mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
953 lines
24 KiB
C++
953 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ui/ui_edit.h"
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#include "engines/wintermute/ui/ui_object.h"
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#include "engines/wintermute/ui/ui_tiled_image.h"
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#include "engines/wintermute/utils/string_util.h"
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#include "engines/wintermute/base/base_active_rect.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/base_keyboard_state.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/utils/utils.h"
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#include "common/util.h"
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#include "common/keyboard.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(UIEdit, false)
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//////////////////////////////////////////////////////////////////////////
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UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
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_type = UI_EDIT;
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_fontSelected = nullptr;
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_selStart = _selEnd = 10000;
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_scrollOffset = 0;
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_cursorChar = nullptr;
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setCursorChar("|");
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_cursorBlinkRate = 600;
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_frameWidth = 0;
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setText("");
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_lastBlinkTime = 0;
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_cursorVisible = true;
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_maxLength = -1;
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_canFocus = true;
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}
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//////////////////////////////////////////////////////////////////////////
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UIEdit::~UIEdit() {
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if (!_sharedFonts) {
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if (_fontSelected) {
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_gameRef->_fontStorage->removeFont(_fontSelected);
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}
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}
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delete[] _cursorChar;
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_cursorChar = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIEdit::loadFile(const char *filename) {
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char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(BACK)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT_SELECTED)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TEXT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(CURSOR_BLINK_RATE)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(FRAME_WIDTH)
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TOKEN_DEF(NAME)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(MAX_LENGTH)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(EDIT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool UIEdit::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT_SELECTED)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TEXT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(CURSOR_BLINK_RATE)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(FRAME_WIDTH)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(MAX_LENGTH)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(EDIT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE_END
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char *params;
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int cmd = 2;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_EDIT) {
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_gameRef->LOG(0, "'EDIT' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while (cmd > 0 && (cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName(params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new UITiledImage(_gameRef);
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if (!_back || DID_FAIL(_back->loadFile(params))) {
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delete _back;
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_back = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new BaseSprite(_gameRef);
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if (!_image || DID_FAIL(_image->loadFile(params))) {
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delete _image;
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_image = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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_font = _gameRef->_fontStorage->addFont(params);
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if (!_font) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_SELECTED:
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if (_fontSelected) {
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_gameRef->_fontStorage->removeFont(_fontSelected);
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}
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_fontSelected = _gameRef->_fontStorage->addFont(params);
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if (!_fontSelected) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_TEXT:
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setText(params);
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_gameRef->expandStringByStringTable(&_text);
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break;
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case TOKEN_X:
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parser.scanStr(params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr(params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.scanStr(params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.scanStr(params, "%d", &_height);
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break;
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case TOKEN_MAX_LENGTH:
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parser.scanStr(params, "%d", &_maxLength);
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break;
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case TOKEN_CAPTION:
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setCaption(params);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
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delete _cursor;
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_cursor = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_CURSOR_BLINK_RATE:
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parser.scanStr(params, "%d", &_cursorBlinkRate);
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break;
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case TOKEN_FRAME_WIDTH:
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parser.scanStr(params, "%d", &_frameWidth);
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break;
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case TOKEN_SCRIPT:
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addScript(params);
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break;
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case TOKEN_PARENT_NOTIFY:
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parser.scanStr(params, "%b", &_parentNotify);
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break;
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case TOKEN_DISABLED:
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parser.scanStr(params, "%b", &_disable);
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break;
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case TOKEN_VISIBLE:
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parser.scanStr(params, "%b", &_visible);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in EDIT definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading EDIT definition");
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return STATUS_FAILED;
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}
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correctSize();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "EDIT\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "\n");
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if (_back && _back->getFilename()) {
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buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
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}
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if (_image && _image->getFilename()) {
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buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
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}
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if (_font && _font->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
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}
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if (_fontSelected && _fontSelected->getFilename()) {
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buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->getFilename());
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}
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if (_cursor && _cursor->getFilename()) {
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buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
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}
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buffer->putTextIndent(indent + 2, "\n");
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if (_text) {
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buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
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}
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buffer->putTextIndent(indent + 2, "\n");
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buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
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buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
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buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
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buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
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buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
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buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
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buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
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buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
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// scripts
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for (uint32 i = 0; i < _scripts.size(); i++) {
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buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
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}
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buffer->putTextIndent(indent + 2, "\n");
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// editor properties
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// SetSelectedFont
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SetSelectedFont") == 0) {
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stack->correctParams(1);
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if (_fontSelected) {
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_gameRef->_fontStorage->removeFont(_fontSelected);
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}
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_fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
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stack->pushBool(_fontSelected != nullptr);
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return STATUS_OK;
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} else {
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return UIObject::scCallMethod(script, stack, thisStack, name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *UIEdit::scGetProperty(const Common::String &name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type
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//////////////////////////////////////////////////////////////////////////
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if (name == "Type") {
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_scValue->setString("editor");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelStart
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//////////////////////////////////////////////////////////////////////////
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else if (name == "SelStart") {
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_scValue->setInt(_selStart);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelEnd
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//////////////////////////////////////////////////////////////////////////
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else if (name == "SelEnd") {
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_scValue->setInt(_selEnd);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorBlinkRate
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//////////////////////////////////////////////////////////////////////////
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else if (name == "CursorBlinkRate") {
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_scValue->setInt(_cursorBlinkRate);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorChar
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//////////////////////////////////////////////////////////////////////////
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else if (name == "CursorChar") {
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_scValue->setString(_cursorChar);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// FrameWidth
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//////////////////////////////////////////////////////////////////////////
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else if (name == "FrameWidth") {
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_scValue->setInt(_frameWidth);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// MaxLength
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//////////////////////////////////////////////////////////////////////////
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else if (name == "MaxLength") {
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_scValue->setInt(_maxLength);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Text
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//////////////////////////////////////////////////////////////////////////
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else if (name == "Text") {
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if (_gameRef->_textEncoding == TEXT_UTF8) {
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WideString wstr = StringUtil::ansiToWide(_text);
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_scValue->setString(StringUtil::wideToUtf8(wstr).c_str());
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} else {
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_scValue->setString(_text);
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}
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return _scValue;
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} else {
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return UIObject::scGetProperty(name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIEdit::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// SelStart
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SelStart") == 0) {
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_selStart = value->getInt();
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_selStart = MAX<int32>(_selStart, 0);
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_selStart = (int)MIN((size_t)_selStart, strlen(_text));
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SelEnd
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "SelEnd") == 0) {
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_selEnd = value->getInt();
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_selEnd = MAX<int32>(_selEnd, 0);
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_selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorBlinkRate
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "CursorBlinkRate") == 0) {
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_cursorBlinkRate = (uint32)value->getInt();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// CursorChar
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "CursorChar") == 0) {
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setCursorChar(value->getString());
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// FrameWidth
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "FrameWidth") == 0) {
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_frameWidth = value->getInt();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// MaxLength
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "MaxLength") == 0) {
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_maxLength = value->getInt();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Text
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Text") == 0) {
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if (_gameRef->_textEncoding == TEXT_UTF8) {
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WideString wstr = StringUtil::utf8ToWide(value->getString());
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setText(StringUtil::wideToAnsi(wstr).c_str());
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} else {
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setText(value->getString());
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}
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return STATUS_OK;
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} else {
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return UIObject::scSetProperty(name, value);
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}
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}
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|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *UIEdit::scToString() {
|
|
return "[edit]";
|
|
}
|
|
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|
|
//////////////////////////////////////////////////////////////////////////
|
|
void UIEdit::setCursorChar(const char *character) {
|
|
if (!character) {
|
|
return;
|
|
}
|
|
delete[] _cursorChar;
|
|
_cursorChar = new char [strlen(character) + 1];
|
|
if (_cursorChar) {
|
|
strcpy(_cursorChar, character);
|
|
}
|
|
}
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|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIEdit::display(int offsetX, int offsetY) {
|
|
if (!_visible) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
// hack!
|
|
TTextEncoding OrigEncoding = _gameRef->_textEncoding;
|
|
_gameRef->_textEncoding = TEXT_ANSI;
|
|
|
|
if (_back) {
|
|
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
|
|
}
|
|
if (_image) {
|
|
_image->draw(offsetX + _posX, offsetY + _posY, nullptr);
|
|
}
|
|
|
|
// prepare fonts
|
|
BaseFont *font;
|
|
BaseFont *sfont;
|
|
|
|
if (_font) {
|
|
font = _font;
|
|
} else {
|
|
font = _gameRef->getSystemFont();
|
|
}
|
|
|
|
if (_fontSelected) {
|
|
sfont = _fontSelected;
|
|
} else {
|
|
sfont = font;
|
|
}
|
|
|
|
bool focused = isFocused();
|
|
|
|
_selStart = MAX<int32>(_selStart, 0);
|
|
_selEnd = MAX<int32>(_selEnd, 0);
|
|
|
|
_selStart = (int)MIN((size_t)_selStart, strlen(_text));
|
|
_selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
|
|
|
|
//int CursorWidth = font->GetCharWidth(_cursorChar[0]);
|
|
int cursorWidth = font->getTextWidth((byte *)_cursorChar);
|
|
|
|
int32 s1, s2;
|
|
bool curFirst;
|
|
// modify scroll offset
|
|
if (_selStart >= _selEnd) {
|
|
while (font->getTextWidth((byte *)_text + _scrollOffset, MAX<int32>(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
|
|
_scrollOffset++;
|
|
if (_scrollOffset >= (int)strlen(_text)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_scrollOffset = MIN(_scrollOffset, _selEnd);
|
|
|
|
s1 = _selEnd;
|
|
s2 = _selStart;
|
|
curFirst = true;
|
|
} else {
|
|
while (font->getTextWidth((byte *)_text + _scrollOffset, MAX<int32>(0, _selStart - _scrollOffset)) +
|
|
sfont->getTextWidth((byte *)(_text + MAX<int32>(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
|
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|
|
> _width - cursorWidth - 2 * _frameWidth) {
|
|
_scrollOffset++;
|
|
if (_scrollOffset >= (int)strlen(_text)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
_scrollOffset = MIN(_scrollOffset, _selEnd);
|
|
|
|
s1 = _selStart;
|
|
s2 = _selEnd;
|
|
curFirst = false;
|
|
}
|
|
|
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|
|
int alignOffset = 0;
|
|
|
|
for (int count = 0; count < 2; count++) {
|
|
// draw text
|
|
int xxx, yyy, width, height;
|
|
|
|
xxx = _posX + _frameWidth + offsetX;
|
|
yyy = _posY + _frameWidth + offsetY;
|
|
|
|
width = _posX + _width + offsetX - _frameWidth;
|
|
height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
|
|
|
|
if (_gameRef->_textRTL) {
|
|
xxx += alignOffset;
|
|
}
|
|
|
|
TTextAlign align = TAL_LEFT;
|
|
|
|
|
|
// unselected 1
|
|
if (s1 > _scrollOffset) {
|
|
if (count) {
|
|
font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, align, height, s1 - _scrollOffset);
|
|
}
|
|
xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
|
|
alignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
|
|
}
|
|
|
|
// cursor
|
|
if (focused && curFirst) {
|
|
if (count) {
|
|
if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
|
|
_lastBlinkTime = g_system->getMillis();
|
|
_cursorVisible = !_cursorVisible;
|
|
}
|
|
if (_cursorVisible) {
|
|
font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
|
|
}
|
|
}
|
|
xxx += cursorWidth;
|
|
alignOffset += cursorWidth;
|
|
}
|
|
|
|
// selected
|
|
int s3 = MAX(s1, _scrollOffset);
|
|
|
|
if (s2 - s3 > 0) {
|
|
if (count) {
|
|
sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, align, height, s2 - s3);
|
|
}
|
|
xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
|
|
alignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
|
|
}
|
|
|
|
// cursor
|
|
if (focused && !curFirst) {
|
|
if (count) {
|
|
if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
|
|
_lastBlinkTime = g_system->getMillis();
|
|
_cursorVisible = !_cursorVisible;
|
|
}
|
|
if (_cursorVisible) {
|
|
font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
|
|
}
|
|
}
|
|
xxx += cursorWidth;
|
|
alignOffset += cursorWidth;
|
|
}
|
|
|
|
// unselected 2
|
|
if (count) {
|
|
font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, align, height);
|
|
}
|
|
alignOffset += font->getTextWidth((byte *)_text + s2);
|
|
|
|
alignOffset = (_width - 2 * _frameWidth) - alignOffset;
|
|
if (alignOffset < 0) {
|
|
alignOffset = 0;
|
|
}
|
|
}
|
|
|
|
|
|
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
|
|
|
|
|
|
_gameRef->_textEncoding = OrigEncoding;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
|
|
bool handled = false;
|
|
|
|
if (event->type == Common::EVENT_KEYDOWN && !printable) {
|
|
switch (event->kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_TAB:
|
|
case Common::KEYCODE_RETURN:
|
|
return false;
|
|
|
|
// ctrl+A
|
|
case Common::KEYCODE_a:
|
|
if (BaseKeyboardState::isControlDown()) {
|
|
_selStart = 0;
|
|
_selEnd = strlen(_text);
|
|
handled = true;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (_selStart == _selEnd) {
|
|
if (_gameRef->_textRTL) {
|
|
deleteChars(_selStart, _selStart + 1);
|
|
} else {
|
|
deleteChars(_selStart - 1, _selStart);
|
|
}
|
|
} else {
|
|
deleteChars(_selStart, _selEnd);
|
|
}
|
|
if (_selEnd >= _selStart) {
|
|
_selEnd -= MAX<int32>(1, _selEnd - _selStart);
|
|
}
|
|
_selStart = _selEnd;
|
|
|
|
handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_UP:
|
|
_selEnd--;
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_DOWN:
|
|
_selEnd++;
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_HOME:
|
|
if (_gameRef->_textRTL) {
|
|
_selEnd = strlen(_text);
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
} else {
|
|
_selEnd = 0;
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
}
|
|
handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_END:
|
|
if (_gameRef->_textRTL) {
|
|
_selEnd = 0;
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
} else {
|
|
_selEnd = strlen(_text);
|
|
if (!BaseKeyboardState::isShiftDown()) {
|
|
_selStart = _selEnd;
|
|
}
|
|
}
|
|
handled = true;
|
|
break;
|
|
|
|
case Common::KEYCODE_DELETE:
|
|
if (_selStart == _selEnd) {
|
|
if (_gameRef->_textRTL) {
|
|
deleteChars(_selStart - 1, _selStart);
|
|
_selEnd--;
|
|
if (_selEnd < 0) {
|
|
_selEnd = 0;
|
|
}
|
|
} else {
|
|
deleteChars(_selStart, _selStart + 1);
|
|
}
|
|
} else {
|
|
deleteChars(_selStart, _selEnd);
|
|
}
|
|
if (_selEnd > _selStart) {
|
|
_selEnd -= (_selEnd - _selStart);
|
|
}
|
|
|
|
_selStart = _selEnd;
|
|
handled = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return handled;
|
|
} else if (event->type == Common::EVENT_KEYDOWN && printable) {
|
|
if (_selStart != _selEnd) {
|
|
deleteChars(_selStart, _selEnd);
|
|
}
|
|
|
|
//WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
|
|
WideString wstr;
|
|
wstr += (char)event->kbd.ascii;
|
|
_selEnd += insertChars(_selEnd, (const byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
|
|
|
|
if (_gameRef->_textRTL) {
|
|
_selEnd = _selStart;
|
|
} else {
|
|
_selStart = _selEnd;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int UIEdit::deleteChars(int start, int end) {
|
|
if (start > end) {
|
|
BaseUtils::swap(&start, &end);
|
|
}
|
|
|
|
start = MAX(start, (int)0);
|
|
end = MIN((size_t)end, strlen(_text));
|
|
|
|
char *str = new char[strlen(_text) - (end - start) + 1];
|
|
if (str) {
|
|
if (start > 0) {
|
|
memcpy(str, _text, start);
|
|
}
|
|
memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
|
|
|
|
delete[] _text;
|
|
_text = str;
|
|
}
|
|
if (_parentNotify && _parent) {
|
|
_parent->applyEvent(getName());
|
|
}
|
|
|
|
return end - start;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int UIEdit::insertChars(int pos, const byte *chars, int num) {
|
|
if ((int)strlen(_text) + num > _maxLength) {
|
|
num -= (strlen(_text) + num - _maxLength);
|
|
}
|
|
|
|
pos = MAX(pos, (int)0);
|
|
pos = MIN((size_t)pos, strlen(_text));
|
|
|
|
char *str = new char[strlen(_text) + num + 1];
|
|
if (str) {
|
|
if (pos > 0) {
|
|
memcpy(str, _text, pos);
|
|
}
|
|
memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
|
|
|
|
memcpy(str + pos, chars, num);
|
|
|
|
delete[] _text;
|
|
_text = str;
|
|
}
|
|
if (_parentNotify && _parent) {
|
|
_parent->applyEvent(getName());
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIEdit::persist(BasePersistenceManager *persistMgr) {
|
|
|
|
UIObject::persist(persistMgr);
|
|
|
|
persistMgr->transferUint32(TMEMBER(_cursorBlinkRate));
|
|
persistMgr->transferCharPtr(TMEMBER(_cursorChar));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontSelected));
|
|
persistMgr->transferSint32(TMEMBER(_frameWidth));
|
|
persistMgr->transferSint32(TMEMBER(_maxLength));
|
|
persistMgr->transferSint32(TMEMBER(_scrollOffset));
|
|
persistMgr->transferSint32(TMEMBER(_selEnd));
|
|
persistMgr->transferSint32(TMEMBER(_selStart));
|
|
|
|
if (!persistMgr->getIsSaving()) {
|
|
_cursorVisible = false;
|
|
_lastBlinkTime = 0;
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // End of namespace Wintermute
|