scummvm/backends
2009-09-03 17:52:38 +00:00
..
events/default Clarified the backspace key workaround: This is not a Mac OS X issue (as the comment used to imply) but rather an issue in some game engines. 2009-09-01 13:02:24 +00:00
fs Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP 2009-08-17 12:57:37 +00:00
keymapper Starting to simplify the Action structure, and rework it to facilitate making the automatic mapper smarter, at least when there is a keyboard present. Fixed a minor whitespace issue in a comment. 2009-08-18 08:00:24 +00:00
midi Add GCC_PRINTF parameter. 2009-07-04 18:54:06 +00:00
platform Removed AA modes in favor of bilinear texture filtering, which gives much better results. Renamed a few types and enums to make it clear what they're for. 2009-09-03 17:52:38 +00:00
plugins Fix for bug #2548995: AmigaOS4: Compiler error (and taking care of some potential errors in WinCE & GP2x, too) 2009-01-30 14:26:34 +00:00
saves Recreate FSNode after calling checkPath since checkPath may 2009-07-10 22:29:25 +00:00
timer/default Add FIXME about DefaultTimerManager implementation. 2009-08-22 00:41:22 +00:00
vkeybd Virtual Keyboard: Update default keyboard pack using slightly tweaked versions of the graphics very kindly provided by Carl Mitchell. Also update xml file to make best use of the keyboard graphics and add the 'delete' event in addition the passing backspace back to the calling textarea. 2009-07-26 12:58:22 +00:00
base-backend.cpp - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. 2009-02-15 21:20:21 +00:00
base-backend.h Replace "EventProvider" class of the DefaultEventManager implementation with "Common::EventSource". 2009-07-25 00:59:03 +00:00
module.mk Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP 2009-08-17 12:57:37 +00:00