.. |
.cvsignore
|
|
|
actionmap.cpp
|
|
|
actionmap.h
|
|
|
actor.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
actor.h
|
|
|
actordata.cpp
|
|
|
actordata.h
|
|
|
animation.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
animation.h
|
|
|
console.cpp
|
|
|
console.h
|
|
|
cvar_mod.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
cvar.cpp
|
|
|
cvar.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
events.cpp
|
|
|
events.h
|
|
|
expr.cpp
|
fixed warnings
|
2004-08-14 09:10:14 +00:00 |
expr.h
|
|
|
font_map.cpp
|
|
|
font.cpp
|
|
|
font.h
|
|
|
game_mod.h
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
game.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
game.h
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
gfx.cpp
|
|
|
gfx.h
|
|
|
ihnm_introproc.cpp
|
|
|
image.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
image.h
|
|
|
input.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
interface.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
interface.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
isomap.cpp
|
|
|
isomap.h
|
|
|
ite_introproc.cpp
|
|
|
module.mk
|
|
|
music.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
music.h
|
|
|
objectmap.cpp
|
|
|
objectmap.h
|
|
|
palanim.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
palanim.h
|
|
|
render.cpp
|
|
|
render.h
|
|
|
resnames.h
|
|
|
rscfile_mod.h
|
|
|
rscfile.cpp
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
rscfile.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
saga.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
saga.h
|
|
|
scene.cpp
|
Start the scene script as well, just to make things more interesting. This
|
2004-09-22 07:05:23 +00:00 |
scene.h
|
|
|
script.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
script.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
sdata.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sdata.h
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sdebug.cpp
|
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
|
2004-08-12 23:57:45 +00:00 |
sfuncs.cpp
|
The TourneySetup script now runs and finishes cleanly. However, this is not
|
2004-09-21 06:35:00 +00:00 |
sndres.cpp
|
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
|
2004-08-27 01:32:10 +00:00 |
sndres.h
|
|
|
sound.cpp
|
|
|
sound.h
|
|
|
sprite.cpp
|
|
|
sprite.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
sthread.cpp
|
The TourneySetup script now runs and finishes cleanly. However, this is not
|
2004-09-21 06:35:00 +00:00 |
text.cpp
|
|
|
text.h
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
transitions.cpp
|
|
|
xref.txt
|
o Eliminate all structure _tags.
|
2004-08-22 18:28:42 +00:00 |
ys_dl_list.cpp
|
|
|
yslib.h
|
|
|