownShaft();
void love3UseNitrousOxideOnShaft();
void love3ReachedShaftUsingNitrousOxide();
void love3PouredNitrousOxideDownShaft();
void love3UseAmmoniaOnShaft();
void love3ReachedShaftUsingAmmonia();
void love3PouredAmmoniaDownShaft();
void love3UseRomulanLaughingGasOnShaft();
void love3ReachedShaftUsingRomulanLaughingGas();
void love3PouredRomulanLaughingGasDownShaft();
void love3GetWrench();
void love3ReachedWrenchToGet();
void love3PickedUpWrench();
void love3GetGasTank();
void love3ReachedGasTankToGet();
void love3UseAntigravOnGasTank();
void love3ReachedGasTankUsingAntigrav();
void love3PickedUpGasTank();
void love3GetInsulation();
void love3ReachedInsulationToGet();
void love3PickedUpInsulation();
// LOVE4
void love4Tick1();
void love4Tick10();
void love4WalkToDoor();
void love4TouchedHotspot0();
void love4DoorOpenedOrReached();
void love4UseKirkOnLadder();
void love4ReachedLadder();
void love4UseStunPhaserOnRomulan();
void love4LookAnywhere();
void love4LookAtLadder();
void love4LookAtDoor();
void love4LookAtKirk();
void love4LookAtMccoy();
void love4LookAtSpock();
void love4LookAtRedshirt();
void love4LookAtRomulan();
void love4TalkToKirk();
void love4TalkToMccoy();
void love4TalkToRedshirt();
void love4TalkToSpock();
void love4TalkToRomulan();
void love4UseMTricorderOnRomulan();
void love4UseMTricorderAnywhere();
void love4UseSTricorderAnywhere();
void love4UseCureOnRomulan();
void love4MccoyReachedRomulan4();
void love4MccoyCuredRomulan4();
void love4MccoyReachedRomulan3();
void love4MccoyCuredRomulan3();
void love4MccoyReachedRomulan2();
void love4MccoyCuredRomulan2();
void love4MccoyReachedRomulan1();
void love4MccoyCuredRomulan1();
void love4UseWaterOnRomulan();
void love4UseMedkitOnRomulan();
void love4UseCureSampleOnRomulan();
void love4UseAnythingOnRomulan();
// LOVE5
void love5Tick1();
void love5TouchedWarp1();
void love5Timer4Expired();
void love5UseStunPhaserOnPreax();
void love5LookAtKirk();
void love5LookAtSpock();
void love5LookAtMccoy();
void love5LookAtRedshirt();
void love5LookAnywhere();
void love5LookAtDevice();
void love5LookAtConsole();
void love5LookAtDrMarcus();
void love5LookAtDrCheever();
void love5LookAtPreax();
void love5TalkToPreax();
void love5MccoyReachedSpockToCure();
void love5MccoyCuredSpock();
void love5EndMission();
void love5CrewmanReachedBeamoutPosition();
void love5TalkToDrMarcus();
void love5TalkToDrCheever();
void love5TalkToKirk();
void love5TalkToSpock();
void love5TalkToMccoy();
void love5TalkToRedshirt();
void love5UseSTricorderAnywhere();
void love5UseSTricorderOnDevice();
void love5UseMTricorderOnMarcusOrCheever();
void love5UseMTricorderOnPreax();
void love5UseMedkitOnPreax();
void love5UseWaterOnPreax();
void love5UseCureSampleOnPreax();
void love5UseCureOnPreax();
void love5ReachedPreaxUsingCure();
void love5CuredPreax();
void love5UseAnythingOnPreax();
void love5UseKirkOnMarcusOrCheever();
void love5KirkReachedCheever();
void love5KirkUntiedCheever();
void love5KirkReachedMarcus();
void love5KirkUntiedMarcus();
void love5MarcusStoodUp();
// LOVEA (common code)
void loveaTimer0Expired();
void loveaTimer1Expired();
void loveaUseMedkitOnSpock();
void loveaUseCureSampleOnSpock();
void loveaUseCureOnSpock();
void loveaSpockOrMccoyInPositionToUseCure();
void loveaFinishedCuringSpock();
void loveaTimer2Expired();
void loveaUseMTricorderOnSpock();
void loveaUseMTricorderOnHuman();
void loveaUseRomulanLaughingGas();
void loveaUseHumanLaughingGas();
void loveaUseAmmonia();
void loveaUseCommunicator();
// MUDD0
void mudd0Tick1();
void mudd0Tick50();
void mudd0Tick60();
void mudd0UsePhaserOnMudd();
void mudd0UseCommunicator();
void mudd0LookAtFoodBox();
void mudd0LookAtComponentBox();
void mudd0LookAnywhere();
void mudd0LookAtMemoryDiskBox();
void mudd0LookAtDegrimerBox();
void mudd0LookAtLense();
void mudd0UseSTricorderAnywhere();
void mudd0UseMTricorderAnywhere();
void mudd0UseSTricorderOnMemoryDiskBox();
void mudd0UseSTricorderOnDegrimerBox();
void mudd0UseMTricorderOnLense();
void mudd0GetLense();
void mudd0GetMemoryDisk();
void mudd0GetDegrimer();
void mudd0PickedUpLense();
void mudd0PickedUpItem();
void mudd0WalkToSouthDoor();
void mudd0TouchedHotspot1();
void mudd0WalkToNorthDoor();
void mudd0TouchedHotspot0();
void mudd0UseMedkit();
void mudd0LookAtKirk();
void mudd0LookAtSpock();
void mudd0LookAtMccoy();
void mudd0LookAtRedshirt();
void mudd0LookAtMudd();
void mudd0TalkToKirk();
void mudd0TalkToSpock();
void mudd0TalkToMccoy();
void mudd0TalkToRedshirt();
void mudd0TalkToMudd();
// MUDD1
void mudd1Tick1();
void mudd1Timer1Expired();
void mudd1UseCommunicator();
void mudd1UseSpockOnBlueButton();
void mudd1SpockReachedBlueButton();
void mudd1SpockPressedBlueButton();
void mudd1CraneFinishedMoving();
void mudd1UseSpockOnYellowButton();
void mudd1SpockReachedYellowButton();
void mudd1SpockPressedYellowButton();
void mudd1UseSpockOnRedButton();
void mudd1SpockReachedRedButton();
void mudd1SpockPressedRedButton();
void mudd1GetTorpedo();
void mudd1UseSTricorderOnTorpedo();
void mudd1UseSTricorderOnTorpedoLauncher();
void mudd1UseSTricorderOnButton();
void mudd1UseSTricorderOnCrane();
void mudd1UseMedkitAnywhere();
void mudd1LookAnywhere();
void mudd1LookAtTorpedo();
void mudd1LookAtFallenTorpedo();
void mudd1LookAtTorpedoLauncher();
void mudd1LookAtKirk();
void mudd1LookAtSpock();
void mudd1LookAtMccoy();
void mudd1LookAtRedshirt();
void mudd1LookAtCrane();
void mudd1LookAtRedButton();
void mudd1LookAtBlueButton();
void mudd1LookAtYellowButton();
void mudd1TalkToKirk();
void mudd1TalkToSpock();
void mudd1TalkToMccoy();
void mudd1TalkToRedshirt();
void mudd1WalkToSouthDoor();
void mudd1TouchedHotspot2();
void mudd1WalkToNorthDoor();
void mudd1TouchedHotspot1();
void mudd1WalkToWestDoor();
void mudd1TouchedHotspot0();
// MUDD2
void mudd2WalkToNorthDoor();
void mudd2TouchedHotspot0();
void mudd2WalkToSouthDoor();
void mudd2TouchedHotspot1();
void mudd2Tick1();
void mudd2Timer1Expired();
void mudd2UseSTricorderAnywhere();
void mudd2UseSpockOnCapsules();
void mudd2GetCapsules();
void mudd2MccoyReachedCapsules();
void mudd2MccoyPickedUpCapsules();
void mudd2UseCommunicator();
void mudd2LookAtCapsules();
void mudd2UseMTricorderOnCapsules();
void mudd2UseCapsuleOnControlPanel();
void mudd2MccoyReachedControlPanel();
void mudd2MccoyPutCapsuleInControlPanel();
void mudd2UseKirkOnBed();
void mudd2KirkReachedBed();
void mudd2MuddNoticedKirk();
void mudd2MuddDroppedCapsule();
void mudd2UsePhaserOnMudd();
void mudd2UseSpockOnMudd();
void mudd2SpockReachedMudd();
void mudd2SpockPinchedMudd();
void mudd2UseKirkOnMudd();
void mudd2UseRedshirtOnMudd();
void mudd2RedshirtReachedMudd();
void mudd2Timer2Expired();
void mudd2MuddFinishedPushingRedshirt();
void mudd2RedshirtPushedAway();
void mudd2UseMTricorderOnMudd();
void mudd2UseMedkitOnMudd();
void mudd2MccoyReachedMudd();
void mudd2MccoyCuredMudd();
void mudd2LookAtKirk();
void mudd2LookAtSpock();
void mudd2LookAtMccoy();
void mudd2LookAtRedshirt();
void mudd2LookAtMudd();
void mudd2LookAtControlPanel();
void mudd2LookAtBed();
void mudd2TalkToKirk();
void mudd2TalkToSpock();
void mudd2TalkToMccoy();
void mudd2TalkToRedshirt();
void mudd2TalkToMudd();
// MUDD3
void mudd3Tick1();
void mudd3UseCommunicator();
void mudd3LookAtScreen();
void mudd3UseSTricorderOnScreen();
void mudd3UseKirkOnScreen();
void mudd3UseSpockOnSphere();
void mudd3Timer3Expired();
void mudd3UseMccoyOnSphere();
void mudd3UseRedshirtOnSphere();
void mudd3UseMTricorderOnSphere();
void mudd3UseSTricorderOnSphere();
void mudd3ReadyToHookUpTricorders();
void mudd3Timer1Expired();
void mudd3Timer2Expired();
void mudd3Timer4Expired();
void mudd3UseMemoryDiskOnSphere();
void mudd3GetRepairTool();
void mudd3ReachedRepairTool();
void mudd3PickedUpRepairTool();
void mudd3LookAtSphere();
void mudd3WalkToNorthDoor();
void mudd3TouchedHotspot0();
void mudd3WalkToEastDoor();
void mudd3TouchedHotspot1();
void mudd3LookAtKirk();
void mudd3LookAtSpock();
void mudd3LookAtMccoy();
void mudd3LookAtRedshirt();
void mudd3LookAtMudd();
void mudd3TalkToKirk();
void mudd3TalkToSpock();
void mudd3TalkToMccoy();
void mudd3TalkToRedshirt();
void mudd3TalkToMudd();
void mudd3UseMedkit();
// MUDD4
void mudd4Tick1();
void mudd4UseCommunicator();
void mudd4Timer2Expired();
void mudd4Timer3Expired();
void mudd4UseSpockOnLeftConsole();
void mudd4UseSpockOnRightConsole();
void mudd4UseSpockOnConsole();
void mudd4SpockReachedChair();
void mudd4SpockSatInChair();
void mudd4ShowLeftConsoleMenu();
void mudd4SpockUsedSensors();
void mudd4SpockUsedEngineering();
void mudd4SpockUsedNavigation();
void mudd4FinishedWalking3();
void mudd4UseKirkOnRightConsole();
void mudd4UseKirkOnLeftConsole();
void mudd4UseKirkOnConsole();
void mudd4KirkReachedRightConsole();
void mudd4KirkSatInChair();
void mudd4ShowRightConsoleMenu();
void mudd4KirkUsedViewScreen();
void mudd4Timer1Expired();
void mudd4KirkUsedCommunications();
void mudd4TalkWithMuddAtMissionEnd();
void mudd4KirkReachedPositionToTalkToMudd();
void mudd4UseMccoyOnConsole();
void mudd4UseRedshirtOnConsole();
void mudd4UseSTricorderOnRepairTool();
void mudd4UseSTricorderOnConsole();
void mudd4UseSTricorderOnViewscreen();
void mudd4UseMedkit();
void mudd4GetRepairTool();
void mudd4ReachedRepairTool();
void mudd4PickedUpRepairTool();
void mudd4LookAtConsole();
void mudd4LookAtViewscreen();
void mudd4LookAtKirk();
void mudd4LookAtSpock();
void mudd4LookAtMccoy();
void mudd4LookAtRedshirt();
void mudd4LookAtRepairTool();
void mudd4TalkToKirk();
void mudd4TalkToSpock();
void mudd4TalkToMccoy();
void mudd4TalkToRedshirt();
void mudd4WalkToEastDoor();
void mudd4WalkToWestDoor();
void mudd4TouchedHotspot0();
// MUDD5
void mudd5Tick1();
void mudd5Timer1Expired();
void mudd5Timer2Expired();
void mudd5UseCommunicator();
void mudd5UseSTricorderAnywhere();
void mudd5UseSTricorderOnEngine();
void mudd5UseSTricorderOnCrane();
void mudd5UseSTricorderOnHatch();
void mudd5UseSTricorderOnLifeSupportGenerator();
void mudd5UseStunPhaserOnHatch();
void mudd5UseKillPhaserOnHatch();
void mudd5UseAnythingOnLifeSupportGenerator();
void mudd5UseDooverOnLifeSupportGenerator();
void mudd5KirkReachedLifeSupportGenerator();
void mudd5KirkTimer4Expired();
void mudd5KirkRepairedLifeSupportGenerator();
void mudd5KirkTimer3Expired();
void mudd5LookAtHatch();
void mudd5LookAtLifeSupportGenerator();
void mudd5TouchedHotspot0();
void mudd5WalkToDoor();
void mudd5LookAtKirk();
void mudd5LookAtSpock();
void mudd5LookAtMccoy();
void mudd5LookAtRedshirt();
void mudd5LookAtDoor();
void mudd5LookAtCrane();
void mudd5LookAtEngine();
void mudd5TalkToKirk();
void mudd5TalkToSpock();
void mudd5TalkToMccoy();
void mudd5TalkToRedshirt();
void mudd5UseMedkit();
// MUDDA
void muddaUseLenseOnDegrimer();
void muddaUseAlienDevice();
void muddaFiredAlienDevice();
void muddaUseDegrimer();
void muddaTick();
// FEATHER0
void feather0Tick1();
void feather0Tick60();
void feather0TalkToQuetzecoatl();
void feather0Timer0Expired();
void feather0Timer1Expired();
void feather0UsePhaserOnQuetzecoatl();
void feather0UsePhaserOnMccoy();
void feather0UseMedkit();
void feather0LookAtQuetzecoatl();
void feather0LookAtMoon();
void feather0LookAtLog();
void feather0LookAtHut();
void feather0LookAnywhere();
void feather0LookAtEyes();
void feather0LookAtTree();
void feather0LookAtMccoy();
void feather0LookAtSpock();
void feather0LookAtRedshirt();
void feather0TalkToMccoy();
void feather0TalkToSpock();
void feather0TalkToRedshirt();
void feather0UseSTricorderOnQuetzecoatl();
void feather0UseSTricorderAnywhere();
void feather0UseMTricorderOnQuetzecoatl();
// FEATHER1
void feather1Tick1();
void feather1Tick45();
void feather1Tick85();
void feather1Tick95();
void feather1QuetzecoatlDisappeared();
void feather1GetRightVine();
void feather1GetLeftVine();
void feather1GetRocks();
void feather1ReachedRocks();
void feather1PickedUpRocks();
void feather1GetSnake();
void feather1ReachedSnake();
void feather1Timer1Expired();
void feather1Timer2Expired();
void feather1PickedUpSnake();
void feather1Timer0Expired();
void feather1UseCommunicator();
void feather1UseRockOnHole();
void feather1ReachedHole();
void feather1Timer3Expired();
void feather1PutRockInHole();
void feather1UseSnakeOnLeftVine();
void feather1UseSnakeOnSpock();
void feather1UseSnakeOnKirk();
void feather1UseSnakeOnMccoy();
void feather1UseSnakeOnRedshirt();
void feather1UseRockOnSnake();
void feather1UseSpockOnSnake();
void feather1UseMccoyOnSnake();
void feather1UseRedshirtOnSnake();
void feather1UseSpockOnHole();
void feather1UseMccoyOnHole();
void feather1UseRedshirtOnHole();
void feather1UseRockOnMoss();
void feather1UseRockOnSpock();
void feather1UseRockOnMccoy();
void feather1UseRockOnRedshirt();
void feather1UseSpockOnMoss();
void feather1UseMccoyOnMoss();
void feather1UseRedshirtOnMoss();
void feather1UseRockOnLeftVine();
void feather1ReadyToThrowRock1();
void feather1ThrewRock1();
void feather1ReadyToThrowRock2();
void feather1ThrewRock2();
void feather1UseSpockOnVine();
void feather1UseMccoyOnVine();
void feather1UseRedshirtOnVine();
void feather1UseKirkOnVine();
void feather1CrewmanClimbVine();
void feather1ReachedVineToClimbUp();
void feather1ClimbedUpVine();
void feather1ReachedVineToClimbDown();
void feather1ClimbedDownVine();
void feather1UsePhaser();
void feather1UseSTricorderOnRightVine();
void feather1UseSTricorderOnSnake();
void feather1UseSTricorderOnMoss();
void feather1UseSTricorderOnHole();
void feather1UseSTricorderAnywhere();
void feather1UseSTricorderOnRocks();
void feather1UseMTricorderOnVine();
void feather1UseMTricorderOnMoss();
void feather1UseMTricorderOnHole();
void feather1UseMTricorderOnSnake();
void feather1UseMedkit();
void feather1TalkToMccoy();
void feather1TalkToSpock();
void feather1TalkToRedshirt();
void feather1WalkToExit();
void feather1LookAnywhere();
void feather1LookAtSnake();
void feather1LookAtRightVine();
void feather1LookAtHole();
void feather1LookAtMoss();
void feather1LookAtRocks();
void feather1LookAtLight();
void feather1LookAtEyes();
void feather1LookAtKirk();
void feather1LookAtSpock();
void feather1LookAtMccoy();
void feather1LookAtRedshirt();
void feather1LookAtLeftVine();
// FEATHER2
void feather2Tick1();
void feather2UseCommunicator();
void feather2UsePhaser();
void feather2UseSTricorderAnywhere();
void feather2UseMTricorderAnywhere();
void feather2TalkToMccoy();
void feather2TalkToSpock();
void feather2TalkToRedshirt();
void feather2LookAtVines();
void feather2UseMedkit();
void feather2WalkToLeftExit();
void feather2LookAtEyes();
void feather2LookAtBigTree();
void feather2LookAtTrees();
void feather2LookAnywhere();
void feather2LookAtKirk();
void feather2LookAtSpock();
void feather2LookAtMccoy();
void feather2LookAtRedshirt();
// FEATHER3
void feather3Tick1();
void feather3Tick40();
void feather3TouchedHotspot0();
void feather3UseSpockOnTlaoxac();
void feather3UseMccoyOnTlaoxac();
void feather3UseRedshirtOnTlaoxac();
void feather3UseCrewmanOnLeftExit();
void feather3UseCommunicator();
void feather3UseSnakeOnKirk();
void feather3UseSnakeOnSpock();
void feather3UseSnakeOnRedshirt();
void feather3KirkReachedRedshirtWithSnake();
void feather3UseSnakeOnMccoy();
void feather3UseSnakeOnTlaoxac();
void feather3UseKnifeOnSpock();
void feather3UseKnifeOnMccoy();
void feather3UseKnifeOnRedshirt();
void feather3UseRockOnTlaoxac();
void feather3KirkReachedPositionToThrowRock();
void feather3Timer4Expired();
void feather3Timer2Expired();
void feather3Timer3Expired();
void feather3TlaoxacKnockedOutFromRockThrow();
void feather3UsePhaser();
void feather3TalkToMccoy();
void feather3TalkToSpock();
void feather3TalkToRedshirt();
void feather3TalkToTlaoxac();
void feather3TlaoxacKilledRedshirt();
void feather3UseMTricorderOnTlaoxac();
void feather3UseMedkitOnTlaoxac();
void feather3UseMedkitOnRedshirt();
void feather3UseMedkitAnywhere();
void feather3UseMTricorderOnLight();
void feather3UseSTricorderOnLight();
void feather3UseSTricorderAnywhere();
void feather3GetKnife();
void feather3ReachedKnife();
void feather3Timer1Expired();
void feather3PickedUpKnife();
void feather3LookAtSpock();
void feather3LookAtRedshirt();
void feather3LookAtTlaoxac();
void feather3LookAtLight();
void feather3LookAtMccoy();
void feather3LookAtKnife();
// FEATHER4
void feather4Tick1();
void feather4UseCommunicator();
void feather4UsePhaser();
void feather4UseSTricorderOnLight();
void feather4UseSTricorderOnMushroom();
void feather4UseSTricorderOnFern();
void feather4UseSTricorderAnywhere();
void feather4UseMTricorderOnLight();
void feather4UseMTricorderOnMushroom();
void feather4UseMTricorderAnywhere();
void feather4UseMedkitAnywhere();
void feather4TalkToMccoy();
void feather4TalkToSpock();
void feather4TalkToRedshirt();
void feather4LookAtEyes();
void feather4LookAnywhere();
void feather4LookAtMushroom();
void feather4LookAtFern();
void feather4LookAtLight();
void feather4LookAtKirk();
void feather4LookAtSpock();
void feather4LookAtMccoy();
void feather4LookAtRedshirt();
// FEATHER5
void feather5Tick1();
void feather5TouchedHotspot0();
void feather5UseSpockOnFern();
void feather5UseMccoyOnFern();
void feather5UseRedshirtOnFern();
void feather5UseRedshirtOnLeftExit();
void feather5RedshirtReachedLog();
void feather5RedshirtDeathFinished();
void feather5UseSpockOnLeftExit();
void feather5UseMccoyOnLeftExit();
void feather5UseSnakeOnKirk();
void feather5UseSnakeOnSpock();
void feather5UseSnakeOnMccoy();
void feather5UseSnakeOnRedshirt();
void feather5UseSnakeOnWater();
void feather5UseKnifeOnKirk();
void feather5UseKnifeOnSpock();
void feather5UseKnifeOnMccoy();
void feather5UseKnifeOnRedshirt();
void feather5UseKnifeOnWater();
void feather5UseKnifeOnMonster();
void feather5GetFern();
void feather5UseKnifeOnFern();
void feather5ReachedFern();
void feather5PickedUpFern();
void feather5UseFernOnMonster();
void feather5ReachedPositionToUseFern();
void feather5DoneThrowingFern();
void feather5FernFellIntoWater();
void feather5Timer1Expired();
void feather5UseRockOnSpock();
void feather5UseRockOnMccoy();
void feather5UseRockOnRedshirt();
void feather5UseCrewmanOnThrownFern();
void feather5UseSpockOnMonster();
void feather5UseMccoyOnMonster();
void feather5UseRedshirtOnMonster();
void feather5UsePhaser();
void feather5LookAnywhere();
void feather5LookAtLog();
void feather5LookAtWater();
void feather5LookAtFern();
void feather5LookAtInsects();
void feather5LookAtCave();
void feather5LookAtMonster();
void feather5LookAtSpock();
void feather5LookAtKirk();
void feather5LookAtMccoy();
void feather5LookAtRedshirt();
void feather5TalkToMccoy();
void feather5TalkToSpock();
void feather5TalkToRedshirt();
void feather5UseMTricorderOnWater();
void feather5UseMTricorderOnMonster();
void feather5UseSTricorderOnMonster();
void feather5UseSTricorderAnywhere();
void feather5UseSTricorderOnWater();
void feather5UseSTricorderOnFern();
void feather5UseMedkitAnywhere();
// FEATHER6
void feather6Tick1();
void feather6TouchedHotspot0();
void feather6UseSpockOnCrystals();
void feather6UseMccoyOnCrystals();
void feather6UseRedshirtOnCrystals();
void feather6UseRockOnStalactites();
void feather6ReachedPositionToThrowRock();
void feather6DoneThrowingRock();
void feather6KirkDiedFromStalactites();
void feather6UseRockOnCrystals();
void feather6ReachedCrystalsWithRock();
void feather6Tick();
void feather6HitCrystalsWithRockFirstTime();
void feather6HitCrystalsWithRockSecondTime();
void feather6UseRockOnStalagmites();
void feather6UseRockAnywhere();
void feather6UseKnifeOnStalagmites();
void feather6UseKnifeAnywhere();
void feather6UseKnifeOnMccoy();
void feather6UseKnifeOnSpock();
void feather6UseKnifeOnRedshirt();
void feather6UseCrystalAnywhere();
void feather6UseSnakeAnywhere();
void feather6UseMedkitAnywhere();
void feather6UsePhaser();
void feather6LookAtEastExit();
void feather6LookAnywhere();
void feather6LookAtRocks();
void feather6LookAtStalagmites();
void feather6LookAtCrystals();
void feather6LookAtKirk();
void feather6LookAtSpock();
void feather6LookAtMccoy();
void feather6LookAtRedshirt();
void feather6LookAtStalactites();
void feather6TalkToMccoy();
void feather6TalkToRedshirt();
void feather6TalkToSpock();
void feather6UseMTricorderOnEastExit();
void feather6UseMTricorderOnRocks();
void feather6UseSTricorderOnEastExit();
void feather6UseSTricorderAnywhere();
void feather6UseSTricorderOnRocks();
void feather6UseSTricorderOnCrystals();
void feather6UseSTricorderOnStalactites();
void feather6UseSTricorderOnStalagmites();
void feather6GetCrystals();
void feather6UseKnifeOnCrystals();
void feather6ReachedCrystalsWithKnife();
void feather6DoneCuttingCrystals();
void feather6Timer4Expired();
// FEATHER7
void feather7Tick1();
void feather7Tick40();
void feather7KirkReachedSeat();
void feather7SpockReachedSeat();
void feather7MccoyReachedSeat();
void feather7QuetzecoatlReachedSeat();
void feather7KirkSatDown();
void feather7ReadyToBeamOut();
// TRIAL0
void trial0Tick1();
void trial0Tick40();
void trial0Timer0Expired();
void trial0WalkToRoomCenter();
void trial0ReachedRoomCenter();
void trial0LookAtWindow();
void trial0LookAtVlict();
void trial0LookAtGuard();
void trial0LookAtBench();
void trial0LookAtSeal();
void trial0LookAtKirk();
void trial0LookAtSpock();
void trial0LookAtMccoy();
void trial0LookAtRedshirt();
void trial0LookAtQuetzecoatl();
void trial0TalkToVlict();
void trial0TalkToGuard();
void trial0TalkToQuetzecoatl();
void trial0TalkToMccoy();
void trial0TalkToSpock();
void trial0TalkToRedshirt();
void trial0UsePhaserOrRock();
void trial0UseSnakeOnVlict();
void trial0UseSnakeOnGuard();
void trial0UseMTricorderOnQuetzecoatl();
void trial0UseMTricorderOnVlict();
void trial0UseMTricorderAnywhere();
void trial0UseSTricorderOnWindow();
void trial0UseSTricorderAnywhere();
void trial0UseCommunicator();
void trial0UseCrewmanOnKlingon();
void trial0UseMccoyOnVlict();
void trial0UseMccoyOnGuard();
void trial0UseMedkitAnywhere();
// TRIAL1
void trial1Tick1();
void trial1Tick50();
void trial1DoorOpened();
void trial1TouchedHotspot0();
void trial1KirkDied();
void trial1TouchedHotspot1();
void trial1GetRod();
void trial1ReachedRod();
void trial1PickedUpRod();
void trial1LookAtKirk();
void trial1LookAtSpock();
void trial1LookAtMccoy();
void trial1LookAtRedshirt();
void trial1LookAtWall();
void trial1LookAtFloor();
void trial1LookAtRods();
void trial1LookAtDoor();
void trial1LookAtLock();
void trial1LookAtEntity();
void trial1LookAtMoltenRock();
void trial1TalkToKirk();
void trial1TalkToSpock();
void trial1TalkToMccoy();
void trial1TalkToRedshirt();
void trial1TalkToEntity();
void trial1UsePhaserOnCrewman();
void trial1UsePhaserOnEntity();
void trial1UsePhaserOnWall();
void trial1UseStunPhaserOnFloor();
void trial1ReachedFloorToUseStunPhaser();
void trial1DoneShootingFloorWithStunPhaser();
void trial1UseKillPhaserOnFloor();
void trial1ReachedFloorToUseKillPhaser();
void trial1DoneShootingFloorWithKillPhaser();
void trial1UsePhaserOnRod();
void trial1UsePhaserOnDoor();
void trial1UsePhaserOnLock();
void trial1UseMTricorderOnKirk();
void trial1UseMTricorderOnSpock();
void trial1UseMTricorderOnMccoy();
void trial1UseMTricorderOnRedshirt();
void trial1UseMTricorderOnEntity();
void trial1UseSTricorderOnWall();
void trial1UseSTricorderOnEntity();
void trial1UseSTricorderOnRods();
void trial1UseSTricorderOnFloor();
void trial1UseSTricorderOnDoor();
void trial1UseSTricorderOnLock();
void trial1UseCommunicator();
void trial1UseMccoyOnEntity();
void trial1UseMccoyOnLock();
void trial1UseMccoyOnFloor();
void trial1UseSpockOnEntity();
void trial1UseSpockOnLock();
void trial1SpockReachedKeypad();
void trial1SpockUsedKeypad();
void trial1SpockReachedKeypadWithExtraProgram();
void trial1SpockUsedKeypadWithExtraProgram();
void trial1UseSpockOnFloor();
void trial1UseRedshirtOnEntity();
void trial1UseRedshirtOnLock();
void trial1RedshirtReachedKeypad();
void trial1RedshirtUsedKeypad();
void trial1RedshirtReachedKeypadWithExtraProgram();
void trial1RedshirtUsedKeypadWithExtraProgram();
void trial1UseRedshirtOnFloor();
void trial1UseRodOnMccoy();
void trial1UseRodOnSpock();
void trial1UseRodOnRedshirt();
void trial1UseRodOnFloorOrWall();
void trial1UseWoodRodOnEntity();
void trial1ReachedPositionToThrowWoodRod();
void trial1DoneThrowingWoodRod();
void trial1UseWoodRodOnLock();
void trial1UseWoodRodOnMoltenRock();
void trial1ReachedMoltenRock();
void trial1DoneCoatingWoodRod();
void trial1UseIronRodOnEntity();
void trial1ReachedPositionToThrowIronRod();
void trial1DoneThrowingIronRod();
void trial1UseIronRodOnLock();
void trial1GetThrownIronRod();
void trial1WalkToDoor();
void trial1UseMedkit();
// TRIAL2
void trial2Tick1();
void trial2Tick60();
void trial2TouchedHotspot0();
void trial2LookAtKirk();
void trial2LookAtSpock();
void trial2LookAtMccoy();
void trial2LookAtRedshirt();
void trial2LookAtInsignia();
void trial2LookAtGlob();
void trial2LookAtWall();
void trial2LookAtDoor();
void trial2TalkToKirk();
void trial2TalkToSpock();
void trial2TalkToMccoy();
void trial2TalkToRedshirt();
void trial2TalkToGlob();
void trial2UsePhaserOnWall();
void trial2UsePhaserOnGlob(int object, bool phaserOnKill);
void trial2ReachedPositionToShootGlob();
void trial2DrewPhaserToShootGlob();
void trial2GlobDoneExploding();
void trial2GlobDoneSplitting();
void trial2KirkDied();
void trial2UseStunPhaserOnGlob();
void trial2UseKillPhaserOnGlob();
void trial2UseStunPhaserOnSplitGlob1();
void trial2UseKillPhaserOnSplitGlob1();
void trial2UseStunPhaserOnSplitGlob2();
void trial2UseKillPhaserOnSplitGlob2();
void trial2UseMTricorderOnKirk();
void trial2UseMTricorderOnSpock();
void trial2UseMTricorderOnMccoy();
void trial2UseMTricorderOnRedshirt();
void trial2UseMTricorderOnGlob();
void trial2UseSTricorderOnWall();
void trial2UseSTricorderAnywhere();
void trial2UseSTricorderOnGlob();
void trial2UseCommunicator();
void trial2UseMccoyOnGlob();
void trial2UseMccoyOnWall();
void trial2UseSpockOnGlob();
void trial2UseSpockOnWall();
void trial2UseRedshirtOnGlob();
void trial2UseRedshirtOnWall();
void trial2WalkToDoor();
void trial2UseMedkitAnywhere();
// TRIAL3
void trial3Tick1();
void trial3Tick30();
void trial3Klingon1BeamedIn();
void trial3Klingon2BeamedIn();
void trial3Klingon3BeamedIn();
void trial3KlingonShootsSomeone1();
void trial3Klingon1DoneShooting();
void trial3Klingon2DoneShooting();
void trial3Klingon3DoneShooting();
void trial3KlingonShootsSomeone2();
void trial3RedshirtDoneDying();
void trial3KirkDoneDying();
void trial3Klingon1Shot();
void trial3Klingon2Shot();
void trial3Klingon3Shot();
void trial3CheckShowUhuraText();
void trial3CrewmanBeamedOut();
void trial3Tick90();
void trial3TouchedHotspot3();
void trial3KirkExploded();
void trial3LookAtKirk();
void trial3LookAtSpock();
void trial3LookAtMccoy();
void trial3LookAtRedshirt();
void trial3LookAtExit();
void trial3LookAtWall();
void trial3TalkToKirk();
void trial3TalkToSpock();
void trial3TalkToMccoy();
void trial3TalkToRedshirt();
void trial3UsePhaserOnWall();
void trial3UseStunPhaserOnKlingon1();
void trial3ReadyToShootKlingon1OnStun();
void trial3UseKillPhaserOnKlingon1();
void trial3ReadyToShootKlingon1OnKill();
void trial3UsePhaserAnywhere();
void trial3UseMTricorderOnKirk();
void trial3UseMTricorderOnSpock();
void trial3UseMTricorderOnMccoy();
void trial3UseMTricorderOnRedshirt();
void trial3UseMTricorderOnExit();
void trial3UseSTricorderOnWall();
void trial3UseSTricorderOnExit();
void trial3UseMTricorderOnKlingon();
void trial3UseCommunicator();
void trial3BeamToVlict();
void trial3UseMccoyOnWall();
void trial3UseMccoyOnExit();
void trial3UseSpockOnWall();
void trial3UseSpockOnExit();
void trial3UseRedshirtOnExit();
void trial3UseRedshirtOnWall();
void trial3WalkToExit();
void trial3UseMedkitAnywhere();
// TRIAL4
void trial4Tick1();
void trial4Tick60();
// TRIAL5
void trial5Tick1();
void trial5Tick60();
void trial5VlictAppeared();
void trial5WalkToInterface();
void trial5ReachedInterface();
void trial5GetGem(int16 item, int16 object);
void trial5ReachedGem();
void trial5PickedUpGem();
void trial5GetRedGem1();
void trial5GetRedGem2();
void trial5GetRedGem3();
void trial5GetGreenGem1();
void trial5GetGreenGem2();
void trial5GetGreenGem3();
void trial5GetBlueGem1();
void trial5GetBlueGem2();
void trial5GetBlueGem3();
void trial5LookAtKirk();
void trial5LookAtSpock();
void trial5LookAtMccoy();
void trial5LookAtRedshirt();
void trial5LookAtBeam();
void trial5LookAtInterface();
void trial5UseSTricorderOnInterface();
void trial5UseMTricorderOnInterface();
void trial5LookAtRedGem1();
void trial5LookAtRedGem2();
void trial5LookAtRedGem3();
void trial5LookAtGreenGem1();
void trial5LookAtGreenGem2();
void trial5LookAtGreenGem3();
void trial5LookAtBlueGem1();
void trial5LookAtBlueGem2();
void trial5LookAtBlueGem3();
void trial5LookAtHole();
void trial5TalkToKirk();
void trial5TalkToSpock();
void trial5TalkToMccoy();
void trial5TalkToRedshirt();
void trial5UsePhaser();
void trial5UseMTricorderAnywhere();
void trial5UseSTricorderAnywhere();
void trial5UseCommunicator();
void trial5UseGemOnHole(int16 item, int16 object, int16 hole);
void trial5ReachedHoleToPutGem();
void trial5ActivateLightOfWar();
void trial5ActivateLightOfKnowledge();
void trial5ActivateLightOfTravel();
void trial5RestrictedCombination1();
void trial5RestrictedCombination2();
void trial5DestinationNoLongerExists();
void trial5CrewmanBeamedOut();
void trial5UseRedGem1OnHole1();
void trial5UseRedGem2OnHole1();
void trial5UseRedGem3OnHole1();
void trial5UseGreenGem1OnHole1();
void trial5UseGreenGem2OnHole1();
void trial5UseGreenGem3OnHole1();
void trial5UseBlueGem1OnHole1();
void trial5UseBlueGem2OnHole1();
void trial5UseBlueGem3OnHole1();
void trial5UseRedGem1OnHole2();
void trial5UseRedGem2OnHole2();
void trial5UseRedGem3OnHole2();
void trial5UseGreenGem1OnHole2();
void trial5UseGreenGem2OnHole2();
void trial5UseGreenGem3OnHole2();
void trial5UseBlueGem1OnHole2();
void trial5UseBlueGem2OnHole2();
void trial5UseBlueGem3OnHole2();
void trial5UseRedGem1OnHole3();
void trial5UseRedGem2OnHole3();
void trial5UseRedGem3OnHole3();
void trial5UseGreenGem1OnHole3();
void trial5UseGreenGem2OnHole3();
void trial5UseGreenGem3OnHole3();
void trial5UseBlueGem1OnHole3();
void trial5UseBlueGem2OnHole3();
void trial5UseBlueGem3OnHole3();
void trial5UseMedkitAnywhere();
// SINS0
void sins0Tick1();
void sins0LookAnywhere();
void sins0LookAtOpenDoor();
void sins0LookAtClosedDoor();
void sins0TalkToSpock();
void sins0TalkToMccoy();
void sins0TalkToRedshirt();
void sins0LookAtGround();
void sins0GetRock();
void sins0PickedUpRock();
void sins0UseSTricorderAnywhere();
void sins0UseSTricorderOnGround();
void sins0UseSTricorderOnPlanet();
void sins0Tick40();
void sins0LookAtStatue();
void sins0LookAtPlanet();
void sins0LookAtSky();
void sins0LookAtKirk();
void sins0LookAtSpock();
void sins0LookAtMccoy();
void sins0LookAtRedshirt();
void sins0UseSTricorderOnClosedDoor();
void sins0UseSTricorderOnStatue();
void sins0UseMedkitOnCrewman();
void sins0UseMTricorderOnCrewman();
void sins0UseCommunicator();
void sins0WalkToDoor();
// SINS1
void sins1Tick1();
void sins1LookAnywhere();
void sins1LookAtLock();
void sins1LookAtDoor();
void sins1LookAtPanel();
void sins1LookAtKeypad();
void sins1UseSTricorderOnPanel();
void sins1UseSTricorderOnKeypad();
void sins1UseSTricorderOnLock();
void sins1UseSTricorderOnDoor();
void sins1UseSTricorderAnywhere();
void sins1UseSTricorderOnLens();
void sins1UseRockOnDoor();
void sins1UseRedshirtOnKeypad();
void sins1UseMccoyOnKeypad();
void sins1UseKirkOnKeypad();
void sins1UseSpockOnKeypad();
void sins1SpockReachedKeypad();
void sins1EnteredCorrectCode();
void sins1DoorDoneOpening();
void sins1EnteredIncorrectCode();
void sins1EnteredSacredSofNumber();
void sins1UsePhaserOnDoor();
void sins1DoorUsedLaser();
void sins1Tick40();
void sins1TalkToKirk();
void sins1TalkToSpock();
void sins1TalkToMccoy();
void sins1TalkToRedshirt();
void sins1LookAtKirk();
void sins1LookAtSpock();
void sins1LookAtMccoy();
void sins1LookAtRedshirt();
void sins1LookAtLens();
void sins1UseCommunicator();
void sins1UseMedkitOnCrewman();
void sins1UseMTricorderOnCrewman();
void sins1WalkToDoor();
// SINS2
void sins2Tick1();
void sins2UsePhaserOnDoor();
void sins2UseSTricorderAnywhere();
void sins2UseKirkOnTerminal();
void sins2UseSpockOnTerminal();
void sins2SpockReachedTerminal();
void sins2SpockUsedTerminal();
void sins2UseMccoyOnTerminal();
void sins2UseRedshirtOnTerminal();
void sins2UseSTricorderOnTerminal();
void sins2UseSTricorderOnKeypad();
void sins2UseSTricorderOnDoor();
void sins2UseKirkOnKeypad();
void sins2UseSpockOnKeypad();
void sins2SpockReachedKeypad();
void sins2EnteredCorrectCode();
void sins2EnteredIncorrectCode();
void sins2DoorFinishedOpening();
void sins2Tick40();
void sins2LookAnywhere();
void sins2LookAtOpenDoor();
void sins2LookAtTerminal();
void sins2LookAtKeypad();
void sins2LookAtKirk();
void sins2LookAtSpock();
void sins2LookAtMccoy();
void sins2LookAtRedshirt();
void sins2TalkToKirk();
void sins2TalkToSpock();
void sins2TalkToMccoy();
void sins2TalkToRedshirt();
void sins2LookAtDoor();
void sins2UseSpockOnDoor();
void sins2UseCommunicator();
void sins2UseMedkitOnCrewman();
void sins2UseMTricorderOnCrewman();
void sins2UseMccoyOnKeypad();
void sins2UseRedshirtOnKeypad();
void sins2WalkToDoor();
// SINS3
void sins3Tick1();
void sins3UseSTricorderOnBox();
void sins3UseSTricorderOnMonitor();
void sins3UseSTricorderAnywhere();
void sins3UseSTricorderOnDrill();
void sins3UseSTricorderOnPanel();
void sins3LookAtDrill();
void sins3LookAtPanel();
void sins3LookAtMonitor();
void sins3LookAnywhere();
void sins3UseSTricorderOnWall();
void sins3LookAtBox();
void sins3UseKirkOnBox();
void sins3KirkReachedBox();
void sins3Timer0Expired();
void sins3UseSpockOnBox();
void sins3SpockReachedBox();
void sins3UseMccoyOnBox();
void sins3MccoyReachedBox();
void sins3UseRedshirtOnBox();
void sins3RedshirtReachedBox();
void sins3BoxOpened();
void sins3GetBox();
void sins3KirkReachedBoxToGet();
void sins3KirkGotBoxContents();
void sins3Tick30();
void sins3Tick60();
void sins3UseKirkOnPanel();
void sins3UseSpockOnPanel();
void sins3SpockReachedPanel();
void sins3UseRockOnWall();
void sins3KirkReachedWall();
void sins3KirkPutRockOnWall();
void sins3KirkBackedAwayFromWall();
void sins3UsedLowPowerLaserOnRock();
void sins3MadeHoleInRock();
void sins3CreatedTemplateInRock();
void sins3RockTurnedIntoIDCard();
void sins3RockVaporized();
void sins3UseDrillAnywhere();
void sins3GetIDCard();
void sins3ReachedIDCard();
void sins3PickedUpIDCard();
void sins3LookAtItemBeingDrilled();
void sins3LookAtKirk();
void sins3LookAtSpock();
void sins3LookAtMccoy();
void sins3LookAtRedshirt();
void sins3TalkToKirk();
void sins3TalkToSpock();
void sins3TalkToMccoy();
void sins3TalkToRedshirt();
void sins3UseCommunicator();
void sins3UseSpockOnDrill();
void sins3UseMccoyOnDrill();
void sins3UseRedshirtOnDrill();
void sins3WalkToDoor();
void sins3UseMedkitOnCrewman();
void sins3UseMTricorderOnCrewman();
// SINS4
void sins4Tick1();
void sins4UseSTricorderOnPanel();
void sins4UseSpockOnPanel();
void sins4UsePhaserOnNorthDoor();
void sins4UsePhaserOnPanel();
void sins4UseIDCardOnPanel();
void sins4KirkReachedPanel();
void sins4KirkPutCardInPanel();
void sins4UseRockOnPanel();
void sins4KirkReachedPanelWithRock();
void sins4KirkUsedRockOnPanel();
void sins4LookAtWestDoor();
void sins4LookAtEastDoor();
void sins4LookAnywhere();
void sins4LookAtPanel();
void sins4Tick40();
void sins4LookAtKirk();
void sins4LookAtSpock();
void sins4LookAtMccoy();
void sins4LookAtRedshirt();
void sins4LookAtLight();
void sins4LookAtBeam();
void sins4LookAtOpenNorthDoor();
void sins4LookAtClosedNorthDoor();
void sins4TalkToKirk();
void sins4TalkToSpock();
void sins4TalkToMccoy();
void sins4TalkToRedshirt();
void sins4UseSTricorderOnNorthDoor();
void sins4UseSTricorderAnywhere();
void sins4UseCommunicator();
void sins4UseMccoyOnNorthDoor();
void sins4UseRedshirtOnNorthDoor();
void sins4UseSpockOnNorthDoor();
void sins4UseMccoyOnPanel();
void sins4UseRedshirtOnPanel();
void sins4WalkToNorthDoor();
void sins4WalkToWestDoor();
void sins4WalkToEastDoor();
void sins4UseMedkitOnCrewman();
void sins4UseMTricorderOnCrewman();
// SINS5
void sins5Tick1();
void sins5UseSTricorderAnywhere();
void sins5UseSTricorderOnRightComputer();
void sins5UseSTricorderOnLeftComputer();
void sins5UseSTricorderOnMiddleComputer();
void sins5UseKirkOnRightComputer();
void sins5UseKirkOnLeftComputer();
void sins5UseKirkOnMiddleComputer();
void sins5UseMccoyOnComputer();
void sins5UseRedshirtOnComputer();
void sins5UseSpockOnMiddleComputer();
void sins5UseSpockOnRightComputer();
void sins5SpockReachedRightComputer();
void sins5SpockUsedRightComputer();
void sins5UseSpockOnLeftComputer();
void sins5SpockReachedLeftComputer();
void sins5SpockUsedLeftComputer();
void sins5CrewmanReadyToBeamOut();
void sins5Tick20();
void sins5CheckGatheredAllClues();
void sins5UseWireOnComputer();
void sins5KirkOrSpockInPositionToUseWire();
void sins5WireConnected();
void sins5UseStunPhaserOnComputer();
void sins5UseKillPhaserOnLeftComputer();
void sins5ReachedPositionToShootLeftComputer();
void sins5DrewPhaserToShootLeftComputer();
void sins5Timer0Expired();
void sins5UseKillPhaserOnMiddleComputer();
void sins5ReachedPositionToShootMiddleComputer();
void sins5DrewPhaserToShootMiddleComputer();
void sins5Timer1Expired();
void sins5UseKillPhaserOnRightComputer();
void sins5ReachedPositionToShootRightComputer();
void sins5DrewPhaserToShootRightComputer();
void sins5Timer2Expired();
void sins5ComputerLaunchesMissiles();
void sins5Timer3Expired();
void sins5LookAnywhere();
void sins5LookAtKirk();
void sins5LookAtSpock();
void sins5LookAtMccoy();
void sins5LookAtRedshirt();
void sins5LookAtLight();
void sins5LookAtLeftComputer();
void sins5LookAtMiddleComputer();
void sins5LookAtRightComputer();
void sins5LookAtMissile();
void sins5LookAtNorthDoor();
void sins5UseMedkitOnCrewman();
void sins5UseMTricorderAnywhere();
void sins5TalkToKirk();
void sins5TalkToSpock();
void sins5TalkToMccoy();
void sins5TalkToRedshirt();
void sins5UseSTricorderOnMissile();
void sins5UseSTricorderOnNorthDoor();
void sins5UseMTricorderOnCrewman();
// VENG0
void veng0Tick1();
void veng0Tick10();
void veng0Tick50();
void veng0TouchedDoor();
void veng0UseSTricorderOnComputerBank();
void veng0UseSTricorderOnChair();
void veng0UseSTricorderAnywhere();
void veng0UseMccoyOnBeam();
void veng0UseSTricorderOnBeam();
void veng0UseRedshirtOnBeam();
void veng0UseSpockOnConsole();
void veng0UseRedshirtOnConsole();
void veng0UsePhaserOnBeam();
void veng0UseMccoyOnDeadCrewman();
void veng0UseSawOnBeam();
void veng0KirkReachedSaw();
void veng0Timer0Expired();
void veng0DoneCuttingBeam();
void veng0GetBeam();
void veng0TalkToKirk();
void veng0TalkToMccoy();
void veng0TalkToSpock();
void veng0TalkToRedshirt();
void veng0LookAtPatterson();
void veng0LookAtDeadCrewman2();
void veng0LookAtComputerBank();
void veng0LookAtChair();
void veng0LookAtKirk();
void veng0LookAtSpock();
void veng0LookAtMccoy();
void veng0LookAtRedshirt();
void veng0LookAtViewscreen();
void veng0LookAtHelmConsole();
void veng0LookAtNavConsole();
void veng0LookAtBeam();
void veng0LookAnywhere();
void veng0LookAtDeadCrewman1();
void veng0UseMccoyOnLivingCrewman();
void veng0MccoyReachedCrewman();
void veng0MccoyScannedCrewman();
// VENG1
void veng1Tick1();
void veng1WalkToDoor();
void veng1TouchedHotspot0();
void veng1ReachedDoor();
void veng1TouchedTurbolift();
void veng1LookAtDeadGuy();
void veng1UseSTricorderOnVent();
void veng1LookAtPanel();
void veng1LookAtDoor();
void veng1LookAtSaw();
void veng1LookAtDebris();
void veng1LookAtKirk();
void veng1LookAtMccoy();
void veng1LookAtSpock();
void veng1LookAtRedshirt();
void veng1LookAnywhere();
void veng1TalkToKirk();
void veng1TalkToSpock();
void veng1TalkToMccoy();
void veng1TalkToRedshirt();
void veng1UsePhaserOnDoor();
void veng1UsePhaserOnPanel();
void veng1UseSTricorderOnSaw();
void veng1UseSTricorderOnDoor();
void veng1UseSTricorderOnPanel();
void veng1GetPanel();
void veng1KirkReachedPanel();
void veng1KirkAccessedPanel();
void veng1UseSawOnPanel();
void veng1UseSawOnDoor();
void veng1UseDrillOnDebris();
void veng1UseSawOnDebris();
void veng1UseDrillOnPanel();
void veng1KirkReachedPanelToDrill();
void veng1KirkDoneDrillingPanel();
void veng1UseHypoOnDebris();
void veng1KirkReachedDebris();
void veng1KirkUsedHypoOnDebris();
void veng1GetSaw();
void veng1ReachedSaw();
void veng1PickedUpSaw();
void veng1GetDebris();
void veng1ReachedDebrisToGet();
void veng1TriedToGetDebris();
// VENG2
void veng2Tick1();
void veng2Timer0Expired();
void veng2ElasiShipDecloaked();
void veng2Timer2Expired();
void veng2TouchedDoor();
void veng2LookAtViewscreen();
void veng2LookAtMiddleConsole();
void veng2LookAtDamageDisplay();
void veng2LookAtSTricorder();
void veng2LookAtMTricorder();
void veng2LookAtTorpedoButton();
void veng2LookAtTorpedoControl();
void veng2LookAtImpulseConsole();
void veng2LookAtMainComputer();
void veng2LookAtRecordDeck();
void veng2LookAtDeckIOConsole();
void veng2LookAtKirk();
void veng2LookAtSpock();
void veng2LookAtMccoy();
void veng2LookAtRedshirt();
void veng2LookAnywhere();
void veng2TalkToKirk();
void veng2TalkToSpock();
void veng2TalkToMccoy();
void veng2TalkToRedshirt();
void veng2UseTechJournalOnDeckIOConsole();
void veng2ReachedDeckIOWithTechJournal();
void veng2DoneReadingTechJournal();
void veng2UseLogOnDeckIOConsole();
void veng2ReachedDeckIOWithLog();
void veng2LoadedLog();
void veng2UseCommunicator();
void veng2UseKirkOnTorpedoButton();
void veng2UseKirkReachedTorpedoButton();
void veng2KirkFiredTorpedo();
void veng2TorpedoStruckElasiShip();
void veng2ElasiRetreated();
void veng2CrewmanInPositionToBeamOut();
void veng2UseSTricorderOnTorpedoButton();
void veng2UseSTricorderOnMiddleConsole();
void veng2UseSTricorderOnTorpedoControl();
void veng2UseImpulseConsole();
void veng2SpockReachedImpulseConsole();
void veng2SpockUsedImpulseConsole();
void veng2PowerWeapons();
void veng2UseMainComputer();
void veng2UseSTricorderOnMainComputer();
void veng2SpockReachedMainComputerToPutTricorder();
void veng2AttachedSTricorderToComputer();
void veng2UseMTricorderOnMainComputer();
void veng2MccoyReachedMainComputerToPutTricorder();
void veng2AttachedMTricorderToComputer();
void veng2BothTricordersPluggedIn();
void veng2UseSTricorderOnDeckIOConsole();
void veng2UseSTricorderOnImpulseConsole();
void veng2UseFusionPackOnMainComputer();
void veng2GetLogDeck();
void veng2ReachedLogDeck();
void veng2PickedUpLogDeck();
void veng2GetSTricorder();
void veng2ReachedSTricorderToGet();
void veng2PickedUpSTricorder();
void veng2GetMTricorder();
void veng2ReachedMTricorderToGet();
void veng2PickedUpMTricorder();
// VENG3
void veng3Tick1();
void veng3Tick15();
void veng3TouchedTurbolift2();
void veng3TouchedTurbolift1();
void veng3WalkToDoor();
void veng3ReachedTurbolift2();
void veng3Turbolift2Opened();
void veng3WalkToSickbayDoor();
void veng3ReachedSickbayDoor();
void veng3SickbayDoorOpened();
void veng3LookAtSupportBeam();
void veng3LookAtDebris();
void veng3LookAtTurbolift2Door();
void veng3LookAtSickbayDoor();
void veng3LookAtCable();
void veng3LookAtDeadGuy();
void veng3LookAtKirk();
void veng3LookAtMccoy();
void veng3LookAtSpock();
void veng3LookAtRedshirt();
void veng3LookAnywhere();
void veng3UseStunPhaserOnDebris();
void veng3UseKillPhaserOnDebris();
void veng3ReachedPositionToShootDebris();
void veng3DrewPhaserToShootDebris();
void veng3DebrisVaporized();
void veng3DebrisFellAgain();
void veng3UseSpockOnDebris();
void veng3UseRedshirtOnDebris();
void veng3UseMccoyOnDebris();
void veng3UseBeamOnDebris();
void veng3ReachedPositionToPlaceBeam();
void veng3PlacedBeam();
void veng3UseSTricorderOnDebris();
void veng3UseMolecularSawOnDebris();
void veng3TalkToKirk();
void veng3TalkToSpock();
void veng3TalkToMccoy();
void veng3TalkToRedshirt();
void veng3GetDebris();
void veng3GetCable();
void veng3ReachedCable();
void veng3PickedUpCable();
// VENG4
void veng4Tick1();
void veng4TalkToKirk();
void veng4TalkToMccoy();
void veng4TalkToSpock();
void veng4TalkToRedshirt();
void veng4UseMccoyOnDeadGuy();
void veng4UseHypoOnBrittany();
void veng4UseMedkitOnBrittany();
void veng4UseMTricorderOnBrittany();
void veng4UseMccoyOnBrittany();
void veng4MccoyReachedBrittany();
void veng4UsedMedkitOnBrittany();
void veng4MccoyScannedBrittany();
void veng4TalkToBrittany();
void veng4LookAtDeadGuy();
void veng4LookAtRightBedReadings();
void veng4LookAtDoorHotspot();
void veng4LookAtKirk();
void veng4LookAtSpock();
void veng4LookAtMccoy();
void veng4LookAtRedshirt();
void veng4LookAtLeftBed();
void veng4LookAtLeftBedReadings();
void veng4LookAtBrittany();
void veng4LookAtDrill();
void veng4LookAtHypoOnTable();
void veng4LookAtDoorObject();
void veng4LookAnywhere();
void veng4GetHypo();
void veng4ReachedHypo();
void veng4PickedUpHypo();
void veng4GetDrill();
void veng4ReachedDrill();
void veng4PickedUpDrill();
void veng4TouchedHotspot0();
void veng4WalkToDoor();
// VENG5
void veng5Tick1();
void veng5Tick45();
void veng5WalkToDoor();
void veng5ReachedDoor();
void veng5DoorOpened();
void veng5TouchedTurboliftDoor();
void veng5LookAtDoor();
void veng5LookAtLadder();
void veng5LookAtDeadGuy();
void veng5LookAtPowerPack();
void veng5LookAtDebris();
void veng5LookAtKirk();
void veng5LookAtSpock();
void veng5LookAtMccoy();
void veng5LookAtRedshirt();
void veng5LookAnywhere();
void veng5UsePhaserOnPowerPack();
void veng5UseStunPhaserOnDebris();
void veng5UseKillPhaserOnDebris();
void veng5ReachedPositionToShootDebris();
void veng5DrewPhaser();
void veng5VaporizedDebris();
void veng5UseMTricorderOnDebris();
void veng5UseSTricorderOnDebris();
void veng5UseMTricorderOnPowerPack();
void veng5UseSTricorderOnPowerPack();
void veng5TalkToKirk();
void veng5TalkToMccoy();
void veng5TalkToSpock();
void veng5TalkToRedshirt();
void veng5TouchedHotspot0();
void veng5GetPowerPack();
void veng5ReachedPowerPack();
void veng5PickedUpPowerPack();
// VENG6
void veng6Tick1();
void veng6WalkToDoor();
void veng6ReachedDoor();
void veng6DoorOpened();
void veng6LookAtLeftPort();
void veng6LookAtRightPort();
void veng6LookAtDoor();
void veng6LookAtOilCanister();
void veng6LookAtCabinet();
void veng6LookAtCable();
void veng6LookAtRightConsole();
void veng6LookAtImpulseEngines();
void veng6LookAtLeftConsole();
void veng6LookAtJunctionBox();
void veng6LookAtJournal();
void veng6LookAtKirk();
void veng6LookAtSpock();
void veng6LookAtMccoy();
void veng6LookAtRedshirt();
void veng6LookAtDeadGuy();
void veng6LookAnywhere();
void veng6TalkToKirk();
void veng6TalkToSpock();
void veng6TalkToMccoy();
void veng6TalkToRedshirt();
void veng6UseCable1OnLeftPort();
void veng6UseCable2OnLeftPort();
void veng6UseCableOnLeftPort(byte cable);
void veng6KirkOrSpockReachedLeftPort();
void veng6AttachedLeftCable();
void veng6UseCable1OnRightPort();
void veng6UseCable2OnRightPort();
void veng6UseCableOnRightPort(byte cable);
void veng6KirkOrSpockReachedRightPort();
void veng6AttachedRightCable();
void veng6UseCrewmanOnJunctionBox();
void veng6SpockReachedJunctionBox();
void veng6SpockAdjustedJunctionBox();
void veng6UseHypoOnOilCanister();
void veng6ReachedOilCanister();
void veng6FilledHypoWithOil();
void veng6UseCabinet();
void veng6ReachedCabinet();
void veng6OpenedOrClosedCabinet();
void veng6UseSTricorderOnImpulseEngines();
void veng6UseSTricorderOnRightConsole();
void veng6UseSTricorderOnJunctionBox();
void veng6UsePowerPackOnLeftConsole();
void veng6GetJunctionBox();
void veng6GetOilCanister();
void veng6GetEngineeringJournal();
void veng6ReachedEngineeringJournal();
void veng6TookEngineeringJournal();
// VENG7
void veng7Tick1();
void veng7WalkToDoor();
void veng7ReachedDoor();
void veng7DoorOpened();
void veng7TouchedTurboliftDoor();
void veng7LookAtCollapsedSection();
void veng7LookAtDeadGuy();
void veng7LookAtDoor();
void veng7LookAtCable();
void veng7LookAtKirk();
void veng7LookAtSpock();
void veng7LookAtMccoy();
void veng7LookAtRedshirt();
void veng7LookAnywhere();
void veng7TalkToKirk();
void veng7TalkToSpock();
void veng7TalkToMccoy();
void veng7TalkToRedshirt();
void veng7UseSTricorderOnCollapsedSection();
void veng7TouchedHotspot0();
void veng7GetCable();
void veng7ReachedCable();
void veng7PickedUpCable();
// VENG8
void veng8Tick1();
void veng8WalkToDoor();
void veng8ReachedDoor();
void veng8DoorOpened();
void veng8Timer0Expired();
void veng8SparkAnim1Done();
void veng8Timer1Expired();
void veng8SparkAnim2Done();
void veng8LookAtPowerPack();
void veng8LookAtDoor();
void veng8LookAtPowerCircuits();
void veng8LookAtControls();
void veng8LookAtDeadGuy();
void veng8LookAtSlider();
void veng8LookAtKirk();
void veng8LookAtSpock();
void veng8LookAtMccoy();
void veng8LookAtRedshirt();
void veng8LookAtTransporter();
void veng8LookAnywhere();
void veng8TalkToKirk();
void veng8TalkToSpock();
void veng8TalkToMccoy();
void veng8TalkToRedshirt();
void veng8UseKirkOnControls();
void veng8UseSpockOnControls();
void veng8SpockReachedControls();
void veng8SpockUsedControls();
void veng8UsePowerPackOnPowerCircuit();
void veng8SpockReachedPowerCircuit();
void veng8SpockConnectedPowerPack();
void veng8TransporterPoweredUp();
void veng8UseKirkOnSlider();
void veng8UseSpockOnSlider();
void veng8SpockReachedSlider();
void veng8RedshirtReachedTransporter();
void veng8SpockPulledSliderToBeamOut();
void veng8RedshirtBeamedOut();
void veng8SpockPulledSliderToBeamIn();
void veng8RedshirtBeamedIn();
void veng8UseSTricorderOnConsole();
// VENGA (common code)
void vengaTick();
void vengaElasiBeamOver();
void vengaUsePhaserAnywhere();
void vengaLookAtHypo();
void vengaUseCommunicator();
void vengaUseMccoyOnDeadGuy();
public:
// Room-specific variables. This is memset'ed to 0 when the room is initialized.
// NOTE: Any changes here must be reflected in the corresponding serializer functions.
union {
struct {
// demon0
byte bottomDoorCounter; // 0xca
byte topDoorCounter; // 0xcb
bool movingToTopDoor; // 0xcc
bool movingToBottomDoor; // 0xcd
// demon1
byte klingonShot[3]; // 0xca
int16 numKlingonsKilled;
byte attackIndex;
bool kirkShooting;
char d6[10];
// demon3
bool shootingBoulder; // 0xca
bool boulder1Shot; // 0xcb
byte boulderBeingShot; // 0xcc
bool kirkInPosition; // 0xcd
bool redshirtInPosition; // 0xce
bool spockInPosition; // 0xcf
bool mccoyInPosition; // 0xd0
bool inFiringPosition; // 0xd1
bool kirkPhaserOut; // 0xd3
char boulderAnim[10]; // 0xd4
int16 usedPhaserOnDoor; // 0xd6
// demon4
bool triedToShootNauian; // 0xca
bool nauianEmerged; // 0xcb
bool disabledSecurity; // 0xcc
bool cd; // 0xcd
byte crewReadyToBeamOut; // 0xce
int16 crewmanUsingPanel; // 0xcf
// demon5
bool scannedRoberts; // 0xca
bool scannedChub; // 0xcb
bool scannedGrisnash; // 0xcc
bool scannedStephen; // 0xcd
byte numScanned; // 0xce
byte numTalkedTo; // 0xcf
bool talkedToRoberts; // 0xd0
bool talkedToChub; // 0xd1
bool talkedToGrisnash; // 0xd2
bool talkedToStephen; // 0xd3
// demon6
bool insultedStephenRecently; // 0xca
bool stephenInRoom; // 0xcb
bool caseOpened; // 0xcd
// common
bool movingToDoor;
byte doorCounter;
void saveLoadWithSerializer(Common::Serializer &ser) {
// demon0
ser.syncAsByte(bottomDoorCounter);
ser.syncAsByte(topDoorCounter);
ser.syncAsByte(movingToTopDoor);
ser.syncAsByte(movingToBottomDoor);
// demon1
ser.syncBytes((byte *)klingonShot, 3);
ser.syncAsSint16LE(numKlingonsKilled);
ser.syncAsByte(attackIndex);
ser.syncAsByte(kirkShooting);
ser.syncBytes((byte *)d6, 10);
// demon3
ser.syncAsByte(shootingBoulder);
ser.syncAsByte(boulder1Shot);
ser.syncAsByte(boulderBeingShot);
ser.syncAsByte(kirkInPosition);
ser.syncAsByte(redshirtInPosition);
ser.syncAsByte(spockInPosition);
ser.syncAsByte(mccoyInPosition);
ser.syncAsByte(inFiringPosition);
ser.syncAsByte(kirkPhaserOut);
ser.syncBytes((byte *)boulderAnim, 10);
ser.syncAsSint16LE(usedPhaserOnDoor);
// demon4
ser.syncAsByte(triedToShootNauian);
ser.syncAsByte(nauianEmerged);
ser.syncAsByte(disabledSecurity);
ser.syncAsByte(cd);
ser.syncAsByte(crewReadyToBeamOut);
ser.syncAsSint16LE(crewmanUsingPanel);
// demon5
ser.syncAsByte(scannedRoberts);
ser.syncAsByte(scannedChub);
ser.syncAsByte(scannedGrisnash);
ser.syncAsByte(scannedStephen);
ser.syncAsByte(numScanned);
ser.syncAsByte(numTalkedTo);
ser.syncAsByte(talkedToRoberts);
ser.syncAsByte(talkedToChub);
ser.syncAsByte(talkedToGrisnash);
ser.syncAsByte(talkedToStephen);
// demon6
ser.syncAsByte(insultedStephenRecently);
ser.syncAsByte(stephenInRoom);
ser.syncAsByte(caseOpened);
// common
ser.syncAsByte(movingToDoor);
ser.syncAsByte(doorCounter);
}
} demon;
struct {
// tug2
byte shootingObject; // 0x1ec1
byte shootingTarget;
bool elasiPhaserOnKill;
bool shootKirkOverride; // 0x1ec4
void saveLoadWithSerializer(Common::Serializer &ser) {
// tug2
ser.syncAsByte(shootingObject);
ser.syncAsByte(shootingTarget);
ser.syncAsByte(elasiPhaserOnKill);
ser.syncAsByte(shootKirkOverride);
}
} tug;
struct {
// love0
bool heardSummaryOfVirus; // 0xda
// love1
TextRef dyingSpeaker; // 0xcf
int16 crewmanUsingFreezerRetX; // 0xd1
int16 crewmanUsingFreezerRetY; // 0xd3
int16 crewmanUsingDevice; // 0xd9
int16 itemInNozzle; // 0xdd
char bottleAnimation[10]; // 0xdf
// love2
byte canisterType; // 0xca
byte cb; // 0xcb
int16 canisterItem; // 0xce
char canisterAnim[10]; // 0xd0
int16 chamberObject; // 0xd2
char chamberInputAnim[10]; // 0xd6
char chamberOutputAnim[10]; // 0xd8
// love3
byte activeCrewman;
// love4
bool gaveWaterToRomulans; // 0xca
// love5
byte numCrewmenReadyToBeamOut; // 0xcb
// common
byte walkingToDoor;
byte doorOpenCounter;
byte spockAndMccoyReadyToUseCure;
byte cmnXPosToCureSpock;
byte cmnYPosToCureSpock;
void saveLoadWithSerializer(Common::Serializer &ser) {
// love0
ser.syncAsByte(heardSummaryOfVirus);
uint16 tmp = 0;
uint32 tmp2 = 0;
byte tmp3[10];
ser.syncAsSint16LE(tmp); // consoleCrewman
ser.syncBytes((byte *)tmp3, 10); // consoleAnimation
ser.syncAsSint32LE(tmp2); // consoleSpeaker
ser.syncAsSint32LE(tmp2); // consoleText
// love1
ser.syncAsSint32LE(dyingSpeaker);
ser.syncAsSint16LE(crewmanUsingFreezerRetX);
ser.syncAsSint16LE(crewmanUsingFreezerRetY);
ser.syncAsSint16LE(crewmanUsingDevice);
ser.syncAsSint16LE(itemInNozzle);
ser.syncBytes((byte *)bottleAnimation, 10);
// love2
ser.syncAsByte(canisterType);
ser.syncAsByte(cb);
ser.syncAsSint16LE(canisterItem);
ser.syncBytes((byte *)canisterAnim, 10);
ser.syncAsSint16LE(chamberObject);
ser.syncBytes((byte *)chamberInputAnim, 10);
ser.syncBytes((byte *)chamberOutputAnim, 10);
// love3
ser.syncAsByte(activeCrewman);
// love4
ser.syncAsByte(gaveWaterToRomulans);
// love5
ser.syncAsByte(numCrewmenReadyToBeamOut);
// common
ser.syncAsByte(walkingToDoor);
ser.syncAsByte(doorOpenCounter);
ser.syncAsByte(spockAndMccoyReadyToUseCure);
ser.syncAsByte(cmnXPosToCureSpock);
ser.syncAsByte(cmnYPosToCureSpock);
}
} love;
struct {
// mudd3
bool suggestedUsingTricorders; // 0xca
bool tricordersUnavailable; // 0xcb
// mudd4
bool usingLeftConsole; // 0xca
bool kirkUsingRightConsole; // 0xcb
// common
byte walkingToDoor;
void saveLoadWithSerializer(Common::Serializer &ser) {
// mudd3
ser.syncAsByte(suggestedUsingTricorders);
ser.syncAsByte(tricordersUnavailable);
// mudd4
ser.syncAsByte(usingLeftConsole);
ser.syncAsByte(kirkUsingRightConsole);
// common
ser.syncAsByte(walkingToDoor);
}
} mudd;
struct {
// feather1
byte snakeInHole; // 0xca
bool scannedSnake; // 0xcb
byte crewEscaped[4]; // 0xcc
byte crewmanClimbingVine;
// feather2
bool showedSnakeToTlaoxac; // 0xca
bool tlaoxacUnconscious; // 0xcb
// feather6
bool usedRockOnCrystalsOnce;
// feather7
bool insultedQuetzecoatl;
void saveLoadWithSerializer(Common::Serializer &ser) {
// feather1
ser.syncAsByte(snakeInHole);
ser.syncAsByte(scannedSnake);
ser.syncBytes(crewEscaped, 4);
ser.syncAsByte(crewmanClimbingVine);
// feather2
ser.syncAsByte(showedSnakeToTlaoxac);
ser.syncAsByte(tlaoxacUnconscious);
// feather6
ser.syncAsByte(usedRockOnCrystalsOnce);
// feather7
ser.syncAsByte(insultedQuetzecoatl);
}
} feather;
struct {
// trial2
byte globBeingShot;
bool phaserOnKill;
// trial5
int16 itemToUse; // 0x1386
int16 objectToUse; // 0x1388
int16 hole;
void saveLoadWithSerializer(Common::Serializer &ser) {
// trial2
ser.syncAsByte(globBeingShot);
ser.syncAsByte(phaserOnKill);
// trial5
ser.syncAsSint16LE(itemToUse);
ser.syncAsSint16LE(objectToUse);
ser.syncAsSint16LE(hole);
}
} trial;
struct {
// sins5
byte numCrewmenInPositionForWire; // 0xca
byte numCrewmenReadyToBeamOut; // 0xcb
void saveLoadWithSerializer(Common::Serializer &ser) {
ser.syncAsByte(numCrewmenInPositionForWire);
ser.syncAsByte(numCrewmenReadyToBeamOut);
}
} sins;
struct {
// veng1
byte doorOpenCounter; // 0xca
// veng2
byte numCrewmenReadyToBeamOut; // 0xca
// veng4
bool usingMedkitOnBrittany;
// veng6
byte kirkAndSpockReadyToAttachLeftCable; // 0xca
byte kirkAndSpockReadyToAttachRightCable; // 0xcb
byte cableInUse; // 0xcc
// venga (common)
bool walkingToDoor; // 0xcb (veng1), 0xca (veng4)
void saveLoadWithSerializer(Common::Serializer &ser) {
// veng1
ser.syncAsByte(doorOpenCounter);
// veng2
ser.syncAsByte(numCrewmenReadyToBeamOut);
// veng4
ser.syncAsByte(usingMedkitOnBrittany);
// veng6
ser.syncAsByte(kirkAndSpockReadyToAttachLeftCable);
ser.syncAsByte(kirkAndSpockReadyToAttachRightCable);
ser.syncAsByte(cableInUse);
// venga (common)
ser.syncAsByte(walkingToDoor);
}
} veng;
} _roomVar;
};
} // End of namespace StarTrek
#endif