mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
696897b058
svn-id: r35648
352 lines
9.2 KiB
C++
352 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// TODO: There is a 'please_hyperwalk' variable that gets accessed that is meant to be global, but
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// at the moment it's implemented as a local variable
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#include "graphics/cursorman.h"
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#include "m4/events.h"
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#include "m4/graphics.h"
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#include "m4/scene.h"
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#include "m4/viewmgr.h"
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#include "m4/m4.h"
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namespace M4 {
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bool please_hyperwalk = false;
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/*--------------------------------------------------------------------------*
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* Events *
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* *
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* Implements an interface to the event system *
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*--------------------------------------------------------------------------*/
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Events::Events(M4Engine *vm) : _vm(vm) {
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_mouseState = MSTATE_NO_EVENT;
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quitFlag = false;
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_keyCode = 0;
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_console = new Console(_vm);
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_mouseButtons = 0;
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}
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M4EventType Events::handleEvents() {
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static int oldX = -1, oldY = -1;
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static uint32 dclickTime = 0;
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// Handle event types
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while (g_system->getEventManager()->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_QUIT:
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quitFlag = true;
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break;
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case Common::EVENT_KEYDOWN:
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if (_event.kbd.flags == Common::KBD_CTRL) {
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if (_event.kbd.keycode == Common::KEYCODE_d)
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_console->attach();
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_console->onFrame();
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}
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_keyCode = (int)_event.kbd.keycode;
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_MBUTTONDOWN:
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case Common::EVENT_MBUTTONUP:
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case Common::EVENT_MOUSEMOVE:
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case Common::EVENT_WHEELUP:
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case Common::EVENT_WHEELDOWN:
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_vm->_mouse->handleEvent(_event);
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break;
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default:
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break;
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}
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}
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_mouseButtons = g_system->getEventManager()->getButtonState();
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// State machine for moving between states
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switch (_mouseState) {
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case MSTATE_NO_EVENT:
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if (_mouseButtons & LEFT_BUTTON_DOWN) {
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if ((dclickTime != 0) && (g_system->getMillis() < dclickTime)) {
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_mouseState = MSTATE_DOUBLECLICK_DOWN;
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dclickTime = 0;
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return MEVENT_DOUBLECLICK;
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}
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dclickTime = 0;
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_mouseState = MSTATE_LEFT_CLICK_DOWN;
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return MEVENT_LEFT_CLICK;
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}
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if (_mouseButtons & RIGHT_BUTTON_DOWN) {
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_mouseState = MSTATE_RIGHT_CLICK_DOWN;
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return MEVENT_RIGHT_CLICK;
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}
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if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
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oldX = _event.mouse.x; oldY = _event.mouse.y;
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return MEVENT_MOVE;
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}
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return MEVENT_NO_EVENT;
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case MSTATE_LEFT_CLICK_DOWN:
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if (!(_mouseButtons & LEFT_BUTTON_DOWN)) {
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dclickTime = g_system->getMillis() + 1000 * 15 / 60;
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_mouseState = MSTATE_NO_EVENT;
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return MEVENT_LEFT_RELEASE;
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}
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if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
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oldX = _event.mouse.x; oldY = _event.mouse.y;
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return MEVENT_LEFT_DRAG;
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}
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return MEVENT_LEFT_HOLD;
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case MSTATE_RIGHT_CLICK_DOWN:
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if (!(_mouseButtons & RIGHT_BUTTON_DOWN)) {
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_mouseState = MSTATE_NO_EVENT;
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please_hyperwalk = true;
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return MEVENT_RIGHT_RELEASE;
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}
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if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
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oldX = _event.mouse.x; oldY = _event.mouse.y;
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return MEVENT_RIGHT_DRAG;
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}
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return MEVENT_RIGHT_HOLD;
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case MSTATE_DOUBLECLICK_DOWN:
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if (!(_mouseButtons & LEFT_BUTTON_DOWN)) {
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_mouseState = MSTATE_NO_EVENT;
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return MEVENT_DOUBLECLICK_RELEASE;
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}
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if ((_event.mouse.x != oldX) || (_event.mouse.y != oldY)) {
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oldX = _event.mouse.x; oldY = _event.mouse.y;
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return MEVENT_DOUBLECLICK_DRAG;
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}
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return MEVENT_DOUBLECLICK_HOLD;
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default:
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return MEVENT_NO_EVENT;
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}
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}
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bool Events::kbdCheck(uint32 &keyCode) {
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if (_keyCode == 0)
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return false;
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keyCode = _keyCode;
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_keyCode = 0;
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return true;
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}
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/*--------------------------------------------------------------------------*
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* Mouse *
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* *
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* Implements an interface to the mouse *
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*--------------------------------------------------------------------------*/
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Mouse::Mouse(M4Engine *vm) : _vm(vm) {
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_locked = false;
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_cursorOn = false;
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_cursor = NULL;
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_cursorSprites = NULL;
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resetMouse();
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}
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Mouse::~Mouse() {
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if (_cursorSprites)
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delete _cursorSprites;
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}
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bool Mouse::init(const char *seriesName, RGB8 *palette) {
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Common::SeekableReadStream *stream = _vm->res()->get(seriesName);
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int colorCount = 0;
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RGB8* cursorPalette;
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_cursorSprites = new SpriteAsset(_vm, stream, stream->size(), seriesName);
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// Remove cursor special pixels and set the mouse cursor hotspot in MADS games
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if (!_vm->isM4()) {
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byte *data = NULL;
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for (int i = 0; i < _cursorSprites->getCount(); i++) {
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bool hotSpotSet = false;
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for (int x = 0; x < _cursorSprites->getFrame(i)->width(); x++) {
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for (int y = 0; y < _cursorSprites->getFrame(i)->height(); y++) {
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data = _cursorSprites->getFrame(i)->getBasePtr(x, y);
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if (*data == 1) {
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// It seems that some cursors have more than one hotspot
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// In such a case, the first hotspot seems to set the x and
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// the second one the y hotspot offset
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if (!hotSpotSet) {
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_cursorSprites->getFrame(i)->xOffset = x;
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_cursorSprites->getFrame(i)->yOffset = y;
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hotSpotSet = true;
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} else {
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_cursorSprites->getFrame(i)->yOffset = y;
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}
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*data = 0;
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}
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} // for y
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} // for x
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} // for i
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}
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colorCount = _cursorSprites->getColorCount();
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cursorPalette = _cursorSprites->getPalette();
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_vm->_palette->setPalette(cursorPalette, 0, colorCount);
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//printf("Cursor count: %d\n", _cursorSprites->getCount());
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_vm->res()->toss(seriesName);
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_currentCursor = -1;
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return true;
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}
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bool Mouse::setCursorNum(int cursorIndex) {
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if ((cursorIndex < 0) || (cursorIndex >= (int)_cursorSprites->getCount()))
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return false;
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_lockedCursor = cursorIndex;
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if (_locked)
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// Cursor is locked, so don't go ahead with changing cursor
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return true;
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_currentCursor = _lockedCursor;
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_cursor = _cursorSprites->getFrame(cursorIndex);
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// Set the cursor to the sprite
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CursorMan.replaceCursor((const byte *)_cursor->getData(), _cursor->w, _cursor->h, _cursor->xOffset, _cursor->yOffset, 0);
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return true;
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}
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int Mouse::cursorCount() {
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return _cursorSprites->getCount();
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}
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void Mouse::cursorOn() {
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_cursorOn = true;
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CursorMan.showMouse(!inHideArea());
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}
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void Mouse::cursorOff() {
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_cursorOn = false;
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CursorMan.showMouse(false);
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}
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void Mouse::lockCursor(int cursorIndex) {
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_locked = false;
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setCursorNum(cursorIndex);
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_locked = true;
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}
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void Mouse::unlockCursor() {
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_locked = false;
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setCursorNum(_lockedCursor);
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}
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const char *Mouse::getVerb() {
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switch (_vm->_mouse->getCursorNum()) {
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case CURSOR_LOOK:
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return "LOOK AT";
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case CURSOR_TAKE:
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return "TAKE";
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case CURSOR_USE:
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return "GEAR";
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default:
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return NULL;
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}
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}
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void Mouse::resetMouse() {
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_hideRect.left = -1;
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_hideRect.top = -1;
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_hideRect.right = -1;
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_hideRect.bottom = -1;
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_showRect.left = -1;
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_showRect.top = -1;
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_showRect.right = -1;
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_showRect.bottom = -1;
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}
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void Mouse::setHideRect(Common::Rect &r) {
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_hideRect = r;
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}
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void Mouse::setShowRect(Common::Rect &r) {
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_showRect = r;
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}
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const Common::Rect *Mouse::getHideRect() {
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return &_hideRect;
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}
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const Common::Rect *Mouse::getShowRect() {
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if ((_showRect.top == -1) || (_showRect.left == -1)) {
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// Show rectangle uninitialised - set it to current screen dimensions
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_showRect.top = 0;
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_showRect.left = 0;
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_showRect.right = _vm->_screen->width() - 1;
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_showRect.bottom = _vm->_screen->height() -1;
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}
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return &_showRect;
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}
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void Mouse::handleEvent(Common::Event &event) {
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_currentPos.x = event.mouse.x;
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_currentPos.y = event.mouse.y;
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// If mouse is turned on, check to see if the position is in the hide rect, or outside the show rect.
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// If so, handle toggling the visibility of the mouse
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bool showFlag = !inHideArea();
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if (_cursorOn && (CursorMan.isVisible() != showFlag)) {
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CursorMan.showMouse(showFlag);
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}
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}
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bool Mouse::inHideArea() {
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// Returns true if the mouse is inside a specified hide rect, or if a show rect is specified and
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// the mouse is currently outside it
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if ((_currentPos.x >= _hideRect.left) && (_currentPos.x <= _hideRect.right) &&
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(_currentPos.y >= _hideRect.top) && (_currentPos.y <= _hideRect.bottom))
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// Inside a hide area
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return true;
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if ((_showRect.top == -1) && (_showRect.left == -1))
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// No show rect defined
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return false;
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// Return true if the mouse is outside the show area
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return (_currentPos.x < _showRect.left) || (_currentPos.x > _showRect.right) ||
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(_currentPos.y < _showRect.top) || (_currentPos.y > _showRect.bottom);
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}
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} // End of namespace M4
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