scummvm/engines/drascula/detection.cpp
2008-06-02 18:28:55 +00:00

262 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/file.h"
#include "drascula/drascula.h"
namespace Drascula {
struct DrasculaGameDescription {
Common::ADGameDescription desc;
uint32 features;
};
uint32 DrasculaEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language DrasculaEngine::getLanguage() const {
return _gameDescription->desc.language;
}
void DrasculaEngine::loadArchives() {
const Common::ADGameFileDescription *ag;
if (getFeatures() & GF_PACKED) {
for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++)
_arj.registerArchive(ag->fileName);
}
_arj.enableFallback(true);
}
}
static const PlainGameDescriptor drasculaGames[] = {
{"drascula", "Drascula: The Vampire Strikes Back"},
{0, 0}
};
namespace Drascula {
static const DrasculaGameDescription gameDescriptions[] = {
{
// Drascula English version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "09b2735953edcd43af115c65ae00b10e", 1595),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
},
{
// Drascula English version (original packed files)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "c6a8697396e213a18472542d5f547cb4", 32847563),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_KEEPMATCH
},
GF_PACKED,
},
{
// Drascula German version (original packed files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.003", 0, "e8f4dc6091037329bab4ddb1cba35807", 719728},
{NULL, 0, NULL, 0}
},
Common::DE_DEU,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_PACKED,
},
{
// Drascula French version (original packed files)
{
"drascula",
0,
{
{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
{"packet.002", 0, "4401123400f22f212b89f15fb4b43013", 721122},
{NULL, 0, NULL, 0}
},
Common::FR_FRA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_PACKED,
},
{
// Drascula Spanish version (original packed version)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "3c971aba65a037d29d0b479cad6f5943", 31702652),
Common::ES_ESP,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_PACKED,
},
{
// Drascula Spanish version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "0746ed1a5cc8d9728f790c29813f4b43", 23059),
Common::ES_ESP,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
},
{
// Drascula German version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "72e46089033d56bad1c179ac36e2a9d2", 610),
Common::DE_DEU,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
},
{
// Drascula French version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "eeeee96b82169003630e08992248296c", 608),
Common::FR_FRA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
},
{
// Drascula Italian version (original packed version)
{
"drascula",
0,
AD_ENTRY1s("packet.001", "0253e924af223f5fe52537023385159b", 32564209),
Common::IT_ITA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_PACKED,
},
{
// Drascula Italian version
{
"drascula",
0,
AD_ENTRY1s("14.ald", "02b49a18328d0bf2efe6ba658c9c7a1d", 2098),
Common::IT_ITA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
},
{ AD_TABLE_END_MARKER, 0, }
};
} // End of namespace Drascula
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Drascula::gameDescriptions,
// Size of that superset structure
sizeof(Drascula::DrasculaGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
drasculaGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"drascula",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class DrasculaMetaEngine : public Common::AdvancedMetaEngine {
public:
DrasculaMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Drascula Engine";
}
virtual const char *getCopyright() const {
return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
};
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
if (gd) {
*engine = new Drascula::DrasculaEngine(syst, gd);
}
return gd != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
#endif