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7cfed737d7
- Move project name and description to BuildSetup structure - Add list of tools to generate project for (similar to the list of features)
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOOLS_CREATE_PROJECT_MSVC_H
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#define TOOLS_CREATE_PROJECT_MSVC_H
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#include "create_project.h"
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namespace CreateProjectTool {
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class MSVCProvider : public ProjectProvider {
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public:
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MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
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protected:
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void createWorkspace(const BuildSetup &setup);
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void createOtherBuildFiles(const BuildSetup &setup);
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/**
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* Create the global project properties.
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*
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* @param setup Description of the desired build setup.
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*/
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void createGlobalProp(const BuildSetup &setup);
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/**
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* Outputs a property file based on the input parameters.
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*
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* It can be easily used to create different global properties files
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* for a 64 bit and a 32 bit version. It will also take care that the
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* two platform configurations will output their files into different
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* directories.
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*
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* @param properties File stream in which to write the property settings.
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* @param bits Number of bits the platform supports.
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* @param defines Defines the platform needs to have set.
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* @param prefix File prefix, used to add additional include paths.
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* @param runBuildEvents true if generating a revision number, false otherwise
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*/
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virtual void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents) = 0;
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/**
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* Generates the project properties for debug and release settings.
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*
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* @param setup Description of the desired build setup.
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* @param isRelease Type of property file
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* @param isWin32 Bitness of property file
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* @param enableAnalysis PREfast support
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*/
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virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0;
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/**
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* Get the file extension for property files
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*/
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virtual const char *getPropertiesExtension() = 0;
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/**
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* Get the Visual Studio version (used by the VS shell extension to launch the correct VS version)
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*/
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virtual int getVisualStudioVersion() = 0;
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/**
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* Get the command line for the revision tool (shared between all Visual Studio based providers)
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*/
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std::string getPreBuildEvent() const;
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/**
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* Get the command line for copying data files to the build directory.
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*
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* @param isWin32 Bitness of property file.
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* @param createInstaller true to NSIS create installer
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*
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* @return The post build event.
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*/
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std::string getPostBuildEvent(bool isWin32, bool createInstaller) const;
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};
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} // End of CreateProjectTool namespace
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#endif // TOOLS_CREATE_PROJECT_MSVC_H
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