scummvm/engines/hugo/file.h
Arnaud Boutonné 1e9e8cd64a HUGO: Fix crash in the first screen of H1 Dos
- Fix crash in the first screen of H1 Dos
- Clean up

svn-id: r52787
2010-09-17 22:40:53 +00:00

137 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef HUGO_FILE_H
#define HUGO_FILE_H
// TODO get rid of those defines
#define HELPFILE "help.dat"
#define EOP '#' /* Marks end of a page in help file */
namespace Hugo {
class FileManager {
public:
FileManager(HugoEngine &vm);
virtual ~FileManager();
bool fileExists(char *filename);
sound_pt getSound(short sound, uint16 *size);
void closePlaybackFile();
void initSavedGame();
void instructions();
void readBootFile();
void readImage(int objNum, object_t *objPtr);
void readUIFItem(short id, byte *buf);
void restoreGame(short slot);
void restoreSeq(object_t *obj);
void saveGame(short slot, const char *descrip);
void saveSeq(object_t *obj);
virtual void openDatabaseFiles() = 0;
virtual void closeDatabaseFiles() = 0;
virtual void readBackground(int screenIndex) = 0;
virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
virtual char *fetchString(int index) = 0;
protected:
HugoEngine &_vm;
Common::File _stringArchive; /* Handle for string file */
Common::File _sceneryArchive1; /* Handle for scenery file */
Common::File _objectsArchive; /* Handle for objects file */
seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
private:
byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
uif_hdr_t *getUIFHeader(uif_t id);
//Strangerke : Not used?
void openPlaybackFile(bool playbackFl, bool recordFl);
void printBootText();
// bool pkkey();
// char pbget();
};
class FileManager_v1d : public FileManager {
public:
FileManager_v1d(HugoEngine &vm);
~FileManager_v1d();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
char *fetchString(int index);
};
class FileManager_v2d : public FileManager {
public:
FileManager_v2d(HugoEngine &vm);
~FileManager_v2d();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
char *fetchString(int index);
};
class FileManager_v3d : public FileManager_v2d {
public:
FileManager_v3d(HugoEngine &vm);
~FileManager_v3d();
void openDatabaseFiles();
void closeDatabaseFiles();
void readBackground(int screenIndex);
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
private:
Common::File _sceneryArchive2; /* Handle for scenery file */
};
class FileManager_v1w : public FileManager_v2d {
public:
FileManager_v1w(HugoEngine &vm);
~FileManager_v1w();
void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
};
} // End of namespace Hugo
#endif //HUGO_FILE_H