scummvm/engines/teenagent/scene.cpp
2013-08-03 04:02:52 +02:00

1260 lines
34 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/events.h"
#include "common/algorithm.h"
#include "common/ptr.h"
#include "common/textconsole.h"
#include "graphics/palette.h"
#include "teenagent/scene.h"
#include "teenagent/inventory.h"
#include "teenagent/resources.h"
#include "teenagent/surface.h"
#include "teenagent/objects.h"
#include "teenagent/teenagent.h"
#include "teenagent/music.h"
namespace TeenAgent {
Scene::Scene(TeenAgentEngine *vm) : _vm(vm), intro(false), _id(0), ons(0),
orientation(kActorRight), actorTalking(false), teenagent(vm), teenagentIdle(vm),
messageTimer(0), messageFirstFrame(0), messageLastFrame(0), messageAnimation(NULL),
currentEvent(SceneEvent::kNone), hideActor(false), callback(0), callbackTimer(0), _idleTimer(0) {
_fadeTimer = 0;
_fadeOld = 0;
onEnabled = true;
memset(palette, 0, sizeof(palette));
FilePack varia;
varia.open("varia.res");
Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(1));
if (!s)
error("invalid resource data");
teenagent.load(*s, Animation::kTypeVaria);
if (teenagent.empty())
error("invalid mark animation");
s.reset(varia.getStream(2));
if (!s)
error("invalid resource data");
teenagentIdle.load(*s, Animation::kTypeVaria);
if (teenagentIdle.empty())
error("invalid mark animation");
varia.close();
loadObjectData();
}
Scene::~Scene() {
background.free();
delete[] ons;
ons = 0;
}
void Scene::warp(const Common::Point &_point, byte o) {
Common::Point point(_point);
position = point;
path.clear();
if (o)
orientation = o;
}
bool Scene::findPath(Scene::Path &p, const Common::Point &src, const Common::Point &dst) const {
const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1];
if (dst.x < 0 || dst.x >= kScreenWidth || dst.y < 0 || dst.y >= kScreenHeight)
return false;
debugC(1, kDebugScene, "findPath %d,%d -> %d,%d", src.x, src.y, dst.x, dst.y);
p.clear();
p.push_back(src);
p.push_back(dst);
Common::List<uint> boxes;
for (uint i = 0; i < scene_walkboxes.size(); ++i) {
const Walkbox &w = scene_walkboxes[i];
if (!w.rect.in(src) && !w.rect.in(dst))
boxes.push_back(i);
}
for (Path::iterator i = p.begin(); i != p.end() && !boxes.empty();) {
Path::iterator next = i;
++next;
if (next == p.end())
break;
const Common::Point &p1 = *i, &p2 = *next;
debugC(1, kDebugScene, "%d,%d -> %d,%d", p1.x, p1.y, p2.x, p2.y);
Common::List<uint>::iterator wi;
for (wi = boxes.begin(); wi != boxes.end(); ++wi) {
const Walkbox &w = scene_walkboxes[*wi];
int mask = w.rect.intersects_line(p1, p2);
if (mask == 0) {
continue;
}
w.dump(1);
debugC(1, kDebugScene, "%u: intersection mask 0x%04x, searching hints", *wi, mask);
int dx = p2.x - p1.x, dy = p2.y - p1.y;
if (dx >= 0) {
if ((mask & 8) != 0 && w.sideHint[3] != 0) {
debugC(1, kDebugScene, "hint left: %u", w.sideHint[3]);
Common::Point w1, w2;
w.rect.side(w1, w2, w.sideHint[3], p1);
debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
p.insert(next, w1);
if (mask & 2)
p.insert(next, w2);
boxes.erase(wi);
break;
}
} else {
if ((mask & 2) != 0 && w.sideHint[1] != 0) {
debugC(1, kDebugScene, "hint right: %u", w.sideHint[1]);
Common::Point w1, w2;
w.rect.side(w1, w2, w.sideHint[1], p1);
debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
p.insert(next, w1);
if (mask & 8)
p.insert(next, w2);
boxes.erase(wi);
break;
}
}
if (dy >= 0) {
if ((mask & 1) != 0 && w.sideHint[0] != 0) {
debugC(1, kDebugScene, "hint top: %u", w.sideHint[0]);
Common::Point w1, w2;
w.rect.side(w1, w2, w.sideHint[0], p1);
debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
p.insert(next, w1);
if (mask & 4)
p.insert(next, w2);
boxes.erase(wi);
break;
}
} else {
if ((mask & 4) != 0 && w.sideHint[2] != 0) {
debugC(1, kDebugScene, "hint bottom: %u", w.sideHint[2]);
Common::Point w1, w2;
w.rect.side(w1, w2, w.sideHint[2], p1);
debugC(1, kDebugScene, "hint: %d,%d-%d,%d", w1.x, w1.y, w2.x, w2.y);
p.insert(next, w1);
if (mask & 1)
p.insert(next, w2);
boxes.erase(wi);
break;
}
}
}
if (wi == boxes.end())
++i;
}
p.pop_front();
return true;
}
void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) {
Common::Point point(_point);
debugC(0, kDebugScene, "moveTo(%d, %d, %u)", point.x, point.y, orient);
const Common::Array<Walkbox> &scene_walkboxes = walkboxes[_id - 1];
for (byte i = 0; i < scene_walkboxes.size(); ++i) {
const Walkbox &w = scene_walkboxes[i];
if (w.rect.in(point)) {
debugC(0, kDebugScene, "bumped into walkbox %u", i);
w.dump();
byte o = w.orientation;
switch (o) {
case 1:
point.y = w.rect.top - 1;
break;
case 2:
point.x = w.rect.right + 1;
break;
case 3:
point.y = w.rect.bottom + 1;
break;
case 4:
point.x = w.rect.left - 1;
break;
default:
if (validate)
return;
}
}
}
if (point == position) {
if (orient != 0)
orientation = orient;
nextEvent();
return;
}
path.clear();
if (scene_walkboxes.empty()) {
path.push_back(point);
return;
}
if (!findPath(path, position, point)) {
_vm->cancel();
return;
}
orientation = orient;
}
void Scene::loadObjectData() {
//loading objects & walkboxes
objects.resize(42);
walkboxes.resize(42);
fades.resize(42);
for (byte i = 0; i < 42; ++i) {
Common::Array<Object> &sceneObjects = objects[i];
sceneObjects.clear();
uint16 sceneTable = _vm->res->dseg.get_word(dsAddr_sceneObjectTablePtr + (i * 2));
uint16 objectAddr;
while ((objectAddr = _vm->res->dseg.get_word(sceneTable)) != 0) {
Object obj;
obj.load(_vm->res->dseg.ptr(objectAddr));
//obj.dump();
sceneObjects.push_back(obj);
sceneTable += 2;
}
debugC(0, kDebugScene, "scene[%u] has %u object(s)", i + 1, sceneObjects.size());
byte *walkboxesBase = _vm->res->dseg.ptr(READ_LE_UINT16(_vm->res->dseg.ptr(dsAddr_sceneWalkboxTablePtr + i * 2)));
byte walkboxesCount = *walkboxesBase++;
debugC(0, kDebugScene, "scene[%u] has %u walkboxes", i + 1, walkboxesCount);
Common::Array<Walkbox> &sceneWalkboxes = walkboxes[i];
for (byte j = 0; j < walkboxesCount; ++j) {
Walkbox w;
w.load(walkboxesBase + 14 * j);
if ((w.sideHint[0] | w.sideHint[1] | w.sideHint[2] | w.sideHint[3]) == 0) {
w.sideHint[0] = 2;
w.sideHint[1] = 3;
w.sideHint[2] = 4;
w.sideHint[3] = 1;
}
//walkbox[i]->dump();
sceneWalkboxes.push_back(w);
}
byte *fadeTable = _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_sceneFadeTablePtr + i * 2));
Common::Array<FadeType> &sceneFades = fades[i];
while (READ_LE_UINT16(fadeTable) != 0xffff) {
FadeType fade;
fade.load(fadeTable);
fadeTable += 9;
sceneFades.push_back(fade);
}
debugC(0, kDebugScene, "scene[%u] has %u fadeboxes", i + 1, sceneFades.size());
}
}
Object *Scene::findObject(const Common::Point &point) {
if (_id == 0)
return NULL;
Common::Array<Object> &sceneObjects = objects[_id - 1];
for (uint i = 0; i < sceneObjects.size(); ++i) {
Object &obj = sceneObjects[i];
if (obj.enabled != 0 && obj.rect.in(point))
return &obj;
}
return NULL;
}
byte *Scene::getOns(int id) {
return _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_onsAnimationTablePtr + (id - 1) * 2));
}
byte *Scene::getLans(int id) {
return _vm->res->dseg.ptr(dsAddr_lansAnimationTablePtr + (id - 1) * 4);
}
void Scene::loadOns() {
debugC(0, kDebugScene, "loading ons animation");
uint16 addr = _vm->res->dseg.get_word(dsAddr_onsAnimationTablePtr + (_id - 1) * 2);
debugC(0, kDebugScene, "ons index: %04x", addr);
onsCount = 0;
byte b;
byte onId[16];
while ((b = _vm->res->dseg.get_byte(addr)) != 0xff) {
debugC(0, kDebugScene, "on: %04x = %02x", addr, b);
++addr;
if (b == 0)
continue;
onId[onsCount++] = b;
}
delete[] ons;
ons = NULL;
if (onsCount > 0) {
ons = new Surface[onsCount];
for (uint32 i = 0; i < onsCount; ++i) {
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->ons.getStream(onId[i]));
if (s) {
ons[i].load(*s, Surface::kTypeOns);
}
}
}
}
void Scene::loadLans() {
debugC(0, kDebugScene, "loading lans animation");
// load lan000
for (byte i = 0; i < 4; ++i) {
animation[i].free();
uint16 bx = dsAddr_lansAnimationTablePtr + (_id - 1) * 4 + i;
byte bxv = _vm->res->dseg.get_byte(bx);
uint16 resId = 4 * (_id - 1) + i + 1;
debugC(0, kDebugScene, "lan[%u]@%04x = %02x, resource id: %u", i, bx, bxv, resId);
if (bxv == 0)
continue;
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan000(resId));
if (s) {
animation[i].load(*s, Animation::kTypeLan);
if (bxv != 0 && bxv != 0xff)
animation[i].id = bxv;
}
}
}
void Scene::init(int id, const Common::Point &pos) {
debugC(0, kDebugScene, "init(%d)", id);
_id = id;
onEnabled = true; //reset on-rendering flag on loading.
sounds.clear();
for (byte i = 0; i < 4; ++i)
customAnimation[i].free();
if (background.getPixels() == NULL)
background.create(kScreenWidth, kScreenHeight, Graphics::PixelFormat::createFormatCLUT8());
warp(pos);
_vm->res->loadOff(background, palette, id);
if (id == 24) {
// dark scene
if (_vm->res->dseg.get_byte(dsAddr_lightOnFlag) != 1) {
// dim down palette
uint i;
for (i = 0; i < 624; ++i) {
palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0;
}
for (i = 726; i < 768; ++i) {
palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0;
}
}
}
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->res->on.getStream(id));
int subHack = 0;
if (id == 7) { // something patched in the captains room
switch (_vm->res->dseg.get_byte(dsAddr_captainDrawerState)) {
case 2:
break;
case 1:
subHack = 1;
break;
default:
subHack = 2;
}
}
on.load(*stream, subHack);
loadOns();
loadLans();
// check music
int nowPlaying = _vm->music->getId();
if (nowPlaying != _vm->res->dseg.get_byte(dsAddr_currentMusic))
_vm->music->load(_vm->res->dseg.get_byte(dsAddr_currentMusic));
_vm->_system->copyRectToScreen(background.getPixels(), background.pitch, 0, 0, background.w, background.h);
setPalette(0);
}
void Scene::playAnimation(byte idx, uint id, bool loop, bool paused, bool ignore) {
debugC(0, kDebugScene, "playAnimation(%u, %u, loop:%s, paused:%s, ignore:%s)", idx, id, loop ? "true" : "false", paused ? "true" : "false", ignore ? "true" : "false");
assert(idx < 4);
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan(id + 1));
if (!s)
error("playing animation %u failed", id);
customAnimation[idx].load(*s);
customAnimation[idx].loop = loop;
customAnimation[idx].paused = paused;
customAnimation[idx].ignore = ignore;
}
void Scene::playActorAnimation(uint id, bool loop, bool ignore) {
debugC(0, kDebugScene, "playActorAnimation(%u, loop:%s, ignore:%s)", id, loop ? "true" : "false", ignore ? "true" : "false");
Common::ScopedPtr<Common::SeekableReadStream> s(_vm->res->loadLan(id + 1));
if (!s)
error("playing animation %u failed", id);
actorAnimation.load(*s);
actorAnimation.loop = loop;
actorAnimation.ignore = ignore;
actorAnimation.id = id;
}
Animation *Scene::getAnimation(byte slot) {
assert(slot < 4);
return customAnimation + slot;
}
byte Scene::peekFlagEvent(uint16 addr) const {
for (EventList::const_iterator i = events.reverse_begin(); i != events.end(); --i) {
const SceneEvent &e = *i;
if (e.type == SceneEvent::kSetFlag && e.callback == addr)
return e.color;
}
return _vm->res->dseg.get_byte(addr);
}
void Scene::push(const SceneEvent &event) {
debugC(0, kDebugScene, "push");
//event.dump();
if (event.type == SceneEvent::kWalk && !events.empty()) {
SceneEvent &prev = events.back();
if (prev.type == SceneEvent::kWalk && prev.color == event.color) {
debugC(0, kDebugScene, "fixing double-move [skipping event!]");
if ((event.color & 2) != 0) { // relative move
prev.dst.x += event.dst.x;
prev.dst.y += event.dst.y;
} else {
prev.dst = event.dst;
}
return;
}
}
events.push_back(event);
}
bool Scene::processEvent(const Common::Event &event) {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
if (!message.empty() && messageFirstFrame == 0) {
clearMessage();
nextEvent();
return true;
}
return false;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_SPACE: {
if (intro && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
intro = false;
clearMessage();
events.clear();
sounds.clear();
currentEvent.clear();
messageColor = textColorMark;
for (int i = 0; i < 4; ++i)
customAnimation[i].free();
_vm->playMusic(4);
_vm->loadScene(10, Common::Point(136, 153));
return true;
}
if (!message.empty() && messageFirstFrame == 0) {
clearMessage();
nextEvent();
return true;
}
break;
}
#if 0
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
if (event.kbd.flags & Common::KBD_CTRL) {
uint feature = event.kbd.keycode - '1';
if (feature < DebugFeatures::kMax) {
debugFeatures.feature[feature] = !debugFeatures.feature[feature];
debugC(0, kDebugScene, "switched feature %u %s", feature, debugFeatures.feature[feature] ? "on" : "off");
}
}
break;
#endif
default:
break;
}
default:
return false;
}
}
struct ZOrderCmp {
inline bool operator()(const Surface *a, const Surface *b) const {
return a->y + a->h < b->y + b->h;
}
};
int Scene::lookupZoom(uint y) const {
debugC(2, kDebugScene, "lookupZoom(%d)", y);
for (byte *zoomTable = _vm->res->dseg.ptr(_vm->res->dseg.get_word(dsAddr_sceneZoomTablePtr + (_id - 1) * 2));
zoomTable[0] != 0xff && zoomTable[1] != 0xff;
zoomTable += 2) {
debugC(2, kDebugScene, "\t%d %d->%d", y, zoomTable[0], zoomTable[1]);
if (y <= zoomTable[0]) {
return 256u * (100 - zoomTable[1]) / 100;
}
}
return 256;
}
void Scene::paletteEffect(byte step) {
byte *src = _vm->res->dseg.ptr(dsAddr_paletteEffectData);
byte *dst = palette + (3 * 242);
for (byte i = 0; i < 13; ++i) {
for (byte c = 0; c < 3; ++c, ++src)
*dst++ = *src > step ? *src - step : 0;
}
}
byte Scene::findFade() const {
if (_id <= 0)
return 0;
const Common::Array<FadeType> &sceneFades = fades[_id - 1];
for (uint i = 0; i < sceneFades.size(); ++i) {
const FadeType &fade = sceneFades[i];
if (fade.rect.in(position)) {
return fade.value;
}
}
return 0;
}
bool Scene::render(bool tickGame, bool tickMark, uint32 messageDelta) {
bool busy;
bool restart;
uint32 gameDelta = tickGame ? 1 : 0;
uint32 markDelta = tickMark ? 1 : 0;
do {
restart = false;
busy = processEventQueue();
if (_fadeTimer && gameDelta != 0) {
if (_fadeTimer > 0) {
_fadeTimer -= gameDelta;
setPalette(_fadeTimer);
} else {
_fadeTimer += gameDelta;
setPalette(_fadeTimer + 4);
}
}
switch (currentEvent.type) {
case SceneEvent::kCredits: {
_vm->_system->fillScreen(0);
// TODO: optimize me
Graphics::Surface *surface = _vm->_system->lockScreen();
_vm->res->font7.render(surface, currentEvent.dst.x, currentEvent.dst.y -= gameDelta, currentEvent.message, currentEvent.color);
_vm->_system->unlockScreen();
if (currentEvent.dst.y < -(int)currentEvent.timer)
currentEvent.clear();
}
return true;
default:
;
}
if (!message.empty() && messageTimer != 0) {
if (messageTimer <= messageDelta) {
clearMessage();
nextEvent();
continue;
} else
messageTimer -= messageDelta;
}
if (currentEvent.type == SceneEvent::kCreditsMessage) {
_vm->_system->fillScreen(0);
Graphics::Surface *surface = _vm->_system->lockScreen();
if (currentEvent.lan == 8) {
_vm->res->font8.setShadowColor(currentEvent.orientation);
_vm->res->font8.render(surface, currentEvent.dst.x, currentEvent.dst.y, message, currentEvent.color);
} else {
_vm->res->font7.render(surface, currentEvent.dst.x, currentEvent.dst.y, message, textColorCredits);
}
_vm->_system->unlockScreen();
return true;
}
if (background.getPixels() && debugFeatures.feature[DebugFeatures::kShowBack]) {
_vm->_system->copyRectToScreen(background.getPixels(), background.pitch, 0, 0, background.w, background.h);
} else
_vm->_system->fillScreen(0);
Graphics::Surface *surface = _vm->_system->lockScreen();
bool gotAnyAnimation = false;
if (ons != NULL && debugFeatures.feature[DebugFeatures::kShowOns]) {
for (uint32 i = 0; i < onsCount; ++i) {
Surface *s = ons + i;
if (s != NULL)
s->render(surface);
}
}
Common::List<Surface *> zOrder;
for (byte i = 0; i < 4; ++i) {
Animation *a = customAnimation + i;
Surface *s = a->currentFrame(gameDelta);
if (s != NULL) {
if (!a->ignore)
busy = true;
if (!a->paused && !a->loop)
gotAnyAnimation = true;
} else {
a = animation + i;
if (!customAnimation[i].empty()) {
debugC(0, kDebugScene, "custom animation ended, restart animation in the same slot.");
customAnimation[i].free();
a->restart();
}
s = a->currentFrame(gameDelta);
}
if (currentEvent.type == SceneEvent::kWaitLanAnimationFrame && currentEvent.slot == i) {
if (s == NULL) {
restart |= nextEvent();
continue;
}
int index = a->currentIndex();
if (index == currentEvent.animation) {
debugC(0, kDebugScene, "kWaitLanAnimationFrame(%d, %d) complete", currentEvent.slot, currentEvent.animation);
restart |= nextEvent();
}
}
if (s == NULL)
continue;
if (debugFeatures.feature[DebugFeatures::kShowLan])
zOrder.push_back(s);
if (a->id == 0)
continue;
Object *obj = getObject(a->id);
if (obj != NULL) {
obj->rect.left = s->x;
obj->rect.top = s->y;
obj->rect.right = s->w + s->x;
obj->rect.bottom = s->h + s->y;
obj->rect.save();
//obj->dump();
}
}
Common::sort(zOrder.begin(), zOrder.end(), ZOrderCmp());
Common::List<Surface *>::iterator zOrderIter;
Surface *mark = actorAnimation.currentFrame(gameDelta);
int horizon = position.y;
for (zOrderIter = zOrder.begin(); zOrderIter != zOrder.end(); ++zOrderIter) {
Surface *s = *zOrderIter;
if (s->y + s->h > horizon)
break;
s->render(surface);
}
if (mark != NULL) {
actorAnimationPosition = mark->render(surface);
if (!actorAnimation.ignore)
busy = true;
else
busy = false;
gotAnyAnimation = true;
} else if (!hideActor) {
actorAnimation.free();
uint zoom = lookupZoom(position.y);
byte fade = findFade();
if (fade != _fadeOld) {
_fadeOld = fade;
paletteEffect(fade);
if (_fadeTimer == 0)
setPalette(4);
}
if (!path.empty()) {
const Common::Point &destination = path.front();
Common::Point dp(destination.x - position.x, destination.y - position.y);
int o;
if (ABS(dp.x) > ABS(dp.y))
o = dp.x > 0 ? kActorRight : kActorLeft;
else {
o = dp.y > 0 ? kActorDown : kActorUp;
}
if (tickMark) {
int speedX = zoom / 32; // 8 * zoom / 256
int speedY = (o == kActorDown || o == kActorUp ? 2 : 1) * zoom / 256;
if (speedX == 0)
speedX = 1;
if (speedY == 0)
speedY = 1;
position.y += (ABS(dp.y) < speedY ? dp.y : SIGN(dp.y) * speedY);
position.x += (o == kActorDown || o == kActorUp) ?
(ABS(dp.x) < speedY ? dp.x : SIGN(dp.x) * speedY) :
(ABS(dp.x) < speedX ? dp.x : SIGN(dp.x) * speedX);
}
_idleTimer = 0;
teenagentIdle.resetIndex();
actorAnimationPosition = teenagent.render(surface, position, o, markDelta, false, zoom);
if (tickMark && position == destination) {
path.pop_front();
if (path.empty()) {
if (orientation == 0)
orientation = o; // save last orientation
nextEvent();
gotAnyAnimation = true;
restart = true;
}
busy = true;
} else
busy = true;
} else {
teenagent.resetIndex();
_idleTimer += markDelta;
if (_idleTimer < 50)
actorAnimationPosition = teenagent.render(surface, position, orientation, 0, actorTalking, zoom);
else
actorAnimationPosition = teenagentIdle.renderIdle(surface, position, orientation, markDelta, zoom, _vm->_rnd);
}
}
if (restart) {
_vm->_system->unlockScreen();
continue;
}
// removed mark == null. In final scene of chapter 2 mark rendered above table.
// if it'd cause any bugs, add hack here. (_id != 23 && mark == NULL)
if (onEnabled && debugFeatures.feature[DebugFeatures::kShowOn])
on.render(surface, actorAnimationPosition);
for (; zOrderIter != zOrder.end(); ++zOrderIter) {
Surface *s = *zOrderIter;
s->render(surface);
}
if (!message.empty()) {
bool visible = true;
if (messageFirstFrame != 0 && messageAnimation != NULL) {
int index = messageAnimation->currentIndex() + 1;
debugC(0, kDebugScene, "message: %s first: %u index: %u", message.c_str(), messageFirstFrame, index);
if (index < messageFirstFrame)
visible = false;
if (index > messageLastFrame) {
clearMessage();
visible = false;
}
}
if (visible) {
_vm->res->font7.render(surface, messagePos.x, messagePos.y, message, messageColor);
busy = true;
}
}
if (!busy && !restart && tickGame && callbackTimer) {
if (--callbackTimer == 0) {
if (_vm->inventory->active())
_vm->inventory->activate(false);
_vm->processCallback(callback);
}
debugC(0, kDebugScene, "callback timer = %u", callbackTimer);
}
//if (!current_event.empty())
// current_event.dump();
if (!debugFeatures.feature[DebugFeatures::kHidePath]) {
const Common::Array<Walkbox> & sceneWalkboxes = walkboxes[_id - 1];
for (uint i = 0; i < sceneWalkboxes.size(); ++i) {
sceneWalkboxes[i].rect.render(surface, 0xd0 + i);
}
Common::Point last_p = position;
for (Path::const_iterator p = path.begin(); p != path.end(); ++p) {
const Common::Point dp(p->x - last_p.x, p->y - last_p.y);
if (dp.x != 0) {
surface->hLine(last_p.x, last_p.y, p->x, 0xfe);
} else if (dp.y != 0) {
surface->vLine(last_p.x, last_p.y, p->y, 0xfe);
}
last_p = *p;
}
}
_vm->_system->unlockScreen();
if (currentEvent.type == SceneEvent::kWait) {
if (currentEvent.timer > messageDelta) {
busy = true;
currentEvent.timer -= messageDelta;
}
if (currentEvent.timer <= messageDelta)
restart |= nextEvent();
}
if (!restart && currentEvent.type == SceneEvent::kWaitForAnimation && !gotAnyAnimation) {
debugC(0, kDebugScene, "no animations, nextevent");
nextEvent();
restart = true;
}
if (busy) {
_idleTimer = 0;
teenagentIdle.resetIndex();
}
} while (restart);
for (Sounds::iterator i = sounds.begin(); i != sounds.end();) {
Sound &sound = *i;
if (sound.delay == 0) {
debugC(1, kDebugScene, "sound %u started", sound.id);
_vm->playSoundNow(sound.id);
i = sounds.erase(i);
} else {
sound.delay -= gameDelta;
++i;
}
}
return busy;
}
bool Scene::processEventQueue() {
while (!events.empty() && currentEvent.empty()) {
debugC(0, kDebugScene, "processing next event");
currentEvent = events.front();
events.pop_front();
switch (currentEvent.type) {
case SceneEvent::kSetOn: {
byte onId = currentEvent.ons;
if (onId != 0) {
--onId;
byte *ptr = getOns(currentEvent.scene == 0 ? _id : currentEvent.scene);
debugC(0, kDebugScene, "on[%u] = %02x", onId, currentEvent.color);
ptr[onId] = currentEvent.color;
} else {
onEnabled = currentEvent.color != 0;
debugC(0, kDebugScene, "%s on rendering", onEnabled ? "enabling" : "disabling");
}
loadOns();
currentEvent.clear();
}
break;
case SceneEvent::kSetLan: {
if (currentEvent.lan != 0) {
debugC(0, kDebugScene, "lan[%u] = %02x", currentEvent.lan - 1, currentEvent.color);
byte *ptr = getLans(currentEvent.scene == 0 ? _id : currentEvent.scene);
ptr[currentEvent.lan - 1] = currentEvent.color;
}
loadLans();
currentEvent.clear();
}
break;
case SceneEvent::kLoadScene: {
if (currentEvent.scene != 0) {
init(currentEvent.scene, currentEvent.dst);
if (currentEvent.orientation != 0)
orientation = currentEvent.orientation;
} else {
// special case, empty scene
background.free();
on.free();
delete[] ons;
ons = NULL;
for (byte i = 0; i < 4; ++i) {
animation[i].free();
customAnimation[i].free();
}
}
currentEvent.clear();
}
break;
case SceneEvent::kWalk: {
Common::Point dst = currentEvent.dst;
if ((currentEvent.color & 2) != 0) { // relative move
dst.x += position.x;
dst.y += position.y;
}
if ((currentEvent.color & 1) != 0) {
warp(dst, currentEvent.orientation);
currentEvent.clear();
} else
moveTo(dst, currentEvent.orientation);
}
break;
case SceneEvent::kCreditsMessage:
case SceneEvent::kMessage: {
message = currentEvent.message;
messageAnimation = NULL;
if (currentEvent.firstFrame) {
messageTimer = 0;
messageFirstFrame = currentEvent.firstFrame;
messageLastFrame = currentEvent.lastFrame;
if (currentEvent.slot > 0) {
messageAnimation = customAnimation + (currentEvent.slot - 1);
//else if (!animation[currentEvent.slot].empty())
// messageAnimation = animation + currentEvent.slot;
} else
messageAnimation = &actorAnimation;
debugC(0, kDebugScene, "async message %d-%d (slot %u)", messageFirstFrame, messageLastFrame, currentEvent.slot);
} else {
messageTimer = currentEvent.timer ? currentEvent.timer * 110 : messageDuration(message);
messageFirstFrame = messageLastFrame = 0;
}
Common::Point p;
if (currentEvent.dst.x == 0 && currentEvent.dst.y == 0) {
p = Common::Point((actorAnimationPosition.left + actorAnimationPosition.right) / 2,
actorAnimationPosition.top);
} else {
p = currentEvent.dst;
}
byte messageSlot = currentEvent.slot;
if (messageSlot != 0) {
--messageSlot;
assert(messageSlot < 4);
const Surface *s = customAnimation[messageSlot].currentFrame(0);
if (s == NULL)
s = animation[messageSlot].currentFrame(0);
if (s != NULL) {
p.x = s->x + s->w / 2;
p.y = s->y;
} else
warning("no animation in slot %u", messageSlot);
}
messagePos = messagePosition(message, p);
messageColor = currentEvent.color;
if (messageFirstFrame)
currentEvent.clear(); // async message, clearing event
}
break;
case SceneEvent::kPlayAnimation: {
byte slot = currentEvent.slot & 7; // 0 - mark's
if (currentEvent.animation != 0) {
debugC(0, kDebugScene, "playing animation %u in slot %u(%02x)", currentEvent.animation, slot, currentEvent.slot);
if (slot != 0) {
--slot;
assert(slot < 4);
playAnimation(slot, currentEvent.animation, (currentEvent.slot & 0x80) != 0, (currentEvent.slot & 0x40) != 0, (currentEvent.slot & 0x20) != 0);
} else
actorTalking = true;
} else {
if (slot != 0) {
--slot;
debugC(0, kDebugScene, "cancelling animation in slot %u", slot);
assert(slot < 4);
customAnimation[slot].free();
} else
actorTalking = true;
}
currentEvent.clear();
}
break;
case SceneEvent::kPauseAnimation: {
byte slot = currentEvent.slot & 7; // 0 - mark's
if (slot != 0) {
--slot;
debugC(1, kDebugScene, "pause animation in slot %u", slot);
customAnimation[slot].paused = (currentEvent.slot & 0x80) != 0;
} else {
actorTalking = false;
}
currentEvent.clear();
}
break;
case SceneEvent::kClearAnimations:
for (byte i = 0; i < 4; ++i)
customAnimation[i].free();
actorTalking = false;
currentEvent.clear();
break;
case SceneEvent::kPlayActorAnimation:
debugC(0, kDebugScene, "playing actor animation %u", currentEvent.animation);
playActorAnimation(currentEvent.animation, (currentEvent.slot & 0x80) != 0, (currentEvent.slot & 0x20) != 0);
currentEvent.clear();
break;
case SceneEvent::kPlayMusic:
debugC(0, kDebugScene, "setting music %u", currentEvent.music);
_vm->setMusic(currentEvent.music);
_vm->res->dseg.set_byte(dsAddr_currentMusic, currentEvent.music);
currentEvent.clear();
break;
case SceneEvent::kPlaySound:
debugC(0, kDebugScene, "playing sound %u, delay: %u", currentEvent.sound, currentEvent.color);
sounds.push_back(Sound(currentEvent.sound, currentEvent.color));
currentEvent.clear();
break;
case SceneEvent::kEnableObject: {
debugC(0, kDebugScene, "%s object #%u", currentEvent.color ? "enabling" : "disabling", currentEvent.object - 1);
Object *obj = getObject(currentEvent.object - 1, currentEvent.scene == 0 ? _id : currentEvent.scene);
obj->enabled = currentEvent.color;
obj->save();
currentEvent.clear();
}
break;
case SceneEvent::kHideActor:
hideActor = currentEvent.color != 0;
currentEvent.clear();
break;
case SceneEvent::kWaitForAnimation:
debugC(0, kDebugScene, "waiting for the animation");
break;
case SceneEvent::kWaitLanAnimationFrame:
debugC(0, kDebugScene, "waiting for the frame %d in slot %d", currentEvent.animation, currentEvent.slot);
break;
case SceneEvent::kTimer:
callback = currentEvent.callback;
callbackTimer = currentEvent.timer;
debugC(0, kDebugScene, "triggering callback %04x in %u frames", callback, callbackTimer);
currentEvent.clear();
break;
case SceneEvent::kEffect:
_vm->_system->delayMillis(80); // 2 vsyncs
_vm->_system->setShakePos(8);
_vm->_system->updateScreen();
_vm->_system->delayMillis(80); // 2 vsyncs
_vm->_system->setShakePos(0);
_vm->_system->updateScreen();
_vm->_system->delayMillis(80); // 2 vsyncs
_vm->_system->setShakePos(4);
_vm->_system->updateScreen();
_vm->_system->delayMillis(80); // 2 vsyncs
_vm->_system->setShakePos(0);
_vm->_system->updateScreen();
currentEvent.clear();
break;
case SceneEvent::kFade:
_fadeTimer = currentEvent.orientation != 0 ? 5 : -5;
currentEvent.clear();
break;
case SceneEvent::kWait:
debugC(0, kDebugScene, "wait %u", currentEvent.timer);
break;
case SceneEvent::kCredits:
debugC(0, kDebugScene, "showing credits");
break;
case SceneEvent::kQuit:
debugC(0, kDebugScene, "quit!");
_vm->quitGame();
break;
case SceneEvent::kSetFlag:
debugC(0, kDebugScene, "async set_flag(%04x, %d)", currentEvent.callback, currentEvent.color);
_vm->res->dseg.set_byte(currentEvent.callback, currentEvent.color);
currentEvent.clear();
break;
default:
error("empty/unhandler event[%d]", (int)currentEvent.type);
}
}
if (events.empty()) {
messageColor = textColorMark;
hideActor = false;
}
return !currentEvent.empty();
}
void Scene::setPalette(unsigned mul) {
debugC(0, kDebugScene, "setPalette(%u)", mul);
byte p[3 * 256];
for (int i = 0; i < 3 * 256; ++i) {
p[i] = (unsigned)palette[i] * mul;
}
_vm->_system->getPaletteManager()->setPalette(p, 0, 256);
}
Object *Scene::getObject(int id, int sceneId) {
assert(id > 0);
if (sceneId == 0)
sceneId = _id;
if (sceneId == 0)
return NULL;
Common::Array<Object> &sceneObjects = objects[sceneId - 1];
--id;
if (id >= (int)sceneObjects.size())
return NULL;
return &sceneObjects[id];
}
Common::Point Scene::messagePosition(const Common::String &str, Common::Point pos) {
int lines = 1;
for (uint i = 0; i < str.size(); ++i)
if (str[i] == '\n')
++lines;
uint w = _vm->res->font7.render(NULL, 0, 0, str, 0);
uint h = _vm->res->font7.getHeight() * lines + 3;
pos.x -= w / 2;
pos.y -= h;
if (pos.x + w > kScreenWidth)
pos.x = kScreenWidth - w;
if (pos.x < 0)
pos.x = 0;
if (pos.y + h > kScreenHeight)
pos.y = kScreenHeight - h;
if (pos.y < 0)
pos.y = 0;
return pos;
}
uint Scene::messageDuration(const Common::String &str) {
// original game uses static delays: 100-slow, 50, 20 and 1 tick - crazy speed.
// total delay = total message length * delay / 8 + 60.
uint totalWidth = str.size();
int speed = ConfMan.getInt("talkspeed");
if (speed < 0)
speed = 60;
uint delayDelta = 1 + (255 - speed) * 99 / 255;
uint delay = 60 + (totalWidth * delayDelta) / 8;
debugC(0, kDebugScene, "delay = %u, delta: %u", delay, delayDelta);
return delay * 10;
}
void Scene::displayMessage(const Common::String &str, byte color, const Common::Point &pos) {
//assert(!str.empty());
debugC(0, kDebugScene, "displayMessage: %s", str.c_str());
message = str;
messagePos = (pos.x | pos.y) ? pos : messagePosition(str, position);
messageColor = color;
messageTimer = messageDuration(message);
}
void Scene::clear() {
clearMessage();
events.clear();
currentEvent.clear();
for (int i = 0; i < 4; ++i) {
animation[i].free();
customAnimation[i].free();
}
callback = 0;
callbackTimer = 0;
}
void Scene::clearMessage() {
message.clear();
messageTimer = 0;
messageColor = textColorMark;
messageFirstFrame = 0;
messageLastFrame = 0;
messageAnimation = NULL;
}
} // End of namespace TeenAgent