scummvm/engines/neverhood/gamemodule.h
johndoe123 eb8c44b54c NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
2013-05-08 20:39:35 +02:00

80 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// TODO: I couldn't come up with a better name than 'Module' so far
#ifndef NEVERHOOD_GAMEMODULE_H
#define NEVERHOOD_GAMEMODULE_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
namespace Neverhood {
class GameModule : public Module {
public:
GameModule(NeverhoodEngine *vm);
virtual ~GameModule();
void startup();
void handleMouseMove(int16 x, int16 y);
void handleMouseDown(int16 x, int16 y);
void initScene1405Vars();
void initScene3009Vars();
protected:
Entity *_prevChildObject;
bool _someFlag1;
bool _field2C;
uint32 _counter;
/* TODO
ResourceTable _resourceTable1;
ResourceTable _resourceTable2;
ResourceTable _resourceTable3;
ResourceTable _resourceTable4;
*/
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createModule1000(int which);
void updateModule1000();
void createModule1200(int which);
void updateModule1200();
void createModule1400(int which);
void updateModule1400();
void createModule1500(int which);
void updateModule1500();
void createModule1700(int which);
void updateModule1700();
void createModule1800(int which);
void updateModule1800();
void createModule2000(int which);
void updateModule2000();
void createModule2200(int which);
void updateModule2200();
void createModule2300(int which);
void updateModule2300();
void createModule2400(int which);
void createModule3000(int which);
void updateModule3000();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE_H */