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https://github.com/libretro/scummvm.git
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92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_UI_H
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#define SHERLOCK_UI_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "sherlock/resources.h"
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namespace Sherlock {
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enum MenuMode {
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STD_MODE = 0,
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LOOK_MODE = 1,
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MOVE_MODE = 2,
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TALK_MODE = 3,
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PICKUP_MODE = 4,
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OPEN_MODE = 5,
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CLOSE_MODE = 6,
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INV_MODE = 7,
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USE_MODE = 8,
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GIVE_MODE = 9,
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JOURNAL_MODE = 10,
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FILES_MODE = 11,
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SETUP_MODE = 12
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};
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class SherlockEngine;
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class UserInterface {
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private:
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SherlockEngine *_vm;
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int _bgFound;
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int _oldBgFound;
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Common::KeyCode _keycode;
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int _helpStyle;
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int _lookHelp;
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int _help, _oldHelp;
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int _key, _oldKey;
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int _temp, _oldTemp;
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int _invLookFlag;
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ImageFile *_controls;
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int _oldLook;
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bool _keyboardInput;
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private:
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void depressButton(int num);
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void restoreButton(int num);
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void pushButton(int num);
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void toggleButton(int num);
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public:
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MenuMode _menuMode;
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int _menuCounter;
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bool _infoFlag;
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bool _windowOpen;
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public:
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UserInterface(SherlockEngine *vm);
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~UserInterface();
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void handleInput();
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void clearInfo();
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void whileMenuCounter();
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};
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} // End of namespace Sherlock
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#endif
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