mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
1167 lines
28 KiB
C++
1167 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/objects.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/people.h"
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#include "sherlock/scene.h"
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#include "common/util.h"
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namespace Sherlock {
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#define START_FRAME 0
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#define UPPER_LIMIT 0
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#define LOWER_LIMIT CONTROLS_Y
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#define LEFT_LIMIT 0
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#define RIGHT_LIMIT SHERLOCK_SCREEN_WIDTH
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// Distance to walk around WALK_AROUND boxes
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#define CLEAR_DIST_X 5
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#define CLEAR_DIST_Y 0
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SherlockEngine *Sprite::_vm;
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void Sprite::clear() {
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_name = "";
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_description = "";
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_examine.clear();
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_pickUp = "";
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_walkSequences.clear();
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_images = nullptr;
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_imageFrame = nullptr;
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_walkCount = 0;
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_allow = 0;
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_frameNumber = _sequenceNumber = 0;
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_position.x = _position.y = 0;
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_delta.x = _delta.y = 0;
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_oldPosition.x = _oldPosition.y = 0;
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_oldSize.x = _oldSize.y = 0;
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_goto.x = _goto.y = 0;
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_type = INVALID;
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_pickUp.clear();
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_noShapeSize.x = _noShapeSize.y = 0;
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_status = 0;
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_misc = 0;
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_numFrames = 0;
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_altImages = nullptr;
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_altSequences = false;
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Common::fill(&_stopFrames[0], &_stopFrames[8], (ImageFrame *)nullptr);
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}
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void Sprite::setImageFrame() {
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int frameNum = MAX(_frameNumber, 0);
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int imageNumber = _walkSequences[_sequenceNumber][frameNum];
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if (IS_SERRATED_SCALPEL)
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imageNumber = imageNumber + _walkSequences[_sequenceNumber][0] - 2;
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else if (imageNumber > _numFrames)
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imageNumber = 1;
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// Get the images to use
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ImageFile *images = _altSequences ? _altImages : _images;
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assert(images);
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// Set the frame pointer
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_imageFrame = &(*images)[imageNumber];
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}
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void Sprite::adjustSprite() {
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Map &map = *_vm->_map;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Talk &talk = *_vm->_talk;
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if (_type == INVALID || (_type == CHARACTER && scene._animating))
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return;
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if (!talk._talkCounter && _type == CHARACTER && _walkCount) {
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// Handle active movement for the sprite
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_position += _delta;
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--_walkCount;
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if (!_walkCount) {
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// If there any points left for the character to walk to along the
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// route to a destination, then move to the next point
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if (!people._walkTo.empty()) {
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people._walkDest = people._walkTo.pop();
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people.setWalking();
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} else {
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people.gotoStand(*this);
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}
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}
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}
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if (_type == CHARACTER && !map._active) {
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if ((_position.y / 100) > LOWER_LIMIT) {
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_position.y = LOWER_LIMIT * 100;
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people.gotoStand(*this);
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}
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if ((_position.y / 100) < UPPER_LIMIT) {
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_position.y = UPPER_LIMIT * 100;
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people.gotoStand(*this);
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}
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if ((_position.x / 100) < LEFT_LIMIT) {
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_position.x = LEFT_LIMIT * 100;
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people.gotoStand(*this);
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}
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} else if (!map._active) {
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_position.y = CLIP((int)_position.y, (int)UPPER_LIMIT, (int)LOWER_LIMIT);
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_position.x = CLIP((int)_position.x, (int)LEFT_LIMIT, (int)RIGHT_LIMIT);
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}
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if (!map._active || (map._frameChangeFlag = !map._frameChangeFlag))
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++_frameNumber;
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if (_walkSequences[_sequenceNumber][_frameNumber] == 0) {
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switch (_sequenceNumber) {
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case STOP_UP:
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case STOP_DOWN:
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case STOP_LEFT:
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case STOP_RIGHT:
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case STOP_UPRIGHT:
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case STOP_UPLEFT:
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case STOP_DOWNRIGHT:
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case STOP_DOWNLEFT:
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// We're in a stop sequence, so reset back to the last frame, so
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// the character is shown as standing still
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--_frameNumber;
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break;
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default:
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// Move 1 past the first frame - we need to compensate, since we
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// already passed the frame increment
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_frameNumber = 1;
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break;
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}
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}
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// Update the _imageFrame to point to the new frame's image
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setImageFrame();
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// Check to see if character has entered an exit zone
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if (!_walkCount && scene._walkedInScene && scene._goToScene == -1) {
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Common::Rect charRect(_position.x / 100 - 5, _position.y / 100 - 2,
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_position.x / 100 + 5, _position.y / 100 + 2);
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Exit *exit = scene.checkForExit(charRect);
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if (exit) {
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scene._goToScene = exit->_scene;
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if (exit->_people.x != 0) {
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people._hSavedPos = exit->_people;
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people._hSavedFacing = exit->_peopleDir;
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if (people._hSavedFacing > 100 && people._hSavedPos.x < 1)
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people._hSavedPos.x = 100;
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}
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}
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}
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}
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void Sprite::checkSprite() {
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Events &events = *_vm->_events;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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Point32 pt;
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Common::Rect objBounds;
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Common::Point spritePt(_position.x / 100, _position.y / 100);
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if (!talk._talkCounter && _type == CHARACTER) {
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pt = _walkCount ? _position + _delta : _position;
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pt.x /= 100;
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pt.y /= 100;
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for (uint idx = 0; idx < scene._bgShapes.size() && !talk._talkToAbort; ++idx) {
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Object &obj = scene._bgShapes[idx];
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if (obj._aType <= PERSON || obj._type == INVALID || obj._type == HIDDEN)
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continue;
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if (obj._type == NO_SHAPE) {
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objBounds = Common::Rect(obj._position.x, obj._position.y,
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obj._position.x + obj._noShapeSize.x + 1, obj._position.y + obj._noShapeSize.y + 1);
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} else {
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int xp = obj._position.x + obj._imageFrame->_offset.x;
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int yp = obj._position.y + obj._imageFrame->_offset.y;
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objBounds = Common::Rect(xp, yp,
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xp + obj._imageFrame->_frame.w + 1, yp + obj._imageFrame->_frame.h + 1);
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}
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if (objBounds.contains(pt)) {
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if (objBounds.contains(spritePt)) {
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// Current point is already inside the the bounds, so impact occurred
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// on a previous call. So simply do nothing until we're clear of the box
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switch (obj._aType) {
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case TALK_MOVE:
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if (_walkCount) {
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// Holmes is moving
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obj._type = HIDDEN;
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obj.setFlagsAndToggles();
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talk.talkTo(obj._use[0]._target);
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}
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break;
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case PAL_CHANGE:
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case PAL_CHANGE2:
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if (_walkCount) {
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int palStart = atoi(obj._use[0]._names[0].c_str()) * 3;
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int palLength = atoi(obj._use[0]._names[1].c_str()) * 3;
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int templ = atoi(obj._use[0]._names[2].c_str()) * 3;
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if (templ == 0)
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templ = 100;
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// Ensure only valid palette change data found
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if (palLength > 0) {
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// Figure out how far into the shape Holmes is so that we
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// can figure out what percentage of the original palette
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// to set the current palette to
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int palPercent = (pt.x - objBounds.left) * 100 / objBounds.width();
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palPercent = palPercent * templ / 100;
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if (obj._aType == PAL_CHANGE)
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// Invert percentage
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palPercent = 100 - palPercent;
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for (int i = palStart; i < (palStart + palLength); ++i)
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screen._sMap[i] = screen._cMap[i] * palPercent / 100;
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events.pollEvents();
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screen.setPalette(screen._sMap);
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}
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}
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break;
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case TALK:
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case TALK_EVERY:
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obj._type = HIDDEN;
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obj.setFlagsAndToggles();
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talk.talkTo(obj._use[0]._target);
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break;
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default:
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break;
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}
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} else {
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// New impact just occurred
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switch (obj._aType) {
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case BLANK_ZONE:
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// A blank zone masks out all other remaining zones underneath it.
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// If this zone is hit, exit the outer loop so we do not check anymore
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return;
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case SOLID:
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case TALK:
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// Stop walking
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if (obj._aType == TALK) {
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obj.setFlagsAndToggles();
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talk.talkTo(obj._use[0]._target);
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} else {
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people.gotoStand(*this);
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}
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break;
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case TALK_EVERY:
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if (obj._aType == TALK_EVERY) {
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obj._type = HIDDEN;
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obj.setFlagsAndToggles();
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talk.talkTo(obj._use[0]._target);
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} else {
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people.gotoStand(*this);
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}
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break;
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case FLAG_SET:
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obj.setFlagsAndToggles();
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obj._type = HIDDEN;
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break;
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case WALK_AROUND:
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if (objBounds.contains(people._walkTo.front())) {
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// Reached zone
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people.gotoStand(*this);
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} else {
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// Destination not within box, walk to best corner
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Common::Point walkPos;
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if (spritePt.x >= objBounds.left && spritePt.x < objBounds.right) {
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// Impact occurred due to vertical movement. Determine whether to
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// travel to the left or right side
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if (_delta.x > 0)
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// Go to right side
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walkPos.x = objBounds.right + CLEAR_DIST_X;
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else if (_delta.x < 0) {
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// Go to left side
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walkPos.x = objBounds.left - CLEAR_DIST_X;
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} else {
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// Going straight up or down. So choose best side
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if (spritePt.x >= (objBounds.left + objBounds.width() / 2))
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walkPos.x = objBounds.right + CLEAR_DIST_X;
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else
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walkPos.x = objBounds.left - CLEAR_DIST_X;
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}
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walkPos.y = (_delta.y >= 0) ? objBounds.top - CLEAR_DIST_Y :
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objBounds.bottom + CLEAR_DIST_Y;
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} else {
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// Impact occurred due to horizontal movement
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if (_delta.y > 0)
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// Go to bottom of box
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walkPos.y = objBounds.bottom + CLEAR_DIST_Y;
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else if (_delta.y < 0)
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// Go to top of box
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walkPos.y = objBounds.top - CLEAR_DIST_Y;
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else {
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// Going straight horizontal, so choose best side
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if (spritePt.y >= (objBounds.top + objBounds.height() / 2))
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walkPos.y = objBounds.bottom + CLEAR_DIST_Y;
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else
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walkPos.y = objBounds.top - CLEAR_DIST_Y;
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}
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walkPos.x = (_delta.x >= 0) ? objBounds.left - CLEAR_DIST_X :
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objBounds.right + CLEAR_DIST_X;
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}
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walkPos.x += people[AL]._imageFrame->_frame.w / 2;
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people._walkDest = walkPos;
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people._walkTo.push(walkPos);
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people.setWalking();
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}
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break;
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case DELTA:
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_position.x += 200;
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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/*----------------------------------------------------------------*/
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void WalkSequence::load(Common::SeekableReadStream &s) {
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char buffer[9];
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s.read(buffer, 9);
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_vgsName = Common::String(buffer);
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_horizFlip = s.readByte() != 0;
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_sequences.resize(s.readUint16LE());
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s.read(&_sequences[0], _sequences.size());
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}
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/*----------------------------------------------------------------*/
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WalkSequences &WalkSequences::operator=(const WalkSequences &src) {
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resize(src.size());
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for (uint idx = 0; idx < size(); ++idx) {
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const WalkSequence &wSrc = src[idx];
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WalkSequence &wDest = (*this)[idx];
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wDest._horizFlip = wSrc._horizFlip;
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wDest._sequences.resize(wSrc._sequences.size());
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Common::copy(&wSrc._sequences[0], &wSrc._sequences[0] + wSrc._sequences.size(), &wDest._sequences[0]);
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}
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return *this;
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}
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/*----------------------------------------------------------------*/
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void ActionType::load(Common::SeekableReadStream &s) {
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char buffer[12];
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_cAnimNum = s.readByte();
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_cAnimSpeed = s.readByte();
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if (_cAnimSpeed & 0x80)
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_cAnimSpeed = -(_cAnimSpeed & 0x7f);
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for (int idx = 0; idx < NAMES_COUNT; ++idx) {
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s.read(buffer, 12);
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_names[idx] = Common::String(buffer);
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}
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}
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/*----------------------------------------------------------------*/
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UseType::UseType() {
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_cAnimNum = _cAnimSpeed = 0;
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_useFlag = 0;
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}
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void UseType::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
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char buffer[12];
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if (isRoseTattoo) {
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s.read(buffer, 12);
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_verb = Common::String(buffer);
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}
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_cAnimNum = s.readByte();
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_cAnimSpeed = s.readByte();
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if (_cAnimSpeed & 0x80)
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_cAnimSpeed = -(_cAnimSpeed & 0x7f);
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for (int idx = 0; idx < NAMES_COUNT; ++idx) {
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s.read(buffer, 12);
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_names[idx] = Common::String(buffer);
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}
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_useFlag = s.readSint16LE();
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if (!isRoseTattoo)
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s.skip(6);
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s.read(buffer, 12);
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_target = Common::String(buffer);
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}
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/*----------------------------------------------------------------*/
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SherlockEngine *Object::_vm;
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bool Object::_countCAnimFrames;
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void Object::setVm(SherlockEngine *vm) {
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_vm = vm;
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_countCAnimFrames = false;
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}
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Object::Object() {
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_sequenceOffset = 0;
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_sequences = nullptr;
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_images = nullptr;
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_imageFrame = nullptr;
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_walkCount = 0;
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_allow = 0;
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_frameNumber = 0;
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_sequenceNumber = 0;
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_type = INVALID;
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_pickup = 0;
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_defaultCommand = 0;
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_lookFlag = 0;
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_pickupFlag = 0;
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_requiredFlag = 0;
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_status = 0;
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_misc = 0;
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_maxFrames = 0;
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_flags = 0;
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_aOpen._cAnimNum = 0;
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_aOpen._cAnimSpeed = 0;
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_aType = OBJECT;
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_lookFrames = 0;
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_seqCounter = 0;
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_lookFacing = 0;
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_lookcAnim = 0;
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_seqStack = 0;
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_seqTo = 0;
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_descOffset = 0;
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_seqCounter2 = 0;
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_seqSize = 0;
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_quickDraw = 0;
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_scaleVal = 0;
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_requiredFlag1 = 0;
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_gotoSeq = 0;
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_talkSeq = 0;
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_restoreSlot = 0;
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}
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void Object::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
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char buffer[41];
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s.read(buffer, 12);
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_name = Common::String(buffer);
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s.read(buffer, 41);
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_description = Common::String(buffer);
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_examine.clear();
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_sequences = nullptr;
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_images = nullptr;
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_imageFrame = nullptr;
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s.skip(4);
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_sequenceOffset = s.readUint16LE();
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s.seek(10, SEEK_CUR);
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_walkCount = s.readByte();
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_allow = s.readByte();
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_frameNumber = s.readSint16LE();
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_sequenceNumber = s.readSint16LE();
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_position.x = s.readSint16LE();
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_position.y = s.readSint16LE();
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_delta.x = s.readSint16LE();
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_delta.y = s.readSint16LE();
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_type = (SpriteType)s.readUint16LE();
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_oldPosition.x = s.readSint16LE();
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_oldPosition.y = s.readSint16LE();
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_oldSize.x = s.readUint16LE();
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_oldSize.y = s.readUint16LE();
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_goto.x = s.readSint16LE();
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_goto.y = s.readSint16LE();
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_pickup = isRoseTattoo ? 0 : s.readByte();
|
|
_defaultCommand = isRoseTattoo ? 0 : s.readByte();
|
|
_lookFlag = s.readSint16LE();
|
|
_pickupFlag = isRoseTattoo ? 0 : s.readSint16LE();
|
|
_requiredFlag = s.readSint16LE();
|
|
_noShapeSize.x = s.readUint16LE();
|
|
_noShapeSize.y = s.readUint16LE();
|
|
_status = s.readUint16LE();
|
|
_misc = s.readByte();
|
|
_maxFrames = s.readUint16LE();
|
|
_flags = s.readByte();
|
|
|
|
if (!isRoseTattoo)
|
|
_aOpen.load(s);
|
|
|
|
_aType = (AType)s.readByte();
|
|
_lookFrames = s.readByte();
|
|
_seqCounter = s.readByte();
|
|
_lookPosition.x = s.readUint16LE();
|
|
_lookPosition.y = isRoseTattoo ? s.readSint16LE() : s.readByte();
|
|
_lookFacing = s.readByte();
|
|
_lookcAnim = s.readByte();
|
|
|
|
if (!isRoseTattoo)
|
|
_aClose.load(s);
|
|
|
|
_seqStack = s.readByte();
|
|
_seqTo = s.readByte();
|
|
_descOffset = s.readUint16LE();
|
|
_seqCounter2 = s.readByte();
|
|
_seqSize = s.readUint16LE();
|
|
|
|
if (isRoseTattoo) {
|
|
for (int idx = 0; idx < 6; ++idx)
|
|
_use[idx].load(s, true);
|
|
|
|
_quickDraw = s.readByte();
|
|
_scaleVal = s.readUint16LE();
|
|
_requiredFlag1 = s.readSint16LE();
|
|
_gotoSeq = s.readByte();
|
|
_talkSeq = s.readByte();
|
|
_restoreSlot = s.readByte();
|
|
} else {
|
|
s.skip(1);
|
|
_aMove.load(s);
|
|
s.skip(8);
|
|
|
|
for (int idx = 0; idx < 4; ++idx)
|
|
_use[idx].load(s, false);
|
|
}
|
|
}
|
|
|
|
void Object::toggleHidden() {
|
|
if (_type != HIDDEN && _type != HIDE_SHAPE && _type != INVALID) {
|
|
if (_seqTo != 0)
|
|
_sequences[_frameNumber] = _seqTo + SEQ_TO_CODE + 128;
|
|
_seqTo = 0;
|
|
|
|
if (_images == nullptr || _images->size() == 0)
|
|
// No shape to erase, so flag as hidden
|
|
_type = HIDDEN;
|
|
else
|
|
// Otherwise, flag it to be hidden after it gets erased
|
|
_type = HIDE_SHAPE;
|
|
} else if (_type != INVALID) {
|
|
if (_seqTo != 0)
|
|
_sequences[_frameNumber] = _seqTo + SEQ_TO_CODE + 128;
|
|
_seqTo = 0;
|
|
|
|
_seqCounter = _seqCounter2 = 0;
|
|
_seqStack = 0;
|
|
_frameNumber = -1;
|
|
|
|
if (_images == nullptr || _images->size() == 0) {
|
|
_type = NO_SHAPE;
|
|
} else {
|
|
_type = ACTIVE_BG_SHAPE;
|
|
int idx = _sequences[0];
|
|
if (idx >= _maxFrames)
|
|
// Turn on: set up first frame
|
|
idx = 0;
|
|
|
|
_imageFrame = &(*_images)[idx];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::checkObject() {
|
|
Scene &scene = *_vm->_scene;
|
|
Sound &sound = *_vm->_sound;
|
|
int checkFrame = _allow ? MAX_FRAME : FRAMES_END;
|
|
bool codeFound;
|
|
|
|
if (_seqTo) {
|
|
byte *ptr = &_sequences[_frameNumber];
|
|
if (*ptr == _seqTo) {
|
|
// The sequence is completed
|
|
*ptr = _seqTo + SEQ_TO_CODE + 128; // Reset to normal
|
|
_seqTo = 0;
|
|
} else {
|
|
// Continue doing sequence
|
|
if (*ptr > _seqTo)
|
|
*ptr -= 1;
|
|
else
|
|
*ptr += 1;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
++_frameNumber;
|
|
|
|
do {
|
|
// Check for end of sequence
|
|
codeFound = checkEndOfSequence();
|
|
|
|
if (_sequences[_frameNumber] >= 128 && _frameNumber < checkFrame) {
|
|
codeFound = true;
|
|
int v = _sequences[_frameNumber];
|
|
|
|
if (v >= 228) {
|
|
// Goto code found
|
|
v -= 228;
|
|
_seqCounter2 = _seqCounter;
|
|
_seqStack = _frameNumber + 1;
|
|
setObjSequence(v, false);
|
|
} else if (v >= SOUND_CODE && (v < (SOUND_CODE + 30))) {
|
|
codeFound = true;
|
|
++_frameNumber;
|
|
v -= SOUND_CODE;
|
|
|
|
if (sound._soundOn && !_countCAnimFrames) {
|
|
if (!scene._sounds[v - 1]._name.empty() && sound._digitized)
|
|
sound.playLoadedSound(v - 1, WAIT_RETURN_IMMEDIATELY);
|
|
}
|
|
} else if (v >= FLIP_CODE && v < (FLIP_CODE + 3)) {
|
|
// Flip code
|
|
codeFound = true;
|
|
++_frameNumber;
|
|
v -= FLIP_CODE;
|
|
|
|
// Alter the flipped status
|
|
switch (v) {
|
|
case 0:
|
|
// Clear the flag
|
|
_flags &= ~OBJ_FLIPPED;
|
|
break;
|
|
case 1:
|
|
// Set the flag
|
|
_flags |= OBJ_FLIPPED;
|
|
break;
|
|
case 2:
|
|
// Toggle the flag
|
|
_flags ^= OBJ_FLIPPED;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
v -= 128;
|
|
|
|
// 68-99 is a squence code
|
|
if (v > SEQ_TO_CODE) {
|
|
byte *p = &_sequences[_frameNumber];
|
|
v -= SEQ_TO_CODE; // # from 1-32
|
|
_seqTo = v;
|
|
*p = *(p - 1);
|
|
|
|
if (*p > 128)
|
|
// If the high bit is set, convert to a real frame
|
|
*p -= (byte)(SEQ_TO_CODE - 128);
|
|
|
|
if (*p > _seqTo)
|
|
*p -= 1;
|
|
else
|
|
*p += 1;
|
|
|
|
// Will be incremented below to return back to original value
|
|
--_frameNumber;
|
|
v = 0;
|
|
} else if (v == 10) {
|
|
// Set delta for objects
|
|
Common::Point pt(_sequences[_frameNumber + 1], _sequences[_frameNumber + 2]);
|
|
if (pt.x > 128)
|
|
pt.x = (pt.x - 128) * -1;
|
|
else
|
|
pt.x--;
|
|
|
|
if (pt.y > 128)
|
|
pt.y = (pt.y - 128) * -1;
|
|
else
|
|
pt.y--;
|
|
|
|
_delta = pt;
|
|
_frameNumber += 2;
|
|
} else if (v < USE_COUNT) {
|
|
for (int idx = 0; idx < NAMES_COUNT; ++idx) {
|
|
checkNameForCodes(_use[v]._names[idx], nullptr);
|
|
}
|
|
|
|
if (_use[v]._useFlag)
|
|
_vm->setFlags(_use[v]._useFlag);
|
|
}
|
|
|
|
++_frameNumber;
|
|
}
|
|
}
|
|
} while (codeFound);
|
|
}
|
|
|
|
bool Object::checkEndOfSequence() {
|
|
Screen &screen = *_vm->_screen;
|
|
int checkFrame = _allow ? MAX_FRAME : FRAMES_END;
|
|
bool result = false;
|
|
|
|
if (_type == REMOVE || _type == INVALID)
|
|
return false;
|
|
|
|
if (_sequences[_frameNumber] == 0 || _frameNumber >= checkFrame) {
|
|
result = true;
|
|
|
|
if (_frameNumber >= (checkFrame - 1)) {
|
|
_frameNumber = START_FRAME;
|
|
} else {
|
|
// Determine next sequence to use
|
|
int seq = _sequences[_frameNumber + 1];
|
|
|
|
if (seq == 99) {
|
|
--_frameNumber;
|
|
screen._backBuffer1.transBlitFrom(*_imageFrame, _position);
|
|
screen._backBuffer2.transBlitFrom(*_imageFrame, _position);
|
|
_type = INVALID;
|
|
} else {
|
|
setObjSequence(seq, false);
|
|
}
|
|
}
|
|
|
|
if (_allow && _frameNumber == 0) {
|
|
// canimation just ended
|
|
if (_type != NO_SHAPE && _type != REMOVE) {
|
|
_type = REMOVE;
|
|
|
|
if (!_countCAnimFrames) {
|
|
// Save details before shape is removed
|
|
_delta.x = _imageFrame->_frame.w;
|
|
_delta.y = _imageFrame->_frame.h;
|
|
_position += _imageFrame->_offset;
|
|
|
|
// Free the images
|
|
delete _images;
|
|
_images = nullptr;
|
|
_imageFrame = nullptr;
|
|
}
|
|
} else {
|
|
_type = INVALID;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Object::setObjSequence(int seq, bool wait) {
|
|
Scene &scene = *_vm->_scene;
|
|
int checkFrame = _allow ? MAX_FRAME : FRAMES_END;
|
|
|
|
if (seq >= 128) {
|
|
// Loop the sequence until the count exceeded
|
|
seq -= 128;
|
|
|
|
++_seqCounter;
|
|
if (_seqCounter >= seq) {
|
|
// Go to next sequence
|
|
if (_seqStack) {
|
|
_frameNumber = _seqStack;
|
|
_seqStack = 0;
|
|
_seqCounter = _seqCounter2;
|
|
_seqCounter2 = 0;
|
|
if (_frameNumber >= checkFrame)
|
|
_frameNumber = START_FRAME;
|
|
|
|
return;
|
|
}
|
|
|
|
_frameNumber += 2;
|
|
if (_frameNumber >= checkFrame)
|
|
_frameNumber = 0;
|
|
|
|
_seqCounter = 0;
|
|
if (_sequences[_frameNumber] == 0)
|
|
seq = _sequences[_frameNumber + 1];
|
|
else
|
|
return;
|
|
} else {
|
|
// Find beginning of sequence
|
|
do {
|
|
--_frameNumber;
|
|
} while (_frameNumber > 0 && _sequences[_frameNumber] != 0);
|
|
|
|
if (_frameNumber != 0)
|
|
_frameNumber += 2;
|
|
|
|
return;
|
|
}
|
|
} else {
|
|
// Reset sequence counter
|
|
_seqCounter = 0;
|
|
}
|
|
|
|
int idx = 0;
|
|
int seqCc = 0;
|
|
|
|
while (seqCc < seq && idx < checkFrame) {
|
|
++idx;
|
|
if (_sequences[idx] == 0) {
|
|
++seqCc;
|
|
idx += 2;
|
|
}
|
|
}
|
|
|
|
if (idx >= checkFrame)
|
|
idx = 0;
|
|
_frameNumber = idx;
|
|
|
|
if (wait) {
|
|
seqCc = idx;
|
|
while (_sequences[idx] != 0)
|
|
++idx;
|
|
|
|
idx = idx - seqCc + 2;
|
|
for (; idx > 0; --idx)
|
|
scene.doBgAnim();
|
|
}
|
|
}
|
|
|
|
int Object::checkNameForCodes(const Common::String &name, const char *const messages[]) {
|
|
Map &map = *_vm->_map;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
UserInterface &ui = *_vm->_ui;
|
|
bool printed = false;
|
|
|
|
scene.toggleObject(name);
|
|
|
|
if (name.hasPrefix("*")) {
|
|
// A code was found
|
|
printed = true;
|
|
char ch = (name == "*") ? 0 : toupper(name[1]);
|
|
|
|
switch (ch) {
|
|
case 'C':
|
|
talk.talkTo(name.c_str() + 2);
|
|
break;
|
|
|
|
case 'T':
|
|
case 'B':
|
|
case 'F':
|
|
case 'W':
|
|
// Nothing: action was already done before canimation
|
|
break;
|
|
|
|
case 'G':
|
|
case 'A': {
|
|
// G: Have object go somewhere
|
|
// A: Add onto existing co-ordinates
|
|
Common::String sx(name.c_str() + 2, name.c_str() + 5);
|
|
Common::String sy(name.c_str() + 6, name.c_str() + 9);
|
|
|
|
if (ch == 'G')
|
|
_position = Common::Point(atoi(sx.c_str()), atoi(sy.c_str()));
|
|
else
|
|
_position += Common::Point(atoi(sx.c_str()), atoi(sy.c_str()));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (ch >= '0' && ch <= '9') {
|
|
scene._goToScene = atoi(name.c_str() + 1);
|
|
|
|
if (scene._goToScene < 97 && map[scene._goToScene].x) {
|
|
map._overPos.x = map[scene._goToScene].x * 100 - 600;
|
|
map._overPos.y = map[scene._goToScene].y * 100 + 900;
|
|
}
|
|
|
|
const char *p;
|
|
if ((p = strchr(name.c_str(), ',')) != nullptr) {
|
|
++p;
|
|
|
|
Common::String s(p, p + 3);
|
|
people._hSavedPos.x = atoi(s.c_str());
|
|
|
|
s = Common::String(p + 3, p + 6);
|
|
people._hSavedPos.y = atoi(s.c_str());
|
|
|
|
s = Common::String(p + 6, p + 9);
|
|
people._hSavedFacing = atoi(s.c_str());
|
|
if (people._hSavedFacing == 0)
|
|
people._hSavedFacing = 10;
|
|
} else if ((p = strchr(name.c_str(), '/')) != nullptr) {
|
|
people._hSavedPos = Common::Point(1, 0);
|
|
people._hSavedFacing = 100 + atoi(p + 1);
|
|
}
|
|
} else {
|
|
scene._goToScene = 100;
|
|
}
|
|
|
|
people[AL]._position = Common::Point(0, 0);
|
|
break;
|
|
}
|
|
} else if (name.hasPrefix("!")) {
|
|
// Message attached to canimation
|
|
int messageNum = atoi(name.c_str() + 1);
|
|
ui._infoFlag = true;
|
|
ui.clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[messageNum]);
|
|
ui._menuCounter = 25;
|
|
} else if (name.hasPrefix("@")) {
|
|
// Message attached to canimation
|
|
ui._infoFlag = true;
|
|
ui.clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", name.c_str() + 1);
|
|
printed = true;
|
|
ui._menuCounter = 25;
|
|
}
|
|
|
|
return printed;
|
|
}
|
|
|
|
void Object::setFlagsAndToggles() {
|
|
Scene &scene = *_vm->_scene;
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
for (int useIdx = 0; useIdx < USE_COUNT; ++useIdx) {
|
|
if (_use[useIdx]._useFlag) {
|
|
if (!_vm->readFlags(_use[useIdx]._useFlag))
|
|
_vm->setFlags(_use[useIdx]._useFlag);
|
|
}
|
|
|
|
if (_use[useIdx]._cAnimSpeed) {
|
|
if (_use[useIdx]._cAnimNum == 0)
|
|
// 0 is really a 10
|
|
scene.startCAnim(9, _use[useIdx]._cAnimSpeed);
|
|
else
|
|
scene.startCAnim(_use[useIdx]._cAnimNum - 1, _use[useIdx]._cAnimSpeed);
|
|
}
|
|
|
|
if (!talk._talkToAbort) {
|
|
for (int idx = 0; idx < NAMES_COUNT; ++idx)
|
|
scene.toggleObject(_use[useIdx]._names[idx]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::adjustObject() {
|
|
if (_type == REMOVE)
|
|
return;
|
|
|
|
_position += _delta;
|
|
|
|
if (_position.y > LOWER_LIMIT)
|
|
_position.y = LOWER_LIMIT;
|
|
|
|
if (_type != NO_SHAPE) {
|
|
int frame = _frameNumber;
|
|
if (frame == -1)
|
|
frame = 0;
|
|
|
|
int imgNum = _sequences[frame];
|
|
if (imgNum > _maxFrames)
|
|
imgNum = 1;
|
|
|
|
_imageFrame = &(*_images)[imgNum - 1];
|
|
}
|
|
}
|
|
|
|
int Object::pickUpObject(const char *const messages[]) {
|
|
Inventory &inv = *_vm->_inventory;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
UserInterface &ui = *_vm->_ui;
|
|
int pickup = _pickup & 0x7f;
|
|
bool printed = false;
|
|
int numObjects = 0;
|
|
|
|
if (pickup == 99) {
|
|
for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
|
|
if (checkNameForCodes(_use[0]._names[idx], nullptr)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (!pickup || (pickup > 50 && pickup <= 80)) {
|
|
int message = _pickup;
|
|
if (message > 50)
|
|
message -= 50;
|
|
|
|
ui._infoFlag = true;
|
|
ui.clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[message]);
|
|
ui._menuCounter = 30;
|
|
} else {
|
|
// Pick it up
|
|
bool takeFlag = true;
|
|
if ((_pickup & 0x80) == 0) {
|
|
// Play an animation
|
|
if (pickup > 80) {
|
|
takeFlag = false; // Don't pick it up
|
|
scene.startCAnim(pickup - 81, 1);
|
|
if (_pickupFlag)
|
|
_vm->setFlags(_pickupFlag);
|
|
} else {
|
|
scene.startCAnim(pickup - 1, 1);
|
|
if (!talk._talkToAbort) {
|
|
// Erase the shape
|
|
_type = _type == NO_SHAPE ? INVALID : REMOVE;
|
|
}
|
|
}
|
|
|
|
if (talk._talkToAbort)
|
|
return 0;
|
|
} else {
|
|
// Play generic pickup sequence
|
|
// Original moved cursor position here
|
|
people.goAllTheWay();
|
|
ui._menuCounter = 25;
|
|
ui._temp1 = 1;
|
|
}
|
|
|
|
for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
|
|
if (checkNameForCodes(_use[0]._names[idx], nullptr)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
if (talk._talkToAbort)
|
|
return 0;
|
|
|
|
// Add the item to the player's inventory
|
|
if (takeFlag)
|
|
numObjects = inv.putItemInInventory(*this);
|
|
|
|
if (!printed) {
|
|
ui._infoFlag = true;
|
|
ui.clearInfo();
|
|
|
|
Common::String itemName = _description;
|
|
itemName.setChar(tolower(itemName[0]), 0);
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Picked up %s", itemName.c_str());
|
|
ui._menuCounter = 25;
|
|
}
|
|
}
|
|
|
|
return numObjects;
|
|
}
|
|
|
|
const Common::Rect Object::getNewBounds() const {
|
|
Common::Point pt = _position;
|
|
if (_imageFrame)
|
|
pt += _imageFrame->_offset;
|
|
|
|
return Common::Rect(pt.x, pt.y, pt.x + frameWidth(), pt.y + frameHeight());
|
|
}
|
|
|
|
const Common::Rect Object::getNoShapeBounds() const {
|
|
return Common::Rect(_position.x, _position.y,
|
|
_position.x + _noShapeSize.x, _position.y + _noShapeSize.y);
|
|
}
|
|
|
|
const Common::Rect Object::getOldBounds() const {
|
|
return Common::Rect(_oldPosition.x, _oldPosition.y,
|
|
_oldPosition.x + _oldSize.x, _oldPosition.y + _oldSize.y);
|
|
}
|
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
void CAnim::load(Common::SeekableReadStream &s, bool isRoseTattoo) {
|
|
char buffer[12];
|
|
s.read(buffer, 12);
|
|
_name = Common::String(buffer);
|
|
|
|
if (isRoseTattoo) {
|
|
Common::fill(&_sequences[0], &_sequences[30], 0);
|
|
_size = s.readUint32LE();
|
|
} else {
|
|
s.read(_sequences, 30);
|
|
}
|
|
|
|
_position.x = s.readSint16LE();
|
|
_position.y = s.readSint16LE();
|
|
|
|
if (isRoseTattoo) {
|
|
_flags = s.readByte();
|
|
_scaleVal = s.readSint16LE();
|
|
} else {
|
|
_size = s.readUint32LE();
|
|
_type = (SpriteType)s.readUint16LE();
|
|
_flags = s.readByte();
|
|
}
|
|
|
|
_goto.x = s.readSint16LE();
|
|
_goto.y = s.readSint16LE();
|
|
_gotoDir = s.readSint16LE();
|
|
_teleportPos.x = s.readSint16LE();
|
|
_teleportPos.y = s.readSint16LE();
|
|
_teleportDir = s.readSint16LE();
|
|
}
|
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
CAnimStream::CAnimStream() {
|
|
_stream = nullptr;
|
|
_frameSize = 0;
|
|
_images = nullptr;
|
|
_imageFrame = nullptr;
|
|
_flags = 0;
|
|
_scaleVal = 0;
|
|
_zPlacement = 0;
|
|
}
|
|
|
|
void CAnimStream::getNextFrame() {
|
|
// TODO
|
|
}
|
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
SceneImage::SceneImage() {
|
|
_images = nullptr;
|
|
_maxFrames = 0;
|
|
_filesize = 0;
|
|
}
|
|
|
|
} // End of namespace Sherlock
|