mirror of
https://github.com/libretro/scummvm.git
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74024ff3e5
svn-id: r35526
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GRAPHICS_DITHER_H
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#define GRAPHICS_DITHER_H
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#include "common/util.h"
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#include "common/stream.h"
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namespace Graphics {
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class PaletteLUT {
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public:
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enum PaletteFormat {
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kPaletteRGB,
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kPaletteYUV
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};
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inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
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r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
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g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
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b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
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}
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inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
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u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
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v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
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}
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PaletteLUT(byte depth, PaletteFormat format);
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~PaletteLUT();
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void setPalette(const byte *palette, PaletteFormat format, byte depth);
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void buildNext();
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void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
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byte findNearest(byte c1, byte c2, byte c3);
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byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
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bool save(Common::WriteStream &stream);
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bool load(Common::SeekableReadStream &stream);
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private:
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byte _depth1, _depth2;
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byte _shift;
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uint32 _dim1, _dim2, _dim3;
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PaletteFormat _format;
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byte _lutPal[768];
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byte _realPal[768];
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uint32 _got;
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byte *_gots;
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byte *_lut;
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void build(int d1);
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inline int getIndex(byte c1, byte c2, byte c3) const;
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inline void plotEntry(int x, int y, int z, byte e, byte *filled, int &free);
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};
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// The Sierra-2-4A ("Filter Light") dithering algorithm
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class SierraLight {
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public:
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SierraLight(int16 width, int16 height, PaletteLUT *palLUT);
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~SierraLight();
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void newFrame();
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void nextLine();
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byte dither(byte c1, byte c2, byte c3, uint32 x);
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protected:
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int16 _width, _height;
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PaletteLUT *_palLUT;
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int32 *_errorBuf;
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int32 *_errors[2];
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int _curLine;
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inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
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inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
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};
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} // End of namespace Graphics
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#endif
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