mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
a081ae78ee
Thanks to peres for working out how it works in the original engine. Also, fix the length of MIDI events so it works properly.
260 lines
5.6 KiB
C++
260 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PARALLACTION_MUSIC_H
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#define PARALLACTION_MUSIC_H
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#include "common/util.h"
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#include "common/mutex.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/iff_sound.h"
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#define PATH_LEN 200
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class MidiParser;
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class MidiDriver;
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namespace Parallaction {
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class Parallaction_ns;
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class MidiPlayer;
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class Parallaction_br;
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class MidiPlayer_MSC;
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MidiDriver *createAdLibDriver();
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class SoundManImpl {
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public:
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virtual void execute(int command, const char *parm = 0) = 0;
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virtual ~SoundManImpl() { }
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};
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class SoundMan {
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SoundManImpl *_impl;
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public:
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SoundMan(SoundManImpl *impl) : _impl(impl) { }
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virtual ~SoundMan() { delete _impl; }
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void execute(int command, int32 parm) {
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char n[12];
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sprintf(n, "%i", parm);
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execute(command, n);
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}
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void execute(int command, const char *parm = 0) {
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if (_impl) {
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_impl->execute(command, parm);
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}
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}
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};
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enum {
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// soundMan commands
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SC_PLAYMUSIC,
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SC_STOPMUSIC,
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SC_SETMUSICTYPE,
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SC_SETMUSICFILE,
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SC_PLAYSFX,
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SC_STOPSFX,
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SC_SETSFXCHANNEL,
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SC_SETSFXLOOPING,
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SC_SETSFXVOLUME,
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SC_SETSFXRATE,
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SC_PAUSE
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};
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struct Channel {
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Audio::AudioStream *stream;
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Audio::SoundHandle handle;
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uint32 volume;
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};
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class SoundMan_ns : public SoundManImpl {
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public:
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enum {
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MUSIC_ANY,
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MUSIC_CHARACTER,
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MUSIC_LOCATION
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};
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protected:
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Parallaction_ns *_vm;
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Audio::Mixer *_mixer;
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char _musicFile[PATH_LEN];
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bool _sfxLooping;
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int _sfxVolume;
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int _sfxRate;
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uint _sfxChannel;
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int _musicType;
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public:
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SoundMan_ns(Parallaction_ns *vm);
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virtual ~SoundMan_ns() {}
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virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
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virtual void stopSfx(uint channel) { }
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void setMusicFile(const char *filename);
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virtual void playMusic() = 0;
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virtual void stopMusic() = 0;
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virtual void playCharacterMusic(const char *character) = 0;
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virtual void playLocationMusic(const char *location) = 0;
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virtual void pause(bool p) { }
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virtual void execute(int command, const char *parm);
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void setMusicVolume(int value);
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};
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class DosSoundMan_ns : public SoundMan_ns {
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MidiPlayer *_midiPlayer;
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bool _playing;
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bool isLocationSilent(const char *locationName);
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bool locationHasOwnSoftMusic(const char *locationName);
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public:
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DosSoundMan_ns(Parallaction_ns *vm);
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~DosSoundMan_ns();
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void playMusic();
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void stopMusic();
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void playCharacterMusic(const char *character);
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void playLocationMusic(const char *location);
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void pause(bool p);
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};
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#define NUM_SFX_CHANNELS 4
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class AmigaSoundMan_ns : public SoundMan_ns {
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Audio::AudioStream *_musicStream;
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Audio::SoundHandle _musicHandle;
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uint32 beepSoundBufferSize;
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int8 *beepSoundBuffer;
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Channel _channels[NUM_SFX_CHANNELS];
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Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
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public:
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AmigaSoundMan_ns(Parallaction_ns *vm);
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~AmigaSoundMan_ns();
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void playMusic();
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void stopMusic();
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void playSfx(const char *filename, uint channel, bool looping, int volume);
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void stopSfx(uint channel);
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void playCharacterMusic(const char *character);
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void playLocationMusic(const char *location);
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};
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class DummySoundMan : public SoundManImpl {
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public:
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void execute(int command, const char *parm) { }
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};
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class SoundMan_br : public SoundManImpl {
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protected:
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Parallaction_br *_vm;
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Audio::Mixer *_mixer;
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Common::String _musicFile;
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bool _sfxLooping;
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int _sfxVolume;
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int _sfxRate;
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uint _sfxChannel;
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bool _musicEnabled;
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bool _sfxEnabled;
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Channel _channels[NUM_SFX_CHANNELS];
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virtual void playMusic() = 0;
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virtual void stopMusic() = 0;
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virtual void pause(bool p) = 0;
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public:
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SoundMan_br(Parallaction_br *vm);
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~SoundMan_br();
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virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
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void stopSfx(uint channel);
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void stopAllSfx();
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virtual void execute(int command, const char *parm);
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void setMusicFile(const char *parm);
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void enableSfx(bool enable);
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void enableMusic(bool enable);
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bool isSfxEnabled() const;
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bool isMusicEnabled() const;
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};
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class DosSoundMan_br : public SoundMan_br {
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MidiPlayer_MSC *_midiPlayer;
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Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
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public:
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DosSoundMan_br(Parallaction_br *vm);
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~DosSoundMan_br();
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void playMusic();
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void stopMusic();
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void pause(bool p);
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void playSfx(const char *filename, uint channel, bool looping, int volume);
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};
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class AmigaSoundMan_br : public SoundMan_br {
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Audio::AudioStream *_musicStream;
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Audio::SoundHandle _musicHandle;
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Audio::AudioStream *loadChannelData(const char *filename, Channel *ch, bool looping);
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public:
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AmigaSoundMan_br(Parallaction_br *vm);
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~AmigaSoundMan_br();
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void playMusic();
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void stopMusic();
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void pause(bool p);
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void playSfx(const char *filename, uint channel, bool looping, int volume);
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};
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} // namespace Parallaction
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#endif
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