scummvm/backends/platform/psp/osys_psp.cpp
2009-10-16 12:45:53 +00:00

1179 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <pspgu.h>
#include <pspdisplay.h>
#include <time.h>
#include <zlib.h>
#include "common/config-manager.h"
#include "common/events.h"
#include "common/scummsys.h"
#include "osys_psp.h"
#include "trace.h"
#include "powerman.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "sound/mixer_intern.h"
#define SAMPLES_PER_SEC 44100
#define PIXEL_SIZE (4)
#define BUF_WIDTH (512)
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
#define MOUSE_SIZE 128
#define KBD_DATA_SIZE 130560
#define MAX_FPS 30
unsigned int __attribute__((aligned(16))) displayList[2048];
unsigned short __attribute__((aligned(16))) clut256[256];
unsigned short __attribute__((aligned(16))) mouseClut[256];
unsigned short __attribute__((aligned(16))) cursorPalette[256];
unsigned short __attribute__((aligned(16))) kbClut[256];
unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
extern unsigned int size_keyboard_symbols_compressed;
extern unsigned char keyboard_symbols_compressed[];
extern unsigned int size_keyboard_symbols_shift_compressed;
extern unsigned char keyboard_symbols_shift_compressed[];
extern unsigned int size_keyboard_letters_compressed;
extern unsigned char keyboard_letters_compressed[];
extern unsigned int size_keyboard_letters_shift_compressed;
extern unsigned char keyboard_letters_shift_compressed[];
unsigned char *keyboard_symbols;
unsigned char *keyboard_symbols_shift;
unsigned char *keyboard_letters;
unsigned char *keyboard_letters_shift;
unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
#define CAPS_LOCK (1 << 0)
#define SYMBOLS (1 << 1)
unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) {
return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000;
}
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
return t;
}
const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = {
{ "320x200 (centered)", "320x200 16-bit centered", CENTERED_320X200 },
{ "435x272 (best-fit, centered)", "435x272 16-bit centered", CENTERED_435X272 },
{ "480x272 (full screen)", "480x272 16-bit stretched", STRETCHED_480X272 },
{ "362x272 (4:3, centered)", "362x272 16-bit centered", CENTERED_362X272 },
{0, 0, 0}
};
OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0),
_offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) {
memset(_palette, 0, sizeof(_palette));
_cursorPaletteDisabled = true;
_samplesPerSec = 0;
//init SDL
uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER;
SDL_Init(sdlFlags);
//decompress keyboard data
uLongf kbdSize = KBD_DATA_SIZE;
keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
error("OSystem_PSP: uncompressing keyboard_letters failed");
kbdSize = KBD_DATA_SIZE;
keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
error("OSystem_PSP: uncompressing keyboard_letters_shift failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
error("OSystem_PSP: uncompressing keyboard_symbols failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
error("OSystem_PSP: uncompressing keyboard_symbols_shift failed");
_keyboardVisible = false;
_clut = clut256; // Mustn't use uncached as it'll cause cache coherency issues
_kbdClut = (unsigned short *)(((unsigned int)kbClut) | 0x40000000);
_mouseBuf = (byte *)mouseBuf256;
_graphicMode = STRETCHED_480X272;
_keySelected = 1;
_keyboardMode = 0;
_mouseX = PSP_SCREEN_WIDTH >> 1;
_mouseY = PSP_SCREEN_HEIGHT >> 1;
// Init GU
sceGuInit();
sceGuStart(0, displayList);
sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDepthRange(0xC350, 0x2710);
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFrontFace(GU_CW);
sceGuEnable(GU_TEXTURE_2D);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
}
OSystem_PSP::~OSystem_PSP() {
free(keyboard_symbols_shift);
free(keyboard_symbols);
free(keyboard_letters_shift);
free(keyboard_letters);
free(_offscreen);
free(_overlayBuffer);
free(_mouseBuf);
_offscreen = 0;
_overlayBuffer = 0;
_mouseBuf = 0;
sceGuTerm();
}
void OSystem_PSP::initBackend() {
_savefile = new PSPSaveFileManager;
_timer = new DefaultTimerManager();
setTimerCallback(&timer_handler, 10);
setupMixer();
OSystem::initBackend();
}
bool OSystem_PSP::hasFeature(Feature f) {
return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette);
}
void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}
bool OSystem_PSP::getFeatureState(Feature f) {
return false;
}
const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int OSystem_PSP::getDefaultGraphicsMode() const {
return STRETCHED_480X272;
}
bool OSystem_PSP::setGraphicsMode(int mode) {
_graphicMode = mode;
return true;
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
int i = 0;
while (s_supportedGraphicsModes[i].name) {
if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
_graphicMode = s_supportedGraphicsModes[i].id;
return true;
}
i++;
}
return false;
}
int OSystem_PSP::getGraphicsMode() const {
return _graphicMode;
}
void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
PSPDebugTrace("initSize\n");
_screenWidth = width;
_screenHeight = height;
const int scrBufSize = _screenWidth * _screenHeight * (format ? format->bytesPerPixel : 4);
_overlayWidth = PSP_SCREEN_WIDTH; //width;
_overlayHeight = PSP_SCREEN_HEIGHT; //height;
free(_overlayBuffer);
_overlayBuffer = (OverlayColor *)memalign(16, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
free(_offscreen);
_offscreen = (byte *)memalign(16, scrBufSize);
bzero(_offscreen, scrBufSize);
clearOverlay();
memset(_palette, 0xFFFF, 256 * sizeof(unsigned short));
_kbdClut[0] = 0xFFFF;
_kbdClut[246] = 0x4CCC;
_kbdClut[247] = 0x0000;
for (int i = 1; i < 31; i++)
_kbdClut[i] = 0xF888;
_mouseVisible = false;
sceKernelDcacheWritebackAll();
}
int16 OSystem_PSP::getWidth() {
return _screenWidth;
}
int16 OSystem_PSP::getHeight() {
return _screenHeight;
}
void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
//copy to CLUT
memcpy(_clut, _palette, 256 * sizeof(unsigned short));
//force update of mouse CLUT as well, as it may have been set up before this palette was set
memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
cursorPalette[0] = 0;
_cursorPaletteDisabled = false;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP::disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
byte *dst = _offscreen + y * _screenWidth + x;
if (_screenWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w);
} else {
do {
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
} while (--h);
}
sceKernelDcacheWritebackAll();
}
Graphics::Surface *OSystem_PSP::lockScreen() {
_framebuffer.pixels = _offscreen;
_framebuffer.w = _screenWidth;
_framebuffer.h = _screenHeight;
_framebuffer.pitch = _screenWidth;
_framebuffer.bytesPerPixel = 1;
return &_framebuffer;
}
void OSystem_PSP::unlockScreen() {
// The screen is always completely update anyway, so we don't have to force a full update here.
}
void OSystem_PSP::updateScreen() {
u32 now = getMillis();
if (now - _lastScreenUpdate < 1000 / MAX_FPS)
return;
_lastScreenUpdate = now;
sceGuStart(0, displayList);
sceGuClearColor(0xFF000000);
sceGuClear(GU_COLOR_BUFFER_BIT);
sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
if (_screenWidth == 320)
sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
else
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexOffset(0,0);
sceGuAmbientColor(0xFFFFFFFF);
sceGuColor(0xFFFFFFFF);
Vertex *vertices = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertices[0].u = 0.5f;
vertices[0].v = 0.5f;
vertices[1].u = _screenWidth - 0.5f;
vertices[1].v = _screenHeight - 0.5f;
switch (_graphicMode) {
case CENTERED_320X200:
vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2;
vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2;
vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2;
vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2;
vertices[1].z = 0;
break;
case CENTERED_435X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2;
vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2;
vertices[1].y = PSP_SCREEN_HEIGHT;
vertices[1].z = 0;
break;
case STRETCHED_480X272:
vertices[0].x = 0;
vertices[0].y = 0;
vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH;
vertices[1].y = PSP_SCREEN_HEIGHT;
vertices[1].z = 0;
break;
case CENTERED_362X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2;
vertices[0].y = 0;
vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2;
vertices[1].y = PSP_SCREEN_HEIGHT;
vertices[1].z = 0;
break;
}
if (_shakePos) {
vertices[0].y += _shakePos;
vertices[1].y += _shakePos;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
if (_screenWidth == 640) {
// 2nd draw
Vertex *vertices2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
vertices2[0].u = 512 + 0.5f;
vertices2[0].v = vertices[0].v;
vertices2[1].u = vertices[1].u;
vertices2[1].v = _screenHeight - 0.5f;
vertices2[0].x = vertices[0].x + (vertices[1].x - vertices[0].x) * 511 / 640;
vertices2[0].y = 0;
vertices2[0].z = 0;
vertices2[1].x = vertices[1].x;
vertices2[1].y = vertices[1].y;
vertices2[1].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices2);
}
// draw overlay
if (_overlayVisible) {
Vertex *vertOverlay = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertOverlay[0].x = 0;
vertOverlay[0].y = 0;
vertOverlay[0].z = 0;
vertOverlay[1].x = PSP_SCREEN_WIDTH;
vertOverlay[1].y = PSP_SCREEN_HEIGHT;
vertOverlay[1].z = 0;
vertOverlay[0].u = 0.5f;
vertOverlay[0].v = 0.5f;
vertOverlay[1].u = _overlayWidth - 0.5f;
vertOverlay[1].v = _overlayHeight - 0.5f;
sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
if (_overlayWidth > 320)
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
else
sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertOverlay);
// need to render twice for textures > 512
if ( _overlayWidth > 512) {
Vertex *vertOverlay2 = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
vertOverlay2[0].u = 512 + 0.5f;
vertOverlay2[0].v = vertOverlay[0].v;
vertOverlay2[1].u = vertOverlay[1].u;
vertOverlay2[1].v = _overlayHeight - 0.5f;
vertOverlay2[0].x = PSP_SCREEN_WIDTH * 512 / 640;
vertOverlay2[0].y = 0;
vertOverlay2[0].z = 0;
vertOverlay2[1].x = PSP_SCREEN_WIDTH;
vertOverlay2[1].y = PSP_SCREEN_HEIGHT;
vertOverlay2[1].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertOverlay2);
}
sceGuDisable(GU_BLEND);
}
// draw mouse
if (_mouseVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
sceGuAlphaFunc(GU_GREATER, 0, 0xFF);
sceGuEnable(GU_ALPHA_TEST);
sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
Vertex *vertMouse = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertMouse[0].u = 0.5f;
vertMouse[0].v = 0.5f;
vertMouse[1].u = _mouseWidth - 0.5f;
vertMouse[1].v = _mouseHeight - 0.5f;
//adjust cursor position
int mX = _mouseX - _mouseHotspotX;
int mY = _mouseY - _mouseHotspotY;
if (_overlayVisible) {
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
vertMouse[0].x = mX * scalex;
vertMouse[0].y = mY * scaley;
vertMouse[0].z = 0;
vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex;
vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley;
vertMouse[1].z = 0;
} else
switch (_graphicMode) {
case CENTERED_320X200:
vertMouse[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX;
vertMouse[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY;
vertMouse[0].z = 0;
vertMouse[1].x = vertMouse[0].x + _mouseWidth;
vertMouse[1].y = vertMouse[0].y + _mouseHeight;
vertMouse[1].z = 0;
break;
case CENTERED_435X272:
{
float scalex, scaley;
scalex = 435.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertMouse[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex;
vertMouse[0].y = mY * scaley;
vertMouse[0].z = 0;
vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex;
vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley;
vertMouse[1].z = 0;
}
break;
case CENTERED_362X272:
{
float scalex, scaley;
scalex = 362.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertMouse[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex;
vertMouse[0].y = mY * scaley;
vertMouse[0].z = 0;
vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex;
vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley;
vertMouse[1].z = 0;
}
break;
case STRETCHED_480X272:
{
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
vertMouse[0].x = mX * scalex;
vertMouse[0].y = mY * scaley;
vertMouse[0].z = 0;
vertMouse[1].x = vertMouse[0].x + _mouseWidth * scalex;
vertMouse[1].y = vertMouse[0].y + _mouseHeight * scaley;
vertMouse[1].z = 0;
}
break;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertMouse);
}
if (_keyboardVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_4444, 0, 0xFF, 0);
sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
switch (_keyboardMode) {
case 0:
sceGuTexImage(0, 512, 512, 480, keyboard_letters);
break;
case CAPS_LOCK:
sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
break;
case SYMBOLS:
sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
break;
case (CAPS_LOCK | SYMBOLS):
sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
break;
}
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
Vertex *vertKB = (Vertex *)sceGuGetMemory(2 * sizeof(Vertex));
vertKB[0].u = 0.5f;
vertKB[0].v = 0.5f;
vertKB[1].u = PSP_SCREEN_WIDTH - 0.5f;
vertKB[1].v = PSP_SCREEN_HEIGHT - 0.5f;
vertKB[0].x = 0;
vertKB[0].y = 0;
vertKB[0].z = 0;
vertKB[1].x = PSP_SCREEN_WIDTH;
vertKB[1].y = PSP_SCREEN_HEIGHT;
vertKB[1].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertKB);
sceGuDisable(GU_BLEND);
}
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
}
void OSystem_PSP::setShakePos(int shakeOffset) {
_shakePos = shakeOffset;
}
void OSystem_PSP::showOverlay() {
_overlayVisible = true;
}
void OSystem_PSP::hideOverlay() {
PSPDebugTrace("OSystem_PSP::hideOverlay called\n");
_overlayVisible = false;
}
void OSystem_PSP::clearOverlay() {
PSPDebugTrace("clearOverlay\n");
bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
sceKernelDcacheWritebackAll();
}
void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
int h = _overlayHeight;
OverlayColor *src = _overlayBuffer;
do {
memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
src += _overlayWidth;
buf += pitch;
} while (--h);
}
void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
PSPDebugTrace("copyRectToOverlay\n");
//Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _overlayWidth - x) {
w = _overlayWidth - x;
}
if (h > _overlayHeight - y) {
h = _overlayHeight - y;
}
if (w <= 0 || h <= 0)
return;
OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x);
if (_overlayWidth == pitch && pitch == w) {
memcpy(dst, buf, h * w * sizeof(OverlayColor));
} else {
do {
memcpy(dst, buf, w * sizeof(OverlayColor));
buf += pitch;
dst += _overlayWidth;
} while (--h);
}
sceKernelDcacheWritebackAll();
}
int16 OSystem_PSP::getOverlayWidth() {
return _overlayWidth;
}
int16 OSystem_PSP::getOverlayHeight() {
return _overlayHeight;
}
void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
uint i;
uint16 color;
for (i = start; i < start + num; i++) {
color = _palette[i];
*colors++ = ((color & 0x1F) << 3);
*colors++ = (((color >> 5) & 0x1F) << 3);
*colors++ = (((color >> 10) & 0x1F) << 3);
*colors++ = (color & 0x8000 ? 255 : 0);
}
}
bool OSystem_PSP::showMouse(bool visible) {
bool last = _mouseVisible;
_mouseVisible = visible;
return last;
}
void OSystem_PSP::warpMouse(int x, int y) {
//assert(x > 0 && x < _screenWidth);
//assert(y > 0 && y < _screenHeight);
_mouseX = x;
_mouseY = y;
}
void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
//TODO: handle cursorTargetScale
_mouseWidth = w;
_mouseHeight = h;
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
_mouseKeyColour = keycolor & 0xFF;
memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
for (unsigned int i = 0; i < h; i++)
memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w);
sceKernelDcacheWritebackAll();
}
#define PAD_CHECK_TIME 40
#define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT)
bool OSystem_PSP::processInput(Common::Event &event) {
s8 analogStepAmountX = 0;
s8 analogStepAmountY = 0;
/*
SceCtrlData pad;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
sceCtrlReadBufferPositive(&pad, 1);
*/
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if (buttonsChanged & (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT | PSP_CTRL_SQUARE | PSP_CTRL_TRIANGLE)) {
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
} else if (buttonsChanged & PSP_CTRL_CIRCLE) {
event.type = (pad.Buttons & PSP_CTRL_CIRCLE) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP;
} else {
//any of the other buttons.
event.type = buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.ascii = 0;
event.kbd.flags = 0;
if (buttonsChanged & PSP_CTRL_LTRIGGER) {
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
} else if (buttonsChanged & PSP_CTRL_START) {
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
if (pad.Buttons & PSP_CTRL_RTRIGGER) {
event.kbd.flags = Common::KBD_CTRL; // Main menu to allow RTL
}
/* } else if (buttonsChanged & PSP_CTRL_SELECT) {
event.kbd.keycode = Common::KEYCODE_0;
event.kbd.ascii = '0';
*/ } else if (buttonsChanged & PSP_CTRL_SQUARE) {
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
} else if (buttonsChanged & PSP_CTRL_TRIANGLE) {
event.kbd.keycode = Common::KEYCODE_RETURN;
event.kbd.ascii = 13;
} else if (pad.Buttons & PSP_CTRL_RTRIGGER) {
event.kbd.flags |= Common::KBD_SHIFT;
}
}
event.mouse.x = _mouseX;
event.mouse.y = _mouseY;
_prevButtons = pad.Buttons;
return true;
}
uint32 time = getMillis();
if (time - _lastPadCheck > PAD_CHECK_TIME) {
_lastPadCheck = time;
int16 newX = _mouseX;
int16 newY = _mouseY;
if (pad.Lx < 100) {
analogStepAmountX = pad.Lx - 100;
} else if (pad.Lx > 155) {
analogStepAmountX = pad.Lx - 155;
}
if (pad.Ly < 100) {
analogStepAmountY = pad.Ly - 100;
} else if (pad.Ly > 155) {
analogStepAmountY = pad.Ly - 155;
}
if (pad.Buttons & PAD_DIR_MASK ||
analogStepAmountX != 0 || analogStepAmountY != 0) {
if (_prevButtons & PAD_DIR_MASK) {
if (_padAccel < 16)
_padAccel++;
} else
_padAccel = 0;
_prevButtons = pad.Buttons;
if (pad.Buttons & PSP_CTRL_LEFT)
newX -= _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_RIGHT)
newX += _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_UP)
newY -= _padAccel >> 2;
if (pad.Buttons & PSP_CTRL_DOWN)
newY += _padAccel >> 2;
// If no movement then this has no effect
if (pad.Buttons & PSP_CTRL_RTRIGGER) {
// Fine control mode for analog
if (analogStepAmountX != 0) {
if (analogStepAmountX > 0)
newX += analogStepAmountX - (analogStepAmountX - 1);
else
newX -= -analogStepAmountX - (-analogStepAmountX - 1);
}
if (analogStepAmountY != 0) {
if (analogStepAmountY > 0)
newY += analogStepAmountY - (analogStepAmountY - 1);
else
newY -= -analogStepAmountY - (-analogStepAmountY - 1);
}
} else {
newX += analogStepAmountX >> ((_screenWidth == 640) ? 2 : 3);
newY += analogStepAmountY >> ((_screenWidth == 640) ? 2 : 3);
}
if (newX < 0)
newX = 0;
if (newY < 0)
newY = 0;
if (_overlayVisible) {
if (newX >= _overlayWidth)
newX = _overlayWidth - 1;
if (newY >= _overlayHeight)
newY = _overlayHeight - 1;
} else {
if (newX >= _screenWidth)
newX = _screenWidth - 1;
if (newY >= _screenHeight)
newY = _screenHeight - 1;
}
if ((_mouseX != newX) || (_mouseY != newY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = newX;
event.mouse.y = _mouseY = newY;
return true;
}
} else {
//reset pad acceleration
_padAccel = 0;
}
}
return false;
}
bool OSystem_PSP::pollEvent(Common::Event &event) {
float nub_angle = -1;
int x, y;
// If we're polling for events, we should check for pausing the engine
// Pausing the engine is a necessary fix for games that use the timer for music synchronization
// recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
// get it right now.
PowerMan.pollPauseEngine();
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
sceCtrlReadBufferPositive(&pad, 1);
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
if ( !(pad.Buttons & PSP_CTRL_SELECT) )
_keyboardVisible = !_keyboardVisible;
_prevButtons = pad.Buttons;
return false;
}
if (!_keyboardVisible)
return processInput(event);
if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
_keyboardMode ^= CAPS_LOCK;
if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
_keyboardMode ^= SYMBOLS;
if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_LEFT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_RIGHT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_UP;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_DOWN;
_prevButtons = pad.Buttons;
return true;
}
// compute nub direction
x = pad.Lx-128;
y = pad.Ly-128;
_kbdClut[_keySelected] = 0xf888;
if (x*x + y*y > 10000) {
nub_angle = atan2(y, x);
_keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
_keySelected -= 2;
if (_keySelected < 1)
_keySelected += 30;
_kbdClut[_keySelected] = 0xFFFF;
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
if (_keySelected > 26) {
event.kbd.flags = 0;
switch (_keySelected) {
case 27:
event.kbd.ascii = ' ';
event.kbd.keycode = Common::KEYCODE_SPACE;
break;
case 28:
event.kbd.ascii = 127;
event.kbd.keycode = Common::KEYCODE_DELETE;
break;
case 29:
event.kbd.ascii = 8;
event.kbd.keycode = Common::KEYCODE_BACKSPACE;
break;
case 30:
event.kbd.ascii = 13;
event.kbd.keycode = Common::KEYCODE_RETURN;
break;
}
} else {
switch ( _keyboardMode) {
case 0:
event.kbd.flags = 0;
event.kbd.ascii = 'a'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
break;
case CAPS_LOCK:
event.kbd.ascii = 'A'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
event.kbd.flags = Common::KBD_SHIFT;
break;
case SYMBOLS:
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii[_keySelected-1];
event.kbd.keycode = kbd_code[ _keySelected-1];
}
break;
case (SYMBOLS|CAPS_LOCK):
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
event.kbd.keycode = kbd_code_cl[ _keySelected-1];
}
break;
}
}
_prevButtons = pad.Buttons;
return true;
}
}
_prevButtons = pad.Buttons;
return false;
}
uint32 OSystem_PSP::getMillis() {
return SDL_GetTicks();
}
void OSystem_PSP::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
SDL_SetTimer(interval, (SDL_TimerCallback)callback);
}
OSystem::MutexRef OSystem_PSP::createMutex(void) {
return (MutexRef)SDL_CreateMutex();
}
void OSystem_PSP::lockMutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *)mutex);
}
void OSystem_PSP::unlockMutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *)mutex);
}
void OSystem_PSP::deleteMutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *)mutex);
}
void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) {
OSystem_PSP *this_ = (OSystem_PSP *)sys;
assert(this_);
if (this_->_mixer)
this_->_mixer->mixCallback(samples, len);
}
void OSystem_PSP::setupMixer(void) {
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
memset(&desired, 0, sizeof(desired));
if (ConfMan.hasKey("output_rate"))
_samplesPerSec = ConfMan.getInt("output_rate");
else
_samplesPerSec = SAMPLES_PER_SEC;
// Originally, we always used 2048 samples. This loop will produce the
// same result at 22050 Hz, and should hopefully produce something
// sensible for other frequencies. Note that it must be a power of two.
uint16 samples = 0x8000;
for (;;) {
if (samples / (_samplesPerSec / 1000) < 100)
break;
samples >>= 1;
}
desired.freq = _samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = samples;
desired.callback = mixCallback;
desired.userdata = this;
assert(!_mixer);
_mixer = new Audio::MixerImpl(this);
assert(_mixer);
if (SDL_OpenAudio(&desired, &obtained) != 0) {
warning("Could not open audio: %s", SDL_GetError());
_samplesPerSec = 0;
_mixer->setReady(false);
} else {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
_samplesPerSec = obtained.freq;
// Tell the mixer that we are ready and start the sound processing
_mixer->setOutputRate(_samplesPerSec);
_mixer->setReady(true);
SDL_PauseAudio(0);
}
}
void OSystem_PSP::quit() {
SDL_CloseAudio();
SDL_Quit();
sceGuTerm();
sceKernelExitGame();
}
void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
}
#define PSP_CONFIG_FILE "ms0:/scummvm.ini"
Common::SeekableReadStream *OSystem_PSP::createConfigReadStream() {
Common::FSNode file(PSP_CONFIG_FILE);
return file.createReadStream();
}
Common::WriteStream *OSystem_PSP::createConfigWriteStream() {
Common::FSNode file(PSP_CONFIG_FILE);
return file.createWriteStream();
}