scummvm/engines/fullpipe/interaction.cpp
2016-09-17 20:43:57 +02:00

547 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/motion.h"
namespace Fullpipe {
int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId) {
return getGameLoaderInteractionController()->handleInteraction(subject, object, invId);
}
bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
int sceneId = 0;
if (g_fp->_currentScene)
sceneId = g_fp->_currentScene->_sceneId;
InteractionController *intC = getGameLoaderInteractionController();
for (ObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) {
Interaction *intr = (Interaction *)*i;
if (intr->_sceneId > 0 && intr->_sceneId != sceneId)
break;
if (invId == -3) {
invId = getGameLoaderInventory()->getSelectedItemId();
}
if (intr->canInteract(obj1, obj2, invId))
return true;
}
return false;
}
InteractionController::~InteractionController() {
_interactions.clear();
removeMessageHandler(124, -1);
}
bool InteractionController::load(MfcArchive &file) {
debugC(5, kDebugLoading, "InteractionController::load()");
return _interactions.load(file);
}
int static_compSceneId = 0;
bool InteractionController::compareInteractions(const void *p1, const void *p2) {
const Interaction *i1 = (const Interaction *)p1;
const Interaction *i2 = (const Interaction *)p2;
if (i2->_sceneId < i1->_sceneId) {
if (i1->_sceneId != static_compSceneId)
return false;
}
if (i2->_sceneId != i1->_sceneId) {
if (i1->_sceneId > 0 && i2->_sceneId == static_compSceneId)
return false;
if (i2->_sceneId != i1->_sceneId)
return true;
}
if (i2->_objectId3 == -1)
return true;
if (i1->_objectId3 == i2->_objectId3)
return true;
if (i1->_objectId3 == -1 || i1->_objectId3 == -2)
return false;
return true;
}
void InteractionController::sortInteractions(int sceneId) {
static_compSceneId = sceneId;
Common::sort(_interactions.begin(), _interactions.end(), InteractionController::compareInteractions);
}
bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) {
if (subj) {
if (!subj->isIdle() || (subj->_flags & 0x100))
return false;
}
if (!_interactions.size())
return false;
Interaction *inter = 0;
Interaction *previnter = 0;
int dur = 0;
int mindur = 0xFFFF;
MessageQueue *mq;
ExCommand *ex;
for (ObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
Interaction *cinter = (Interaction *)*i;
if (!cinter->canInteract(subj, obj, invId))
continue;
if ((inter || cinter->_objectId2) && (!obj || cinter->_objectId3 != obj->_id)) {
if (cinter->_messageQueue)
cinter->_messageQueue->calcDuration(subj);
PicAniInfo aniInfo;
obj->getPicAniInfo(&aniInfo);
if (cinter->_staticsId1) {
StaticANIObject *ani = (StaticANIObject *)obj;
ani->_messageQueueId = 0;
ani->changeStatics2(cinter->_staticsId1);
}
int xpos = cinter->_xOffs + obj->_ox;
int ypos = cinter->_yOffs + obj->_oy;
obj->setPicAniInfo(&aniInfo);
if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) {
debugC(0, kDebugPathfinding, "Calling makeQueue() at [%d, %d]", xpos, ypos);
mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->makeQueue(subj, xpos, ypos, 1, cinter->_staticsId2);
if (mq) {
dur = mq->calcDuration(subj);
delete mq;
} else {
dur = 0x10000;
}
inter = previnter;
} else {
dur = 0;
}
if (dur < mindur) {
inter = cinter;
mindur = dur;
previnter = cinter;
}
} else {
inter = cinter;
break;
}
}
if (!inter)
return false;
if (!inter->_objectId2) {
StaticANIObject *ani = (StaticANIObject *)obj;
if (!ani->isIdle())
return false;
if (ani->_flags & 0x100)
return false;
if (!inter->_staticsId1 || !(inter->_flags & 1))
goto LABEL_38;
if (ani->_movement || ani->_statics == 0 || ani->_statics->_staticsId != inter->_staticsId1) {
mq = ani->changeStatics1(inter->_staticsId1);
if (!mq)
return false;
ex = new ExCommand((subj ? subj->_id : 0), 55, 0, 0, 0, 0, 1, 0, 0, 0);
ex->_x = obj->_id;
ex->_y = obj->_odelay;
ex->_param = subj ? subj->_odelay : 0;
ex->_excFlags = 3;
ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
ex->_field_20 = invId;
mq->addExCommandToEnd(ex);
if (mq->_isFinished) {
mq->_isFinished = 0;
ani->queueMessageQueue(mq);
}
} else {
if (ani->getMessageQueue())
ani->queueMessageQueue(0);
LABEL_38:
if (inter->_messageQueue) {
mq = new MessageQueue(inter->_messageQueue, 0, 1);
mq->changeParam28ForObjectId(ani->_id, -1, ani->_odelay);
if (!mq->chain(0))
return false;
}
}
return true;
}
if (obj && !subj)
return true;
if (!obj || inter->_objectId3 == obj->_id) {
if (subj) {
if (inter->_messageQueue) {
if (subj->isIdle()) {
mq = new MessageQueue(inter->_messageQueue, 0, 1);
if (!mq->chain(subj)) {
delete mq;
return false;
}
}
}
}
return true;
}
if (inter->isOverlapping(subj, obj)) {
if (obj->_objtype == kObjTypeStaticANIObject) {
StaticANIObject *ani = (StaticANIObject *)obj;
ani->queueMessageQueue(0);
if (inter->_staticsId1)
ani->changeStatics2(inter->_staticsId1);
if (!(inter->_flags & 0x10000))
obj->_flags |= 0x80;
}
if (!inter->_messageQueue)
return false;
subj->setOXY(inter->_xOffs + obj->_ox, inter->_yOffs + obj->_oy);
mq = new MessageQueue(inter->_messageQueue, 0, 1);
mq->changeParam28ForObjectId(obj->_id, -1, obj->_odelay);
mq->_flags |= 1;
if (!(inter->_flags & 0x10000)) {
ex = new ExCommand(obj->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
ex->_param = obj->_odelay;
ex->_field_14 = 0x100;
ex->_messageNum = 0;
ex->_excFlags = 3;
mq->addExCommandToEnd(ex);
}
ex = new ExCommand(obj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
ex->_param = obj->_odelay;
ex->_field_14 = 0x100;
ex->_messageNum = 0;
ex->_excFlags = 3;
mq->addExCommandToEnd(ex);
ex = new ExCommand(subj->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
ex->_param = subj->_odelay;
ex->_field_14 = 0x100;
ex->_messageNum = 0;
ex->_excFlags = 3;
mq->addExCommandToEnd(ex);
ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags |= 3;
ex->_param = 0;
mq->addExCommandToEnd(ex);
if (!mq->chain(subj)) {
delete mq;
return false;
}
subj->_flags |= 0x100;
obj->_flags |= 0x100;
} else {
bool someFlag = false;
PicAniInfo aniInfo;
obj->getPicAniInfo(&aniInfo);
if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) {
StaticANIObject *ani = (StaticANIObject *)obj;
ani->_messageQueueId = 0;
ani->changeStatics2(inter->_staticsId1);
}
int xpos = inter->_xOffs + obj->_ox;
int ypos = inter->_yOffs + obj->_oy;
obj->setPicAniInfo(&aniInfo);
if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1
|| (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) {
mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->startMove(subj, xpos, ypos, 1, inter->_staticsId2);
if (!mq)
return false;
ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
ex->_x = obj->_id;
ex->_y = obj->_odelay;
ex->_param = subj->_odelay;
ex->_excFlags = 3;
ex->_field_20 = invId;
ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
mq->addExCommandToEnd(ex);
someFlag = true;
ex = new ExCommand(subj->_id, 17, 0x40, 0, 0, 0, 1, 0, 0, 0);
ex->_x = xpos;
ex->_y = ypos;
ex->_excFlags |= 3;
ex->_param = 6;
ex->_field_14 = obj->_id;
ex->_field_20 = obj->_odelay;
ex->postMessage();
}
if (!inter->_staticsId1 || !(inter->_flags & 1))
return true;
StaticANIObject *ani = (StaticANIObject *)obj;
if (!ani->isIdle())
return false;
if (ani->getMessageQueue())
ani->queueMessageQueue(0);
if (!ani->_statics || ani->_statics->_staticsId != inter->_staticsId1 || ani->_movement) {
mq = ani->changeStatics1(inter->_staticsId1);
if (!mq)
return false;
if (someFlag) {
if (!(inter->_flags & 0x10000)) {
if (mq->_isFinished) {
ani->_flags |= 0x80u;
} else {
ex = new ExCommand(ani->_id, 34, 0x80, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 0x80;
ex->_param = ani->_odelay;
ex->_excFlags = 3;
mq->addExCommandToEnd(ex);
}
}
ex = new ExCommand(ani->_id, 34, 0x100, 0, 0, 0, 1, 0, 0, 0);
ex->_param = ani->_odelay;
ex->_field_14 = 0x100;
ex->_excFlags = 3;
mq->addExCommandToEnd(ex);
} else {
ex = new ExCommand(subj->_id, 55, 0, 0, 0, 0, 1, 0, 0, 0);
ex->_x = ani->_id;
ex->_y = ani->_odelay;
ex->_param = subj->_odelay;
ex->_excFlags = 2;
ex->_field_14 = (obj->_objtype != kObjTypePictureObject);
ex->_field_20 = invId;
mq->addExCommandToEnd(ex);
if (!mq->_isFinished)
return true;
mq->_isFinished = 0;
ani->queueMessageQueue(mq);
}
} else {
obj->_flags |= 0x100;
if (inter->_flags & 0x10000)
return true;
obj->_flags |= 0x80;
}
}
return true;
}
Interaction *InteractionController::getInteractionByObjectIds(int obId, int obId2, int obId3) {
for (ObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) {
Interaction *intr = (Interaction *)*i;
if (intr->_objectId1 == obId && intr->_objectId2 == obId2 && intr->_objectId3 == obId3)
return intr;
}
return 0;
}
Interaction::Interaction() {
_objectId1 = 0;
_objectId2 = 0;
_staticsId1 = 0;
_objectId3 = 0;
_objectState2 = 0;
_objectState1 = 0;
_messageQueue = 0;
_flags = 0;
_yOffs = 0;
_xOffs = 0;
_staticsId2 = 0;
_field_28 = 0;
_sceneId = -1;
_actionName = 0;
}
Interaction::~Interaction() {
if (_messageQueue) {
while (_messageQueue->getExCommandByIndex(0))
_messageQueue->deleteExCommandByIndex(0, 1);
}
delete _messageQueue;
free(_actionName);
}
bool Interaction::load(MfcArchive &file) {
debugC(5, kDebugLoading, "Interaction::load()");
_objectId1 = file.readUint16LE();
_objectId2 = file.readUint16LE();
_staticsId1 = file.readUint16LE();
_staticsId2 = file.readUint16LE();
_objectId3 = file.readUint16LE();
_objectState2 = file.readUint32LE();
_objectState1 = file.readUint32LE();
_xOffs = file.readSint32LE();
_yOffs = file.readSint32LE();
_sceneId = file.readUint32LE();
_flags = file.readUint32LE();
_actionName = file.readPascalString();
_messageQueue = (MessageQueue *)file.readClass();
return true;
}
bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) {
if (_sceneId > 0 && g_fp->_currentScene && g_fp->_currentScene->_sceneId != _sceneId)
return false;
if (_flags & 0x20000)
return false;
if (!obj2)
return false;
if (obj2->_id != _objectId1)
return false;
if ((_flags & 8) && (_flags & 1)) {
if (obj2->_objtype != kObjTypeStaticANIObject)
return false;
StaticANIObject *st = (StaticANIObject *)obj2;
if (!st->_statics)
return false;
if (st->_statics->_staticsId != _staticsId1) {
if (_staticsId1)
return false;
}
}
if ((_objectId3 != invId && _objectId3 != -1 && _objectId3 != -2) || (!invId && _objectId3 == -2))
return false;
if (_objectState1) {
if (_flags & 0x10) {
if ((g_fp->getObjectState(obj1->getName()) & _objectState1) == 0)
return false;
} else {
if (g_fp->getObjectState(obj1->getName()) != _objectState1)
return false;
}
}
if (_objectState2) {
if (_flags & 0x10) {
if ((g_fp->getObjectState(obj2->getName()) & _objectState2) == 0)
return false;
} else {
if (g_fp->getObjectState(obj2->getName()) != _objectState2)
return false;
}
}
if (_objectId2 && (!obj1 || _objectId2 != obj1->_id))
return false;
return true;
}
bool Interaction::isOverlapping(StaticANIObject *subj, GameObject *obj) {
StaticANIObject *ani = (StaticANIObject *)obj;
if (abs(_xOffs + obj->_ox - subj->_ox) <= 1
&& abs(obj->_oy + _yOffs - subj->_oy) <= 1) {
if (!_staticsId2 || (subj->_statics != 0 && subj->_statics->_staticsId == _staticsId2)) {
if (!_staticsId1 || !(_flags & 1) || (ani->_statics != 0 && ani->_statics->_staticsId == _staticsId1))
return true;
}
}
return false;
}
bool EntranceInfo::load(MfcArchive &file) {
debugC(5, kDebugLoading, "EntranceInfo::load()");
_sceneId = file.readUint32LE();
_field_4 = file.readUint32LE();
_messageQueueId = file.readUint32LE();
file.read(_gap_C, 292); // FIXME, Ugh
_field_130 = file.readUint32LE();
return true;
}
} // End of namespace Fullpipe