mirror of
https://github.com/libretro/scummvm.git
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a5356edb36
either very small or, in the case of driver96.h, a disorganized jumbles. svn-id: r16952
232 lines
5.6 KiB
C++
232 lines
5.6 KiB
C++
/* Copyright (C) 1994-1998 Revolution Software Ltd.
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/mouse.h"
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namespace Sword2 {
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// This is the maximum mouse cursor size in the SDL backend
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#define MAX_MOUSE_W 80
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#define MAX_MOUSE_H 80
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#define MOUSEFLASHFRAME 6
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void Mouse::decompressMouse(byte *decomp, byte *comp, int width, int height, int pitch, int xOff, int yOff) {
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int32 size = width * height;
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int32 i = 0;
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int x = 0;
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int y = 0;
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while (i < size) {
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if (*comp > 183) {
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decomp[(y + yOff) * pitch + x + xOff] = *comp++;
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if (++x >= width) {
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x = 0;
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y++;
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}
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i++;
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} else {
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x += *comp;
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while (x >= width) {
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y++;
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x -= width;
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}
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i += *comp++;
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}
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}
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}
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void Mouse::drawMouse() {
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byte mouseData[MAX_MOUSE_W * MAX_MOUSE_H];
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if (!_mouseAnim && !_luggageAnim)
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return;
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// When an object is used in the game, the mouse cursor should be a
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// combination of a standard mouse cursor and a luggage cursor.
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//
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// However, judging by the original code luggage cursors can also
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// appear on their own. I have no idea which cases though.
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uint16 mouse_width = 0;
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uint16 mouse_height = 0;
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uint16 hotspot_x = 0;
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uint16 hotspot_y = 0;
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int deltaX = 0;
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int deltaY = 0;
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if (_mouseAnim) {
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hotspot_x = _mouseAnim->xHotSpot;
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hotspot_y = _mouseAnim->yHotSpot;
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mouse_width = _mouseAnim->mousew;
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mouse_height = _mouseAnim->mouseh;
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}
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if (_luggageAnim) {
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if (!_mouseAnim) {
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hotspot_x = _luggageAnim->xHotSpot;
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hotspot_y = _luggageAnim->yHotSpot;
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}
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if (_luggageAnim->mousew > mouse_width)
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mouse_width = _luggageAnim->mousew;
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if (_luggageAnim->mouseh > mouse_height)
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mouse_height = _luggageAnim->mouseh;
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}
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if (_mouseAnim && _luggageAnim) {
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deltaX = _mouseAnim->xHotSpot - _luggageAnim->xHotSpot;
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deltaY = _mouseAnim->yHotSpot - _luggageAnim->yHotSpot;
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}
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assert(deltaX >= 0);
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assert(deltaY >= 0);
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// HACK for maximum cursor size. (The SDL backend imposes this
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// restriction)
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if (mouse_width + deltaX > MAX_MOUSE_W)
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deltaX = 80 - mouse_width;
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if (mouse_height + deltaY > MAX_MOUSE_H)
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deltaY = 80 - mouse_height;
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mouse_width += deltaX;
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mouse_height += deltaY;
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if ((uint32) (mouse_width * mouse_height) > sizeof(mouseData)) {
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warning("Mouse cursor too large");
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return;
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}
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memset(mouseData, 0, mouse_width * mouse_height);
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if (_luggageAnim)
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decompressMouse(mouseData, (byte *) _luggageAnim + READ_LE_UINT32(_luggageOffset), _luggageAnim->mousew,
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_luggageAnim->mouseh, mouse_width, deltaX, deltaY);
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if (_mouseAnim)
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decompressMouse(mouseData, _mouseSprite, _mouseAnim->mousew, _mouseAnim->mouseh, mouse_width);
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_vm->_system->setMouseCursor(mouseData, mouse_width, mouse_height, hotspot_x, hotspot_y, 0);
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}
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/**
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* Animates the current mouse pointer
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*/
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int32 Mouse::animateMouse() {
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uint8 prevMouseFrame = _mouseFrame;
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if (!_mouseAnim)
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return RDERR_UNKNOWN;
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if (++_mouseFrame == _mouseAnim->noAnimFrames)
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_mouseFrame = MOUSEFLASHFRAME;
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_mouseSprite = (byte *) _mouseAnim + READ_LE_UINT32(_mouseOffsets + _mouseFrame);
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if (_mouseFrame != prevMouseFrame)
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drawMouse();
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return RD_OK;
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}
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/**
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* Sets the mouse cursor animation.
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* @param ma a pointer to the animation data, or NULL to clear the current one
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* @param size the size of the mouse animation data
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* @param mouseFlash RDMOUSE_FLASH or RDMOUSE_NOFLASH, depending on whether
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* or not there is a lead-in animation
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*/
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int32 Mouse::setMouseAnim(byte *ma, int32 size, int32 mouseFlash) {
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if (_mouseAnim) {
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free(_mouseAnim);
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_mouseAnim = NULL;
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}
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if (ma) {
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if (mouseFlash == RDMOUSE_FLASH)
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_mouseFrame = 0;
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else
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_mouseFrame = MOUSEFLASHFRAME;
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_mouseAnim = (MouseAnim *) malloc(size);
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if (!_mouseAnim)
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return RDERR_OUTOFMEMORY;
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memcpy((byte *) _mouseAnim, ma, size);
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_mouseOffsets = (int32 *) ((byte *) _mouseAnim + sizeof(MouseAnim));
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animateMouse();
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drawMouse();
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_vm->_system->showMouse(true);
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} else {
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if (_luggageAnim)
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drawMouse();
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else
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_vm->_system->showMouse(false);
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}
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return RD_OK;
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}
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/**
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* Sets the "luggage" animation to accompany the mouse animation. Luggage
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* sprites are of the same format as mouse sprites.
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* @param ma a pointer to the animation data, or NULL to clear the current one
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* @param size the size of the animation data
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*/
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int32 Mouse::setLuggageAnim(byte *ma, int32 size) {
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if (_luggageAnim) {
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free(_luggageAnim);
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_luggageAnim = NULL;
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}
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if (ma) {
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_luggageAnim = (MouseAnim *) malloc(size);
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if (!_luggageAnim)
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return RDERR_OUTOFMEMORY;
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memcpy((byte *) _luggageAnim, ma, size);
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_luggageOffset = (int32 *) ((byte *) _luggageAnim + sizeof(MouseAnim));
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animateMouse();
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drawMouse();
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_vm->_system->showMouse(true);
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} else {
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if (_mouseAnim)
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drawMouse();
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else
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_vm->_system->showMouse(false);
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}
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return RD_OK;
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}
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} // End of namespace Sword2
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