mirror of
https://github.com/libretro/scummvm.git
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a30f829773
svn-id: r20859
94 lines
1.9 KiB
C++
94 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_H
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#define CINE_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "base/engine.h"
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#include "cine/texte.h"
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#include "cine/rel.h"
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#include "cine/script.h"
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#include "cine/part.h"
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#include "cine/prc.h"
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#include "cine/resource.h"
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#include "cine/msg.h"
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#include "cine/bg.h"
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#include "cine/pal.h"
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#include "cine/gfx.h"
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#include "cine/anim.h"
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namespace Cine {
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class AdlibMusic;
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enum CineGameId {
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GID_FW = 1,
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GID_OS
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};
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class CineEngine : public Engine {
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int _gameId;
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int init(GameDetector & detector);
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int go();
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void shutdown();
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const char *_dataPath;
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const char *_savePath;
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public:
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CineEngine(GameDetector *detector, OSystem *syst);
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virtual ~CineEngine();
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int getGameId() {
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return _gameId;
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}
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};
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extern char *savePath;
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#define ASSERT_PTR assert
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#define ASSERT assert
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#define BOOT_PRC_NAME "AUTO00.PRC"
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enum {
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VAR_MOUSE_X_MODE = 253,
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VAR_MOUSE_X_POS = 249,
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VAR_MOUSE_Y_MODE = 251,
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VAR_MOUSE_Y_POS = 250
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};
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extern AdlibMusic *g_cine_adlib;
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} // End of namespace Cine
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#endif
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