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1234 lines
33 KiB
C++
1234 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/ui/ui_button.h"
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#include "engines/wintermute/ui/ui_tiled_image.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_active_rect.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(UIButton, false)
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//////////////////////////////////////////////////////////////////////////
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UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
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_backPress = _backHover = _backDisable = _backFocus = nullptr;
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_fontHover = _fontPress = _fontDisable = _fontFocus = nullptr;
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_imageDisable = _imagePress = _imageHover = _imageFocus = nullptr;
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_align = TAL_CENTER;
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_hover = _press = false;
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_type = UI_BUTTON;
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_canFocus = false;
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_stayPressed = false;
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_oneTimePress = false;
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_centerImage = false;
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_pixelPerfect = false;
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}
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//////////////////////////////////////////////////////////////////////////
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UIButton::~UIButton() {
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delete _backPress;
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delete _backHover;
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delete _backDisable;
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delete _backFocus;
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if (!_sharedFonts) {
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if (_fontHover) {
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_gameRef->_fontStorage->removeFont(_fontHover);
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}
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if (_fontPress) {
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_gameRef->_fontStorage->removeFont(_fontPress);
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}
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if (_fontDisable) {
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_gameRef->_fontStorage->removeFont(_fontDisable);
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}
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if (_fontFocus) {
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_gameRef->_fontStorage->removeFont(_fontFocus);
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}
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}
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if (!_sharedImages) {
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delete _imageHover;
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delete _imagePress;
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delete _imageDisable;
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delete _imageFocus;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIButton::loadFile(const char *filename) {
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char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(BUTTON)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(FOCUSABLE)
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TOKEN_DEF(BACK_HOVER)
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TOKEN_DEF(BACK_PRESS)
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TOKEN_DEF(BACK_DISABLE)
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TOKEN_DEF(BACK_FOCUS)
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TOKEN_DEF(BACK)
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TOKEN_DEF(CENTER_IMAGE)
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TOKEN_DEF(IMAGE_HOVER)
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TOKEN_DEF(IMAGE_PRESS)
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TOKEN_DEF(IMAGE_DISABLE)
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TOKEN_DEF(IMAGE_FOCUS)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT_HOVER)
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TOKEN_DEF(FONT_PRESS)
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TOKEN_DEF(FONT_DISABLE)
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TOKEN_DEF(FONT_FOCUS)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TEXT_ALIGN)
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TOKEN_DEF(TEXT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(NAME)
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TOKEN_DEF(EVENTS)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(PRESSED)
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TOKEN_DEF(PIXEL_PERFECT)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool UIButton::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(BUTTON)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(FOCUSABLE)
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TOKEN_TABLE(BACK_HOVER)
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TOKEN_TABLE(BACK_PRESS)
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TOKEN_TABLE(BACK_DISABLE)
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TOKEN_TABLE(BACK_FOCUS)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(CENTER_IMAGE)
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TOKEN_TABLE(IMAGE_HOVER)
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TOKEN_TABLE(IMAGE_PRESS)
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TOKEN_TABLE(IMAGE_DISABLE)
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TOKEN_TABLE(IMAGE_FOCUS)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT_HOVER)
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TOKEN_TABLE(FONT_PRESS)
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TOKEN_TABLE(FONT_DISABLE)
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TOKEN_TABLE(FONT_FOCUS)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TEXT_ALIGN)
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TOKEN_TABLE(TEXT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(EVENTS)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(PRESSED)
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TOKEN_TABLE(PIXEL_PERFECT)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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char *params;
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int cmd = 2;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_BUTTON) {
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_gameRef->LOG(0, "'BUTTON' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName(params);
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break;
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case TOKEN_CAPTION:
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setCaption(params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new UITiledImage(_gameRef);
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if (!_back || DID_FAIL(_back->loadFile(params))) {
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delete _back;
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_back = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_HOVER:
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delete _backHover;
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_backHover = new UITiledImage(_gameRef);
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if (!_backHover || DID_FAIL(_backHover->loadFile(params))) {
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delete _backHover;
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_backHover = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_PRESS:
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delete _backPress;
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_backPress = new UITiledImage(_gameRef);
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if (!_backPress || DID_FAIL(_backPress->loadFile(params))) {
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delete _backPress;
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_backPress = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_DISABLE:
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delete _backDisable;
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_backDisable = new UITiledImage(_gameRef);
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if (!_backDisable || DID_FAIL(_backDisable->loadFile(params))) {
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delete _backDisable;
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_backDisable = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_FOCUS:
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delete _backFocus;
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_backFocus = new UITiledImage(_gameRef);
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if (!_backFocus || DID_FAIL(_backFocus->loadFile(params))) {
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delete _backFocus;
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_backFocus = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new BaseSprite(_gameRef);
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if (!_image || DID_FAIL(_image->loadFile(params))) {
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delete _image;
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_image = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_HOVER:
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delete _imageHover;
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_imageHover = new BaseSprite(_gameRef);
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if (!_imageHover || DID_FAIL(_imageHover->loadFile(params))) {
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delete _imageHover;
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_imageHover = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_PRESS:
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delete _imagePress;
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_imagePress = new BaseSprite(_gameRef);
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if (!_imagePress || DID_FAIL(_imagePress->loadFile(params))) {
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delete _imagePress;
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_imagePress = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_DISABLE:
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delete _imageDisable;
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_imageDisable = new BaseSprite(_gameRef);
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if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(params))) {
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delete _imageDisable;
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_imageDisable = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_FOCUS:
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delete _imageFocus;
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_imageFocus = new BaseSprite(_gameRef);
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if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(params))) {
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delete _imageFocus;
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_imageFocus = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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_font = _gameRef->_fontStorage->addFont(params);
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if (!_font) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_HOVER:
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if (_fontHover) {
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_gameRef->_fontStorage->removeFont(_fontHover);
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}
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_fontHover = _gameRef->_fontStorage->addFont(params);
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if (!_fontHover) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_PRESS:
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if (_fontPress) {
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_gameRef->_fontStorage->removeFont(_fontPress);
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}
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_fontPress = _gameRef->_fontStorage->addFont(params);
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if (!_fontPress) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_DISABLE:
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if (_fontDisable) {
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_gameRef->_fontStorage->removeFont(_fontDisable);
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}
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_fontDisable = _gameRef->_fontStorage->addFont(params);
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if (!_fontDisable) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_FOCUS:
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if (_fontFocus) {
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_gameRef->_fontStorage->removeFont(_fontFocus);
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}
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_fontFocus = _gameRef->_fontStorage->addFont(params);
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if (!_fontFocus) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_TEXT:
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setText(params);
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_gameRef->expandStringByStringTable(&_text);
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break;
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case TOKEN_TEXT_ALIGN:
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if (scumm_stricmp(params, "left") == 0) {
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_align = TAL_LEFT;
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} else if (scumm_stricmp(params, "right") == 0) {
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_align = TAL_RIGHT;
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} else {
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_align = TAL_CENTER;
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}
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break;
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case TOKEN_X:
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parser.scanStr(params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr(params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.scanStr(params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.scanStr(params, "%d", &_height);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
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delete _cursor;
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_cursor = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_SCRIPT:
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addScript(params);
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break;
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case TOKEN_PARENT_NOTIFY:
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parser.scanStr(params, "%b", &_parentNotify);
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break;
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case TOKEN_DISABLED:
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parser.scanStr(params, "%b", &_disable);
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break;
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case TOKEN_VISIBLE:
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parser.scanStr(params, "%b", &_visible);
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break;
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case TOKEN_FOCUSABLE:
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parser.scanStr(params, "%b", &_canFocus);
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break;
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case TOKEN_CENTER_IMAGE:
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parser.scanStr(params, "%b", &_centerImage);
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break;
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case TOKEN_PRESSED:
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parser.scanStr(params, "%b", &_stayPressed);
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break;
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case TOKEN_PIXEL_PERFECT:
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parser.scanStr(params, "%b", &_pixelPerfect);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in BUTTON definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading BUTTON definition");
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return STATUS_FAILED;
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}
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correctSize();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "BUTTON\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "\n");
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if (_back && _back->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
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}
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if (_backHover && _backHover->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->getFilename());
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}
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if (_backPress && _backPress->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->getFilename());
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}
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if (_backDisable && _backDisable->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->getFilename());
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}
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if (_backFocus && _backFocus->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->getFilename());
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}
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if (_image && _image->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
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}
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if (_imageHover && _imageHover->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->getFilename());
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}
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if (_imagePress && _imagePress->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->getFilename());
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}
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if (_imageDisable && _imageDisable->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->getFilename());
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}
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if (_imageFocus && _imageFocus->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->getFilename());
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}
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if (_font && _font->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
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}
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if (_fontHover && _fontHover->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
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}
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if (_fontPress && _fontPress->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->getFilename());
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|
}
|
|
if (_fontDisable && _fontDisable->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->getFilename());
|
|
}
|
|
if (_fontFocus && _fontFocus->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->getFilename());
|
|
}
|
|
|
|
if (_cursor && _cursor->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
|
|
}
|
|
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
if (_text) {
|
|
buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
|
|
}
|
|
|
|
switch (_align) {
|
|
case TAL_LEFT:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
|
|
break;
|
|
case TAL_RIGHT:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
|
|
break;
|
|
case TAL_CENTER:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
|
|
break;
|
|
default:
|
|
warning("UIButton::SaveAsText - unhandled enum");
|
|
break;
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
|
|
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
|
|
buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
|
|
buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
|
|
|
|
|
|
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// scripts
|
|
for (uint32 i = 0; i < _scripts.size(); i++) {
|
|
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// editor properties
|
|
BaseClass::saveAsText(buffer, indent + 2);
|
|
|
|
buffer->putTextIndent(indent, "}\n");
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void UIButton::correctSize() {
|
|
Rect32 rect;
|
|
|
|
BaseSprite *img = nullptr;
|
|
if (_image) {
|
|
img = _image;
|
|
} else if (_imageDisable) {
|
|
img = _imageDisable;
|
|
} else if (_imageHover) {
|
|
img = _imageHover;
|
|
} else if (_imagePress) {
|
|
img = _imagePress;
|
|
} else if (_imageFocus) {
|
|
img = _imageFocus;
|
|
}
|
|
|
|
if (_width <= 0) {
|
|
if (img) {
|
|
img->getBoundingRect(&rect, 0, 0);
|
|
_width = rect.right - rect.left;
|
|
} else {
|
|
_width = 100;
|
|
}
|
|
}
|
|
|
|
if (_height <= 0) {
|
|
if (img) {
|
|
img->getBoundingRect(&rect, 0, 0);
|
|
_height = rect.bottom - rect.top;
|
|
}
|
|
}
|
|
|
|
if (_text) {
|
|
int textHeight;
|
|
if (_font) {
|
|
textHeight = _font->getTextHeight((byte *)_text, _width);
|
|
} else {
|
|
textHeight = _gameRef->getSystemFont()->getTextHeight((byte *)_text, _width);
|
|
}
|
|
|
|
if (textHeight > _height) {
|
|
_height = textHeight;
|
|
}
|
|
}
|
|
|
|
if (_height <= 0) {
|
|
_height = 100;
|
|
}
|
|
|
|
if (_back) {
|
|
_back->correctSize(&_width, &_height);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIButton::display(int offsetX, int offsetY) {
|
|
if (!_visible) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
UITiledImage *back = nullptr;
|
|
BaseSprite *image = nullptr;
|
|
BaseFont *font = 0;
|
|
|
|
//RECT rect;
|
|
//rect.setRect(OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
|
|
//_hover = (!_disable && BasePlatform::ptInRect(&rect, _gameRef->_mousePos)!=FALSE);
|
|
_hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
|
|
|
|
if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
|
|
(_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
|
|
press();
|
|
}
|
|
|
|
|
|
if (_disable) {
|
|
if (_backDisable) {
|
|
back = _backDisable;
|
|
}
|
|
if (_imageDisable) {
|
|
image = _imageDisable;
|
|
}
|
|
if (_text && _fontDisable) {
|
|
font = _fontDisable;
|
|
}
|
|
} else if (_press || _oneTimePress || _stayPressed) {
|
|
if (_backPress) {
|
|
back = _backPress;
|
|
}
|
|
if (_imagePress) {
|
|
image = _imagePress;
|
|
}
|
|
if (_text && _fontPress) {
|
|
font = _fontPress;
|
|
}
|
|
} else if (_hover) {
|
|
if (_backHover) {
|
|
back = _backHover;
|
|
}
|
|
if (_imageHover) {
|
|
image = _imageHover;
|
|
}
|
|
if (_text && _fontHover) {
|
|
font = _fontHover;
|
|
}
|
|
} else if (_canFocus && isFocused()) {
|
|
if (_backFocus) {
|
|
back = _backFocus;
|
|
}
|
|
if (_imageFocus) {
|
|
image = _imageFocus;
|
|
}
|
|
if (_text && _fontFocus) {
|
|
font = _fontFocus;
|
|
}
|
|
}
|
|
|
|
if (!back && _back) {
|
|
back = _back;
|
|
}
|
|
if (!image && _image) {
|
|
image = _image;
|
|
}
|
|
if (_text && !font) {
|
|
if (_font) {
|
|
font = _font;
|
|
} else {
|
|
font = _gameRef->getSystemFont();
|
|
}
|
|
}
|
|
|
|
int imageX = offsetX + _posX;
|
|
int imageY = offsetY + _posY;
|
|
|
|
if (image && _centerImage) {
|
|
Rect32 rc;
|
|
image->getBoundingRect(&rc, 0, 0);
|
|
imageX += (_width - (rc.right - rc.left)) / 2;
|
|
imageY += (_height - (rc.bottom - rc.top)) / 2;
|
|
}
|
|
|
|
if (back) {
|
|
back->display(offsetX + _posX, offsetY + _posY, _width, _height);
|
|
}
|
|
//if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), nullptr);
|
|
if (image) {
|
|
image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : nullptr);
|
|
}
|
|
|
|
if (font && _text) {
|
|
int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
|
|
font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
|
|
}
|
|
|
|
if (!_pixelPerfect || !_image) {
|
|
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
|
|
}
|
|
|
|
// reset unused sprites
|
|
if (_image && _image != image) {
|
|
_image->reset();
|
|
}
|
|
if (_imageDisable && _imageDisable != image) {
|
|
_imageDisable->reset();
|
|
}
|
|
if (_imageFocus && _imageFocus != image) {
|
|
_imageFocus->reset();
|
|
}
|
|
if (_imagePress && _imagePress != image) {
|
|
_imagePress->reset();
|
|
}
|
|
if (_imageHover && _imageHover != image) {
|
|
_imageHover->reset();
|
|
}
|
|
|
|
_press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void UIButton::press() {
|
|
applyEvent("Press");
|
|
if (_listenerObject) {
|
|
_listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
|
|
}
|
|
if (_parentNotify && _parent) {
|
|
_parent->applyEvent(getName());
|
|
}
|
|
|
|
_oneTimePress = false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetDisabledFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "SetDisabledFont") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
if (_fontDisable) {
|
|
_gameRef->_fontStorage->removeFont(_fontDisable);
|
|
}
|
|
if (val->isNULL()) {
|
|
_fontDisable = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
_fontDisable = _gameRef->_fontStorage->addFont(val->getString());
|
|
stack->pushBool(_fontDisable != nullptr);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetHoverFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetHoverFont") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
if (_fontHover) {
|
|
_gameRef->_fontStorage->removeFont(_fontHover);
|
|
}
|
|
if (val->isNULL()) {
|
|
_fontHover = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
_fontHover = _gameRef->_fontStorage->addFont(val->getString());
|
|
stack->pushBool(_fontHover != nullptr);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetPressedFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetPressedFont") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
if (_fontPress) {
|
|
_gameRef->_fontStorage->removeFont(_fontPress);
|
|
}
|
|
if (val->isNULL()) {
|
|
_fontPress = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
_fontPress = _gameRef->_fontStorage->addFont(val->getString());
|
|
stack->pushBool(_fontPress != nullptr);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetFocusedFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetFocusedFont") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
if (_fontFocus) {
|
|
_gameRef->_fontStorage->removeFont(_fontFocus);
|
|
}
|
|
if (val->isNULL()) {
|
|
_fontFocus = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
_fontFocus = _gameRef->_fontStorage->addFont(val->getString());
|
|
stack->pushBool(_fontFocus != nullptr);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetDisabledImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetDisabledImage") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
delete _imageDisable;
|
|
_imageDisable = new BaseSprite(_gameRef);
|
|
const char *filename = stack->pop()->getString();
|
|
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
|
|
delete _imageDisable;
|
|
_imageDisable = nullptr;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetDisabledImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetDisabledImage") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageDisable || !_imageDisable->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_imageDisable->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetDisabledImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetDisabledImageObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageDisable) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_imageDisable, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetHoverImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetHoverImage") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
delete _imageHover;
|
|
_imageHover = new BaseSprite(_gameRef);
|
|
const char *filename = stack->pop()->getString();
|
|
if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
|
|
delete _imageHover;
|
|
_imageHover = nullptr;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetHoverImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetHoverImage") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageHover || !_imageHover->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_imageHover->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetHoverImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetHoverImageObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageHover) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_imageHover, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetPressedImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetPressedImage") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
delete _imagePress;
|
|
_imagePress = new BaseSprite(_gameRef);
|
|
const char *filename = stack->pop()->getString();
|
|
if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
|
|
delete _imagePress;
|
|
_imagePress = nullptr;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetPressedImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetPressedImage") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imagePress || !_imagePress->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_imagePress->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetPressedImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetPressedImageObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imagePress) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_imagePress, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetFocusedImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetFocusedImage") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
delete _imageFocus;
|
|
_imageFocus = new BaseSprite(_gameRef);
|
|
const char *filename = stack->pop()->getString();
|
|
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
|
|
delete _imageFocus;
|
|
_imageFocus = nullptr;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetFocusedImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetFocusedImage") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageFocus || !_imageFocus->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_imageFocus->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetFocusedImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetFocusedImageObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageFocus) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_imageFocus, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Press
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Press") == 0) {
|
|
stack->correctParams(0);
|
|
|
|
if (_visible && !_disable) {
|
|
_oneTimePress = true;
|
|
_oneTimePressTime = g_system->getMillis();
|
|
}
|
|
stack->pushNULL();
|
|
|
|
return STATUS_OK;
|
|
} else {
|
|
return UIObject::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *UIButton::scGetProperty(const Common::String &name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (name == "Type") {
|
|
_scValue->setString("button");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextAlign
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "TextAlign") {
|
|
_scValue->setInt(_align);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Focusable
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Focusable") {
|
|
_scValue->setBool(_canFocus);
|
|
return _scValue;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Pressed
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Pressed") {
|
|
_scValue->setBool(_stayPressed);
|
|
return _scValue;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PixelPerfect
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "PixelPerfect") {
|
|
_scValue->setBool(_pixelPerfect);
|
|
return _scValue;
|
|
} else {
|
|
return UIObject::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIButton::scSetProperty(const char *name, ScValue *value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// TextAlign
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "TextAlign") == 0) {
|
|
int i = value->getInt();
|
|
if (i < 0 || i >= NUM_TEXT_ALIGN) {
|
|
i = 0;
|
|
}
|
|
_align = (TTextAlign)i;
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Focusable
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Focusable") == 0) {
|
|
_canFocus = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Pressed
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Pressed") == 0) {
|
|
_stayPressed = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PixelPerfect
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PixelPerfect") == 0) {
|
|
_pixelPerfect = value->getBool();
|
|
return STATUS_OK;
|
|
} else {
|
|
return UIObject::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *UIButton::scToString() {
|
|
return "[button]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIButton::persist(BasePersistenceManager *persistMgr) {
|
|
|
|
UIObject::persist(persistMgr);
|
|
|
|
persistMgr->transferSint32(TMEMBER_INT(_align));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_backDisable));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_backFocus));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_backHover));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_backPress));
|
|
persistMgr->transferBool(TMEMBER(_centerImage));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontDisable));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontFocus));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontHover));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontPress));
|
|
persistMgr->transferBool(TMEMBER(_hover));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_image));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_imageDisable));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_imageFocus));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_imageHover));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_imagePress));
|
|
persistMgr->transferBool(TMEMBER(_pixelPerfect));
|
|
persistMgr->transferBool(TMEMBER(_press));
|
|
persistMgr->transferBool(TMEMBER(_stayPressed));
|
|
|
|
if (!persistMgr->getIsSaving()) {
|
|
_oneTimePress = false;
|
|
_oneTimePressTime = 0;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
void UIButton::setFontHover(BaseFont *font) {
|
|
_fontHover = font;
|
|
}
|
|
|
|
BaseFont *UIButton::getFontHover() {
|
|
return _fontHover;
|
|
}
|
|
|
|
void UIButton::setFontPress(BaseFont *font) {
|
|
_fontPress = font;
|
|
}
|
|
|
|
void UIButton::setImageHover(BaseSprite *sprite) {
|
|
_imageHover = sprite;
|
|
}
|
|
|
|
void UIButton::setImagePress(BaseSprite *sprite) {
|
|
_imagePress = sprite;
|
|
}
|
|
|
|
void UIButton::setTextAlign(TTextAlign align) {
|
|
_align = align;
|
|
}
|
|
|
|
} // End of namespace Wintermute
|