scummvm/engines/ags/engine/debugging/console_output_target.h
2021-12-26 18:48:43 +01:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// ConsoleOutputTarget prints messages onto in-game console GUI (available
// only if the game was compiled in debug mode).
//
//=============================================================================
#ifndef AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H
#define AGS_ENGINE_DEBUGGING_CONSOLE_OUTPUT_TARGET_H
#include "ags/shared/debugging/output_handler.h"
namespace AGS3 {
namespace AGS {
namespace Engine {
using Shared::String;
using Shared::DebugMessage;
class ConsoleOutputTarget : public AGS::Shared::IOutputHandler {
public:
ConsoleOutputTarget();
virtual ~ConsoleOutputTarget();
void PrintMessage(const DebugMessage &msg) override;
};
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif