scummvm/engines/xeen/sprites.cpp
2018-02-24 18:32:07 -05:00

375 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "xeen/xeen.h"
#include "xeen/screen.h"
#include "xeen/sprites.h"
namespace Xeen {
#define SCENE_CLIP_LEFT 8
#define SCENE_CLIP_RIGHT 223
SpriteResource::SpriteResource() {
_filesize = 0;
_data = nullptr;
_scaledWidth = _scaledHeight = 0;
}
SpriteResource::SpriteResource(const Common::String &filename) {
_data = nullptr;
_scaledWidth = _scaledHeight = 0;
load(filename);
}
SpriteResource::SpriteResource(const Common::String &filename, int ccMode) {
_data = nullptr;
_scaledWidth = _scaledHeight = 0;
load(filename, ccMode);
}
SpriteResource::~SpriteResource() {
clear();
}
SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
delete[] _data;
_index.clear();
_filesize = src._filesize;
_data = new byte[_filesize];
Common::copy(src._data, src._data + _filesize, _data);
_index.resize(src._index.size());
for (uint i = 0; i < src._index.size(); ++i)
_index[i] = src._index[i];
return *this;
}
void SpriteResource::load(const Common::String &filename) {
_filename = filename;
File f(filename);
load(f);
}
void SpriteResource::load(const Common::String &filename, int ccMode) {
_filename = filename;
File f(filename, ccMode);
load(f);
}
void SpriteResource::load(Common::SeekableReadStream &f) {
// Read in a copy of the file
_filesize = f.size();
delete[] _data;
_data = new byte[_filesize];
f.read(_data, _filesize);
// Read in the index
f.seek(0);
int count = f.readUint16LE();
_index.resize(count);
for (int i = 0; i < count; ++i) {
_index[i]._offset1 = f.readUint16LE();
_index[i]._offset2 = f.readUint16LE();
}
}
void SpriteResource::clear() {
delete[] _data;
_data = nullptr;
_filesize = 0;
_index.clear();
}
void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
const Common::Rect &clipRect, uint flags, int scale) {
static const uint SCALE_TABLE[] = {
0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
};
static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
assert((scale & SCALE_MASK) < 16);
uint16 scaleMask = SCALE_TABLE[scale & SCALE_MASK];
uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
int xInc = flipped ? -1 : 1;
bool enlarge = (scale & SCALE_ENLARGE) != 0;
// Get cell header
Common::MemoryReadStream f(_data, _filesize);
f.seek(offset);
int xOffset = f.readUint16LE();
int width = f.readUint16LE();
int yOffset = f.readUint16LE();
int height = f.readUint16LE();
// Figure out drawing x, y
Common::Point destPos;
destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
// If the flags allow the dest surface to be resized, ensure dest surface is big enough
Common::Rect bounds = clipRect;
if (flags & SPRFLAG_RESIZE) {
if (dest.w < (xOffset + width) || dest.h < (yOffset + height))
dest.create(xOffset + width, yOffset + height);
bounds = Common::Rect(0, 0, dest.w, dest.h);
}
uint16 scaleMaskXCopy = scaleMaskX;
Common::Rect drawBounds;
drawBounds.left = SCREEN_WIDTH;
drawBounds.top = SCREEN_HEIGHT;
drawBounds.right = drawBounds.bottom = 0;
// Main loop
for (int yCtr = height; yCtr > 0; --yCtr) {
// The number of bytes in this scan line
int lineLength = f.readByte();
if (lineLength == 0) {
// Skip the specified number of scan lines
int numLines = f.readByte();
destPos.y += getScaledVal(numLines + 1, scaleMaskY);
yCtr -= numLines;
continue;
}
// Roll the scale mask
uint bit = (scaleMaskY >> 15) & 1;
scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
if (!bit) {
// Not a line to be drawn due to scaling down
f.skip(lineLength);
} else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) {
// Skip over the bytes of the line
f.skip(lineLength);
destPos.y++;
} else {
scaleMaskX = scaleMaskXCopy;
xOffset = f.readByte();
// Initialize the array to hold the temporary data for the line. We do this to make it simpler
// to handle both deciding which pixels to draw in a scaled image, as well as when images
// have been horizontally flipped. Note that we allocate an extra line for before and after our
// work line, just in case the sprite is screwed up and overruns the line
int tempLine[SCREEN_WIDTH * 3];
Common::fill(&tempLine[SCREEN_WIDTH], &tempLine[SCREEN_WIDTH * 3], -1);
int *lineP = flipped ? &tempLine[SCREEN_WIDTH + width - 1 - xOffset] : &tempLine[SCREEN_WIDTH + xOffset];
// Build up the line
int byteCount, opr1, opr2;
int32 pos;
for (byteCount = 1; byteCount < lineLength; ) {
// The next byte is an opcode that determines what operators are to follow and how to interpret them.
int opcode = f.readByte(); ++byteCount;
// Decode the opcode
int len = opcode & 0x1F;
int cmd = (opcode & 0xE0) >> 5;
switch (cmd) {
case 0: // The following len + 1 bytes are stored as indexes into the color table.
case 1: // The following len + 33 bytes are stored as indexes into the color table.
for (int i = 0; i < opcode + 1; ++i, ++byteCount) {
byte b = f.readByte();
*lineP = b;
lineP += xInc;
}
break;
case 2: // The following byte is an index into the color table, draw it len + 3 times.
opr1 = f.readByte(); ++byteCount;
for (int i = 0; i < len + 3; ++i) {
*lineP = opr1;
lineP += xInc;
}
break;
case 3: // Stream copy command.
opr1 = f.readUint16LE(); byteCount += 2;
pos = f.pos();
f.seek(-opr1, SEEK_CUR);
for (int i = 0; i < len + 4; ++i) {
*lineP = f.readByte();
lineP += xInc;
}
f.seek(pos, SEEK_SET);
break;
case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times.
opr1 = f.readByte(); ++byteCount;
opr2 = f.readByte(); ++byteCount;
for (int i = 0; i < len + 2; ++i) {
*lineP = opr1;
lineP += xInc;
*lineP = opr2;
lineP += xInc;
}
break;
case 5: // Skip len + 1 pixels
lineP += (len + 1) * xInc;
break;
case 6: // Pattern command.
case 7:
// The pattern command has a different opcode format
len = opcode & 0x07;
cmd = (opcode >> 2) & 0x0E;
opr1 = f.readByte(); ++byteCount;
for (int i = 0; i < len + 3; ++i) {
*lineP = opr1;
lineP += xInc;
opr1 += PATTERN_STEPS[cmd + (i % 2)];
}
break;
default:
break;
}
}
assert(byteCount == lineLength);
drawBounds.top = MIN(drawBounds.top, destPos.y);
drawBounds.bottom = MAX((int)drawBounds.bottom, destPos.y + 1);
// Handle drawing out the line
byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y);
int16 xp = destPos.x;
lineP = &tempLine[SCREEN_WIDTH];
for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) {
bit = (scaleMaskX >> 15) & 1;
scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
if (bit) {
// Check whether there's a pixel to write, and we're within the allowable bounds. Note that for
// the SPRFLAG_SCENE_CLIPPED or when enlarging, we also have an extra horizontal bounds check
if (*lineP != -1 && xp >= bounds.left && xp < bounds.right &&
((!(flags & SPRFLAG_SCENE_CLIPPED) && !enlarge) || (xp >= SCENE_CLIP_LEFT && xp < SCENE_CLIP_RIGHT))) {
drawBounds.left = MIN(drawBounds.left, xp);
drawBounds.right = MAX((int)drawBounds.right, xp + 1);
*destP = (byte)*lineP;
if (enlarge)
*(destP + SCREEN_WIDTH) = (byte)*lineP;
}
++destP;
++xp;
}
}
++destPos.y;
if (enlarge)
++destPos.y;
}
}
if (drawBounds.isValidRect()) {
drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h));
if (!drawBounds.isEmpty())
dest.addDirtyRect(drawBounds);
}
}
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
uint flags, int scale) {
draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
}
void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
uint flags, int scale) {
draw(dest, frame, destPos, dest.getBounds(), flags, scale);
}
void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos,
uint flags, int scale) {
Window &win = (*g_vm->_windows)[windowIndex];
draw(win, frame, destPos, flags, scale);
}
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
const Common::Rect &bounds, uint flags, int scale) {
// Sprites can consist of separate background & foreground
drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale);
if (_index[frame]._offset2)
drawOffset(dest, _index[frame]._offset2, destPos, bounds, flags, scale);
}
void SpriteResource::draw(XSurface &dest, int frame) {
draw(dest, frame, Common::Point());
}
void SpriteResource::draw(int windowIndex, int frame) {
draw((*g_vm->_windows)[windowIndex], frame, Common::Point());
}
uint SpriteResource::getScaledVal(int xy, uint16 &scaleMask) {
if (!xy)
return 0;
uint result = 0;
for (int idx = 0; idx < xy; ++idx) {
uint bit = (scaleMask >> 15) & 1;
scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
result += bit;
}
return result;
}
Common::Point SpriteResource::getFrameSize(int frame) const {
Common::MemoryReadStream f(_data, _filesize);
Common::Point frameSize;
for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
int xOffset = f.readUint16LE();
int width = f.readUint16LE();
int yOffset = f.readUint16LE();
int height = f.readUint16LE();
frameSize.x = MAX((int)frameSize.x, xOffset + width);
frameSize.y = MAX((int)frameSize.y, yOffset + height);
}
return frameSize;
}
} // End of namespace Xeen