scummvm/engines/grim/emi
2020-11-12 05:58:36 +01:00
..
costume EMI: Start animation when "Loop" key is set 2015-05-03 03:31:08 +02:00
sound GRIM: Fix typo in error message 2020-10-12 13:13:34 +02:00
animationemi.cpp GRIM: Clean up float data loading 2018-04-14 11:49:35 +02:00
animationemi.h EMI: Keep time of chores and animations in sync 2015-05-15 21:26:01 +02:00
costumeemi.cpp GRIM: Clean up float data loading 2018-04-14 11:49:35 +02:00
costumeemi.h EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
emi_registry.cpp GRIM: Change NULL to nullptr. 2014-05-30 17:43:08 -07:00
emi_registry.h ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
emi.cpp EMI: Reuse existing variable 2017-05-15 10:31:25 +00:00
emi.h EMI: Enable drawing of dynamic Layer objects 2015-05-05 23:31:20 +02:00
layer.cpp EMI: Fix wrap around of Layers/Frames 2015-05-16 10:39:08 +02:00
layer.h EMI: Layer::getSortOrder can be called in const context 2015-05-05 23:27:23 +02:00
lua_v2_actor.cpp EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
lua_v2_sound.cpp GRIM: Fix invalid ADGF_DEMO flag usage 2017-07-26 20:12:35 +02:00
lua_v2.cpp EMI: Always enable subtitles for the demo 2020-05-17 13:49:54 +02:00
lua_v2.h ALL: Fixed some compiler warnings while using c++11 2020-09-25 18:51:18 +02:00
modelemi.cpp GRIM: use GL_UNSIGNED_SHORT for glDrawElements instead of GL_UNSIGNED_INT (not supported for GLES <= 2) 2020-11-12 05:58:36 +01:00
modelemi.h EMI: Check bit in mesh face flags to disable lighting 2015-02-24 22:49:48 +01:00
poolsound.cpp EMI: Fixed implementation of UpdateSoundPosition. 2014-08-14 17:51:08 +03:00
poolsound.h EMI: Fixed implementation of UpdateSoundPosition. 2014-08-14 17:51:08 +03:00
skeleton.cpp EMI: Implement head tracking. 2014-07-02 22:43:50 +03:00
skeleton.h EMI: Implement head tracking. 2014-07-02 22:43:50 +03:00