scummvm/engines/wintermute/ui
2013-04-19 17:17:53 +02:00
..
ui_button.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_button.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_edit.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_edit.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_entity.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_entity.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_object.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_object.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_text.cpp WINTERMUTE: Move settings from BaseGame to separate struct. 2013-04-17 19:42:05 +02:00
ui_text.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_tiled_image.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_tiled_image.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00
ui_window.cpp WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses. 2013-04-19 17:17:53 +02:00
ui_window.h WINTERMUTE: Add 'override' to most Script-related functions. 2013-04-18 18:04:51 +02:00