mirror of
https://github.com/libretro/scummvm.git
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151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "mm/detection.h"
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#ifdef ENABLE_MM1
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#include "mm/mm1/mm1.h"
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#endif
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#ifdef ENABLE_XEEN
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#include "mm/xeen/xeen.h"
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#include "mm/xeen/metaengine.h"
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#include "mm/xeen/worldofxeen/worldofxeen.h"
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#include "mm/xeen/swordsofxeen/swordsofxeen.h"
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#endif
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class MMMetaEngine : public AdvancedMetaEngine {
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private:
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/**
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* Gets the game Id given a target string
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*/
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static Common::String getGameId(const Common::String &target);
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/**
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* Returns true if the game is a Xeen game
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*/
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static bool isXeenGame(const Common::String &target);
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public:
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const char *getName() const override {
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return "mm";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool MMMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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Common::Error MMMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const MM::MightAndMagicGameDescription *gd = (const MM::MightAndMagicGameDescription *)desc;
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switch (gd->gameID) {
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#ifdef ENABLE_MM1
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case MM::GType_MightAndMagic1:
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*engine = new MM::MM1::MM1Engine(syst, gd);
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break;
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#endif
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#ifdef ENABLE_XEEN
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case MM::GType_Clouds:
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case MM::GType_DarkSide:
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case MM::GType_WorldOfXeen:
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*engine = new MM::Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd);
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break;
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case MM::GType_Swords:
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*engine = new MM::Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd);
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break;
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#endif
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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SaveStateList MMMetaEngine::listSaves(const char *target) const {
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#ifdef ENABLE_XEEN
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if (isXeenGame(target))
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// Fallback original code for Xeen
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return MM::Xeen::XeenMetaEngine::listSaves(this, target);
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#endif
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return AdvancedMetaEngine::listSaves(target);
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}
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SaveStateDescriptor MMMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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#ifdef ENABLE_XEEN
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if (isXeenGame(target))
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// Fallback original code for Xeen
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return MM::Xeen::XeenMetaEngine::querySaveMetaInfos(this, target, slot);
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#endif
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return AdvancedMetaEngine::querySaveMetaInfos(target, slot);
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}
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Common::KeymapArray MMMetaEngine::initKeymaps(const char *target) const {
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#ifdef ENABLE_MM1
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const Common::String gameId = getGameId(target);
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if (gameId == "mm1" || gameId == "mm1_enh")
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return MM::MM1::MetaEngine::initKeymaps();
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#endif
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return Common::KeymapArray();
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}
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Common::String MMMetaEngine::getGameId(const Common::String &target) {
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// Store a copy of the active domain
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Common::String currDomain = ConfMan.getActiveDomainName();
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// Switch to the given target domain and get it's game Id
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ConfMan.setActiveDomain(target);
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Common::String gameId = ConfMan.get("gameid");
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// Switch back to the original domain and return the game Id
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ConfMan.setActiveDomain(currDomain);
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return gameId;
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}
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bool MMMetaEngine::isXeenGame(const Common::String &target) {
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Common::String gameId = getGameId(target);
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if (gameId == "mm1" || gameId == "mm1_enh")
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return false;
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return true;
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}
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#if PLUGIN_ENABLED_DYNAMIC(MM)
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REGISTER_PLUGIN_DYNAMIC(MM, PLUGIN_TYPE_ENGINE, MMMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MM, PLUGIN_TYPE_ENGINE, MMMetaEngine);
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#endif
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