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8fc4a08e04
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
196 lines
4.6 KiB
C++
196 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/decoders/raw.h"
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#include "audio/decoders/voc.h"
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#include "common/config-manager.h"
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#include "xeen/sound.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _soundOn(true), _musicOn(true),
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_songData(nullptr), _effectsData(nullptr), _musicSide(0) {
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_SoundDriver = new AdlibSoundDriver();
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}
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Sound::~Sound() {
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stopAllAudio();
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delete _SoundDriver;
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delete[] _effectsData;
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delete[] _songData;
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}
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void Sound::playSound(Common::SeekableReadStream &s, int unused) {
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stopSound();
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if (!_soundOn)
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return;
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s.seek(0);
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Common::SeekableReadStream *srcStream = s.readStream(s.size());
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Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream,
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Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
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}
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void Sound::playSound(const Common::String &name, int unused) {
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File f;
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if (!f.open(name))
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error("Could not open sound - %s", name.c_str());
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playSound(f);
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}
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void Sound::playSound(const Common::String &name, int ccNum, int unused) {
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File f;
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if (!f.open(name, ccNum))
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error("Could not open sound - %s", name.c_str());
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playSound(f);
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}
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void Sound::stopSound() {
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_mixer->stopHandle(_soundHandle);
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}
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bool Sound::isSoundPlaying() const {
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return _mixer->isSoundHandleActive(_soundHandle);
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}
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void Sound::stopAllAudio() {
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stopSong();
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stopFX();
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stopSound();
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}
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void Sound::setEffectsOn(bool isOn) {
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ConfMan.setBool("sfx_mute", !isOn);
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if (isOn)
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ConfMan.setBool("mute", false);
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g_vm->syncSoundSettings();
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}
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void Sound::updateSoundSettings() {
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_soundOn = !ConfMan.getBool("sfx_mute");
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if (!_soundOn)
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stopFX();
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_musicOn = !ConfMan.getBool("music_mute");
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if (!_musicOn)
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stopSong();
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}
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void Sound::loadEffectsData() {
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// Stop any prior FX
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stopFX();
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delete[] _effectsData;
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// Load in an entire driver so we have quick access to the effects data
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// that's hardcoded within it
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File file("blastmus");
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byte *effectsData = new byte[file.size()];
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file.seek(0);
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file.read(effectsData, file.size());
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file.close();
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_effectsData = effectsData;
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// Locate the playFX routine
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const byte *fx = effectsData + READ_LE_UINT16(effectsData + 10) + 12;
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assert(READ_BE_UINT16(fx + 28) == 0x81FB);
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uint numEffects = READ_LE_UINT16(fx + 30);
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assert(READ_BE_UINT16(fx + 36) == 0x8B87);
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const byte *table = effectsData + READ_LE_UINT16(fx + 38);
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// Extract the effects offsets
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_effectsOffsets.resize(numEffects);
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for (uint idx = 0; idx < numEffects; ++idx)
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_effectsOffsets[idx] = READ_LE_UINT16(&table[idx * 2]);
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}
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void Sound::playFX(uint effectId) {
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stopFX();
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loadEffectsData();
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if (effectId < _effectsOffsets.size()) {
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const byte *dataP = &_effectsData[_effectsOffsets[effectId]];
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_SoundDriver->playFX(effectId, dataP);
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}
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}
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void Sound::stopFX() {
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_SoundDriver->stopFX();
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}
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int Sound::songCommand(uint commandId, byte volume) {
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int result = _SoundDriver->songCommand(commandId, volume);
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if (commandId == STOP_SONG) {
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delete[] _songData;
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_songData = nullptr;
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}
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return result;
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}
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void Sound::playSong(Common::SeekableReadStream &stream) {
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stopSong();
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if (!_musicOn)
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return;
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byte *songData = new byte[stream.size()];
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stream.seek(0);
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stream.read(songData, stream.size());
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_songData = songData;
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_SoundDriver->playSong(_songData);
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}
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void Sound::playSong(const Common::String &name, int param) {
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_priorMusic = _currentMusic;
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_currentMusic = name;
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Common::File mf;
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if (mf.open(name)) {
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playSong(mf);
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}
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else {
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File f(name, _musicSide);
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playSong(f);
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}
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}
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void Sound::setMusicOn(bool isOn) {
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ConfMan.setBool("music_mute", !isOn);
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if (isOn)
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ConfMan.setBool("mute", false);
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g_vm->syncSoundSettings();
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}
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bool Sound::isMusicPlaying() const {
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return _SoundDriver->isPlaying();
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}
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} // End of namespace Xeen
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