scummvm/engines/lure
Torbjörn Andersson 72906f2508 Made the Lure engine call updateScreen() more often - particularly when using
the menu bar at the top of the window - for smoother mouse movement. (After a
discussion with sev.)

svn-id: r21992
2006-04-17 23:37:22 +00:00
..
diassembly Added disassembly of room exit handling, as well as a few cleanups to the path finding code 2006-04-11 10:53:24 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
disk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
events.cpp Fix a valgrind warning 2006-03-13 11:58:01 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
game.h Implemented better handling of changing rooms via room exits 2006-04-11 10:48:28 +00:00
hotspots.cpp Fix warning. 2006-04-11 22:11:12 +00:00
hotspots.h Added proper path finding code for rooms, as well as miscellaneous support methods 2006-04-11 10:52:11 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp Removed the directory parameter from md5_file 2006-04-16 12:50:39 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Added new resources for pathfinding and new resources 2006-04-11 10:46:36 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Updated resource structures to add support for hotspot y corrections, proximity data, room walkable areas, and the room exit coordinate list 2006-04-11 10:43:53 +00:00
res_struct.h Updated resource structures to add support for hotspot y corrections, proximity data, room walkable areas, and the room exit coordinate list 2006-04-11 10:43:53 +00:00
res.cpp Resource loader enhanced to load hotspot proximity data and room walkable areas 2006-04-11 10:45:22 +00:00
res.h Resource loader enhanced to load hotspot proximity data and room walkable areas 2006-04-11 10:45:22 +00:00
room.cpp Added a destRoomNumber variable to store which room a highlighted exit goes to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on 2006-04-11 10:50:18 +00:00
room.h Added a destRoomNumber variable to store which room a highlighted exit goes to, as well as some temporary code used to display pathfinding information onscreen when Toggle Info is turned on 2006-04-11 10:50:18 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added a script method for setting a blocking hotspot script 2006-04-11 10:42:32 +00:00
scripts.h Added a script method for setting a blocking hotspot script 2006-04-11 10:42:32 +00:00
strings.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
strings.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
surface.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
surface.h Added new class for displaying conversation talk dialogs 2006-02-19 04:08:41 +00:00
system.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00