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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/resources/textureset.h"
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#include "engines/stark/formats/tm.h"
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#include "engines/stark/formats/xrc.h"
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#include "engines/stark/gfx/texture.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/services.h"
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namespace Stark {
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namespace Resources {
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TextureSet::~TextureSet() {
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delete _textureSet;
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}
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TextureSet::TextureSet(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_textureSet(nullptr) {
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_type = TYPE;
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}
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Gfx::TextureSet *TextureSet::getTexture() {
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return _textureSet;
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}
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void TextureSet::readData(Formats::XRCReadStream *stream) {
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_filename = stream->readString();
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_archiveName = stream->getArchiveName();
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}
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void TextureSet::onPostRead() {
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// Get the required services
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ArchiveLoader *archiveLoader = StarkServices::instance().archiveLoader;
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Gfx::Driver *gfxDriver = StarkServices::instance().gfx;
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Common::ReadStream *stream = archiveLoader->getFile(_filename, _archiveName);
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Formats::TextureSetReader *reader = new Formats::TextureSetReader(gfxDriver);
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_textureSet = reader->read(stream);
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delete reader;
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delete stream;
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}
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void TextureSet::printData() {
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debug("filename: %s", _filename.c_str());
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}
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} // End of namespace Resources
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} // End of namespace Stark
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