scummvm/graphics/dither.h
2008-12-24 15:57:43 +00:00

110 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_DITHER_H
#define GRAPHICS_DITHER_H
#include "common/util.h"
#include "common/stream.h"
namespace Graphics {
class PaletteLUT {
public:
enum PaletteFormat {
kPaletteRGB,
kPaletteYUV
};
inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
}
inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
}
PaletteLUT(byte depth, PaletteFormat format);
~PaletteLUT();
void setPalette(const byte *palette, PaletteFormat format, byte depth);
void buildNext();
void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
byte findNearest(byte c1, byte c2, byte c3);
byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
bool save(Common::WriteStream &stream);
bool load(Common::SeekableReadStream &stream);
private:
byte _depth1, _depth2;
byte _shift;
uint32 _dim1, _dim2, _dim3;
PaletteFormat _format;
byte _lutPal[768];
byte _realPal[768];
uint32 _got;
byte *_gots;
byte *_lut;
void build(int d1);
inline int getIndex(byte c1, byte c2, byte c3) const;
inline void plotEntry(int x, int y, int z, byte e, byte *filled, int &free);
};
// The Sierra-2-4A ("Filter Light") dithering algorithm
class SierraLight {
public:
SierraLight(int16 width, int16 height, PaletteLUT *palLUT);
~SierraLight();
void newFrame();
void nextLine();
byte dither(byte c1, byte c2, byte c3, uint32 x);
protected:
int16 _width, _height;
PaletteLUT *_palLUT;
int32 *_errorBuf;
int32 *_errors[2];
int _curLine;
inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
};
} // End of namespace Graphics
#endif