mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
065f2bb9eb
svn-id: r12181
722 lines
19 KiB
C++
722 lines
19 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "common/debugger.cpp"
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namespace Sword2 {
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Debugger::Debugger(Sword2Engine *vm)
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: Common::Debugger<Debugger>() {
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_vm = vm;
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memset(_debugTextBlocks, 0, sizeof(_debugTextBlocks));
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memset(_showVar, 0, sizeof(_showVar));
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_displayDebugText = false; // "INFO"
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_displayWalkGrid = false; // "WALKGRID"
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_displayMouseMarker = false; // "MOUSE"
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_displayTime = false; // "TIME"
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_displayPlayerMarker = false; // "PLAYER"
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_displayTextNumbers = false; // "TEXT"
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_definingRectangles = false; // "RECT"
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_draggingRectangle = 0; // 0 = waiting to start new rect
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// 1 = currently dragging a rectangle
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_rectX1 = _rectY1 = 0;
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_rectX2 = _rectY2 = 0;
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_rectFlicker = false;
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_testingSnR = false; // "SAVEREST" - for system to kill all
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// object resources (except player) in
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// fnAddHuman()
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_startTime = 0; // "TIMEON" & "TIMEOFF" - system start
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// time
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_textNumber = 0; // Current system text line number
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_playerGraphicNoFrames = 0; // No. of frames in currently displayed
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// anim
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// Register commands
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DCmd_Register("continue", &Debugger::Cmd_Exit);
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DCmd_Register("exit", &Debugger::Cmd_Exit);
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DCmd_Register("quit", &Debugger::Cmd_Exit);
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DCmd_Register("q", &Debugger::Cmd_Exit);
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DCmd_Register("help", &Debugger::Cmd_Help);
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DCmd_Register("mem", &Debugger::Cmd_Mem);
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DCmd_Register("tony", &Debugger::Cmd_Tony);
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DCmd_Register("res", &Debugger::Cmd_Res);
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DCmd_Register("starts", &Debugger::Cmd_Starts);
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DCmd_Register("start", &Debugger::Cmd_Start);
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DCmd_Register("s", &Debugger::Cmd_Start);
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DCmd_Register("info", &Debugger::Cmd_Info);
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DCmd_Register("walkgrid", &Debugger::Cmd_WalkGrid);
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DCmd_Register("mouse", &Debugger::Cmd_Mouse);
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DCmd_Register("player", &Debugger::Cmd_Player);
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DCmd_Register("reslook", &Debugger::Cmd_ResLook);
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DCmd_Register("cur", &Debugger::Cmd_CurrentInfo);
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DCmd_Register("runlist", &Debugger::Cmd_RunList);
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DCmd_Register("kill", &Debugger::Cmd_Kill);
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DCmd_Register("nuke", &Debugger::Cmd_Nuke);
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DCmd_Register("var", &Debugger::Cmd_Var);
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DCmd_Register("rect", &Debugger::Cmd_Rect);
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DCmd_Register("clear", &Debugger::Cmd_Clear);
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DCmd_Register("debugon", &Debugger::Cmd_DebugOn);
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DCmd_Register("debugoff", &Debugger::Cmd_DebugOn);
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DCmd_Register("saverest", &Debugger::Cmd_SaveRest);
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DCmd_Register("saves", &Debugger::Cmd_ListSaveGames);
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DCmd_Register("save", &Debugger::Cmd_SaveGame);
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DCmd_Register("restore", &Debugger::Cmd_RestoreGame);
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DCmd_Register("bltfxon", &Debugger::Cmd_BltFxOn);
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DCmd_Register("bltfxoff", &Debugger::Cmd_BltFxOff);
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DCmd_Register("timeon", &Debugger::Cmd_TimeOn);
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DCmd_Register("timeoff", &Debugger::Cmd_TimeOff);
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DCmd_Register("text", &Debugger::Cmd_Text);
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DCmd_Register("showvar", &Debugger::Cmd_ShowVar);
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DCmd_Register("hidevar", &Debugger::Cmd_HideVar);
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DCmd_Register("version", &Debugger::Cmd_Version);
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DCmd_Register("soft", &Debugger::Cmd_SoftHard);
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DCmd_Register("hard", &Debugger::Cmd_SoftHard);
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DCmd_Register("animtest", &Debugger::Cmd_AnimTest);
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DCmd_Register("texttest", &Debugger::Cmd_TextTest);
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DCmd_Register("linetest", &Debugger::Cmd_LineTest);
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DCmd_Register("grab", &Debugger::Cmd_Grab);
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DCmd_Register("events", &Debugger::Cmd_Events);
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DCmd_Register("sfx", &Debugger::Cmd_Sfx);
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DCmd_Register("english", &Debugger::Cmd_English);
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DCmd_Register("finnish", &Debugger::Cmd_Finnish);
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DCmd_Register("polish", &Debugger::Cmd_Polish);
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}
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void Debugger::varGet(int var) {
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DebugPrintf("%d\n", VAR(var));
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}
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void Debugger::varSet(int var, int val) {
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DebugPrintf("was %d, ", VAR(var));
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VAR(var) = val;
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DebugPrintf("now %d\n", VAR(var));
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}
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void Debugger::preEnter() {
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// Pause sound output
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if (_vm->_sound) {
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_vm->_sound->pauseFx();
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_vm->_sound->pauseSpeech();
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_vm->_sound->pauseMusic();
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}
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}
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void Debugger::postEnter() {
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if (_vm->_sound) {
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// Resume previous sound state
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_vm->_sound->unpauseFx();
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_vm->_sound->unpauseSpeech();
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_vm->_sound->unpauseMusic();
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}
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if (_vm->_graphics) {
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// Restore old mouse cursor
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_vm->_graphics->drawMouse();
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}
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}
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///////////////////////////////////////////////////
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// Now the fun stuff:
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// Commands
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bool Debugger::Cmd_Exit(int argc, const char **argv) {
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_detach_now = true;
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return false;
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}
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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// console normally has 39 line width
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// wrap around nicely
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int width = 0, size, i;
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DebugPrintf("Commands are:\n");
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for (i = 0 ; i < _dcmd_count ; i++) {
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size = strlen(_dcmds[i].name) + 1;
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if ((width + size) >= 39) {
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DebugPrintf("\n");
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width = size;
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} else
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width += size;
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DebugPrintf("%s ", _dcmds[i].name);
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger::Cmd_Mem(int argc, const char **argv) {
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_vm->_memory->displayMemory();
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return true;
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}
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bool Debugger::Cmd_Tony(int argc, const char **argv) {
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DebugPrintf("What about him?\n");
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return true;
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}
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bool Debugger::Cmd_Res(int argc, const char **argv) {
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_vm->_resman->printConsoleClusters();
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return true;
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}
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bool Debugger::Cmd_Starts(int argc, const char **argv) {
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_vm->_logic->conPrintStartMenu();
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return true;
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}
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bool Debugger::Cmd_Start(int argc, const char **argv) {
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uint8 pal[4] = { 255, 255, 255, 0 };
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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_vm->_logic->conStart(atoi(argv[1]));
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_vm->_graphics->setPalette(187, 1, pal, RDPAL_INSTANT);
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return true;
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}
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bool Debugger::Cmd_Info(int argc, const char **argv) {
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_displayDebugText = !_displayDebugText;
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if (_displayDebugText)
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DebugPrintf("Info text on\n");
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else
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DebugPrintf("Info Text off\n");
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return true;
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}
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bool Debugger::Cmd_WalkGrid(int argc, const char **argv) {
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_displayWalkGrid = !_displayWalkGrid;
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if (_displayWalkGrid)
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DebugPrintf("Walk-grid display on\n");
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else
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DebugPrintf("Walk-grid display off\n");
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return true;
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}
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bool Debugger::Cmd_Mouse(int argc, const char **argv) {
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_displayMouseMarker = !_displayMouseMarker;
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if (_displayMouseMarker)
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DebugPrintf("Mouse marker on\n");
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else
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DebugPrintf("Mouse marker off\n");
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return true;
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}
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bool Debugger::Cmd_Player(int argc, const char **argv) {
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_displayPlayerMarker = !_displayPlayerMarker;
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if (_displayPlayerMarker)
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DebugPrintf("Player feet marker on\n");
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else
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DebugPrintf("Player feet marker off\n");
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return true;
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}
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bool Debugger::Cmd_ResLook(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->examine(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_CurrentInfo(int argc, const char **argv) {
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printCurrentInfo();
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return true;
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}
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bool Debugger::Cmd_RunList(int argc, const char **argv) {
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_vm->_logic->examineRunList();
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return true;
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}
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bool Debugger::Cmd_Kill(int argc, const char **argv) {
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if (argc != 2)
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DebugPrintf("Usage: %s number\n", argv[0]);
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else
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_vm->_resman->kill(atoi(argv[1]));
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return true;
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}
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bool Debugger::Cmd_Nuke(int argc, const char **argv) {
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DebugPrintf("Killing all resources except variable file and player object\n");
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_vm->_resman->killAll(true);
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return true;
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}
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bool Debugger::Cmd_Var(int argc, const char **argv) {
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switch (argc) {
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case 2:
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varGet(atoi(argv[1]));
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break;
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case 3:
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varSet(atoi(argv[1]), atoi(argv[2]));
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break;
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default:
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DebugPrintf("Usage: %s number value\n", argv[0]);
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break;
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}
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return true;
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}
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bool Debugger::Cmd_Rect(int argc, const char **argv) {
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_definingRectangles = !_definingRectangles;
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if (_definingRectangles)
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DebugPrintf("Mouse rectangles enabled\n");
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else
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DebugPrintf("Mouse rectangles disabled\n");
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_draggingRectangle = 0;
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return true;
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}
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bool Debugger::Cmd_Clear(int argc, const char **argv) {
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_vm->_resman->killAllObjects(true);
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return true;
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}
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bool Debugger::Cmd_DebugOn(int argc, const char **argv) {
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_displayDebugText = true;
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_displayWalkGrid = true;
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_displayMouseMarker = true;
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_displayPlayerMarker = true;
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_displayTextNumbers = true;
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DebugPrintf("Enabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_DebugOff(int argc, const char **argv) {
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_displayDebugText = false;
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_displayWalkGrid = false;
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_displayMouseMarker = false;
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_displayPlayerMarker = false;
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_displayTextNumbers = false;
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DebugPrintf("Disabled all on-screen debug info\n");
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return true;
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}
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bool Debugger::Cmd_SaveRest(int argc, const char **argv) {
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_testingSnR = !_testingSnR;
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if (_testingSnR)
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DebugPrintf("Enabled S&R logic_script stability checking\n");
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else
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DebugPrintf("Disabled S&R logic_script stability checking\n");
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return true;
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}
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bool Debugger::Cmd_ListSaveGames(int argc, const char **argv) {
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DebugPrintf("Savegames:\n");
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for (int i = 0; i < 100; i++) {
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uint8 description[SAVE_DESCRIPTION_LEN];
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// if there is a save game print the name
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if (_vm->getSaveDescription(i, description) == SR_OK)
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DebugPrintf("%d: \"%s\"\n", i, description);
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}
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return true;
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}
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bool Debugger::Cmd_SaveGame(int argc, const char **argv) {
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char description[SAVE_DESCRIPTION_LEN];
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int len = 0;
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uint16 slotNo;
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uint32 rv;
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if (argc < 3) {
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DebugPrintf("Usage: %s slot description\n", argv[0]);
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return true;
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}
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// if mouse if off, or system menu is locked off
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if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
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DebugPrintf("WARNING: Cannot save game while control menu unavailable!\n");
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return true;
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}
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description[0] = 0;
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// FIXME: Strange things seem to happen if use too long savegame names,
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// even when they're shorter than the maximum allowed length
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for (int i = 2; i < argc; i++) {
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if (len + strlen(argv[i]) + 1 > SAVE_DESCRIPTION_LEN)
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break;
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if (i == 2) {
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strcpy(description, argv[i]);
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len = strlen(argv[i]);
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} else {
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strcat(description, " ");
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strcat(description, argv[i]);
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len += (strlen(argv[i]) + 1);
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}
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}
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slotNo = atoi(argv[1]);
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rv = _vm->saveGame(slotNo, (uint8 *) description);
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if (rv == SR_OK)
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DebugPrintf("Saved game \"%s\" to file \"savegame.%.3d\"\n", description, slotNo);
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else if (rv == SR_ERR_FILEOPEN)
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DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
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else // SR_ERR_WRITEFAIL
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DebugPrintf("ERROR: Write error on file \"savegame.%.3d\"\n", slotNo);
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return true;
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}
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bool Debugger::Cmd_RestoreGame(int argc, const char **argv) {
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uint16 slotNo;
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uint8 description[SAVE_DESCRIPTION_LEN];
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uint32 rv;
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if (argc != 2) {
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DebugPrintf("Usage: %s slot\n", argv[0]);
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return true;
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}
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// if mouse if off, or system menu is locked off
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if (_vm->_mouseStatus || _vm->_mouseModeLocked) {
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DebugPrintf("WARNING: Cannot restore game while control menu unavailable!\n");
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return true;
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}
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slotNo = atoi(argv[1]);
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rv = _vm->restoreGame(slotNo);
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if (rv == SR_OK) {
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_vm->getSaveDescription(slotNo, description);
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DebugPrintf("Restored game \"%s\" from file \"savegame.%.3d\"\n", description, slotNo);
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} else if (rv == SR_ERR_FILEOPEN)
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DebugPrintf("ERROR: Cannot open file \"savegame.%.3d\"\n", slotNo);
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else if (rv == SR_ERR_INCOMPATIBLE)
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DebugPrintf("ERROR: \"savegame.%.3d\" is no longer compatible with current player/variable resources\n", slotNo);
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else // SR_ERR_READFAIL
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DebugPrintf("ERROR: Read error on file \"savegame.%.3d\"\n", slotNo);
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return true;
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}
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// FIXME: Replace these with a command to modify the graphics detail setting
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bool Debugger::Cmd_BltFxOn(int argc, const char **argv) {
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// _vm->_graphics->setBltFx();
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// DebugPrintf("Blit fx enabled\n");
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DebugPrintf("FIXME: The setBltFx() function no longer exists\n");
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return true;
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}
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bool Debugger::Cmd_BltFxOff(int argc, const char **argv) {
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// _vm->_graphics->clearBltFx();
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// DebugPrintf("Blit fx disabled\n");
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DebugPrintf("FIXME: The clearBltFx() function no longer exists\n");
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return true;
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}
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bool Debugger::Cmd_TimeOn(int argc, const char **argv) {
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if (argc == 2)
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_startTime = _vm->_system->get_msecs() - atoi(argv[1]) * 1000;
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else if (_startTime == 0)
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_startTime = _vm->_system->get_msecs();
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_displayTime = true;
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DebugPrintf("Timer display on\n");
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return true;
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}
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bool Debugger::Cmd_TimeOff(int argc, const char **argv) {
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_displayTime = false;
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DebugPrintf("Timer display off\n");
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return true;
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}
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bool Debugger::Cmd_Text(int argc, const char **argv) {
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_displayTextNumbers = !_displayTextNumbers;
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if (_displayTextNumbers)
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DebugPrintf("Text numbers on\n");
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else
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DebugPrintf("Text numbers off\n");
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return true;
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}
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bool Debugger::Cmd_ShowVar(int argc, const char **argv) {
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int32 showVarNo = 0;
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int32 varNo;
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if (argc != 2) {
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DebugPrintf("Usage: %s number\n", argv[0]);
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return true;
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}
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varNo = atoi(argv[1]);
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// search for a spare slot in the watch-list, but also watch out for
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// this variable already being in the list
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while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != 0 && _showVar[showVarNo] != varNo)
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showVarNo++;
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// if we've found a spare slot or the variable's already there
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if (showVarNo < MAX_SHOWVARS) {
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if (_showVar[showVarNo] == 0) {
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// empty slot - add it to the list at this slot
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_showVar[showVarNo] = varNo;
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DebugPrintf("var(%d) added to the watch-list\n", varNo);
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} else
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DebugPrintf("var(%d) already in the watch-list!\n", varNo);
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} else
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DebugPrintf("Sorry - no more allowed - hide one or extend the system watch-list\n");
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|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_HideVar(int argc, const char **argv) {
|
|
int32 showVarNo = 0;
|
|
int32 varNo;
|
|
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s number\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
varNo = atoi(argv[1]);
|
|
|
|
// search for 'varNo' in the watch-list
|
|
while (showVarNo < MAX_SHOWVARS && _showVar[showVarNo] != varNo)
|
|
showVarNo++;
|
|
|
|
if (showVarNo < MAX_SHOWVARS) {
|
|
// We've found 'varNo' in the list - clear this slot
|
|
_showVar[showVarNo] = 0;
|
|
DebugPrintf("var(%d) removed from watch-list\n", varNo);
|
|
} else
|
|
DebugPrintf("Sorry - can't find var(%d) in the list\n", varNo);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Version(int argc, const char **argv) {
|
|
|
|
// The version string is incomplete, so we may as well remove the code
|
|
// to extract information from it.
|
|
|
|
#if 0
|
|
|
|
#define HEAD_LEN 8
|
|
|
|
// version & owner details
|
|
|
|
// So version string is 18 bytes long :
|
|
// Version String = <8 byte header,5 character version, \0, INT32 time>
|
|
uint8 version_string[HEAD_LEN + 10] = { 1, 255, 37, 22, 45, 128, 34, 67 };
|
|
uint8 unencoded_name[HEAD_LEN + 48] = {
|
|
76, 185, 205, 23, 44, 34, 24, 34,
|
|
'R','e','v','o','l','u','t','i','o','n',' ',
|
|
'S','o','f','t','w','a','r','e',' ','L','t','d',
|
|
0 };
|
|
|
|
struct tm *time;
|
|
time_t t;
|
|
char dateStamp[255];
|
|
char version[6];
|
|
|
|
strcpy(version, (char *) version_string + HEAD_LEN);
|
|
*(((unsigned char *) &t)) = *(version_string + 14);
|
|
*(((unsigned char *) &t) + 1) = *(version_string + 15);
|
|
*(((unsigned char *) &t) + 2) = *(version_string + 16);
|
|
*(((unsigned char *) &t) + 3) = *(version_string + 17);
|
|
|
|
time = localtime(&t);
|
|
sprintf(dateStamp, "%s", asctime(time));
|
|
dateStamp[24] = 0; // fudge over the newline character!
|
|
#endif
|
|
|
|
DebugPrintf("\"Broken Sword II\" (c) Revolution Software 1997.\n");
|
|
|
|
#if 0
|
|
DebugPrintf("v%s created on %s for %s\n", version, dateStamp, unencoded_name + HEAD_LEN);
|
|
#endif
|
|
|
|
#if 0
|
|
// THE FOLLOWING LINES ARE TO BE COMMENTED OUT OF THE FINAL VERSION
|
|
DebugPrintf("This program has a personalised fingerprint encrypted into the code.\n");
|
|
DebugPrintf("If this CD was not sent directly to you by Virgin Interactive or Revolution Software\n");
|
|
DebugPrintf("then please contact James Long at Revolution on (+44) 1904 639698.\n");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_SoftHard(int argc, const char **argv) {
|
|
DebugPrintf("ScummVM doesn't distinguish between software and hardware rendering.\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_AnimTest(int argc, const char **argv) {
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s value\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 32" to run the animation testing start script
|
|
_vm->_logic->conStart(32);
|
|
|
|
// Same as typing "VAR 912 <value>" at the console
|
|
varSet(912, atoi(argv[1]));
|
|
|
|
DebugPrintf("Setting flag 'system_testing_anims'\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_TextTest(int argc, const char **argv) {
|
|
if (argc != 2) {
|
|
DebugPrintf("Usage: %s value\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 33" to run the text/speech testing start script
|
|
_vm->_logic->conStart(33);
|
|
|
|
// Same as typing "VAR 1230 <value>" at the console
|
|
varSet(1230, atoi(argv[1]));
|
|
|
|
_displayTextNumbers = true;
|
|
|
|
DebugPrintf("Setting flag 'system_testing_text'\n");
|
|
DebugPrintf("Text numbers on\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_LineTest(int argc, const char **argv) {
|
|
if (argc != 3) {
|
|
DebugPrintf("Usage: %s value1 value2\n", argv[0]);
|
|
return true;
|
|
}
|
|
|
|
// Automatically do "s 33" to run the text/speech testing start script
|
|
_vm->_logic->conStart(33);
|
|
|
|
// Same as typing "VAR 1230 <value>" at the console
|
|
varSet(1230, atoi(argv[1]));
|
|
|
|
// Same as typing "VAR 1264 <value>" at the console
|
|
varSet(1264, atoi(argv[2]));
|
|
|
|
_displayTextNumbers = true;
|
|
|
|
DebugPrintf("Setting flag 'system_testing_text'\n");
|
|
DebugPrintf("Setting flag 'system_test_line_no'\n");
|
|
DebugPrintf("Text numbers on\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Grab(int argc, const char **argv) {
|
|
DebugPrintf("FIXME: Continuous screen-grabbing not implemented\n");
|
|
|
|
#if 0
|
|
_vm->_grabbingSequences = !_vm->_grabbingSequences;
|
|
|
|
if (_vm->_grabbingSequences)
|
|
DebugPrintf("PCX-grabbing enabled\n");
|
|
else
|
|
DebugPrintf("PCX-grabbing disabled\n");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Events(int argc, const char **argv) {
|
|
DebugPrintf("EVENT LIST:\n");
|
|
|
|
for (uint32 i = 0; i < MAX_events; i++) {
|
|
if (_vm->_logic->_eventList[i].id) {
|
|
uint32 target = _vm->_logic->_eventList[i].id;
|
|
uint32 script = _vm->_logic->_eventList[i].interact_id;
|
|
|
|
DebugPrintf("slot %d: id = %s (%d)\n", i, _vm->fetchObjectName(target), target);
|
|
DebugPrintf(" script = %s (%d) pos %d\n", _vm->fetchObjectName(script / 65536), script / 65536, script % 65536);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Sfx(int argc, const char **argv) {
|
|
_vm->_wantSfxDebug = !_vm->_wantSfxDebug;
|
|
|
|
if (_vm->_wantSfxDebug)
|
|
DebugPrintf("SFX logging activated\n");
|
|
else
|
|
DebugPrintf("SFX logging deactivated\n");
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_English(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
|
|
DebugPrintf("Default fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Finnish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(FINNISH_TEXT);
|
|
DebugPrintf("Finnish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
bool Debugger::Cmd_Polish(int argc, const char **argv) {
|
|
_vm->initialiseFontResourceFlags(POLISH_TEXT);
|
|
DebugPrintf("Polish fonts selected\n");
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sword2
|