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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_SKELETON_H
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#define STARK_SKELETON_H
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#include "common/array.h"
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#include "common/str.h"
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#include "engines/stark/gfx/coordinate.h"
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namespace Stark {
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class ArchiveReadStream;
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class SkeletonAnim;
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class BoneNode {
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public:
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BoneNode() : _parent(-1) { }
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~BoneNode() { }
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Common::String _name;
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float _u1;
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Common::Array<uint32> _children;
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int _parent;
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int _idx;
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Gfx::Coordinate _animPos;
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};
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/**
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* Skeleton manager to load and store skeletal information about an actor
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*/
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class Skeleton {
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public:
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Skeleton();
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~Skeleton();
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/**
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* Increment the skeleton timestamp, and apply bone animations if required
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*/
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void animate(uint32 time);
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/**
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* Start reading animation data from the specified stream
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*/
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void setAnim(SkeletonAnim *anim);
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/**
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* Create skeleton object from the specified stream
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*/
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void readFromStream(ArchiveReadStream *stream);
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const Common::Array<BoneNode *> &getBones() const { return _bones; }
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private:
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void setNode(uint32 time, BoneNode *bone, const Gfx::Coordinate &parentCoord);
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Common::Array<BoneNode *> _bones;
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SkeletonAnim *_anim;
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uint32 _lastTime;
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};
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} // End of namespace Stark
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#endif // STARK_SKELETON_H
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