scummvm/engines/agi/detection.cpp
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00

517 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/savefile.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "agi/agi.h"
#include "agi/preagi.h"
#include "agi/wagparser.h"
namespace Agi {
struct AGIGameDescription {
ADGameDescription desc;
int gameID;
int gameType;
uint32 features;
uint16 version;
};
uint32 AgiBase::getGameID() const {
return _gameDescription->gameID;
}
uint32 AgiBase::getFeatures() const {
return _gameFeatures;
}
Common::Platform AgiBase::getPlatform() const {
return _gameDescription->desc.platform;
}
Common::Language AgiBase::getLanguage() const {
return _gameDescription->desc.language;
}
uint16 AgiBase::getVersion() const {
return _gameVersion;
}
uint16 AgiBase::getGameType() const {
return _gameDescription->gameType;
}
const char *AgiBase::getGameMD5() const {
return _gameDescription->desc.filesDescriptions[0].md5;
}
void AgiBase::initFeatures() {
_gameFeatures = _gameDescription->features;
}
void AgiBase::setFeature(uint32 feature) {
_gameFeatures |= feature;
}
void AgiBase::setVersion(uint16 version) {
_gameVersion = version;
}
void AgiBase::initVersion() {
_gameVersion = _gameDescription->version;
}
}
static const PlainGameDescriptor agiGames[] = {
{"agi", "Sierra AGI game"},
{"agi-fanmade", "Fanmade AGI game"},
{"agidemo", "AGI Demo"},
{"bc", "The Black Cauldron"},
{"caitlyn", "Caitlyn's Destiny"},
{"ddp", "Donald Duck's Playground"},
{"goldrush", "Gold Rush!"},
{"kq1", "King's Quest I: Quest for the Crown"},
{"kq2", "King's Quest II: Romancing the Throne"},
{"kq3", "King's Quest III: To Heir Is Human"},
{"kq4", "King's Quest IV: The Perils of Rosella"},
{"lsl1", "Leisure Suit Larry in the Land of the Lounge Lizards"},
{"mickey", "Mickey\'s Space Adventure"},
{"mixedup", "Mixed-Up Mother Goose"},
{"mh1", "Manhunter 1: New York"},
{"mh2", "Manhunter 2: San Francisco"},
{"pq1", "Police Quest I: In Pursuit of the Death Angel"},
{"serguei1", "Serguei's Destiny 1"},
{"serguei2", "Serguei's Destiny 2"},
{"sq0", "Space Quest 0: Replicated"},
{"sq1", "Space Quest I: The Sarien Encounter"},
{"sq2", "Space Quest II: Vohaul's Revenge"},
{"sqx", "Space Quest X: The Lost Chapter"},
{"tetris", "AGI Tetris"},
{"troll", "Troll\'s Tale"},
{"winnie", "Winnie the Pooh in the Hundred Acre Wood"},
{"xmascard", "Xmas Card"},
{0, 0}
};
#include "agi/detection_tables.h"
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Agi::gameDescriptions,
// Size of that superset structure
sizeof(Agi::AGIGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
agiGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"agi",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NOSPEECH,
// Maximum directory depth
1,
// List of directory globs
0
};
using namespace Agi;
class AgiMetaEngine : public AdvancedMetaEngine {
mutable Common::String _gameid;
mutable Common::String _extra;
public:
AgiMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "AGI preAGI + v2 + v3 Engine";
}
virtual const char *getOriginalCopyright() const {
return "Sierra AGI Engine (C) Sierra On-Line Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
bool AgiBase::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
bool res = true;
switch (gd->gameType) {
case Agi::GType_PreAGI:
*engine = new Agi::PreAgiEngine(syst, gd);
break;
case Agi::GType_V2:
case Agi::GType_V3:
*engine = new Agi::AgiEngine(syst, gd);
break;
default:
res = false;
error("AGI engine: unknown gameType");
}
return res;
}
SaveStateList AgiMetaEngine::listSaves(const char *target) const {
const uint32 AGIflag = MKTAG('A','G','I',':');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[31];
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
uint32 type = in->readUint32BE();
if (type == AGIflag)
in->read(saveDesc, 31);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
int AgiMetaEngine::getMaximumSaveSlot() const { return 999; }
void AgiMetaEngine::removeSaveState(const char *target, int slot) const {
char fileName[MAXPATHLEN];
sprintf(fileName, "%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
const uint32 AGIflag = MKTAG('A','G','I',':');
char fileName[MAXPATHLEN];
sprintf(fileName, "%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
if (in->readUint32BE() != AGIflag) {
delete in;
return SaveStateDescriptor();
}
char name[32];
in->read(name, 31);
SaveStateDescriptor desc(slot, name);
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
char saveVersion = in->readByte();
if (saveVersion >= 4) {
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*in, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
uint32 saveDate = in->readUint32BE();
uint16 saveTime = in->readUint16BE();
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (saveTime >> 8) & 0xFF;
int minutes = saveTime & 0xFF;
desc.setSaveTime(hour, minutes);
// TODO: played time
}
delete in;
return desc;
}
return SaveStateDescriptor();
}
const ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
bool matchedUsingWag = false;
int wagFileCount = 0;
WagFileParser wagFileParser;
Common::FSNode wagFileNode;
Common::String description;
// // Set the defaults for gameid and extra
_gameid = "agi-fanmade";
_extra.clear();
// Set the default values for the fallback descriptor's ADGameDescription part.
g_fallbackDesc.desc.language = Common::UNK_LANG;
g_fallbackDesc.desc.platform = Common::kPlatformPC;
g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's AGIGameDescription part.
g_fallbackDesc.gameID = GID_FANMADE;
g_fallbackDesc.features = GF_FANMADE;
g_fallbackDesc.version = 0x2917;
// First grab all filenames and at the same time count the number of *.wag files
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
Common::String filename = file->getName();
filename.toLowercase();
allFiles[filename] = true; // Save the filename in a hash table
if (filename.hasSuffix(".wag")) {
// Save latest found *.wag file's path (Can be used to open the file, the name can't)
wagFileNode = *file;
wagFileCount++; // Count found *.wag files
}
}
if (allFiles.contains("logdir") && allFiles.contains("object") &&
allFiles.contains("picdir") && allFiles.contains("snddir") &&
allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
allFiles.contains("words.tok")) { // Check for v2
// The default AGI interpreter version 0x2917 is okay for v2 games
// so we don't have to change it here.
matchedUsingFilenames = true;
// Check for AGIPAL by checking for existence of any of the files "pal.100" - "pal.109"
bool agipal = false;
char agipalFile[] = "pal.xxx";
for (uint i = 100; i <= 109; i++) {
sprintf(agipalFile, "pal.%d", i);
if (allFiles.contains(agipalFile)) {
agipal = true; // We found a file "pal.x" where 100 <= x <= 109 so it's AGIPAL
break;
}
}
if (agipal) { // Check if it is AGIPAL
description = "Unknown v2 AGIPAL Game";
g_fallbackDesc.features |= GF_AGIPAL; // Add AGIPAL feature flag
} else { // Not AGIPAL so just plain v2
description = "Unknown v2 Game";
}
} else { // Try v3
char name[8];
for (IntMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) {
if (f->_key.hasSuffix("vol.0")) {
memset(name, 0, 8);
strncpy(name, f->_key.c_str(), MIN((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
if (allFiles.contains("object") && allFiles.contains("words.tok") &&
allFiles.contains(Common::String(name) + "dir")) {
matchedUsingFilenames = true;
description = "Unknown v3 Game";
g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
break;
}
}
}
}
// WinAGI produces *.wag file with interpreter version, game name and other parameters.
// If there's exactly one *.wag file and it parses successfully then we'll use its information.
if (wagFileCount == 1 && wagFileParser.parse(wagFileNode)) {
matchedUsingWag = true;
const WagProperty *wagAgiVer = wagFileParser.getProperty(WagProperty::PC_INTVERSION);
const WagProperty *wagGameID = wagFileParser.getProperty(WagProperty::PC_GAMEID);
const WagProperty *wagGameDesc = wagFileParser.getProperty(WagProperty::PC_GAMEDESC);
const WagProperty *wagGameVer = wagFileParser.getProperty(WagProperty::PC_GAMEVERSION);
const WagProperty *wagGameLastEdit = wagFileParser.getProperty(WagProperty::PC_GAMELAST);
// If there is an AGI version number in the *.wag file then let's use it
if (wagAgiVer != NULL && wagFileParser.checkAgiVersionProperty(*wagAgiVer)) {
// TODO/FIXME: Check that version number is something we support before trying to use it.
// If the version number is unsupported then it'll get switched to 0x2917 later.
// But there's the possibility that file based detection has detected something else
// than a v2 AGI game. So there's a possibility for conflicting information.
g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
}
// Set gameid according to *.wag file information if it's present and it doesn't contain whitespace.
if (wagGameID != NULL && !Common::String(wagGameID->getData()).contains(" ")) {
_gameid = wagGameID->getData();
debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
}
// Set game description and extra according to *.wag file information if they're present
if (wagGameDesc != NULL) {
description = wagGameDesc->getData();
debug(3, "Agi::fallbackDetector: Game description (%s) from WAG file", wagGameDesc->getData());
// If there's game version in the *.wag file, set extra to it
if (wagGameVer != NULL) {
_extra = wagGameVer->getData();
debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
}
// If there's game last edit date in the *.wag file, add it to extra
if (wagGameLastEdit != NULL) {
if (!_extra.empty())
_extra += " ";
_extra += wagGameLastEdit->getData();
debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
}
}
} else if (wagFileCount > 1) { // More than one *.wag file, confusing! So let's not use them.
warning("More than one (%d) *.wag files found. WAG files ignored", wagFileCount);
}
// Check that the AGI interpreter version is a supported one
if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
g_fallbackDesc.version = 0x2917;
}
// Set game type (v2 or v3) according to the AGI interpreter version number
if (g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x3000)
g_fallbackDesc.gameType = GType_V2;
else if (g_fallbackDesc.version >= 0x3000 && g_fallbackDesc.version < 0x4000)
g_fallbackDesc.gameType = GType_V3;
// Check if we found a match with any of the fallback methods
if (matchedUsingWag || matchedUsingFilenames) {
_extra = description + (!_extra.empty() ? " " : "") + _extra; // Let's combine the description and extra
// Override the gameid & extra values in g_fallbackDesc.desc. This only works
// until the fallback detector is called again, and while the MetaEngine instance
// is alive (as else the string storage is modified/deleted).
g_fallbackDesc.desc.gameid = _gameid.c_str();
g_fallbackDesc.desc.extra = _extra.c_str();
printf("Your game version has been detected using fallback matching as a\n");
printf("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
printf("If this is an original and unmodified version or new made Fanmade game,\n");
printf("please report any, information previously printed by ScummVM to the team.\n");
return (const ADGameDescription *)&g_fallbackDesc;
}
return 0;
}
#if PLUGIN_ENABLED_DYNAMIC(AGI)
REGISTER_PLUGIN_DYNAMIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
#else
REGISTER_PLUGIN_STATIC(AGI, PLUGIN_TYPE_ENGINE, AgiMetaEngine);
#endif
namespace Agi {
bool AgiBase::canLoadGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed);
}
bool AgiBase::canSaveGameStateCurrently() {
if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime
return true;
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled);
}
int AgiEngine::agiDetectGame() {
int ec = errOK;
assert(_gameDescription != NULL);
if (getVersion() <= 0x2999) {
_loader = new AgiLoader_v2(this);
} else {
_loader = new AgiLoader_v3(this);
}
ec = _loader->detectGame();
return ec;
}
} // End of namespace Agi