scummvm/saga
Torbjörn Andersson 7389ca8884 Start the scene script as well, just to make things more interesting. This
doesn't do anything to fix any of the underlying problems, but it still
runs pretty well.

svn-id: r15232
2004-09-22 07:05:23 +00:00
..
.cvsignore
actionmap.cpp
actionmap.h
actor.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
actor.h
actordata.cpp
actordata.h
animation.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
animation.h
console.cpp
console.h
cvar_mod.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
cvar.cpp
cvar.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
events.cpp
events.h
expr.cpp fixed warnings 2004-08-14 09:10:14 +00:00
expr.h
font_map.cpp
font.cpp
font.h
game_mod.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
game.h R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
gfx.cpp
gfx.h
ihnm_introproc.cpp
image.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
image.h
input.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
interface.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
interface.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
isomap.cpp
isomap.h
ite_introproc.cpp
module.mk
music.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
music.h
objectmap.cpp
objectmap.h
palanim.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
palanim.h
render.cpp
render.h
resnames.h
rscfile_mod.h
rscfile.cpp o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
rscfile.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
saga.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
saga.h
scene.cpp Start the scene script as well, just to make things more interesting. This 2004-09-22 07:05:23 +00:00
scene.h
script.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
script.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sdata.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sfuncs.cpp The TourneySetup script now runs and finishes cleanly. However, this is not 2004-09-21 06:35:00 +00:00
sndres.cpp R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME 2004-08-27 01:32:10 +00:00
sndres.h
sound.cpp
sound.h
sprite.cpp
sprite.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
sthread.cpp The TourneySetup script now runs and finishes cleanly. However, this is not 2004-09-21 06:35:00 +00:00
text.cpp
text.h o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
transitions.cpp
xref.txt o Eliminate all structure _tags. 2004-08-22 18:28:42 +00:00
ys_dl_list.cpp
yslib.h