scummvm/engines/neverhood/gamemodule.cpp
2013-05-08 20:39:35 +02:00

512 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/gamemodule.h"
#include "neverhood/graphics.h"
#include "neverhood/module1000.h"
#include "neverhood/module1200.h"
#include "neverhood/module1400.h"
#include "neverhood/module1500.h"
#include "neverhood/module1700.h"
#include "neverhood/module1800.h"
#include "neverhood/module2000.h"
#include "neverhood/module2200.h"
#include "neverhood/module2300.h"
#include "neverhood/module3000.h"
namespace Neverhood {
GameModule::GameModule(NeverhoodEngine *vm)
: Module(vm, NULL) {
// Other initializations moved to actual engine class
// TODO
// TODO Sound1ChList_sub_407F70(0x2D0031, 0x8861079);
SetMessageHandler(&GameModule::handleMessage);
}
GameModule::~GameModule() {
// TODO Sound1ChList_sub_407AF0(0x2D0031);
delete _childObject;
_childObject = NULL;
// TODO: Set palette to black but probably not neccessary
// TODO Sound1ChList_sub_408480();
// TODO Set debug vars (maybe)
}
void GameModule::handleMouseMove(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
_childObject->sendPointMessage(0, mousePos, this);
}
}
void GameModule::handleMouseDown(int16 x, int16 y) {
if (_childObject) {
NPoint mousePos;
mousePos.x = x;
mousePos.y = y;
debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
_childObject->sendPointMessage(1, mousePos, this);
}
}
void GameModule::initScene1405Vars() {
// TODO: Give better names
byte array44[3];
byte array3C[10];
byte array30[48];
uint32 index3 = 48;
uint32 index2 = 9;
uint32 index1 = 2;
uint32 rndIndex;
// Exit if it's already initialized
if (getSubVar(0x40050052, 0xC8606803))
return;
for (uint32 i = 0; i < 3; i++)
setSubVar(0x61084036, i, 1);
for (byte i = 0; i < 3; i++)
array44[i] = i;
for (byte i = 0; i < 10; i++)
array3C[i] = i;
for (byte i = 0; i < 48; i++)
array30[i] = i;
rndIndex = _vm->_rnd->getRandomNumber(3 - 1);
setSubVar(0x13100631, array44[rndIndex], 5);
for (byte i = 5; i < 9; i++)
array3C[i] = array3C[i + 1];
while (rndIndex < 2) {
array44[rndIndex] = array44[rndIndex + 1];
rndIndex++;
}
for (int i = 0; i < 2; i++) {
uint32 rndIndex1 = _vm->_rnd->getRandomNumber(index2 - 1); // si
uint32 rndIndex2 = _vm->_rnd->getRandomNumber(index1 - 1); // di
setSubVar(0x13100631, array44[rndIndex2], array3C[rndIndex1]);
index2--;
while (rndIndex1 < index2) {
array3C[rndIndex1] = array3C[rndIndex1 + 1];
rndIndex1++;
}
index1--;
while (rndIndex2 < index1) {
array44[rndIndex2] = array44[rndIndex2 + 1];
rndIndex2++;
}
}
for (uint32 i = 0; i < 3; i++) {
uint32 rndValue = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
uint32 index4 = 0;
setSubVar(0x7500993A, i, rndValue);
while (index4 < rndValue) {
uint32 rndIndex3 = _vm->_rnd->getRandomNumber(index3 - 1);
setSubVar(0x0C65F80B, array30[rndIndex3], getSubVar(0x13100631, i));
index3--;
while (rndIndex3 < index3) {
array30[rndIndex3] = array30[rndIndex3 + 1];
rndIndex3++;
}
index4++;
}
}
uint32 index5 = 0;
while (index3 != 0) {
uint32 rndIndex4 = _vm->_rnd->getRandomNumber(index3 - 1);
index1 = array3C[index5];
setSubVar(0x0C65F80B, array30[rndIndex4], index1);
index3--;
while (rndIndex4 < index3) {
array30[rndIndex4] = array30[rndIndex4 + 1];
rndIndex4++;
}
uint32 rndIndex5 = _vm->_rnd->getRandomNumber(index3 - 1);
setSubVar(0x0C65F80B, array30[rndIndex5], index1);
index3--;
while (rndIndex5 < index3) {
array30[rndIndex5] = array30[rndIndex5 + 1];
rndIndex5++;
}
index5++;
if (index5 >= index2)
index5 = 0;
}
setSubVar(0x40050052, 0xC8606803, 1);
}
void GameModule::initScene3009Vars() {
if (!getSubVar(0x40050052, 0x8C9819C2)) {
for (int i = 0; i < 3; i++) {
setSubVar(0x00504B86, i, _vm->_rnd->getRandomNumber(12 - 1));
setSubVar(0x0A4C0A9A, i, _vm->_rnd->getRandomNumber(12 - 1));
}
setSubVar(0x40050052, 0x8C9819C2, 1);
}
}
uint32 GameModule::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Module::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x0800:
_someFlag1 = true;
return messageResult;
case 0x1009:
_field24 = -1;
_field26 = -1;
_field28 = -1;
_field20 = param.asInteger();
_done = true;
return messageResult;
case 0x100A:
_field24 = (int16)param.asInteger();
return messageResult;
case 0x101F:
_field2C = true;
return messageResult;
case 0x1023:
_field26 = (int16)param.asInteger();
return messageResult;
}
return messageResult;
}
void GameModule::startup() {
// TODO: Displaying of error text probably not needed in ScummVM
// createModule1500(0); // Logos and intro video //Real
// createModule1000(-1);
// createModule2300(2);
//createModule1200(-1);
//createModule1800(-1);
//createModule1700(-1);
//createModule1700(1);
//createModule1400(-1);
#if 0
_vm->gameState().sceneNum = 10;
createModule3000(-1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
createModule1800(-1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
createModule2000(-1);
#endif
#if 1
_vm->gameState().sceneNum = 2;
createModule2200(-1);
#endif
}
void GameModule::createModule1000(int which) {
setGlobalVar(0x91080831, 0x03294419);
_childObject = new Module1000(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule1000);
}
void GameModule::updateModule1000() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
// TODO _resourceTable3.load();
delete _childObject;
_childObject = NULL;
createModule2300(0);
_childObject->handleUpdate();
}
}
void GameModule::createModule1200(int which) {
setGlobalVar(0x91080831, 0x00478311);
_childObject = new Module1200(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule1200);
}
void GameModule::updateModule1200() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
error("// TODO createModule2600(0);");
// TODO createModule2600(0);
// TODO _childObject->handleUpdate();
} else {
createModule2300(2);
_childObject->handleUpdate();
}
}
}
void GameModule::createModule1400(int which) {
setGlobalVar(0x91080831, 0x00AD0012);
_childObject = new Module1400(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule1400);
}
void GameModule::updateModule1400() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
error("WEIRD!");
} else {
// TODO createModule1600(1);
// TODO _childObject->handleUpdate();
}
}
}
void GameModule::createModule1500(int which) {
_someFlag1 = false;
setGlobalVar(0x91080831, 0x00F10114);
_childObject = new Module1500(_vm, this, which, true);
SetUpdateHandler(&GameModule::updateModule1500);
}
void GameModule::updateModule1500() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
createModule1000(0);
_childObject->handleUpdate();
}
}
void GameModule::createModule1700(int which) {
setGlobalVar(0x91080831, 0x04212331);
_childObject = new Module1700(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule1700);
}
void GameModule::updateModule1700() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
debug("Module1700 done; _field20 = %d", _field20);
if (_field20 == 1) {
// TODO createModule2900(3);
// TODO _childObject->handleUpdate();
} else {
// TODO createModule1600(2);
// TODO _childObject->handleUpdate();
}
}
}
void GameModule::createModule1800(int which) {
setGlobalVar(0x91080831, 0x04A14718);
_childObject = new Module1800(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule1800);
}
void GameModule::updateModule1800() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
// TODO GameState_clear();
// TODO GameModule_handleKeyEscape();
} else if (_field20 == 2) {
// TODO createModule2700(0);
// TODO _childObject->handleUpdate();
} else if (_field20 == 3) {
// TODO createModule3000(3);
// TODO _childObject->handleUpdate();
} else {
// TODO createModule2800(0);
// TODO _childObject->handleUpdate();
}
}
}
void GameModule::createModule2000(int which) {
setGlobalVar(0x91080831, 0x08250000);
_childObject = new Module2000(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule2000);
}
void GameModule::updateModule2000() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
// TODO createModule2900(4);
_childObject->handleUpdate();
}
}
void GameModule::createModule2200(int which) {
setGlobalVar(0x91080831, 0x11391412);
_childObject = new Module2200(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule2200);
}
void GameModule::updateModule2200() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
createModule2300(1);
_childObject->handleUpdate();
}
}
void GameModule::createModule2300(int which) {
setGlobalVar(0x91080831, 0x1A214010);
_childObject = new Module2300(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule2300);
}
void GameModule::updateModule2300() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
createModule2200(0);
_childObject->handleUpdate();
} else if (_field20 == 2) {
createModule1200(0);
_childObject->handleUpdate();
} else if (_field20 == 3) {
// TODO createModule2400(0);
// TODO _childObject->handleUpdate();
} else if (_field20 == 4) {
// TODO createModule3000(0);
// TODO _childObject->handleUpdate();
} else {
createModule1000(1);
_childObject->handleUpdate();
}
}
if (_field24 >= 0) {
if (_field24 == 2) {
// TODO _resourceTable4.load();
} else if (_field24 == 0) {
// TODO _resourceTable3.load();
}
_field24 = -1;
}
if (_field26 >= 0) {
_field26 = -1;
}
}
void GameModule::createModule2400(int which) {
error("createModule2400");
}
void GameModule::createModule3000(int which) {
setGlobalVar(0x91080831, 0x81293110);
_childObject = new Module3000(_vm, this, which);
SetUpdateHandler(&GameModule::updateModule3000);
}
void GameModule::updateModule3000() {
if (!_childObject)
return;
_childObject->handleUpdate();
if (_done) {
_done = false;
delete _childObject;
_childObject = NULL;
if (_field20 == 1) {
// TODO createModule1900(0);
// TODO _childObject->handleUpdate();
} else if (_field20 == 2) {
// WEIRD: Sets the errorFlag
} else if (_field20 == 3) {
createModule1800(3);
_childObject->handleUpdate();
} else if (_field20 == 4) {
// TODO createModule3000(0);
// TODO _childObject->handleUpdate();
} else {
createModule2300(4);
_childObject->handleUpdate();
}
}
}
} // End of namespace Neverhood