scummvm/engines/stark/skeleton.h
2015-02-13 20:33:47 +01:00

85 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_SKELETON_H
#define STARK_SKELETON_H
#include "common/array.h"
#include "common/str.h"
#include "engines/stark/gfx/coordinate.h"
namespace Stark {
class ArchiveReadStream;
class SkeletonAnim;
class BoneNode {
public:
BoneNode() : _parent(-1) { }
~BoneNode() { }
Common::String _name;
float _u1;
Common::Array<uint32> _children;
int _parent;
int _idx;
Gfx::Coordinate _animPos;
};
/**
* Skeleton manager to load and store skeletal information about an actor
*/
class Skeleton {
public:
Skeleton();
~Skeleton();
/**
* Increment the skeleton timestamp, and apply bone animations if required
*/
void animate(uint32 time);
/**
* Start reading animation data from the specified stream
*/
void setAnim(SkeletonAnim *anim);
/**
* Create skeleton object from the specified stream
*/
void readFromStream(ArchiveReadStream *stream);
const Common::Array<BoneNode *> &getBones() const { return _bones; }
private:
void setNode(uint32 time, BoneNode *bone, const Gfx::Coordinate &parentCoord);
Common::Array<BoneNode *> _bones;
SkeletonAnim *_anim;
uint32 _lastTime;
};
} // End of namespace Stark
#endif // STARK_SKELETON_H