mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
312 lines
7.5 KiB
C++
312 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/textconsole.h"
|
|
|
|
#include "drascula/drascula.h"
|
|
|
|
namespace Drascula {
|
|
|
|
void DrasculaEngine::pickObject(int object) {
|
|
if (currentChapter == 6)
|
|
loadPic("iconsp.alg", backSurface);
|
|
else if (currentChapter == 4)
|
|
loadPic("icons2.alg", backSurface);
|
|
else if (currentChapter == 5)
|
|
loadPic("icons3.alg", backSurface);
|
|
else
|
|
loadPic("icons.alg", backSurface);
|
|
chooseObject(object);
|
|
if (currentChapter == 2)
|
|
loadPic(menuBackground, backSurface);
|
|
else
|
|
loadPic(99, backSurface);
|
|
}
|
|
|
|
void DrasculaEngine::chooseObject(int object) {
|
|
if (currentChapter == 5) {
|
|
if (takeObject == 1 && !_menuScreen && pickedObject != 16)
|
|
addObject(pickedObject);
|
|
} else {
|
|
if (takeObject == 1 && !_menuScreen)
|
|
addObject(pickedObject);
|
|
}
|
|
for (int i = 0; i < OBJHEIGHT; i++)
|
|
memcpy(mouseCursor + i * OBJWIDTH, backSurface + _x1d_menu[object] + (_y1d_menu[object] + i) * 320, OBJWIDTH);
|
|
setCursor(kCursorCurrentItem);
|
|
takeObject = 1;
|
|
pickedObject = object;
|
|
}
|
|
|
|
void DrasculaEngine::gotoObject(int pointX, int pointY) {
|
|
bool cursorVisible = isCursorVisible();
|
|
hideCursor();
|
|
|
|
if (currentChapter == 5 || currentChapter == 6) {
|
|
if (hare_se_ve == 0) {
|
|
curX = roomX;
|
|
curY = roomY;
|
|
updateRoom();
|
|
updateScreen();
|
|
return;
|
|
}
|
|
}
|
|
roomX = pointX;
|
|
roomY = pointY;
|
|
startWalking();
|
|
|
|
while (!shouldQuit()) {
|
|
updateRoom();
|
|
updateScreen();
|
|
updateEvents();
|
|
if (characterMoved == 0)
|
|
break;
|
|
|
|
pause(3);
|
|
}
|
|
|
|
if (walkToObject == 1) {
|
|
walkToObject = 0;
|
|
trackProtagonist = trackFinal;
|
|
}
|
|
updateRoom();
|
|
updateScreen();
|
|
|
|
// _roomNumber -2 is end credits. Do not show cursor there
|
|
if (cursorVisible && _roomNumber != -2)
|
|
showCursor();
|
|
}
|
|
|
|
void DrasculaEngine::checkObjects() {
|
|
int l, veo = 0;
|
|
|
|
for (l = 0; l < numRoomObjs; l++) {
|
|
if (_mouseX > _objectX1[l] && _mouseY > _objectY1[l]
|
|
&& _mouseX < _objectX2[l] && _mouseY < _objectY2[l]
|
|
&& visible[l] == 1 && isDoor[l] == 0) {
|
|
strcpy(textName, objName[l]);
|
|
_hasName = true;
|
|
veo = 1;
|
|
}
|
|
}
|
|
|
|
if (_mouseX > curX + 2 && _mouseY > curY + 2
|
|
&& _mouseX < curX + curWidth - 2 && _mouseY < curY + curHeight - 2) {
|
|
if (currentChapter == 2 || veo == 0) {
|
|
strcpy(textName, "hacker");
|
|
_hasName = true;
|
|
veo = 1;
|
|
}
|
|
}
|
|
|
|
if (veo == 0)
|
|
_hasName = false;
|
|
}
|
|
|
|
/**
|
|
* Remove an item from the inventory, namely the item in the slot
|
|
* over which the mouse cursor currently hovers.
|
|
*/
|
|
void DrasculaEngine::removeObject() {
|
|
int obj = 0, n;
|
|
|
|
updateRoom();
|
|
|
|
n = whichObject();
|
|
if (n != 0) {
|
|
obj = inventoryObjects[n];
|
|
inventoryObjects[n] = 0;
|
|
if (obj != 0)
|
|
takeObject = 1;
|
|
}
|
|
|
|
updateEvents();
|
|
|
|
if (takeObject == 1)
|
|
chooseObject(obj);
|
|
}
|
|
|
|
/**
|
|
* Remove the item with the given id from the inventory.
|
|
* Returns 0 if was in the inventory, 1 otherwise.
|
|
*/
|
|
int DrasculaEngine::removeObject(int obj) {
|
|
for (int n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
|
if (inventoryObjects[n] == obj) {
|
|
inventoryObjects[n] = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
bool DrasculaEngine::pickupObject() {
|
|
int obj = pickedObject;
|
|
checkFlags = 1;
|
|
|
|
updateRoom();
|
|
showMenu();
|
|
updateScreen();
|
|
|
|
// Objects with an ID smaller than 7 are the inventory verbs
|
|
if (pickedObject >= 7) {
|
|
int n = whichObject();
|
|
if (n != 0 && inventoryObjects[n] == 0) {
|
|
inventoryObjects[n] = obj;
|
|
takeObject = 0;
|
|
checkFlags = 0;
|
|
}
|
|
}
|
|
|
|
if (checkFlags == 1) {
|
|
if (checkMenuFlags())
|
|
return true;
|
|
}
|
|
updateEvents();
|
|
if (takeObject == 0)
|
|
selectVerb(kVerbNone);
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Add the object with the given id to the inventory.
|
|
*/
|
|
void DrasculaEngine::addObject(int obj) {
|
|
int n;
|
|
|
|
// Check whether obj is already in the inventory.
|
|
// If it is, just do nothing and return.
|
|
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
|
if (inventoryObjects[n] == obj)
|
|
return;
|
|
}
|
|
|
|
// Otherwise, look for a free slot and add the object there.
|
|
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
|
if (inventoryObjects[n] == 0) {
|
|
inventoryObjects[n] = obj;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we get here, then we failed to add the object to the inventory.
|
|
error("DrasculaEngine::addObject: Failed to add object %d to inventory", obj);
|
|
}
|
|
|
|
/**
|
|
* Return the id of the inventory slot under the mouse cursor right now.
|
|
* If no inventory slot is under the mouse cursor, return 0.
|
|
*/
|
|
int DrasculaEngine::whichObject() {
|
|
int n;
|
|
|
|
for (n = 1; n < ARRAYSIZE(inventoryObjects); n++) {
|
|
if (_mouseX > _itemLocations[n].x && _mouseY > _itemLocations[n].y &&
|
|
_mouseX < _itemLocations[n].x + OBJWIDTH &&
|
|
_mouseY < _itemLocations[n].y + OBJHEIGHT) {
|
|
return n;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void DrasculaEngine::updateVisible() {
|
|
if (currentChapter == 1) {
|
|
// nothing
|
|
} else if (currentChapter == 2) {
|
|
if (_roomNumber == 2 && flags[40] == 0)
|
|
visible[3] = 0;
|
|
else if (_roomNumber == 3 && flags[3] == 1)
|
|
visible[8] = 0;
|
|
else if (_roomNumber == 6 && flags[1] == 1 && flags[10] == 0) {
|
|
visible[2] = 0;
|
|
visible[4] = 1;
|
|
} else if (_roomNumber == 7 && flags[35] == 1)
|
|
visible[3] = 0;
|
|
else if (_roomNumber == 14 && flags[5] == 1)
|
|
visible[4] = 0;
|
|
else if (_roomNumber == 18 && flags[28] == 1)
|
|
visible[2] = 0;
|
|
} else if (currentChapter == 3) {
|
|
// nothing
|
|
} else if (currentChapter == 4) {
|
|
if (_roomNumber == 23 && flags[0] == 0 && flags[11] == 0)
|
|
visible[2] = 1;
|
|
if (_roomNumber == 23 && flags[0] == 1 && flags[11] == 0)
|
|
visible[2] = 0;
|
|
if (_roomNumber == 21 && flags[10] == 1)
|
|
visible[2] = 0;
|
|
if (_roomNumber == 22 && flags[26] == 1) {
|
|
visible[2] = 0;
|
|
visible[1] = 1;
|
|
}
|
|
if (_roomNumber == 22 && flags[27] == 1)
|
|
visible[3] = 0;
|
|
if (_roomNumber == 26 && flags[21] == 0) {
|
|
Common::strlcpy(objName[2], _textmisc[0], 20);
|
|
}
|
|
if (_roomNumber == 26 && flags[18] == 1)
|
|
visible[2] = 0;
|
|
if (_roomNumber == 26 && flags[12] == 1)
|
|
visible[1] = 0;
|
|
if (_roomNumber == 35 && flags[14] == 1)
|
|
visible[2] = 0;
|
|
if (_roomNumber == 35 && flags[17] == 1)
|
|
visible[3] = 1;
|
|
if (_roomNumber == 35 && flags[15] == 1)
|
|
visible[1] = 0;
|
|
} else if (currentChapter == 5) {
|
|
if (_roomNumber == 49 && flags[6] == 1)
|
|
visible[2] = 0;
|
|
if (_roomNumber == 49 && flags[6] == 0)
|
|
visible[1] = 0;
|
|
if (_roomNumber == 49 && flags[6] == 1)
|
|
visible[1] = 1;
|
|
if (_roomNumber == 45 && flags[6] == 1)
|
|
visible[3] = 1;
|
|
if (_roomNumber == 53 && flags[2] == 1)
|
|
visible[3] = 0;
|
|
if (_roomNumber == 54 && flags[13] == 1)
|
|
visible[3] = 0;
|
|
if (_roomNumber == 55 && flags[8] == 1)
|
|
visible[1] = 0;
|
|
} else if (currentChapter == 6) {
|
|
if (_roomNumber == 58 && flags[8] == 0)
|
|
isDoor[1] = 0;
|
|
if (_roomNumber == 58 && flags[8] == 1)
|
|
isDoor[1] = 1;
|
|
if (_roomNumber == 59)
|
|
isDoor[1] = 0;
|
|
if (_roomNumber == 60) {
|
|
trackDrascula = 0;
|
|
drasculaX = 155;
|
|
drasculaY = 69;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Drascula
|