scummvm/engines/tsage/ringworld_demo.cpp

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "tsage/ringworld_demo.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
/*--------------------------------------------------------------------------
* Ringworld Demo scene
*
*--------------------------------------------------------------------------*/
void RingworldDemoScene::postInit(SceneObjectList *OwnerList) {
signal();
}
void RingworldDemoScene::signal() {
_soundHandler.startSound(4);
_actor1.postInit();
_actor2.postInit();
_actor3.postInit();
_actor4.postInit();
_actor5.postInit();
_actor6.postInit();
setAction(&_sequenceManager, this, 22, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, &_actor6, NULL);
}
void RingworldDemoScene::process(Event &event) {
}
} // End of namespace tSage