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- MEC: MetaEngineConnect. - How do games handle save/load if MetaEngine (detection) is seperate from MetaEngineConnect (engine factory)? - Most of the changes are quite similiar. ConfMan finds us the relevant MetaEngine, then simply use the new helpers from PluginMan. - The new helpers will help convert a relevant MetaEngine into the other format or vice versa. - Once the matching is complete, simply invoke functions by: plugin->get<MetaEngineConnect>().engineMethod(); - Refer to previous commits to see the new class changes & notes.