scummvm/engines/cine/bg.cpp
2006-02-25 18:16:40 +00:00

156 lines
3.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/cine.h"
#include "cine/flip_support.h"
#include "cine/various.h"
namespace Cine {
uint16 bgVar0;
void loadCtHigh(uint8 * currentPtr) {
currentPtr += 256 * 3;
memcpy(page3Raw, currentPtr, 320 * 200);
}
uint8 loadCt(const char *ctName) {
uint8 *ptr;
uint8 *currentPtr;
uint8 i;
uint16 header[32];
///
strcpy(currentCtName, ctName);
currentPtr = ptr = readBundleFile(findFileInBundle(ctName));
if (gameType == Cine::GID_OS) {
if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background
loadCtHigh(currentPtr + 2);
return 0;
}
currentPtr += 2;
currentPtr += 0x20;
gfxResetRawPage(page3Raw);
gfxConvertSpriteToRaw(page3Raw, ptr + 0x22, 160, 200);
} else {
loadRelatedPalette(ctName);
ASSERT(strstr(ctName, ".NEO"));
memcpy(header, currentPtr, 32);
currentPtr += 32;
for (i = 0; i < 16; i++) {
flipU16(&header[i]);
}
gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200);
}
return 0;
}
void loadBgHigh(char *currentPtr) {
memcpy(palette256, currentPtr, 256 * 3);
currentPtr += 256 * 3;
memcpy(page2Raw, currentPtr, 320 * 200);
colorMode256 = 1;
}
uint8 loadBg(const char *bgName) {
uint8 *ptr;
uint8 *currentPtr;
uint8 i;
uint8 fileIdx;
strcpy(currentBgName[0], bgName);
fileIdx = findFileInBundle(bgName);
currentPtr = ptr = readBundleFile(fileIdx);
if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background
loadBgHigh((char *)currentPtr + 2);
return 0;
}
colorMode256 = 0;
memcpy(&dummyU16, currentPtr, 2);
currentPtr += 2;
memcpy(tempPalette, currentPtr, 32);
currentPtr += 32;
for (i = 0; i < 16; i++) {
flipU16(&tempPalette[i]);
}
loadRelatedPalette(bgName);
gfxResetRawPage(page2Raw);
gfxConvertSpriteToRaw(page2Raw, ptr + 0x22, 160, 200);
return 0;
}
uint8 *additionalBgTable[9] = { page2Raw, NULL, NULL, NULL, NULL, NULL, NULL, NULL, page3Raw };
uint8 currentAdditionalBgIdx = 0;
uint8 currentAdditionalBgIdx2 = 0;
void addBackground(char *bgName, uint16 bgIdx) {
uint8 *ptr;
uint8 *currentPtr;
uint8 fileIdx;
strcpy(currentBgName[bgIdx], bgName);
fileIdx = findFileInBundle(bgName);
currentPtr = ptr = readBundleFile(fileIdx);
additionalBgTable[bgIdx] = (uint8 *) malloc(320 * 200);
if (*(uint16 *) currentPtr == 0x800) { // detect 256 color background
memcpy(additionalBgTable[bgIdx], currentPtr + 2 + 3 * 256, 320 * 200);
return;
}
currentPtr += 2;
currentPtr += 0x20;
gfxConvertSpriteToRaw(additionalBgTable[bgIdx], ptr + 0x22, 160, 200);
}
} // End of namespace Cine