scummvm/engines/sword25
Torbjörn Andersson 71e08336c0 SWORD25: Play the cutscene audio
Once the audio buffer has been queued in the audio stream, the Theora
decoder is no longer responsible for it. It has to allocate a new
audio buffer for the next set of audio data.

Of course, at the moment the audio is pretty useless because the
playback speed is all wrong.

svn-id: r53939
2010-10-30 09:17:21 +00:00
..
fmv SWORD25: Play the cutscene audio 2010-10-30 09:17:21 +00:00
gfx SWORD25: Start to rename read/write methods of *PersistenceBlock classes 2010-10-28 00:26:25 +00:00
input SWORD25: Start to rename read/write methods of *PersistenceBlock classes 2010-10-28 00:26:25 +00:00
kernel SWORD25: Comment out unused static variable. 2010-10-28 22:45:15 +00:00
math SWORD25: Get rid of most of the 'kernel service/superclass' code 2010-10-25 22:41:25 +00:00
package SWORD25: Added a hack to allow the new English voice pack to be detected 2010-10-30 04:30:42 +00:00
script SWORD25: Start to rename read/write methods of *PersistenceBlock classes 2010-10-28 00:26:25 +00:00
sfx SWORD25: Get rid of most of the 'kernel service/superclass' code 2010-10-25 22:41:25 +00:00
util SWORD25: Work around for bug in Mac OS X 10.2 SDK 2010-10-19 09:42:48 +00:00
detection.cpp SWORD25: Standardised savegame filenames, start on advanced engine features 2010-10-28 09:51:56 +00:00
module.mk SWORD25: Get rid of CallbackRegistry 2010-10-28 00:25:33 +00:00
sword25.cpp SWORD25: Standardised savegame filenames, start on advanced engine features 2010-10-28 09:51:56 +00:00
sword25.h SWORD25: 'Implement' RTL support & add TODOs about missing feature support 2010-10-25 22:41:48 +00:00