.. |
costume
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EMI: Start animation when "Loop" key is set
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2015-05-03 03:31:08 +02:00 |
sound
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GRIM: Fix typo in error message
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2020-10-12 13:13:34 +02:00 |
animationemi.cpp
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GRIM: Clean up float data loading
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2018-04-14 11:49:35 +02:00 |
animationemi.h
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EMI: Keep time of chores and animations in sync
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2015-05-15 21:26:01 +02:00 |
costumeemi.cpp
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GRIM: Clean up float data loading
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2018-04-14 11:49:35 +02:00 |
costumeemi.h
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EMI: Implement mesh-specific alpha values
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2015-02-17 01:57:07 +01:00 |
emi_registry.cpp
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GRIM: Change NULL to nullptr.
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2014-05-30 17:43:08 -07:00 |
emi_registry.h
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ALL: synced with ScummVM
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2014-04-05 18:18:42 +02:00 |
emi.cpp
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EMI: Reuse existing variable
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2017-05-15 10:31:25 +00:00 |
emi.h
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EMI: Enable drawing of dynamic Layer objects
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2015-05-05 23:31:20 +02:00 |
layer.cpp
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EMI: Fix wrap around of Layers/Frames
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2015-05-16 10:39:08 +02:00 |
layer.h
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EMI: Layer::getSortOrder can be called in const context
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2015-05-05 23:27:23 +02:00 |
lua_v2_actor.cpp
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EMI: Implement mesh-specific alpha values
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2015-02-17 01:57:07 +01:00 |
lua_v2_sound.cpp
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GRIM: Fix invalid ADGF_DEMO flag usage
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2017-07-26 20:12:35 +02:00 |
lua_v2.cpp
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EMI: Always enable subtitles for the demo
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2020-05-17 13:49:54 +02:00 |
lua_v2.h
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ALL: Fixed some compiler warnings while using c++11
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2020-09-25 18:51:18 +02:00 |
modelemi.cpp
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GRIM: use GL_UNSIGNED_SHORT for glDrawElements instead of GL_UNSIGNED_INT (not supported for GLES <= 2)
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2020-11-12 05:58:36 +01:00 |
modelemi.h
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EMI: Check bit in mesh face flags to disable lighting
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2015-02-24 22:49:48 +01:00 |
poolsound.cpp
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EMI: Fixed implementation of UpdateSoundPosition.
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2014-08-14 17:51:08 +03:00 |
poolsound.h
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EMI: Fixed implementation of UpdateSoundPosition.
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2014-08-14 17:51:08 +03:00 |
skeleton.cpp
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EMI: Implement head tracking.
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2014-07-02 22:43:50 +03:00 |
skeleton.h
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EMI: Implement head tracking.
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2014-07-02 22:43:50 +03:00 |