scummvm/engines/agi/global.cpp
Martin Kiewitz 8a595e7771 AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
  replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
  use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
  also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
  using Common::String c_ptr()

Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
  access in the original code, when saving a game
- sev for help out with reversing the Amiga transition

currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00

76 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agi/agi.h"
namespace Agi {
int AgiBase::getflag(int n) {
uint8 *set = (uint8 *)&_game.flags;
set += n >> 3;
return (*set & (1 << (n & 0x07))) != 0;
}
void AgiBase::setflag(int n, int v) {
uint8 *set = (uint8 *)&_game.flags;
set += n >> 3;
if (v)
*set |= 1 << (n & 0x07); // set bit
else
*set &= ~(1 << (n & 0x07)); // clear bit
}
void AgiBase::flipflag(int n) {
uint8 *set = (uint8 *)&_game.flags;
set += n >> 3;
*set ^= 1 << (n & 0x07); // flip bit
}
void AgiEngine::setVar(int16 varNr, int val) {
_game.vars[varNr] = val;
if (varNr == VM_VAR_VOLUME) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val * 17);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val * 17);
}
}
int AgiEngine::getVar(int16 varNr) {
return _game.vars[varNr];
}
void AgiEngine::decrypt(uint8 *mem, int len) {
const uint8 *key;
int i;
key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS
: (const uint8 *)CRYPT_KEY_SIERRA;
for (i = 0; i < len; i++)
*(mem + i) ^= *(key + (i % 11));
}
} // End of namespace Agi