mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
71c170bb13
svn-id: r20813
257 lines
5.4 KiB
C++
257 lines
5.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#include "cine/cine.h"
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#include "cine/sound_driver.h"
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Audio::Mixer * cine_g_mixer;
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AdlibMusic *g_cine_adlib;
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static void initialize();
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char *savePath;
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struct CINEGameSettings {
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const char *name;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, description };
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return dummy;
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}
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};
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static const CINEGameSettings cine_settings[] = {
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{"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
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{"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
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{NULL, NULL, 0, 0, NULL}
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};
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// Keep list of different supported games
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static const GameSettings cine_list[] = {
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{"fw", "Future Wars"},
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{"os", "Operation Stealth"},
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{0, 0}
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};
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GameList Engine_CINE_gameIDList() {
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GameList games;
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const GameSettings *g = cine_list;
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while (g->gameid) {
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games.push_back(*g);
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g++;
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}
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return games;
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}
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GameSettings Engine_CINE_findGameID(const char *gameid) {
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const GameSettings *g = cine_list;
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while (g->gameid) {
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if (0 == strcmp(gameid, g->gameid))
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break;
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g++;
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}
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return *g;
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}
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DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const CINEGameSettings *g;
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for (g = cine_settings; g->name; ++g) {
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin();
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file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp(g->detectname, gameName)) {
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// Match found, add to list of candidates, then abort inner loop.
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detectedGames.push_back(g->toGameSettings());
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break;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_CINE_create(GameDetector *detector, OSystem *syst) {
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return new Cine::CineEngine(detector, syst);
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}
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REGISTER_PLUGIN(CINE, "CINE Engine")
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namespace Cine {
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CineEngine::CineEngine(GameDetector *detector, OSystem *syst) : Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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cine_g_mixer = _mixer;
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType,
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ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType,
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ConfMan.getInt("music_volume"));
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_dataPath = getGameDataPath();
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_savePath = _saveFileMan->getSavePath();
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Common::File::addDefaultDirectory(_gameDataPath);
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const CINEGameSettings *g;
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for (g = cine_settings; g->name; ++g)
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if (!scumm_stricmp(g->name, detector->_targetName.c_str()))
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_gameId = g->id;
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gameType = _gameId;
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}
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CineEngine::~CineEngine() {
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}
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void CineEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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int CineEngine::init(GameDetector &detector) {
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// Initialize backend
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_system->beginGFXTransaction();
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initCommonGFX(detector, false);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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g_cine_adlib = new AdlibMusic(_mixer);
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initialize();
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return 0;
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}
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int CineEngine::go() {
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_system->showMouse(true);
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mainLoop(1);
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if (gameType == Cine::GID_FW)
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snd_clearBasesonEntries();
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delete g_cine_adlib;
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return 0;
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}
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}
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int gameType;
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static void initialize() {
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u16 i;
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init_video();
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textDataPtr = (u8 *) malloc(8000);
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partBuffer = (partBufferStruct *) malloc(255 * sizeof(animDataStruct));
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loadTextData("texte.dat", textDataPtr);
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snd_loadBasesonEntries("BASESON.SND");
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for (i = 0; i < NUM_MAX_OBJECT; i++) {
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objectTable[i].part = 0;
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objectTable[i].name[0] = 0;
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}
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for (i = 0; i < NUM_MAX_OBJECTDATA; i++) {
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globalVars[i] = 0;
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}
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globalVars[255] = 1;
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for (i = 0; i < NUM_MAX_SCRIPT; i++) {
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scriptTable[i].ptr = NULL;
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scriptTable[i].var4 = 0;
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}
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for (i = 0; i < NUM_MAX_MESSAGE; i++) {
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messageTable[i].ptr = NULL;
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messageTable[i].len = 0;
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}
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for (i = 0; i < NUM_MAX_REL; i++) {
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relTable[i].ptr0 = NULL;
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relTable[i].var4 = 0;
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relTable[i].var6 = 0;
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relTable[i].var8 = 0;
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}
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for (i = 0; i < NUM_MAX_PARTDATA; i++) {
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animDataTable[i].ptr1 = NULL;
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animDataTable[i].ptr2 = NULL;
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}
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overlayHead.next = NULL;
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overlayHead.previous = NULL;
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var8 = 0;
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var9 = NULL;
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objScriptList.next = NULL;
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globalScriptsHead.next = NULL;
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objScriptList.scriptPtr = NULL;
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globalScriptsHead.scriptPtr = NULL;
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var2 = 0;
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var3 = 0;
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var4 = 0;
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var5 = 0;
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freePrcLinkedList();
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loadPrc(BOOT_PRC_NAME);
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strcpy(currentPrcName, BOOT_PRC_NAME);
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processPendingUpdates(0);
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}
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