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8c3d2fc741
This is a workaround for how Lost in Time behaves in combination with changes I made to the DataIO code for running Urban Runner on low-memory devices. Urban Runner's intro are far to big to have them copied into memory for these devices, so I made the DataIO code return a SafeSeekableSubReadStream into the opened archive stream instead. Unfortunately, Lost in Time might not close a video file when it closes the data file which it was originally in, especially when loading a saved game. Since the video player needs to be able to gaplessly continue a video and there does not, by itself, close the video if not requested by the scripts, this leads to reading out of an already closed stream in certain cases. So, to worka round this issues, the video player tries to reopen each currently opened video after a data archive was closed, to make sure that that video is still available. If not, the video is closed.
211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_VIDEOPLAYER_H
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#define GOB_VIDEOPLAYER_H
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#include "common/array.h"
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#include "common/list.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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#include "video/coktel_decoder.h"
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#include "gob/util.h"
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#include "gob/draw.h"
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namespace Gob {
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class GobEngine;
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class DataStream;
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class VideoPlayer {
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public:
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enum Flags {
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kFlagNone = 0x000000,
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kFlagUseBackSurfaceContent = 0x000040, ///< Use the back surface as a video "base".
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kFlagFrontSurface = 0x000080, ///< Draw directly into the front surface.
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kFlagNoVideo = 0x000100, ///< Only sound.
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kFlagOtherSurface = 0x000800, ///< Draw into a specific sprite.
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kFlagScreenSurface = 0x400000 ///< Draw into a newly created sprite of screen dimensions.
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};
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/** Video format. */
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enum Type {
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kVideoTypeTry = -1, ///< Try any format.
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kVideoTypeIMD = 0,
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kVideoTypePreIMD = 1, ///< Early IMD format found in Fascination.
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kVideoTypeVMD = 2,
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kVideoTypeRMD = 3 ///< VMD containing "reversed" video.
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};
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struct Properties {
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Type type; ///< Type of the video to open.
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int sprite; ///< The sprite onto which to draw the video.
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int32 x; ///< X coordinate of the video.
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int32 y; ///< Y coordinate of the video.
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int32 width; ///< Width of the video.
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int32 height; ///< Height of the video.
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uint32 flags; ///< Video flags.
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bool switchColorMode; ///< Switch between paletted / true color modes?
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int32 startFrame; ///< Frame to start playback from.
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int32 lastFrame; ///< Frame to stop playback at.
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int32 endFrame; ///< Last frame of this playback cycle.
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bool forceSeek; ///< Force the seeking to the start frame.
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int16 breakKey; ///< Keycode of the break/abort key.
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uint16 palCmd; ///< Palette command.
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int16 palStart; ///< Palette entry to start with.
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int16 palEnd; ///< Palette entry to end at.
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int32 palFrame; ///< Frame to apply the palette command at.
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bool noBlock; ///< Non-blocking "live" video?
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bool loop; ///< Loop the video?
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bool fade; ///< Fade in?
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bool waitEndFrame; ///< Wait for the frame's time to run out?
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bool hasSound; ///< Does the video have sound?
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bool canceled; ///< Was the video canceled?
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Properties();
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};
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VideoPlayer(GobEngine *vm);
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~VideoPlayer();
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void evaluateFlags(Properties &properties);
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int openVideo(bool primary, const Common::String &file, Properties &properties);
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bool closeVideo(int slot = 0);
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void closeLiveSound();
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void closeAll();
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bool reopenVideo(int slot = 0);
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bool reopenAll();
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void pauseVideo(int slot, bool pause);
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void pauseAll(bool pause);
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void finishVideoSound(int slot);
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void waitSoundEnd(int slot);
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bool play(int slot, Properties &properties);
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void waitEndFrame(int slot, bool onlySound = false);
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bool isPlayingLive() const;
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void updateLive(bool force = false);
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bool slotIsOpen(int slot = 0) const;
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Common::String getFileName(int slot = 0) const;
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uint32 getFrameCount (int slot = 0) const;
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uint32 getCurrentFrame(int slot = 0) const;
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uint16 getWidth (int slot = 0) const;
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uint16 getHeight (int slot = 0) const;
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uint16 getDefaultX (int slot = 0) const;
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uint16 getDefaultY (int slot = 0) const;
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const Common::List<Common::Rect> *getDirtyRects(int slot = 0) const;
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bool hasEmbeddedFile(const Common::String &fileName, int slot = 0) const;
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Common::SeekableReadStream *getEmbeddedFile(const Common::String &fileName, int slot = 0);
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int32 getSubtitleIndex(int slot = 0) const;
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void writeVideoInfo(const Common::String &file, int16 varX, int16 varY,
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int16 varFrames, int16 varWidth, int16 varHeight);
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bool copyFrame(int slot, Surface &dest,
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uint16 left, uint16 top, uint16 width, uint16 height, uint16 x, uint16 y,
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int32 transp = -1) const;
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private:
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struct Video {
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::Video::CoktelDecoder *decoder;
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Common::String fileName;
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SurfacePtr surface;
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Properties properties;
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bool live;
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Video();
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bool isEmpty() const;
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void close();
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void reopen();
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};
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static const int kVideoSlotCount = 32;
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static const char *const _extensions[];
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GobEngine *_vm;
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// _videoSlots[0] is reserved for the "primary" video
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Video _videoSlots[kVideoSlotCount];
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bool _needBlit;
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bool _noCursorSwitch;
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bool _woodruffCohCottWorkaround;
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const Video *getVideoBySlot(int slot) const;
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Video *getVideoBySlot(int slot);
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int getNextFreeSlot();
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Common::String findFile(const Common::String &file, Properties &properties);
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::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties);
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bool reopenVideo(Video &video);
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bool playFrame(int slot, Properties &properties);
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void checkAbort(Video &video, Properties &properties);
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void evalBgShading(Video &video);
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void copyPalette(const Video &video, int16 palStart, int16 palEnd);
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void updateLive(int slot, bool force = false);
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};
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} // End of namespace Gob
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#endif // GOB_VIDEOPLAYER_H
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