mirror of
https://github.com/libretro/scummvm.git
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218 lines
6.1 KiB
C++
218 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_RESOURCES_H
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#define SHERLOCK_RESOURCES_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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namespace Sherlock {
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typedef Common::Array<byte> CacheEntry;
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typedef Common::HashMap<Common::String, CacheEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> CacheHash;
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struct LibraryEntry {
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uint32 _offset, _size;
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int _index;
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LibraryEntry() : _index(0), _offset(0), _size(0) {}
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LibraryEntry(int index, uint32 offset, uint32 size) :
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_index(index), _offset(offset), _size(size) {}
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};
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typedef Common::HashMap<Common::String, LibraryEntry, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndex;
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typedef Common::HashMap<Common::String, LibraryIndex, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> LibraryIndexes;
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class SherlockEngine;
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class Cache {
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private:
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SherlockEngine *_vm;
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CacheHash _resources;
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public:
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Cache(SherlockEngine *_vm);
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/**
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* Returns true if a given file is currently being cached
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*/
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bool isCached(const Common::String &filename) const;
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/**
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* Loads a file into the cache if it's not already present, and returns it.
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* If the file is LZW compressed, automatically decompresses it and loads
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* the uncompressed version into memory
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*/
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void load(const Common::String &name);
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/**
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* Load a cache entry based on a passed stream
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*/
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void load(const Common::String &name, Common::SeekableReadStream &stream);
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/**
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* Get a file from the cache
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*/
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Common::SeekableReadStream *get(const Common::String &filename) const;
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};
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class Resources {
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private:
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SherlockEngine *_vm;
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Cache _cache;
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LibraryIndexes _indexes;
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int _resourceIndex;
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/**
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* Reads in the index from a library file, and caches it's index for later use
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*/
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void loadLibraryIndex(const Common::String &libFilename, Common::SeekableReadStream *stream, bool isNewStyle);
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public:
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Resources(SherlockEngine *vm);
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/**
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* Adds the specified file to the cache. If it's a library file, takes care of
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* loading it's index for future use
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*/
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void addToCache(const Common::String &filename);
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/**
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* Adds a resource from a library file to the cache
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*/
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void addToCache(const Common::String &filename, const Common::String &libFilename);
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/**
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* Adds a given stream to the cache under the given name
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*/
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void addToCache(const Common::String &filename, Common::SeekableReadStream &stream);
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bool isInCache(const Common::String &filename) const { return _cache.isCached(filename); }
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/**
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* Checks the passed stream, and if is compressed, deletes it and replaces it with it's uncompressed data
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*/
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void decompressIfNecessary(Common::SeekableReadStream *&stream);
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/**
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* Returns a stream for a given file
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*/
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Common::SeekableReadStream *load(const Common::String &filename);
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/**
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* Loads a specific resource from a given library file
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*/
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Common::SeekableReadStream *load(const Common::String &filename, const Common::String &libraryFile);
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/**
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* Returns true if the given file exists on disk or in the cache
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*/
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bool exists(const Common::String &filename) const;
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/**
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* Returns the index of the last loaded resource in it's given library file.
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* This will be used primarily when loading talk files, so the engine can
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* update the given conversation number in the journal
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*/
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int resourceIndex() const;
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/**
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* Decompresses LZW compressed data
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*/
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Common::SeekableReadStream *decompress(Common::SeekableReadStream &source);
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/**
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* Decompresses LZW compressed data
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*/
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Common::SeekableReadStream *decompress(Common::SeekableReadStream &source, uint32 outSize);
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/**
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* Decompresses LZW compressed data
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*/
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void decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize);
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/**
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* Decompresses LZW compressed data
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*/
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static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream &source, uint32 outSize);
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/**
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* Decompresses LZW compressed data
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*/
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static void decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize);
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};
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struct ImageFrame {
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uint32 _size;
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uint16 _width, _height;
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int _paletteBase;
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bool _rleEncoded;
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Common::Point _offset;
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byte _rleMarker;
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Graphics::Surface _frame;
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/**
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* Return the frame width adjusted by a specified scale amount
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*/
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int sDrawXSize(int scaleVal) const;
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/**
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* Return the frame height adjusted by a specified scale amount
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*/
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int sDrawYSize(int scaleVal) const;
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};
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class ImageFile : public Common::Array<ImageFrame> {
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private:
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static SherlockEngine *_vm;
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/**
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* Load the data of the sprite
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*/
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void load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages);
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/**
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* Gets the palette at the start of the sprite file
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*/
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void loadPalette(Common::SeekableReadStream &stream);
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/**
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* Decompress a single frame for the sprite
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*/
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void decompressFrame(ImageFrame &frame, const byte *src);
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public:
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byte _palette[256 * 3];
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public:
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ImageFile(const Common::String &name, bool skipPal = false, bool animImages = false);
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ImageFile(Common::SeekableReadStream &stream, bool skipPal = false);
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~ImageFile();
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static void setVm(SherlockEngine *vm);
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};
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} // End of namespace Sherlock
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#endif
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