scummvm/engines
Johannes Schickel 73ea378dee - Changed the following Screen functions to take a reference to a Palette object:
-> setScreenPalette
	-> fadePalette
	-> getFadeParams
	-> fadePalStep
- Fixed initialization of 256 color palettes

svn-id: r41743
2009-06-22 02:36:54 +00:00
..
agi Fixed a warning about an uninitialized variable 2009-06-19 07:56:30 +00:00
agos Remove unused old code. 2009-06-09 06:37:42 +00:00
cine fixed OPL 0xB0 register write. the return value of findNote() already includes the octave, no need to readd it. 2009-06-20 10:52:55 +00:00
cruise Minor fixes to the individual note playing code 2009-06-21 11:53:11 +00:00
drascula Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gob Added my German version of The Last Dynasty 2009-06-19 09:55:23 +00:00
groovie Fix groovie's GUI game options 2009-06-14 22:10:17 +00:00
igor Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
kyra - Changed the following Screen functions to take a reference to a Palette object: 2009-06-22 02:36:54 +00:00
lure Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
m4 Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
made Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
parallaction * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
queen Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
saga * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
sci Cleanup 2009-06-21 13:06:08 +00:00
scumm scumm: added the missing word "version" in a comment 2009-06-18 13:50:26 +00:00
sky Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
sword1 sword1: slight cleanup of psx related sound code and comments 2009-06-08 17:54:44 +00:00
sword2 Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
tinsel Formatting. 2009-06-16 19:26:44 +00:00
touche Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
tucker simplified .raw/.wav data files handling in introduction sequences 2009-06-14 15:07:34 +00:00
advancedDetector.cpp Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. 2009-06-06 19:47:55 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h
module.mk