mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
c2be8ed45d
svn-id: r11589
225 lines
5.3 KiB
C++
225 lines
5.3 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "queen/debug.h"
|
|
|
|
#include "queen/defs.h"
|
|
#include "queen/graphics.h"
|
|
#include "queen/input.h"
|
|
#include "queen/logic.h"
|
|
#include "queen/queen.h"
|
|
#include "queen/resource.h"
|
|
#include "queen/structs.h"
|
|
|
|
namespace Queen {
|
|
|
|
Debug::Debug(QueenEngine *vm)
|
|
: _passwordCharCount(0), _stubCount(0), _vm(vm) {
|
|
|
|
memset(_password, 0, sizeof(_password));
|
|
|
|
registerStub("zeroxpark", &Debug::jumpToRoom);
|
|
registerStub("grimley", &Debug::printInfo);
|
|
registerStub("kowamori", &Debug::toggleFastMode);
|
|
}
|
|
|
|
|
|
void Debug::registerStub(const char *password, DebugFunc debugFunc) {
|
|
|
|
assert(_stubCount < MAX_STUB);
|
|
_stub[_stubCount].password = password;
|
|
_stub[_stubCount].function = debugFunc;
|
|
++_stubCount;
|
|
}
|
|
|
|
|
|
void Debug::update(int c) {
|
|
|
|
if (c >= 'a' && c <= 'z') {
|
|
_password[_passwordCharCount] = (char)c;
|
|
++_passwordCharCount;
|
|
_passwordCharCount &= 15;
|
|
|
|
uint k;
|
|
for (k = 0; k < _stubCount; ++k) {
|
|
const char *pass = _stub[k].password;
|
|
int i = strlen(pass) - 1;
|
|
int j = _passwordCharCount - 1;
|
|
bool match = true;
|
|
for (; i >= 0; --i, --j) {
|
|
if (_password[j & 15] != pass[i]) {
|
|
match = false;
|
|
break;
|
|
}
|
|
}
|
|
if (match) {
|
|
(this->*(_stub[k].function))();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::jumpToRoom() {
|
|
|
|
debug(9, "Debug::jumpToRoom()");
|
|
|
|
_vm->graphics()->textCurrentColor(INK_JOE);
|
|
_vm->graphics()->textSet(0, 142, "Enter new room");
|
|
_vm->logic()->update();
|
|
|
|
int room;
|
|
_digitTextCount = 0;
|
|
if (_vm->input()->waitForNumber(room, digitKeyPressed, this)) {
|
|
_vm->logic()->joeX(0);
|
|
_vm->logic()->joeY(0);
|
|
_vm->logic()->newRoom(room);
|
|
_vm->logic()->entryObj(_vm->logic()->roomData(room) + 1);
|
|
_vm->graphics()->textClear(0, 199);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::toggleFastMode() {
|
|
|
|
debug(9, "Debug::toggleFastMode()");
|
|
_vm->input()->fastMode(!_vm->input()->fastMode());
|
|
}
|
|
|
|
|
|
void Debug::printInfo() {
|
|
|
|
debug(9, "Debug::printInfo()");
|
|
|
|
_vm->graphics()->textClear(0, 199);
|
|
_vm->graphics()->textCurrentColor(INK_JOE);
|
|
|
|
char buf[100];
|
|
|
|
snprintf(buf, sizeof(buf), "Version : %s", _vm->resource()->JASVersion());
|
|
_vm->graphics()->textSet(110, 20, buf);
|
|
|
|
snprintf(buf, sizeof(buf), "Room number : %d", _vm->logic()->currentRoom());
|
|
_vm->graphics()->textSet(110, 40, buf);
|
|
|
|
snprintf(buf, sizeof(buf), "Room name : %s", _vm->logic()->roomName(_vm->logic()->currentRoom()));
|
|
_vm->graphics()->textSet(110, 60, buf);
|
|
|
|
_vm->logic()->update();
|
|
|
|
char c;
|
|
if (_vm->input()->waitForCharacter(c)) {
|
|
switch (c) {
|
|
case 'a':
|
|
toggleAreasDrawing();
|
|
break;
|
|
case 's' :
|
|
changeGameState();
|
|
break;
|
|
case 'x' :
|
|
printGameState();
|
|
break;
|
|
case 'i' :
|
|
giveAllItems();
|
|
break;
|
|
}
|
|
}
|
|
_vm->graphics()->textClear(0, 199);
|
|
}
|
|
|
|
|
|
void Debug::toggleAreasDrawing() {
|
|
|
|
debug(9, "Debug::toggleAreasDrawing()");
|
|
warning("Debug::toggleAreasDrawing() unimplemented");
|
|
}
|
|
|
|
|
|
void Debug::changeGameState() {
|
|
|
|
debug(9, "Debug::changeGameState()");
|
|
_vm->graphics()->textSet(0, 142, "Set GAMESTATE");
|
|
_vm->logic()->update();
|
|
int slot, value;
|
|
_digitTextCount = 0;
|
|
if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
|
|
_vm->graphics()->textClear(0, 199);
|
|
_vm->graphics()->textSet(0, 142, "to");
|
|
_vm->logic()->update();
|
|
_digitTextCount = 0;
|
|
if (_vm->input()->waitForNumber(value, digitKeyPressed, this)) {
|
|
_vm->logic()->gameState(slot, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::printGameState() {
|
|
|
|
debug(9, "Debug::printGameState()");
|
|
_vm->graphics()->textSet(0, 142, "Show GAMESTATE");
|
|
_vm->logic()->update();
|
|
int slot;
|
|
_digitTextCount = 0;
|
|
if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
|
|
_vm->graphics()->textClear(0, 199);
|
|
char buf[50];
|
|
snprintf(buf, sizeof(buf), "Currently - %d", _vm->logic()->gameState(slot));
|
|
_vm->graphics()->textSet(0, 142, buf);
|
|
_vm->logic()->update();
|
|
char c;
|
|
_vm->input()->waitForCharacter(c);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::giveAllItems() {
|
|
|
|
debug(9, "Debug::giveAllItems()");
|
|
int n = _vm->logic()->itemDataCount();
|
|
ItemData *item = _vm->logic()->itemData(1);
|
|
while (n--) {
|
|
item->name = ABS(item->name);
|
|
++item;
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::digitKeyPressed(void *refCon, int key) {
|
|
|
|
Debug *debug = (Debug *)refCon;
|
|
if(key != -1 && debug->_digitTextCount < sizeof(debug->_digitText) - 1) {
|
|
debug->_digitText[debug->_digitTextCount] = (char)key;
|
|
++debug->_digitTextCount;
|
|
}
|
|
else if (debug->_digitTextCount > 0) {
|
|
--debug->_digitTextCount;
|
|
}
|
|
debug->_digitText[debug->_digitTextCount] = '\0';
|
|
debug->_vm->graphics()->textSet(0, 151, debug->_digitText);
|
|
debug->_vm->logic()->update();
|
|
}
|
|
|
|
|
|
}
|