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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// ConsoleOutputTarget prints messages onto in-game console GUI (available
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// only if the game was compiled in debug mode).
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//
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//=============================================================================
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#ifndef AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H
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#define AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H
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#include "ags/shared/debugging/output_handler.h"
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namespace AGS3 {
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namespace AGS {
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namespace Engine {
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using Shared::String;
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using Shared::DebugMessage;
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class ConsoleOutputTarget : public AGS::Shared::IOutputHandler {
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public:
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ConsoleOutputTarget();
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virtual ~ConsoleOutputTarget();
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void PrintMessage(const DebugMessage &msg) override;
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};
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} // namespace Engine
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} // namespace AGS
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} // namespace AGS3
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#endif
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