mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-06 10:17:14 +00:00

- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agi/agi.h"
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namespace Agi {
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int AgiBase::getflag(int n) {
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uint8 *set = (uint8 *)&_game.flags;
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set += n >> 3;
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return (*set & (1 << (n & 0x07))) != 0;
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}
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void AgiBase::setflag(int n, int v) {
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uint8 *set = (uint8 *)&_game.flags;
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set += n >> 3;
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if (v)
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*set |= 1 << (n & 0x07); // set bit
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else
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*set &= ~(1 << (n & 0x07)); // clear bit
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}
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void AgiBase::flipflag(int n) {
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uint8 *set = (uint8 *)&_game.flags;
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set += n >> 3;
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*set ^= 1 << (n & 0x07); // flip bit
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}
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void AgiEngine::setVar(int16 varNr, int val) {
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_game.vars[varNr] = val;
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if (varNr == VM_VAR_VOLUME) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val * 17);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val * 17);
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}
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}
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int AgiEngine::getVar(int16 varNr) {
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return _game.vars[varNr];
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}
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void AgiEngine::decrypt(uint8 *mem, int len) {
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const uint8 *key;
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int i;
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key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS
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: (const uint8 *)CRYPT_KEY_SIERRA;
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for (i = 0; i < len; i++)
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*(mem + i) ^= *(key + (i % 11));
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}
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} // End of namespace Agi
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