scummvm/engines/testbed/testsuite.h
2014-02-18 02:39:38 +01:00

194 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TESTBED_TESTSUITE_H
#define TESTBED_TESTSUITE_H
#include "common/array.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/str.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "testbed/config-params.h"
namespace Testbed {
enum {
kColorBlack = 0,
kColorWhite = 1,
kColorCustom = 2,
kColorSpecial = 5 ///< some random number
};
enum OptionSelected {
kOptionLeft = 1,
kOptionRight = 0
};
enum {
kEngineQuit = 0,
kSkipNext = 1,
kLoopNormal = 2,
// Event handling time,(in ms) used in parseEvent()
kEventHandlingTime = 50
};
enum TestExitStatus {
kTestPassed = 0,
kTestSkipped,
kTestFailed
};
typedef TestExitStatus (*InvokingFunction)();
/**
* This represents a feature to be tested
*/
struct Test {
Test(Common::String name, InvokingFunction f, bool interactive) : featureName(name) {
driver = f;
enabled = true;
passed = false;
isInteractive = interactive;
}
const Common::String featureName; ///< Name of feature to be tested
InvokingFunction driver; ///< Pointer to the function that will invoke this feature test
bool enabled; ///< Decides whether or not this test is to be executed
bool passed; ///< Collects and stores result of this feature test
bool isInteractive; ///< Decides if the test is interactive or not, An interactive testsuite may have non-interactive tests, hence this change.
};
/**
* The basic Testsuite class
* All the other testsuites would inherit it and override its virtual methods
*/
class Testsuite {
public:
Testsuite();
virtual ~Testsuite();
int getNumTests() const { return _testsToExecute.size(); }
int getNumTestsPassed() const { return _numTestsPassed; }
int getNumTestsSkipped() const { return _numTestsSkipped; }
int getNumTestsFailed() const { return _numTestsExecuted - _numTestsPassed; }
void genReport() const;
bool isEnabled() const { return _isTsEnabled; }
virtual void enable(bool flag) {
_isTsEnabled = flag;
}
bool enableTest(const Common::String &testName, bool enable);
void reset();
/**
* Prompts for User Input in form of "Yes" or "No" for interactive tests
* e.g: "Is this like you expect?" "Yes" or "No"
*
* @param textToDisplay Display text
* @return true if "Yes" false otherwise
*/
static bool handleInteractiveInput(const Common::String &textToDisplay, const char *opt1 = "Yes", const char *opt2 = "No", OptionSelected result = kOptionLeft);
static void displayMessage(const Common::String &textToDisplay, const char *defaultButton = "OK");
static Common::Rect writeOnScreen(const Common::String &textToDisplay, const Common::Point &pt, bool flag = false);
static void clearScreen(const Common::Rect &rect);
static void clearEntireScreen() {
const int width = g_system->getWidth();
const int height = g_system->getHeight();
Common::Rect r(0, 0, width, height);
clearScreen(r);
}
static void clearScreen();
static void clearScreen(bool flag);
/**
* Adds a test to the list of tests to be executed
*
* @param name the string description of the test, for display purposes
* @param f pointer to the function that invokes this test
* @param isInteractive decides if the test is to be executed in interactive mode/ default true
*/
void addTest(const Common::String &name, InvokingFunction f, bool isInteractive = true);
/**
* The driver function for the testsuite
* All code should go in here.
*/
virtual void execute();
static uint parseEvents();
virtual const char *getName() const = 0;
virtual const char *getDescription() const = 0;
static void logPrintf(const char *s, ...) GCC_PRINTF(1, 2);
static void logDetailedPrintf(const char *s, ...) GCC_PRINTF(1, 2);
// Progress bar (Information Display) related methods.
/**
* Display region is in the bottom. Probably 1/4th of the game screen.
* It contains:
* 1) Information about executing testsuite.
* 2) Total progress within this testsuite.
* 3) Total overall progress in the number of testsuites
*/
static Common::Point getDisplayRegionCoordinates() {
Common::Point pt(0, 0);
// start from bottom
pt.y = g_system->getHeight();
// Will Contain 3 lines
pt.y -= (FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() * 3 + 15); // Buffer of 5 pixels per line
return pt;
}
static uint getLineSeparation() {
return FontMan.getFontByUsage(ConfParams.getCurrentFontUsageType())->getFontHeight() + 5;
}
static void updateStats(const char *prefix, const char *info, uint numTests, uint testNum, Common::Point pt);
const Common::Array<Test *>& getTestList() { return _testsToExecute; }
int getNumTestsEnabled();
protected:
Common::Array<Test *> _testsToExecute; ///< List of tests to be executed
int _numTestsPassed; ///< Number of tests passed
int _numTestsExecuted; ///< Number of tests executed
int _numTestsSkipped;
bool _isTsEnabled;
private:
/**
* Used from the code to decide if the engine needs to exit
*/
uint _toQuit;
};
} // End of namespace Testbed
#endif // TESTBED_TESTSUITE_H