mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
2285 lines
69 KiB
C++
2285 lines
69 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/scalpel/scalpel_user_interface.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/scalpel/settings.h"
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namespace Sherlock {
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namespace Scalpel {
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// Main user interface menu control locations
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const int MENU_POINTS[12][4] = {
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{ 13, 153, 72, 165 },
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{ 13, 169, 72, 181 },
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{ 13, 185, 72, 197 },
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{ 88, 153, 152, 165 },
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{ 88, 169, 152, 181 },
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{ 88, 185, 152, 197 },
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{ 165, 153, 232, 165 },
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{ 165, 169, 232, 181 },
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{ 165, 185, 233, 197 },
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{ 249, 153, 305, 165 },
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{ 249, 169, 305, 181 },
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{ 249, 185, 305, 197 }
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};
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// Inventory control locations */
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const int INVENTORY_POINTS[8][3] = {
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{ 4, 50, 29 },
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{ 52, 99, 77 },
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{ 101, 140, 123 },
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{ 142, 187, 166 },
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{ 189, 219, 198 },
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{ 221, 251, 234 },
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{ 253, 283, 266 },
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{ 285, 315, 294 }
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};
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const char COMMANDS[13] = "LMTPOCIUGJFS";
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const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
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const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
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const char *const PRESS_KEY_TO_CONTINUE = "Press any Key to Continue.";
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const char *const MOPEN[] = {
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"This cannot be opened", "It is already open", "It is locked", "Wait for Watson", " ", "."
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};
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const char *const MCLOSE[] = {
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"This cannot be closed", "It is already closed", "The safe door is in the way"
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};
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const char *const MMOVE[] = {
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"This cannot be moved", "It is bolted to the floor", "It is too heavy", "The other crate is in the way"
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};
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const char *const MPICK[] = {
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"Nothing of interest here", "It is bolted down", "It is too big to carry", "It is too heavy",
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"I think a girl would be more your type", "Those flowers belong to Penny", "She's far too young for you!",
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"I think a girl would be more your type!", "Government property for official use only"
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};
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const char *const MUSE[] = {
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"You can't do that", "It had no effect", "You can't reach it", "OK, the door looks bigger! Happy?",
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"Doors don't smoke"
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};
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/*----------------------------------------------------------------*/
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ScalpelUserInterface::ScalpelUserInterface(SherlockEngine *vm): UserInterface(vm) {
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if (_vm->_interactiveFl) {
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_controls = new ImageFile("menu.all");
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_controlPanel = new ImageFile("controls.vgs");
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} else {
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_controls = nullptr;
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_controlPanel = nullptr;
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}
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_keyPress = '\0';
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_lookHelp = 0;
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_bgFound = 0;
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_oldBgFound = -1;
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_help = _oldHelp = 0;
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_key = _oldKey = '\0';
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_temp = _oldTemp = 0;
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_oldLook = 0;
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_keyboardInput = false;
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_pause = false;
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_cNum = 0;
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_find = 0;
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_oldUse = 0;
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}
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ScalpelUserInterface::~ScalpelUserInterface() {
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delete _controls;
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delete _controlPanel;
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}
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void ScalpelUserInterface::reset() {
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_oldKey = -1;
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_help = _oldHelp = -1;
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_oldTemp = _temp = -1;
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}
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void ScalpelUserInterface::drawInterface(int bufferNum) {
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Screen &screen = *_vm->_screen;
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if (bufferNum & 1)
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screen._backBuffer1.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y));
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if (bufferNum & 2)
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screen._backBuffer2.transBlitFrom((*_controlPanel)[0], Common::Point(0, CONTROLS_Y));
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if (bufferNum == 3)
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screen._backBuffer2.fillRect(0, INFO_LINE, SHERLOCK_SCREEN_WIDTH, INFO_LINE + 10, INFO_BLACK);
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}
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void ScalpelUserInterface::handleInput() {
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Events &events = *_vm->_events;
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Inventory &inv = *_vm->_inventory;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Screen &screen = *_vm->_screen;
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Talk &talk = *_vm->_talk;
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if (_menuCounter)
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whileMenuCounter();
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Common::Point pt = events.mousePos();
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_bgFound = scene.findBgShape(Common::Rect(pt.x, pt.y, pt.x + 1, pt.y + 1));
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_keyPress = '\0';
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// Check kbd and set the mouse released flag if Enter or space is pressed.
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// Otherwise, the pressed _key is stored for later use
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if (events.kbHit()) {
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Common::KeyState keyState = events.getKey();
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_keyPress = keyState.ascii;
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if (keyState.keycode == Common::KEYCODE_x && keyState.flags & Common::KBD_ALT) {
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_vm->quitGame();
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events.pollEvents();
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return;
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}
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}
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// Do button highlighting check
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if (!talk._scriptMoreFlag) { // Don't if scripts are running
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if (((events._rightPressed || events._rightReleased) && _helpStyle) ||
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(!_helpStyle && !_menuCounter)) {
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// Handle any default commands if we're in STD_MODE
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if (_menuMode == STD_MODE) {
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if (pt.y < CONTROLS_Y &&
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(events._rightPressed || (!_helpStyle && !events._released)) &&
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(_bgFound != -1) && (_bgFound < 1000) &&
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(scene._bgShapes[_bgFound]._defaultCommand ||
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!scene._bgShapes[_bgFound]._description.empty())) {
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// If there is no default command, so set it to Look
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if (scene._bgShapes[_bgFound]._defaultCommand)
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_help = scene._bgShapes[_bgFound]._defaultCommand - 1;
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else
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_help = 0;
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// Reset 'help' if it is an invalid command
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if (_help > 5)
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_help = -1;
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} else if (pt.y < CONTROLS_Y &&
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((events._rightReleased && _helpStyle) || (events._released && !_helpStyle)) &&
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(_bgFound != -1 && _bgFound < 1000) &&
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(scene._bgShapes[_bgFound]._defaultCommand ||
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!scene._bgShapes[_bgFound]._description.empty())) {
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// If there is no default command, set it to Look
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if (scene._bgShapes[_bgFound]._defaultCommand)
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_menuMode = (MenuMode)scene._bgShapes[_bgFound]._defaultCommand;
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else
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_menuMode = LOOK_MODE;
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events._released = true;
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events._pressed = events._oldButtons = false;
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_help = _oldHelp = -1;
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if (_menuMode == LOOK_MODE) {
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// Set the flag to tell the game that this was a right-click
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// call to look and should exit without the look button being pressed
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_lookHelp = true;
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}
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} else {
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_help = -1;
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}
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// Check if highlighting a different button than last time
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if (_help != _oldHelp) {
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// If another button was highlighted previously, restore it
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if (_oldHelp != -1)
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restoreButton(_oldHelp);
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// If we're highlighting a new button, then draw it pressed
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if (_help != -1)
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depressButton(_help);
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_oldHelp = _help;
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}
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if (_bgFound != _oldBgFound || _oldBgFound == -1) {
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_infoFlag = true;
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clearInfo();
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if (_help != -1 && !scene._bgShapes[_bgFound]._description.empty()
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&& scene._bgShapes[_bgFound]._description[0] != ' ')
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screen.print(Common::Point(0, INFO_LINE + 1),
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INFO_FOREGROUND, "%s", scene._bgShapes[_bgFound]._description.c_str());
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_oldBgFound = _bgFound;
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}
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} else {
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// We're not in STD_MODE
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// If there isn't a window open, then revert back to STD_MODE
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if (!_windowOpen && events._rightReleased) {
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// Restore all buttons
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for (int idx = 0; idx < 12; ++idx)
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restoreButton(idx);
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_menuMode = STD_MODE;
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_key = _oldKey = -1;
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_temp = _oldTemp = _lookHelp = _invLookFlag = 0;
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events.clearEvents();
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}
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}
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}
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}
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// Reset the old bgshape number if the mouse button is released, so that
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// it can e re-highlighted when we come back here
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if ((events._rightReleased && _helpStyle) || (events._released && !_helpStyle))
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_oldBgFound = -1;
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// Do routines that should be done before input processing
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switch (_menuMode) {
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case LOOK_MODE:
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if (!_windowOpen) {
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if (events._released && _bgFound >= 0 && _bgFound < 1000) {
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if (!scene._bgShapes[_bgFound]._examine.empty())
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examine();
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} else {
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lookScreen(pt);
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}
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}
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break;
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case MOVE_MODE:
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case OPEN_MODE:
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case CLOSE_MODE:
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case PICKUP_MODE:
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lookScreen(pt);
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break;
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case TALK_MODE:
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if (!_windowOpen) {
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bool personFound;
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if (_bgFound >= 1000) {
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personFound = false;
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if (!events._released)
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lookScreen(pt);
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} else {
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personFound = _bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON;
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}
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if (events._released && personFound)
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talk.talk(_bgFound);
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else if (personFound)
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lookScreen(pt);
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else if (_bgFound < 1000)
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clearInfo();
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}
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break;
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case USE_MODE:
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case GIVE_MODE:
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case INV_MODE:
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if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) {
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if (pt.y > CONTROLS_Y)
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lookInv();
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else
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lookScreen(pt);
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}
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break;
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default:
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break;
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}
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//
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// Do input processing
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//
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if (events._pressed || events._released || events._rightPressed || _keyPress || _pause) {
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if (((events._released && (_helpStyle || _help == -1)) || (events._rightReleased && !_helpStyle)) &&
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(pt.y <= CONTROLS_Y) && (_menuMode == STD_MODE)) {
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// The mouse was clicked in the playing area with no action buttons down.
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// Check if the mouse was clicked in a script zone. If it was,
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// then execute the script. Otherwise, walk to the given position
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if (scene.checkForZones(pt, SCRIPT_ZONE) != 0 ||
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scene.checkForZones(pt, NOWALK_ZONE) != 0) {
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// Mouse clicked in script zone
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events._pressed = events._released = false;
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} else {
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people._walkDest = pt;
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people._allowWalkAbort = false;
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people.goAllTheWay();
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}
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if (_oldKey != -1) {
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restoreButton(_oldTemp);
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_oldKey = -1;
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}
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}
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// Handle action depending on selected mode
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switch (_menuMode) {
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case LOOK_MODE:
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if (_windowOpen)
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doLookControl();
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break;
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case MOVE_MODE:
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doMiscControl(ALLOW_MOVE);
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break;
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case TALK_MODE:
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if (_windowOpen)
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doTalkControl();
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break;
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case OPEN_MODE:
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doMiscControl(ALLOW_OPEN);
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break;
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case CLOSE_MODE:
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doMiscControl(ALLOW_CLOSE);
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break;
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case PICKUP_MODE:
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doPickControl();
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break;
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case USE_MODE:
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case GIVE_MODE:
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case INV_MODE:
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doInvControl();
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break;
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case FILES_MODE:
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doEnvControl();
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break;
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default:
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break;
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}
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// As long as there isn't an open window, do main input processing.
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// Windows are opened when in TALK, USE, INV, and GIVE modes
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if ((!_windowOpen && !_menuCounter && pt.y > CONTROLS_Y) ||
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_keyPress) {
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if (events._pressed || events._released || _pause || _keyPress)
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doMainControl();
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}
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if (pt.y < CONTROLS_Y && events._pressed && _oldTemp != (int)(_menuMode - 1) && _oldKey != -1)
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restoreButton(_oldTemp);
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}
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}
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void ScalpelUserInterface::depressButton(int num) {
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Screen &screen = *_vm->_screen;
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Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
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ImageFrame &frame = (*_controls)[num];
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screen._backBuffer1.transBlitFrom(frame, pt);
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screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
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}
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void ScalpelUserInterface::restoreButton(int num) {
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Screen &screen = *_vm->_screen;
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Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
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Graphics::Surface &frame = (*_controls)[num]._frame;
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screen._backBuffer1.blitFrom(screen._backBuffer2, pt,
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Common::Rect(pt.x, pt.y, pt.x + 90, pt.y + 19));
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screen.slamArea(pt.x, pt.y, pt.x + frame.w, pt.y + frame.h);
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if (!_menuCounter) {
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_infoFlag = true;
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clearInfo();
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}
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}
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void ScalpelUserInterface::pushButton(int num) {
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Events &events = *_vm->_events;
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_oldKey = -1;
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if (!events._released) {
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if (_oldHelp != -1)
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restoreButton(_oldHelp);
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if (_help != -1)
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restoreButton(_help);
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depressButton(num);
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events.wait(6);
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}
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restoreButton(num);
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}
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void ScalpelUserInterface::toggleButton(int num) {
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Screen &screen = *_vm->_screen;
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if (_menuMode != (MenuMode)(num + 1)) {
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_menuMode = (MenuMode)(num + 1);
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_oldKey = COMMANDS[num];
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_oldTemp = num;
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if (_keyboardInput) {
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if (_oldHelp != -1 && _oldHelp != num)
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restoreButton(_oldHelp);
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if (_help != -1 && _help != num)
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restoreButton(_help);
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_keyboardInput = false;
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ImageFrame &frame = (*_controls)[num];
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Common::Point pt(MENU_POINTS[num][0], MENU_POINTS[num][1]);
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screen._backBuffer1.transBlitFrom(frame, pt);
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screen.slamArea(pt.x, pt.y, pt.x + frame._width, pt.y + frame._height);
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}
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} else {
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_menuMode = STD_MODE;
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_oldKey = -1;
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restoreButton(num);
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}
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}
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void ScalpelUserInterface::clearInfo() {
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if (_infoFlag) {
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_vm->_screen->vgaBar(Common::Rect(16, INFO_LINE, SHERLOCK_SCREEN_WIDTH - 19,
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INFO_LINE + 10), INFO_BLACK);
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_infoFlag = false;
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_oldLook = -1;
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}
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}
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void ScalpelUserInterface::clearWindow() {
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if (_windowOpen) {
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_vm->_screen->vgaBar(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
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SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
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}
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}
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void ScalpelUserInterface::whileMenuCounter() {
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if (!(--_menuCounter) || _vm->_events->checkInput()) {
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_menuCounter = 0;
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_infoFlag = true;
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clearInfo();
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}
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}
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void ScalpelUserInterface::examine() {
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Events &events = *_vm->_events;
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Inventory &inv = *_vm->_inventory;
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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Talk &talk = *_vm->_talk;
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Common::Point pt = events.mousePos();
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if (pt.y < (CONTROLS_Y + 9)) {
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Object &obj = scene._bgShapes[_bgFound];
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if (obj._lookcAnim != 0) {
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int canimSpeed = ((obj._lookcAnim & 0xe0) >> 5) + 1;
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scene._cAnimFramePause = obj._lookFrames;
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_cAnimStr = obj._examine;
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_cNum = (obj._lookcAnim & 0x1f) - 1;
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scene.startCAnim(_cNum, canimSpeed);
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} else if (obj._lookPosition.y != 0) {
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// Need to walk to the object to be examined
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people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing);
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}
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if (!talk._talkToAbort) {
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_cAnimStr = obj._examine;
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if (obj._lookFlag)
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_vm->setFlags(obj._lookFlag);
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}
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} else {
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// Looking at an inventory item
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_cAnimStr = inv[_selector]._examine;
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if (inv[_selector]._lookFlag)
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_vm->setFlags(inv[_selector]._lookFlag);
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}
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if (_invLookFlag) {
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// Don't close the inventory window when starting an examine display, since its
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// window will slide up to replace the inventory display
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_windowOpen = false;
|
|
_menuMode = LOOK_MODE;
|
|
}
|
|
|
|
if (!talk._talkToAbort) {
|
|
if (!scene._cAnimFramePause)
|
|
printObjectDesc(_cAnimStr, true);
|
|
else
|
|
// description was already printed in startCAnimation
|
|
scene._cAnimFramePause = 0;
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::lookScreen(const Common::Point &pt) {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Common::Point mousePos = events.mousePos();
|
|
int temp;
|
|
Common::String tempStr;
|
|
|
|
// Don't display anything for right button command
|
|
if ((events._rightPressed || events._rightPressed) && !events._pressed)
|
|
return;
|
|
|
|
if (mousePos.y < CONTROLS_Y && (temp = _bgFound) != -1) {
|
|
if (temp != _oldLook) {
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
if (temp < 1000)
|
|
tempStr = scene._bgShapes[temp]._description;
|
|
else
|
|
tempStr = scene._bgShapes[temp - 1000]._description;
|
|
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
// Only print description if there is one
|
|
if (!tempStr.empty() && tempStr[0] != ' ') {
|
|
// If inventory is active and an item is selected for a Use or Give action
|
|
if ((_menuMode == INV_MODE || _menuMode == USE_MODE || _menuMode == GIVE_MODE) &&
|
|
(inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE)) {
|
|
int width1 = 0, width2 = 0;
|
|
int x, width;
|
|
if (inv._invMode == INVMODE_USE) {
|
|
// Using an object
|
|
x = width = screen.stringWidth("Use ");
|
|
|
|
if (temp < 1000 && scene._bgShapes[temp]._aType != PERSON)
|
|
// It's not a person, so make it lowercase
|
|
tempStr.setChar(tolower(tempStr[0]), 0);
|
|
|
|
x += screen.stringWidth(tempStr);
|
|
|
|
// If we're using an inventory object, add in the width
|
|
// of the object name and the " on "
|
|
if (_selector != -1) {
|
|
width1 = screen.stringWidth(inv[_selector]._name);
|
|
x += width1;
|
|
width2 = screen.stringWidth(" on ");
|
|
x += width2;
|
|
}
|
|
|
|
// If the line will be too long, keep cutting off characters
|
|
// until the string will fit
|
|
while (x > 280) {
|
|
x -= screen.charWidth(tempStr.lastChar());
|
|
tempStr.deleteLastChar();
|
|
}
|
|
|
|
int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2;
|
|
screen.print(Common::Point(xStart, INFO_LINE + 1),
|
|
INFO_FOREGROUND, "Use ");
|
|
|
|
if (_selector != -1) {
|
|
screen.print(Common::Point(xStart + width, INFO_LINE + 1),
|
|
TALK_FOREGROUND, "%s", inv[_selector]._name.c_str());
|
|
screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1),
|
|
INFO_FOREGROUND, " on ");
|
|
screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1),
|
|
INFO_FOREGROUND, "%s", tempStr.c_str());
|
|
} else {
|
|
screen.print(Common::Point(xStart + width, INFO_LINE + 1),
|
|
INFO_FOREGROUND, "%s", tempStr.c_str());
|
|
}
|
|
} else if (temp >= 0 && temp < 1000 && _selector != -1 &&
|
|
scene._bgShapes[temp]._aType == PERSON) {
|
|
// Giving an object to a person
|
|
width1 = screen.stringWidth(inv[_selector]._name);
|
|
x = width = screen.stringWidth("Give ");
|
|
x += width1;
|
|
width2 = screen.stringWidth(" to ");
|
|
x += width2;
|
|
x += screen.stringWidth(tempStr);
|
|
|
|
// Ensure string will fit on-screen
|
|
while (x > 280) {
|
|
x -= screen.charWidth(tempStr.lastChar());
|
|
tempStr.deleteLastChar();
|
|
}
|
|
|
|
int xStart = (SHERLOCK_SCREEN_WIDTH - x) / 2;
|
|
screen.print(Common::Point(xStart, INFO_LINE + 1),
|
|
INFO_FOREGROUND, "Give ");
|
|
screen.print(Common::Point(xStart + width, INFO_LINE + 1),
|
|
TALK_FOREGROUND, "%s", inv[_selector]._name.c_str());
|
|
screen.print(Common::Point(xStart + width + width1, INFO_LINE + 1),
|
|
INFO_FOREGROUND, " to ");
|
|
screen.print(Common::Point(xStart + width + width1 + width2, INFO_LINE + 1),
|
|
INFO_FOREGROUND, "%s", tempStr.c_str());
|
|
}
|
|
} else {
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", tempStr.c_str());
|
|
}
|
|
|
|
_infoFlag = true;
|
|
_oldLook = temp;
|
|
}
|
|
}
|
|
} else {
|
|
clearInfo();
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::lookInv() {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Screen &screen = *_vm->_screen;
|
|
Common::Point mousePos = events.mousePos();
|
|
|
|
if (mousePos.x > 15 && mousePos.x < 314 && mousePos.y > (CONTROLS_Y1 + 11)
|
|
&& mousePos.y < (SHERLOCK_SCREEN_HEIGHT - 2)) {
|
|
int temp = (mousePos.x - 6) / 52 + inv._invIndex;
|
|
if (temp < inv._holdings) {
|
|
if (temp < inv._holdings) {
|
|
clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND,
|
|
"%s", inv[temp]._description.c_str());
|
|
_infoFlag = true;
|
|
_oldLook = temp;
|
|
}
|
|
} else {
|
|
clearInfo();
|
|
}
|
|
} else {
|
|
clearInfo();
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doEnvControl() {
|
|
Events &events = *_vm->_events;
|
|
SaveManager &saves = *_vm->_saves;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
Common::Point mousePos = events.mousePos();
|
|
static const char ENV_COMMANDS[7] = "ELSUDQ";
|
|
|
|
byte color;
|
|
|
|
_key = _oldKey = -1;
|
|
_keyboardInput = false;
|
|
int found = saves.getHighlightedButton();
|
|
|
|
if (events._pressed || events._released) {
|
|
events.clearKeyboard();
|
|
|
|
// Check for a filename entry being highlighted
|
|
if ((events._pressed || events._released) && mousePos.y > (CONTROLS_Y + 10)) {
|
|
int found1 = 0;
|
|
for (_selector = 0; (_selector < ONSCREEN_FILES_COUNT) && !found1; ++_selector)
|
|
if (mousePos.y > (CONTROLS_Y + 11 + _selector * 10) && mousePos.y < (CONTROLS_Y + 21 + _selector * 10))
|
|
found1 = 1;
|
|
|
|
if (_selector + saves._savegameIndex - 1 < MAX_SAVEGAME_SLOTS + (saves._envMode != SAVEMODE_LOAD))
|
|
_selector = _selector + saves._savegameIndex - 1;
|
|
else
|
|
_selector = -1;
|
|
|
|
if (!found1)
|
|
_selector = -1;
|
|
}
|
|
|
|
// Handle selecting buttons, if any
|
|
saves.highlightButtons(found);
|
|
|
|
if (found == 0 || found == 5)
|
|
saves._envMode = SAVEMODE_NONE;
|
|
}
|
|
|
|
if (_keyPress) {
|
|
_key = toupper(_keyPress);
|
|
|
|
// Escape _key will close the dialog
|
|
if (_key == Common::KEYCODE_ESCAPE)
|
|
_key = 'E';
|
|
|
|
if (_key == 'E' || _key == 'L' || _key == 'S' || _key == 'U' || _key == 'D' || _key == 'Q') {
|
|
const char *chP = strchr(ENV_COMMANDS, _key);
|
|
int btnIndex = !chP ? -1 : chP - ENV_COMMANDS;
|
|
saves.highlightButtons(btnIndex);
|
|
_keyboardInput = true;
|
|
|
|
if (_key == 'E' || _key == 'Q') {
|
|
saves._envMode = SAVEMODE_NONE;
|
|
} else if (_key >= '1' && _key <= '9') {
|
|
_keyboardInput = true;
|
|
_selector = _key - '1';
|
|
if (_selector >= MAX_SAVEGAME_SLOTS + (saves._envMode == SAVEMODE_LOAD ? 0 : 1))
|
|
_selector = -1;
|
|
|
|
if (saves.checkGameOnScreen(_selector))
|
|
_oldSelector = _selector;
|
|
} else {
|
|
_selector = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_selector != _oldSelector) {
|
|
if (_oldSelector != -1 && _oldSelector >= saves._savegameIndex && _oldSelector < (saves._savegameIndex + ONSCREEN_FILES_COUNT)) {
|
|
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
|
|
INV_FOREGROUND, "%d.", _oldSelector + 1);
|
|
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_oldSelector - saves._savegameIndex) * 10),
|
|
INV_FOREGROUND, "%s", saves._savegames[_oldSelector].c_str());
|
|
}
|
|
|
|
if (_selector != -1) {
|
|
screen.print(Common::Point(6, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
|
|
TALK_FOREGROUND, "%d.", _selector + 1);
|
|
screen.print(Common::Point(24, CONTROLS_Y + 12 + (_selector - saves._savegameIndex) * 10),
|
|
TALK_FOREGROUND, "%s", saves._savegames[_selector].c_str());
|
|
}
|
|
|
|
_oldSelector = _selector;
|
|
}
|
|
|
|
if (events._released || _keyboardInput) {
|
|
if ((found == 0 && events._released) || _key == 'E') {
|
|
banishWindow();
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
|
|
events._pressed = events._released = _keyboardInput = false;
|
|
_keyPress = '\0';
|
|
} else if ((found == 1 && events._released) || _key == 'L') {
|
|
saves._envMode = SAVEMODE_LOAD;
|
|
if (_selector != -1) {
|
|
saves.loadGame(_selector + 1);
|
|
}
|
|
} else if ((found == 2 && events._released) || _key == 'S') {
|
|
saves._envMode = SAVEMODE_SAVE;
|
|
if (_selector != -1) {
|
|
if (saves.checkGameOnScreen(_selector))
|
|
_oldSelector = _selector;
|
|
|
|
if (saves.promptForDescription(_selector)) {
|
|
saves.saveGame(_selector + 1, saves._savegames[_selector]);
|
|
|
|
banishWindow(1);
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = -1;
|
|
_keyPress = '\0';
|
|
_keyboardInput = false;
|
|
} else {
|
|
if (!talk._talkToAbort) {
|
|
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
|
|
SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
|
|
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
|
|
"%d.", _selector + 1);
|
|
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10), INV_FOREGROUND,
|
|
"%s", saves._savegames[_selector].c_str());
|
|
|
|
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
|
|
_selector = _oldSelector = -1;
|
|
}
|
|
}
|
|
}
|
|
} else if (((found == 3 && events._released) || _key == 'U') && saves._savegameIndex) {
|
|
bool moreKeys;
|
|
do {
|
|
saves._savegameIndex--;
|
|
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
|
|
|
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
|
|
color = INV_FOREGROUND;
|
|
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
|
|
color = TALK_FOREGROUND;
|
|
|
|
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%d.", idx + 1);
|
|
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color, "%s", saves._savegames[idx].c_str());
|
|
}
|
|
|
|
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
color = !saves._savegameIndex ? COMMAND_NULL : COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
|
|
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
|
|
|
|
// Check whether there are more pending U keys pressed
|
|
moreKeys = false;
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
|
|
_key = toupper(keyState.keycode);
|
|
moreKeys = _key == 'U';
|
|
}
|
|
} while ((saves._savegameIndex) && moreKeys);
|
|
} else if (((found == 4 && events._released) || _key == 'D') && saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT)) {
|
|
bool moreKeys;
|
|
do {
|
|
saves._savegameIndex++;
|
|
screen._backBuffer1.fillRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
|
|
|
for (int idx = saves._savegameIndex; idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT); ++idx) {
|
|
if (idx == _selector && idx >= saves._savegameIndex && idx < (saves._savegameIndex + ONSCREEN_FILES_COUNT))
|
|
color = TALK_FOREGROUND;
|
|
else
|
|
color = INV_FOREGROUND;
|
|
|
|
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
|
|
"%d.", idx + 1);
|
|
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (idx - saves._savegameIndex) * 10), color,
|
|
"%s", saves._savegames[idx].c_str());
|
|
}
|
|
|
|
screen.slamRect(Common::Rect(3, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
color = (!saves._savegameIndex) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(ENV_POINTS[3][2], CONTROLS_Y), color, true, "Up");
|
|
|
|
color = (saves._savegameIndex == MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) ? COMMAND_NULL : COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(ENV_POINTS[4][2], CONTROLS_Y), color, true, "Down");
|
|
|
|
// Check whether there are more pending D keys pressed
|
|
moreKeys = false;
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState;
|
|
_key = toupper(keyState.keycode);
|
|
|
|
moreKeys = _key == 'D';
|
|
}
|
|
} while (saves._savegameIndex < (MAX_SAVEGAME_SLOTS - ONSCREEN_FILES_COUNT) && moreKeys);
|
|
} else if ((found == 5 && events._released) || _key == 'Q') {
|
|
clearWindow();
|
|
screen.print(Common::Point(0, CONTROLS_Y + 20), INV_FOREGROUND, "Are you sure you wish to Quit ?");
|
|
screen.vgaBar(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + 10), BORDER_COLOR);
|
|
|
|
screen.makeButton(Common::Rect(112, CONTROLS_Y, 160, CONTROLS_Y + 10), 136 - screen.stringWidth("Yes") / 2, "Yes");
|
|
screen.makeButton(Common::Rect(161, CONTROLS_Y, 209, CONTROLS_Y + 10), 184 - screen.stringWidth("No") / 2, "No");
|
|
screen.slamArea(112, CONTROLS_Y, 97, 10);
|
|
|
|
do {
|
|
scene.doBgAnim();
|
|
|
|
if (talk._talkToAbort)
|
|
return;
|
|
|
|
events.pollEventsAndWait();
|
|
events.setButtonState();
|
|
mousePos = events.mousePos();
|
|
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
_key = toupper(keyState.keycode);
|
|
|
|
if (_key == 'X' && (keyState.flags & Common::KBD_ALT) != 0) {
|
|
_vm->quitGame();
|
|
events.pollEvents();
|
|
return;
|
|
}
|
|
|
|
if (_key == Common::KEYCODE_ESCAPE)
|
|
_key = 'N';
|
|
|
|
if (_key == Common::KEYCODE_RETURN || _key == ' ') {
|
|
events._pressed = false;
|
|
events._released = true;
|
|
events._oldButtons = 0;
|
|
_keyPress = '\0';
|
|
}
|
|
}
|
|
|
|
if (events._pressed || events._released) {
|
|
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
|
|
color = COMMAND_HIGHLIGHTED;
|
|
else
|
|
color = COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(136, CONTROLS_Y), color, true, "Yes");
|
|
|
|
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9))
|
|
color = COMMAND_HIGHLIGHTED;
|
|
else
|
|
color = COMMAND_FOREGROUND;
|
|
screen.buttonPrint(Common::Point(184, CONTROLS_Y), color, true, "No");
|
|
}
|
|
|
|
if (mousePos.x > 112 && mousePos.x < 159 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
|
|
_key = 'Y';
|
|
|
|
if (mousePos.x > 161 && mousePos.x < 208 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 9) && events._released)
|
|
_key = 'N';
|
|
} while (!_vm->shouldQuit() && _key != 'Y' && _key != 'N');
|
|
|
|
if (_key == 'Y') {
|
|
_vm->quitGame();
|
|
events.pollEvents();
|
|
return;
|
|
} else {
|
|
screen.buttonPrint(Common::Point(184, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "No");
|
|
banishWindow(1);
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = -1;
|
|
}
|
|
} else {
|
|
if (_selector != -1) {
|
|
// Are we already in Load mode?
|
|
if (saves._envMode == SAVEMODE_LOAD) {
|
|
saves.loadGame(_selector + 1);
|
|
} else if (saves._envMode == SAVEMODE_SAVE || saves.isSlotEmpty(_selector)) {
|
|
// We're already in save mode, or pointing to an empty save slot
|
|
if (saves.checkGameOnScreen(_selector))
|
|
_oldSelector = _selector;
|
|
|
|
if (saves.promptForDescription(_selector)) {
|
|
saves.saveGame(_selector + 1, saves._savegames[_selector]);
|
|
banishWindow();
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = -1;
|
|
_keyPress = '\0';
|
|
_keyboardInput = false;
|
|
} else {
|
|
if (!talk._talkToAbort) {
|
|
screen._backBuffer1.fillRect(Common::Rect(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10,
|
|
317, CONTROLS_Y + 20 + (_selector - saves._savegameIndex) * 10), INV_BACKGROUND);
|
|
screen.gPrint(Common::Point(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
|
|
INV_FOREGROUND, "%d.", _selector + 1);
|
|
screen.gPrint(Common::Point(24, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10),
|
|
INV_FOREGROUND, "%s", saves._savegames[_selector].c_str());
|
|
screen.slamArea(6, CONTROLS_Y + 11 + (_selector - saves._savegameIndex) * 10, 311, 10);
|
|
_selector = _oldSelector = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doInvControl() {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
int colors[8];
|
|
Common::Point mousePos = events.mousePos();
|
|
|
|
_key = _oldKey = -1;
|
|
_keyboardInput = false;
|
|
|
|
// Check whether any inventory slot is highlighted
|
|
int found = -1;
|
|
Common::fill(&colors[0], &colors[8], (int)COMMAND_FOREGROUND);
|
|
for (int idx = 0; idx < 8; ++idx) {
|
|
Common::Rect r(INVENTORY_POINTS[idx][0], CONTROLS_Y1,
|
|
INVENTORY_POINTS[idx][1], CONTROLS_Y1 + 10);
|
|
if (r.contains(mousePos)) {
|
|
found = idx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (events._pressed || events._released) {
|
|
events.clearKeyboard();
|
|
|
|
if (found != -1)
|
|
// If a slot highlighted, set its color
|
|
colors[found] = COMMAND_HIGHLIGHTED;
|
|
screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), colors[0], true, "Exit");
|
|
|
|
if (found >= 0 && found <= 3) {
|
|
screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), colors[1], true, "Look");
|
|
screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), colors[2], true, "Use");
|
|
screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), colors[3], true, "Give");
|
|
inv._invMode = (InvMode)found;
|
|
_selector = -1;
|
|
}
|
|
|
|
if (inv._invIndex) {
|
|
screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), colors[4], "^^");
|
|
screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), colors[5], "^");
|
|
}
|
|
|
|
if ((inv._holdings - inv._invIndex) > 6) {
|
|
screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), colors[6], "_");
|
|
screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), colors[7], "__");
|
|
}
|
|
|
|
bool flag = false;
|
|
if (inv._invMode == INVMODE_LOOK || inv._invMode == INVMODE_USE || inv._invMode == INVMODE_GIVE) {
|
|
Common::Rect r(15, CONTROLS_Y1 + 11, 314, SHERLOCK_SCREEN_HEIGHT - 2);
|
|
if (r.contains(mousePos)) {
|
|
_selector = (mousePos.x - 6) / 52 + inv._invIndex;
|
|
if (_selector < inv._holdings)
|
|
flag = true;
|
|
}
|
|
}
|
|
|
|
if (!flag && mousePos.y >(CONTROLS_Y1 + 11))
|
|
_selector = -1;
|
|
}
|
|
|
|
if (_keyPress) {
|
|
_key = toupper(_keyPress);
|
|
|
|
if (_key == Common::KEYCODE_ESCAPE)
|
|
// Escape will also 'E'xit out of inventory display
|
|
_key = 'E';
|
|
|
|
if (_key == 'E' || _key == 'L' || _key == 'U' || _key == 'G'
|
|
|| _key == '-' || _key == '+') {
|
|
InvMode temp = inv._invMode;
|
|
|
|
const char *chP = strchr(INVENTORY_COMMANDS, _key);
|
|
inv._invMode = !chP ? INVMODE_INVALID : (InvMode)(chP - INVENTORY_COMMANDS);
|
|
inv.invCommands(true);
|
|
|
|
inv._invMode = temp;
|
|
_keyboardInput = true;
|
|
if (_key == 'E')
|
|
inv._invMode = INVMODE_EXIT;
|
|
_selector = -1;
|
|
} else {
|
|
_selector = -1;
|
|
}
|
|
}
|
|
|
|
if (_selector != _oldSelector) {
|
|
if (_oldSelector != -1) {
|
|
// Un-highlight
|
|
if (_oldSelector >= inv._invIndex && _oldSelector < (inv._invIndex + 6))
|
|
inv.highlight(_oldSelector, BUTTON_MIDDLE);
|
|
}
|
|
|
|
if (_selector != -1)
|
|
inv.highlight(_selector, 235);
|
|
|
|
_oldSelector = _selector;
|
|
}
|
|
|
|
if (events._released || _keyboardInput) {
|
|
if ((found == 0 && events._released) || _key == 'E') {
|
|
inv.freeInv();
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
banishWindow(false);
|
|
_key = -1;
|
|
events.clearEvents();
|
|
events.setCursor(ARROW);
|
|
} else if ((found == 1 && events._released) || (_key == 'L')) {
|
|
inv._invMode = INVMODE_LOOK;
|
|
} else if ((found == 2 && events._released) || (_key == 'U')) {
|
|
inv._invMode = INVMODE_USE;
|
|
} else if ((found == 3 && events._released) || (_key == 'G')) {
|
|
inv._invMode = INVMODE_GIVE;
|
|
} else if (((found == 4 && events._released) || _key == ',') && inv._invIndex) {
|
|
if (inv._invIndex >= 6)
|
|
inv._invIndex -= 6;
|
|
else
|
|
inv._invIndex = 0;
|
|
|
|
screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
|
|
COMMAND_HIGHLIGHTED, "^^");
|
|
inv.freeGraphics();
|
|
inv.loadGraphics();
|
|
inv.putInv(SLAM_DISPLAY);
|
|
inv.invCommands(true);
|
|
} else if (((found == 5 && events._released) || _key == '-') && inv._invIndex > 0) {
|
|
--inv._invIndex;
|
|
screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "^");
|
|
inv.freeGraphics();
|
|
inv.loadGraphics();
|
|
inv.putInv(SLAM_DISPLAY);
|
|
inv.invCommands(true);
|
|
} else if (((found == 6 && events._released) || _key == '+') && (inv._holdings - inv._invIndex) > 6) {
|
|
++inv._invIndex;
|
|
screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
|
|
inv.freeGraphics();
|
|
inv.loadGraphics();
|
|
inv.putInv(SLAM_DISPLAY);
|
|
inv.invCommands(true);
|
|
} else if (((found == 7 && events._released) || _key == '.') && (inv._holdings - inv._invIndex) > 6) {
|
|
inv._invIndex += 6;
|
|
if ((inv._holdings - 6) < inv._invIndex)
|
|
inv._invIndex = inv._holdings - 6;
|
|
|
|
screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), COMMAND_HIGHLIGHTED, "_");
|
|
inv.freeGraphics();
|
|
inv.loadGraphics();
|
|
inv.putInv(SLAM_DISPLAY);
|
|
inv.invCommands(true);
|
|
} else {
|
|
// If something is being given, make sure it's being given to a person
|
|
if (inv._invMode == INVMODE_GIVE) {
|
|
if (_bgFound != -1 && scene._bgShapes[_bgFound]._aType == PERSON)
|
|
_find = _bgFound;
|
|
else
|
|
_find = -1;
|
|
} else {
|
|
_find = _bgFound;
|
|
}
|
|
|
|
if ((mousePos.y < CONTROLS_Y1) && (inv._invMode == INVMODE_LOOK) && (_find >= 0) && (_find < 1000)) {
|
|
if (!scene._bgShapes[_find]._examine.empty() &&
|
|
scene._bgShapes[_find]._examine[0] >= ' ')
|
|
inv.refreshInv();
|
|
} else if (_selector != -1 || _find >= 0) {
|
|
// Selector is the inventory object that was clicked on, or selected.
|
|
// If it's -1, then no inventory item is highlighted yet. Otherwise,
|
|
// an object in the scene has been clicked.
|
|
|
|
if (_selector != -1 && inv._invMode == INVMODE_LOOK
|
|
&& mousePos.y >(CONTROLS_Y1 + 11))
|
|
inv.refreshInv();
|
|
|
|
if (talk._talkToAbort)
|
|
return;
|
|
|
|
// Now check for the Use and Give actions. If inv_mode is INVMODE_GIVE,
|
|
// that means GIVE is in effect, _selector is the object being
|
|
// given, and _find is the target.
|
|
// The same applies to USE, except if _selector is -1, then USE
|
|
// is being tried on an object in the scene without an inventory
|
|
// object being highlighted first.
|
|
|
|
if ((inv._invMode == INVMODE_USE || (_selector != -1 && inv._invMode == INVMODE_GIVE)) && _find >= 0) {
|
|
events._pressed = events._released = false;
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
int tempSel = _selector; // Save the selector
|
|
_selector = -1;
|
|
|
|
inv.putInv(SLAM_DISPLAY);
|
|
_selector = tempSel; // Restore it
|
|
InvMode tempMode = inv._invMode;
|
|
inv._invMode = INVMODE_USE55;
|
|
inv.invCommands(true);
|
|
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
banishWindow(false);
|
|
_key = -1;
|
|
|
|
inv.freeInv();
|
|
|
|
bool giveFl = (tempMode >= INVMODE_GIVE);
|
|
if (_selector >= 0)
|
|
// Use/Give inv object with scene object
|
|
checkUseAction(&scene._bgShapes[_find]._use[0], inv[_selector]._name, MUSE, _find, giveFl);
|
|
else
|
|
// Now inv object has been highlighted
|
|
checkUseAction(&scene._bgShapes[_find]._use[0], "*SELF*", MUSE, _find, giveFl);
|
|
|
|
_selector = _oldSelector = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doLookControl() {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
_key = _oldKey = -1;
|
|
_keyboardInput = (_keyPress != '\0');
|
|
|
|
if (events._released || events._rightReleased || _keyboardInput) {
|
|
// Is an inventory object being looked at?
|
|
if (!_invLookFlag) {
|
|
// Is there any remaining text to display?
|
|
if (!_descStr.empty()) {
|
|
printObjectDesc(_descStr, false);
|
|
} else if (!_lookHelp) {
|
|
// Need to close the window and depress the Look button
|
|
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
|
|
screen._backBuffer2.blitFrom((*_controls)[0], pt);
|
|
banishWindow(true);
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
_temp = _oldTemp = 0;
|
|
_menuMode = LOOK_MODE;
|
|
events.clearEvents();
|
|
|
|
// Restore UI
|
|
drawInterface();
|
|
} else {
|
|
events.setCursor(ARROW);
|
|
banishWindow(true);
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = -1;
|
|
_temp = _oldTemp = 0;
|
|
_menuMode = STD_MODE;
|
|
events.clearEvents();
|
|
}
|
|
} else {
|
|
// Looking at an inventory object
|
|
// Backup the user interface
|
|
Surface tempSurface(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1);
|
|
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
|
|
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
inv.drawInventory(INVENTORY_DONT_DISPLAY);
|
|
banishWindow(true);
|
|
|
|
// Restore the ui
|
|
screen._backBuffer2.blitFrom(tempSurface, Common::Point(0, CONTROLS_Y1));
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
_temp = _oldTemp = 0;
|
|
events.clearEvents();
|
|
_invLookFlag = false;
|
|
_menuMode = INV_MODE;
|
|
_windowOpen = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doMainControl() {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
SaveManager &saves = *_vm->_saves;
|
|
Common::Point pt = events.mousePos();
|
|
|
|
if ((events._pressed || events._released) && pt.y > CONTROLS_Y) {
|
|
events.clearKeyboard();
|
|
_key = -1;
|
|
|
|
// Check whether the mouse is in any of the command areas
|
|
for (_temp = 0; (_temp < 12) && (_key == -1); ++_temp) {
|
|
Common::Rect r(MENU_POINTS[_temp][0], MENU_POINTS[_temp][1],
|
|
MENU_POINTS[_temp][2], MENU_POINTS[_temp][3]);
|
|
if (r.contains(pt))
|
|
_key = COMMANDS[_temp];
|
|
}
|
|
--_temp;
|
|
} else if (_keyPress) {
|
|
// Keyboard control
|
|
_keyboardInput = true;
|
|
|
|
if (_keyPress >= 'A' && _keyPress <= 'Z') {
|
|
const char *c = strchr(COMMANDS, _keyPress);
|
|
_temp = !c ? 12 : c - COMMANDS;
|
|
} else {
|
|
_temp = 12;
|
|
}
|
|
|
|
if (_temp == 12)
|
|
_key = -1;
|
|
|
|
if (events._rightPressed) {
|
|
_temp = 12;
|
|
_key = -1;
|
|
}
|
|
} else if (!events._released) {
|
|
_key = -1;
|
|
}
|
|
|
|
// Check if the button being pointed to has changed
|
|
if (_oldKey != _key && !_windowOpen) {
|
|
// Clear the info line
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
// If there was an old button selected, restore it
|
|
if (_oldKey != -1) {
|
|
_menuMode = STD_MODE;
|
|
restoreButton(_oldTemp);
|
|
}
|
|
|
|
// If a new button is being pointed to, highlight it
|
|
if (_key != -1 && _temp < 12 && !_keyboardInput)
|
|
depressButton(_temp);
|
|
|
|
// Save the new button selection
|
|
_oldKey = _key;
|
|
_oldTemp = _temp;
|
|
}
|
|
|
|
if (!events._pressed && !_windowOpen) {
|
|
switch (_key) {
|
|
case 'L':
|
|
toggleButton(0);
|
|
break;
|
|
case 'M':
|
|
toggleButton(1);
|
|
break;
|
|
case 'T':
|
|
toggleButton(2);
|
|
break;
|
|
case 'P':
|
|
toggleButton(3);
|
|
break;
|
|
case 'O':
|
|
toggleButton(4);
|
|
break;
|
|
case 'C':
|
|
toggleButton(5);
|
|
break;
|
|
case 'I':
|
|
pushButton(6);
|
|
_selector = _oldSelector = -1;
|
|
_menuMode = INV_MODE;
|
|
inv.drawInventory(PLAIN_INVENTORY);
|
|
break;
|
|
case 'U':
|
|
pushButton(7);
|
|
_selector = _oldSelector = -1;
|
|
_menuMode = USE_MODE;
|
|
inv.drawInventory(USE_INVENTORY_MODE);
|
|
break;
|
|
case 'G':
|
|
pushButton(8);
|
|
_selector = _oldSelector = -1;
|
|
_menuMode = GIVE_MODE;
|
|
inv.drawInventory(GIVE_INVENTORY_MODE);
|
|
break;
|
|
case 'J':
|
|
pushButton(9);
|
|
_menuMode = JOURNAL_MODE;
|
|
journalControl();
|
|
break;
|
|
case 'F':
|
|
pushButton(10);
|
|
|
|
// Create a thumbnail of the current screen before the files dialog is shown, in case
|
|
// the user saves the game
|
|
saves.createThumbnail();
|
|
|
|
_selector = _oldSelector = -1;
|
|
|
|
if (_vm->_showOriginalSavesDialog) {
|
|
// Show the original dialog
|
|
_menuMode = FILES_MODE;
|
|
saves.drawInterface();
|
|
_windowOpen = true;
|
|
} else {
|
|
// Show the ScummVM GMM instead
|
|
_vm->_canLoadSave = true;
|
|
_vm->openMainMenuDialog();
|
|
_vm->_canLoadSave = false;
|
|
}
|
|
break;
|
|
case 'S':
|
|
pushButton(11);
|
|
_menuMode = SETUP_MODE;
|
|
Settings::show(_vm);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_help = _oldHelp = _oldBgFound = -1;
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doMiscControl(int allowed) {
|
|
Events &events = *_vm->_events;
|
|
Scene &scene = *_vm->_scene;
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
if (events._released) {
|
|
_temp = _bgFound;
|
|
if (_bgFound != -1) {
|
|
// Only allow pointing to objects, not people
|
|
if (_bgFound < 1000) {
|
|
events.clearEvents();
|
|
Object &obj = scene._bgShapes[_bgFound];
|
|
|
|
switch (allowed) {
|
|
case ALLOW_OPEN:
|
|
checkAction(obj._aOpen, MOPEN, _temp);
|
|
if (_menuMode != TALK_MODE && !talk._talkToAbort) {
|
|
_menuMode = STD_MODE;
|
|
restoreButton(OPEN_MODE - 1);
|
|
_key = _oldKey = -1;
|
|
}
|
|
break;
|
|
|
|
case ALLOW_CLOSE:
|
|
checkAction(obj._aClose, MCLOSE, _temp);
|
|
if (_menuMode != TALK_MODE && !talk._talkToAbort) {
|
|
_menuMode = STD_MODE;
|
|
restoreButton(CLOSE_MODE - 1);
|
|
_key = _oldKey = -1;
|
|
}
|
|
break;
|
|
|
|
case ALLOW_MOVE:
|
|
checkAction(obj._aMove, MMOVE, _temp);
|
|
if (_menuMode != TALK_MODE && !talk._talkToAbort) {
|
|
_menuMode = STD_MODE;
|
|
restoreButton(MOVE_MODE - 1);
|
|
_key = _oldKey = -1;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doPickControl() {
|
|
Events &events = *_vm->_events;
|
|
Scene &scene = *_vm->_scene;
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
if (events._released) {
|
|
if ((_temp = _bgFound) != -1) {
|
|
events.clearEvents();
|
|
|
|
// Don't allow characters to be picked up
|
|
if (_bgFound < 1000) {
|
|
scene._bgShapes[_bgFound].pickUpObject(MPICK);
|
|
|
|
if (!talk._talkToAbort && _menuMode != TALK_MODE) {
|
|
_key = _oldKey = -1;
|
|
_menuMode = STD_MODE;
|
|
restoreButton(PICKUP_MODE - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::doTalkControl() {
|
|
Events &events = *_vm->_events;
|
|
Journal &journal = *_vm->_journal;
|
|
People &people = *_vm->_people;
|
|
Screen &screen = *_vm->_screen;
|
|
Sound &sound = *_vm->_sound;
|
|
Talk &talk = *_vm->_talk;
|
|
Common::Point mousePos = events.mousePos();
|
|
|
|
_key = _oldKey = -1;
|
|
_keyboardInput = false;
|
|
|
|
if (events._pressed || events._released) {
|
|
events.clearKeyboard();
|
|
|
|
// Handle button printing
|
|
if (mousePos.x > 99 && mousePos.x < 138 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && !_endKeyActive)
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Exit");
|
|
else if (_endKeyActive)
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, "Exit");
|
|
|
|
if (mousePos.x > 140 && mousePos.x < 170 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkUp)
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Up");
|
|
else if (talk._moreTalkUp)
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_FOREGROUND, true, "Up");
|
|
|
|
if (mousePos.x > 181&& mousePos.x < 220 && mousePos.y > CONTROLS_Y && mousePos.y < (CONTROLS_Y + 10) && talk._moreTalkDown)
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_HIGHLIGHTED, true, "Down");
|
|
else if (talk._moreTalkDown)
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_FOREGROUND, true, "Down");
|
|
|
|
bool found = false;
|
|
for (_selector = talk._talkIndex; _selector < (int)talk._statements.size() && !found; ++_selector) {
|
|
if (mousePos.y > talk._statements[_selector]._talkPos.top &&
|
|
mousePos.y < talk._statements[_selector]._talkPos.bottom)
|
|
found = true;
|
|
}
|
|
--_selector;
|
|
if (!found)
|
|
_selector = -1;
|
|
}
|
|
|
|
if (_keyPress) {
|
|
_key = toupper(_keyPress);
|
|
if (_key == Common::KEYCODE_ESCAPE)
|
|
_key = 'E';
|
|
|
|
// Check for number press indicating reply line
|
|
if (_key >= '1' && _key <= ('1' + (int)talk._statements.size() - 1)) {
|
|
for (uint idx = 0; idx < talk._statements.size(); ++idx) {
|
|
if (talk._statements[idx]._talkMap == (_key - '1')) {
|
|
// Found the given statement
|
|
_selector = idx;
|
|
_key = -1;
|
|
_keyboardInput = true;
|
|
break;
|
|
}
|
|
}
|
|
} else if (_key == 'E' || _key == 'U' || _key == 'D') {
|
|
_keyboardInput = true;
|
|
} else {
|
|
_selector = -1;
|
|
}
|
|
}
|
|
|
|
if (_selector != _oldSelector) {
|
|
// Remove highlighting from previous line, if any
|
|
if (_oldSelector != -1) {
|
|
if (!((talk._talkHistory[talk._converseNum][_oldSelector] >> (_oldSelector & 7)) & 1))
|
|
talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, INV_FOREGROUND,
|
|
talk._statements[_oldSelector]._talkPos.top, true);
|
|
else
|
|
talk.talkLine(_oldSelector, talk._statements[_oldSelector]._talkMap, TALK_NULL,
|
|
talk._statements[_oldSelector]._talkPos.top, true);
|
|
}
|
|
|
|
// Add highlighting to new line, if any
|
|
if (_selector != -1)
|
|
talk.talkLine(_selector, talk._statements[_selector]._talkMap, TALK_FOREGROUND,
|
|
talk._statements[_selector]._talkPos.top, true);
|
|
|
|
_oldSelector = _selector;
|
|
}
|
|
|
|
if (events._released || _keyboardInput) {
|
|
if (((Common::Rect(99, CONTROLS_Y, 138, CONTROLS_Y + 10).contains(mousePos) && events._released)
|
|
|| _key == 'E') && _endKeyActive) {
|
|
talk.freeTalkVars();
|
|
talk.pullSequence();
|
|
|
|
drawInterface(2);
|
|
banishWindow();
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
} else if (((Common::Rect(140, CONTROLS_Y, 179, CONTROLS_Y + 10).contains(mousePos) && events._released)
|
|
|| _key == 'U') && talk._moreTalkUp) {
|
|
while (talk._statements[--talk._talkIndex]._talkMap == -1)
|
|
;
|
|
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
|
talk.displayTalk(false);
|
|
|
|
screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2));
|
|
} else if (((Common::Rect(181, CONTROLS_Y, 220, CONTROLS_Y + 10).contains(mousePos) && events._released)
|
|
|| _key == 'D') && talk._moreTalkDown) {
|
|
do {
|
|
++talk._talkIndex;
|
|
} while (talk._talkIndex < (int)talk._statements.size() && talk._statements[talk._talkIndex]._talkMap == -1);
|
|
|
|
screen._backBuffer1.fillRect(Common::Rect(5, CONTROLS_Y + 11, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 1), INV_BACKGROUND);
|
|
talk.displayTalk(false);
|
|
|
|
screen.slamRect(Common::Rect(5, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH - 5, SHERLOCK_SCREEN_HEIGHT - 2));
|
|
} else if (_selector != -1) {
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, "Exit");
|
|
screen.buttonPrint(Common::Point(159, CONTROLS_Y), COMMAND_NULL, true, "Up");
|
|
screen.buttonPrint(Common::Point(200, CONTROLS_Y), COMMAND_NULL, true, "Down");
|
|
|
|
// If the reply is new, add it to the journal
|
|
if (!talk._talkHistory[talk._converseNum][_selector]) {
|
|
journal.record(talk._converseNum, _selector);
|
|
|
|
// Add any Holmes point to Holmes' total, if any
|
|
if (talk._statements[_selector]._quotient)
|
|
people._holmesQuotient += talk._statements[_selector]._quotient;
|
|
}
|
|
|
|
// Flag the response as having been used
|
|
talk._talkHistory[talk._converseNum][_selector] = true;
|
|
|
|
clearWindow();
|
|
screen.print(Common::Point(16, CONTROLS_Y + 12), TALK_FOREGROUND, "Sherlock Holmes");
|
|
talk.talkLine(_selector + 128, talk._statements[_selector]._talkMap, COMMAND_FOREGROUND, CONTROLS_Y + 21, true);
|
|
|
|
switch (talk._statements[_selector]._portraitSide & 3) {
|
|
case 0:
|
|
case 1:
|
|
people._portraitSide = 20;
|
|
break;
|
|
case 2:
|
|
people._portraitSide = 220;
|
|
break;
|
|
case 3:
|
|
people._portraitSide = 120;
|
|
break;
|
|
}
|
|
|
|
// Check for flipping Holmes
|
|
if (talk._statements[_selector]._portraitSide & REVERSE_DIRECTION)
|
|
people._holmesFlip = true;
|
|
|
|
talk._speaker = 0;
|
|
people.setTalking(0);
|
|
|
|
if (!talk._statements[_selector]._voiceFile.empty() && sound._voices) {
|
|
sound.playSound(talk._statements[_selector]._voiceFile, WAIT_RETURN_IMMEDIATELY);
|
|
|
|
// Set voices as an indicator for waiting
|
|
sound._voices = 2;
|
|
sound._speechOn = *sound._soundIsOn;
|
|
} else {
|
|
sound._speechOn = false;
|
|
}
|
|
|
|
talk.waitForMore(talk._statements[_selector]._statement.size());
|
|
if (talk._talkToAbort)
|
|
return;
|
|
|
|
people.clearTalking();
|
|
if (talk._talkToAbort)
|
|
return;
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
talk._scriptSelect = _selector;
|
|
talk._speaker = talk._talkTo;
|
|
talk.doScript(talk._statements[_selector]._reply);
|
|
|
|
if (!talk._talkToAbort) {
|
|
if (!talk._talkStealth)
|
|
clearWindow();
|
|
|
|
if (!talk._statements[_selector]._modified.empty()) {
|
|
for (uint idx = 0; idx < talk._statements[_selector]._modified.size(); ++idx) {
|
|
_vm->setFlags(talk._statements[_selector]._modified[idx]);
|
|
}
|
|
|
|
talk.setTalkMap();
|
|
}
|
|
|
|
// Check for another linked talk file
|
|
Common::String linkFilename = talk._statements[_selector]._linkFile;
|
|
if (!linkFilename.empty() && !talk._scriptMoreFlag) {
|
|
talk.freeTalkVars();
|
|
talk.loadTalkFile(linkFilename);
|
|
|
|
// Find the first new statement
|
|
int select = _selector = _oldSelector = -1;
|
|
for (uint idx = 0; idx < talk._statements.size() && select == -1; ++idx) {
|
|
if (!talk._statements[idx]._talkMap)
|
|
select = talk._talkIndex = idx;
|
|
}
|
|
|
|
// See if the new statement is a stealth reply
|
|
talk._talkStealth = talk._statements[select]._statement.hasPrefix("^") ? 2 : 0;
|
|
|
|
// Is the new talk file a standard file, reply first file, or a stealth file
|
|
if (!talk._statements[select]._statement.hasPrefix("*") &&
|
|
!talk._statements[select]._statement.hasPrefix("^")) {
|
|
// Not a reply first file, so display the new selections
|
|
if (_endKeyActive)
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_FOREGROUND, true, "Exit");
|
|
else
|
|
screen.buttonPrint(Common::Point(119, CONTROLS_Y), COMMAND_NULL, true, "Exit");
|
|
|
|
talk.displayTalk(true);
|
|
events.setCursor(ARROW);
|
|
break;
|
|
} else {
|
|
_selector = select;
|
|
|
|
if (!talk._talkHistory[talk._converseNum][_selector])
|
|
journal.record(talk._converseNum, _selector);
|
|
|
|
talk._talkHistory[talk._converseNum][_selector] = true;
|
|
}
|
|
} else {
|
|
talk.freeTalkVars();
|
|
talk.pullSequence();
|
|
banishWindow();
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
break;
|
|
}
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
events._pressed = events._released = false;
|
|
events._oldButtons = 0;
|
|
talk._talkStealth = 0;
|
|
|
|
// If a script was pushed onto the script stack, restore it
|
|
if (!talk._scriptStack.empty()) {
|
|
ScriptStackEntry stackEntry = talk._scriptStack.pop();
|
|
talk._scriptName = stackEntry._name;
|
|
talk._scriptSaveIndex = stackEntry._currentIndex;
|
|
talk._scriptSelect = stackEntry._select;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::journalControl() {
|
|
Events &events = *_vm->_events;
|
|
Journal &journal = *_vm->_journal;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
bool doneFlag = false;
|
|
|
|
// Draw the journal screen
|
|
journal.drawInterface();
|
|
|
|
// Handle journal events
|
|
do {
|
|
_key = -1;
|
|
events.setButtonState();
|
|
|
|
// Handle keypresses
|
|
if (events.kbHit()) {
|
|
Common::KeyState keyState = events.getKey();
|
|
if (keyState.keycode == Common::KEYCODE_x && (keyState.flags & Common::KBD_ALT)) {
|
|
_vm->quitGame();
|
|
return;
|
|
} else if (keyState.keycode == Common::KEYCODE_e || keyState.keycode == Common::KEYCODE_ESCAPE) {
|
|
doneFlag = true;
|
|
} else {
|
|
_key = toupper(keyState.keycode);
|
|
}
|
|
}
|
|
|
|
if (!doneFlag)
|
|
doneFlag = journal.handleEvents(_key);
|
|
} while (!_vm->shouldQuit() && !doneFlag);
|
|
|
|
// Finish up
|
|
_infoFlag = _keyboardInput = false;
|
|
_keyPress = '\0';
|
|
_windowOpen = false;
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = -1;
|
|
_menuMode = STD_MODE;
|
|
|
|
// Reset the palette
|
|
screen.setPalette(screen._cMap);
|
|
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2);
|
|
scene.updateBackground();
|
|
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
|
|
}
|
|
|
|
void ScalpelUserInterface::printObjectDesc(const Common::String &str, bool firstTime) {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
|
|
if (str.hasPrefix("_")) {
|
|
_lookScriptFlag = true;
|
|
events.setCursor(MAGNIFY);
|
|
int savedSelector = _selector;
|
|
talk.talkTo(str.c_str() + 1);
|
|
_lookScriptFlag = false;
|
|
|
|
if (talk._talkToAbort) {
|
|
events.setCursor(ARROW);
|
|
return;
|
|
}
|
|
|
|
// Check if looking at an inventory object
|
|
if (!_invLookFlag) {
|
|
// See if this look was called by a right button click or not
|
|
if (!_lookHelp) {
|
|
// If it wasn't a right button click, then we need depress
|
|
// the look button before we close the window. So save a copy of the
|
|
// menu area, and draw the controls onto it
|
|
Surface tempSurface((*_controls)[0]._frame.w, (*_controls)[0]._frame.h);
|
|
Common::Point pt(MENU_POINTS[0][0], MENU_POINTS[0][1]);
|
|
|
|
tempSurface.blitFrom(screen._backBuffer2, Common::Point(0, 0),
|
|
Common::Rect(pt.x, pt.y, pt.x + tempSurface.w(), pt.y + tempSurface.h()));
|
|
screen._backBuffer2.transBlitFrom((*_controls)[0], pt);
|
|
|
|
banishWindow(1);
|
|
events.setCursor(MAGNIFY);
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = COMMANDS[LOOK_MODE - 1];
|
|
_temp = _oldTemp = 0;
|
|
_menuMode = LOOK_MODE;
|
|
events.clearEvents();
|
|
|
|
screen._backBuffer2.blitFrom(tempSurface, pt);
|
|
} else {
|
|
events.setCursor(ARROW);
|
|
banishWindow(true);
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = -1;
|
|
_temp = _oldTemp = 0;
|
|
_menuMode = STD_MODE;
|
|
_lookHelp = 0;
|
|
events.clearEvents();
|
|
}
|
|
} else {
|
|
// Looking at an inventory object
|
|
_selector = _oldSelector = savedSelector;
|
|
|
|
// Reload the inventory graphics and draw the inventory
|
|
inv.loadInv();
|
|
inv.putInv(SLAM_SECONDARY_BUFFER);
|
|
inv.freeInv();
|
|
banishWindow(1);
|
|
|
|
_windowBounds.top = CONTROLS_Y1;
|
|
_key = _oldKey = COMMANDS[INV_MODE - 1];
|
|
_temp = _oldTemp = 0;
|
|
events.clearEvents();
|
|
|
|
_invLookFlag = 0;
|
|
_menuMode = INV_MODE;
|
|
_windowOpen = true;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
Surface &bb = *screen._backBuffer;
|
|
if (firstTime) {
|
|
// Only draw the border on the first call
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
bb.fillRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
CONTROLS_Y1 + 10), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(0, CONTROLS_Y + 10, 1, SHERLOCK_SCREEN_HEIGHT - 1),
|
|
BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y + 10,
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH,
|
|
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
|
|
}
|
|
|
|
// Clear background
|
|
bb.fillRect(Common::Rect(2, CONTROLS_Y + 10, SHERLOCK_SCREEN_WIDTH - 2,
|
|
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
|
|
|
|
_windowBounds.top = CONTROLS_Y;
|
|
events.clearEvents();
|
|
|
|
// Loop through displaying up to five lines
|
|
bool endOfStr = false;
|
|
const char *msgP = str.c_str();
|
|
for (int lineNum = 0; lineNum < ONSCREEN_FILES_COUNT && !endOfStr; ++lineNum) {
|
|
int width = 0;
|
|
const char *lineStartP = msgP;
|
|
|
|
// Determine how much can be displayed on the line
|
|
do {
|
|
width += screen.charWidth(*msgP++);
|
|
} while (width < 300 && *msgP);
|
|
|
|
if (*msgP)
|
|
--msgP;
|
|
else
|
|
endOfStr = true;
|
|
|
|
// If the line needs to be wrapped, scan backwards to find
|
|
// the end of the previous word as a splitting point
|
|
if (width >= 300) {
|
|
while (*msgP != ' ')
|
|
--msgP;
|
|
endOfStr = false;
|
|
}
|
|
|
|
// Print out the line
|
|
Common::String line(lineStartP, msgP);
|
|
screen.gPrint(Common::Point(16, CONTROLS_Y + 12 + lineNum * 9),
|
|
INV_FOREGROUND, "%s", line.c_str());
|
|
|
|
if (!endOfStr)
|
|
// Start next line at start of the nxet word after space
|
|
++msgP;
|
|
}
|
|
|
|
// Handle display depending on whether all the message was shown
|
|
if (!endOfStr) {
|
|
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
|
(SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2,
|
|
PRESS_KEY_FOR_MORE);
|
|
screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
|
|
screen.stringWidth(PRESS_KEY_FOR_MORE)) / 2, CONTROLS_Y),
|
|
COMMAND_FOREGROUND, "P");
|
|
_descStr = msgP;
|
|
} else {
|
|
screen.makeButton(Common::Rect(46, CONTROLS_Y, 272, CONTROLS_Y + 10),
|
|
(SHERLOCK_SCREEN_WIDTH - screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2,
|
|
PRESS_KEY_TO_CONTINUE);
|
|
screen.gPrint(Common::Point((SHERLOCK_SCREEN_WIDTH -
|
|
screen.stringWidth(PRESS_KEY_TO_CONTINUE)) / 2, CONTROLS_Y),
|
|
COMMAND_FOREGROUND, "P");
|
|
_descStr = "";
|
|
}
|
|
|
|
if (firstTime) {
|
|
if (!_slideWindows) {
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y,
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
} else {
|
|
// Display the window
|
|
summonWindow();
|
|
}
|
|
|
|
_selector = _oldSelector = -1;
|
|
_windowOpen = true;
|
|
} else {
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
SHERLOCK_SCREEN_HEIGHT));
|
|
}
|
|
}
|
|
|
|
void ScalpelUserInterface::printObjectDesc() {
|
|
printObjectDesc(_cAnimStr, true);
|
|
}
|
|
|
|
void ScalpelUserInterface::summonWindow(const Surface &bgSurface, bool slideUp) {
|
|
Events &events = *_vm->_events;
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
if (_windowOpen)
|
|
// A window is already open, so can't open another one
|
|
return;
|
|
|
|
if (slideUp) {
|
|
// Gradually slide up the display of the window
|
|
for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
|
|
screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - idx),
|
|
Common::Rect(0, 0, bgSurface.w(), idx));
|
|
screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - idx,
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
|
|
events.delay(10);
|
|
}
|
|
} else {
|
|
// Gradually slide down the display of the window
|
|
for (int idx = 1; idx <= bgSurface.h(); idx += 2) {
|
|
screen._backBuffer->blitFrom(bgSurface,
|
|
Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
|
|
Common::Rect(0, bgSurface.h() - idx, bgSurface.w(), bgSurface.h()));
|
|
screen.slamRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(),
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT - bgSurface.h() + idx));
|
|
|
|
events.delay(10);
|
|
}
|
|
}
|
|
|
|
// Final display of the entire window
|
|
screen._backBuffer->blitFrom(bgSurface, Common::Point(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h()),
|
|
Common::Rect(0, 0, bgSurface.w(), bgSurface.h()));
|
|
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - bgSurface.h(), bgSurface.w(), bgSurface.h());
|
|
|
|
_windowOpen = true;
|
|
}
|
|
|
|
void ScalpelUserInterface::summonWindow(bool slideUp, int height) {
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
// Extract the window that's been drawn on the back buffer
|
|
Surface tempSurface(SHERLOCK_SCREEN_WIDTH,
|
|
(SHERLOCK_SCREEN_HEIGHT - height));
|
|
Common::Rect r(0, height, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
|
|
tempSurface.blitFrom(screen._backBuffer1, Common::Point(0, 0), r);
|
|
|
|
// Remove drawn window with original user interface
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2,
|
|
Common::Point(0, height), r);
|
|
|
|
// Display the window gradually on-screen
|
|
summonWindow(tempSurface, slideUp);
|
|
}
|
|
|
|
void ScalpelUserInterface::banishWindow(bool slideUp) {
|
|
Events &events = *_vm->_events;
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
if (_windowOpen) {
|
|
if (slideUp || !_slideWindows) {
|
|
// Slide window down
|
|
// Only slide the window if the window style allows it
|
|
if (_slideWindows) {
|
|
for (int idx = 2; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y); idx += 2) {
|
|
// Shift the window down by 2 lines
|
|
byte *pSrc = (byte *)screen._backBuffer1.getBasePtr(0, CONTROLS_Y + idx - 2);
|
|
byte *pSrcEnd = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - 2);
|
|
byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT);
|
|
Common::copy_backward(pSrc, pSrcEnd, pDest);
|
|
|
|
// Restore lines from the ui in the secondary back buffer
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2,
|
|
Common::Point(0, CONTROLS_Y),
|
|
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y + idx));
|
|
|
|
screen.slamArea(0, CONTROLS_Y + idx - 2, SHERLOCK_SCREEN_WIDTH,
|
|
SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y - idx + 2);
|
|
events.delay(10);
|
|
}
|
|
|
|
// Restore final two old lines
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2,
|
|
Common::Point(0, SHERLOCK_SCREEN_HEIGHT - 2),
|
|
Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2,
|
|
SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH, 2);
|
|
} else {
|
|
// Restore old area to completely erase window
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2,
|
|
Common::Point(0, CONTROLS_Y),
|
|
Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH,
|
|
SHERLOCK_SCREEN_HEIGHT));
|
|
}
|
|
} else {
|
|
// Slide the original user interface up to cover the dialog
|
|
for (int idx = 1; idx < (SHERLOCK_SCREEN_HEIGHT - CONTROLS_Y1); idx += 2) {
|
|
byte *pSrc = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1);
|
|
byte *pSrcEnd = (byte *)screen._backBuffer2.getBasePtr(0, CONTROLS_Y1 + idx);
|
|
byte *pDest = (byte *)screen._backBuffer1.getBasePtr(0, SHERLOCK_SCREEN_HEIGHT - idx);
|
|
Common::copy(pSrc, pSrcEnd, pDest);
|
|
|
|
screen.slamArea(0, SHERLOCK_SCREEN_HEIGHT - idx, SHERLOCK_SCREEN_WIDTH,
|
|
SHERLOCK_SCREEN_HEIGHT);
|
|
events.delay(10);
|
|
}
|
|
|
|
// Show entire final area
|
|
screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(0, CONTROLS_Y1),
|
|
Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
|
|
}
|
|
|
|
_infoFlag = false;
|
|
_windowOpen = false;
|
|
}
|
|
|
|
_menuMode = STD_MODE;
|
|
}
|
|
|
|
void ScalpelUserInterface::checkUseAction(const UseType *use, const Common::String &invName,
|
|
const char *const messages[], int objNum, bool giveMode) {
|
|
Events &events = *_vm->_events;
|
|
Inventory &inv = *_vm->_inventory;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
bool printed = messages == nullptr;
|
|
|
|
if (objNum >= 1000) {
|
|
// Holmes was specified, so do nothing
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
_infoFlag = true;
|
|
|
|
// Display error message
|
|
_menuCounter = 30;
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that to yourself.");
|
|
return;
|
|
}
|
|
|
|
// Scan for target item
|
|
int targetNum = -1;
|
|
if (giveMode) {
|
|
for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
|
|
if ((use[idx]._target.equalsIgnoreCase("*GIVE*") || use[idx]._target.equalsIgnoreCase("*GIVEP*"))
|
|
&& use[idx]._names[0].equalsIgnoreCase(invName)) {
|
|
// Found a match
|
|
targetNum = idx;
|
|
if (use[idx]._target.equalsIgnoreCase("*GIVE*"))
|
|
inv.deleteItemFromInventory(invName);
|
|
}
|
|
}
|
|
} else {
|
|
for (int idx = 0; idx < USE_COUNT && targetNum == -1; ++idx) {
|
|
if (use[idx]._target.equalsIgnoreCase(invName))
|
|
targetNum = idx;
|
|
}
|
|
}
|
|
|
|
if (targetNum != -1) {
|
|
// Found a target, so do the action
|
|
const UseType &action = use[targetNum];
|
|
|
|
events.setCursor(WAIT);
|
|
|
|
if (action._useFlag)
|
|
_vm->setFlags(action._useFlag);
|
|
|
|
if (action._cAnimNum != 99) {
|
|
if (action._cAnimNum == 0)
|
|
scene.startCAnim(9, action._cAnimSpeed);
|
|
else
|
|
scene.startCAnim(action._cAnimNum - 1, action._cAnimSpeed);
|
|
}
|
|
|
|
if (!talk._talkToAbort) {
|
|
Object &obj = scene._bgShapes[objNum];
|
|
for (int idx = 0; idx < NAMES_COUNT && !talk._talkToAbort; ++idx) {
|
|
if (obj.checkNameForCodes(action._names[idx], messages)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
|
|
// Print "Done..." as an ending, unless flagged for leaving scene or otherwise flagged
|
|
if (scene._goToScene != 1 && !printed && !talk._talkToAbort) {
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done...");
|
|
_menuCounter = 25;
|
|
}
|
|
}
|
|
} else {
|
|
// Couldn't find target, so print error
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
|
|
if (giveMode) {
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "No, thank you.");
|
|
} else if (messages == nullptr) {
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "You can't do that.");
|
|
} else {
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[0]);
|
|
}
|
|
|
|
_infoFlag = true;
|
|
_menuCounter = 30;
|
|
}
|
|
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
void ScalpelUserInterface::checkAction(ActionType &action, const char *const messages[], int objNum) {
|
|
Events &events = *_vm->_events;
|
|
People &people = *_vm->_people;
|
|
Scene &scene = *_vm->_scene;
|
|
Screen &screen = *_vm->_screen;
|
|
Talk &talk = *_vm->_talk;
|
|
Common::Point pt(-1, -1);
|
|
|
|
if (objNum >= 1000)
|
|
// Ignore actions done on characters
|
|
return;
|
|
|
|
if (!action._cAnimSpeed) {
|
|
// Invalid action, to print error message
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "%s", messages[action._cAnimNum]);
|
|
_infoFlag = true;
|
|
|
|
// Set how long to show the message
|
|
_menuCounter = 30;
|
|
} else {
|
|
Object &obj = scene._bgShapes[objNum];
|
|
|
|
int cAnimNum;
|
|
if (action._cAnimNum == 0)
|
|
// Really a 10
|
|
cAnimNum = 9;
|
|
else
|
|
cAnimNum = action._cAnimNum - 1;
|
|
|
|
int dir = -1;
|
|
if (action._cAnimNum != 99) {
|
|
CAnim &anim = scene._cAnim[cAnimNum];
|
|
|
|
if (action._cAnimNum != 99) {
|
|
if (action._cAnimSpeed & REVERSE_DIRECTION) {
|
|
pt = anim._teleportPos;
|
|
dir = anim._teleportDir;
|
|
} else {
|
|
pt = anim._goto;
|
|
dir = anim._gotoDir;
|
|
}
|
|
}
|
|
} else {
|
|
pt = Common::Point(-1, -1);
|
|
dir = -1;
|
|
}
|
|
|
|
// Has a value, so do action
|
|
// Show wait cursor whilst walking to object and doing action
|
|
events.setCursor(WAIT);
|
|
bool printed = false;
|
|
|
|
for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
|
|
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
|
|
&& toupper(action._names[nameIdx][1]) == 'W') {
|
|
if (obj.checkNameForCodes(Common::String(action._names[nameIdx].c_str() + 2), messages)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool doCAnim = true;
|
|
for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
|
|
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2) {
|
|
char ch = toupper(action._names[nameIdx][1]);
|
|
|
|
if (ch == 'T' || ch == 'B') {
|
|
printed = true;
|
|
if (pt.x != -1)
|
|
// Holmes needs to walk to object before the action is done
|
|
people.walkToCoords(pt, dir);
|
|
|
|
if (!talk._talkToAbort) {
|
|
// Ensure Holmes is on the exact intended location
|
|
people[AL]._position = pt;
|
|
people[AL]._sequenceNumber = dir;
|
|
people.gotoStand(people[AL]);
|
|
|
|
talk.talkTo(action._names[nameIdx].c_str() + 2);
|
|
if (ch == 'T')
|
|
doCAnim = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doCAnim && !talk._talkToAbort) {
|
|
if (pt.x != -1)
|
|
// Holmes needs to walk to object before the action is done
|
|
people.walkToCoords(pt, dir);
|
|
}
|
|
|
|
for (int nameIdx = 0; nameIdx < NAMES_COUNT; ++nameIdx) {
|
|
if (action._names[nameIdx].hasPrefix("*") && action._names[nameIdx].size() >= 2
|
|
&& toupper(action._names[nameIdx][1]) == 'F') {
|
|
if (obj.checkNameForCodes(action._names[nameIdx].c_str() + 2, messages)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doCAnim && !talk._talkToAbort && action._cAnimNum != 99)
|
|
scene.startCAnim(cAnimNum, action._cAnimSpeed);
|
|
|
|
if (!talk._talkToAbort) {
|
|
for (int nameIdx = 0; nameIdx < NAMES_COUNT && !talk._talkToAbort; ++nameIdx) {
|
|
if (obj.checkNameForCodes(action._names[nameIdx], messages)) {
|
|
if (!talk._talkToAbort)
|
|
printed = true;
|
|
}
|
|
}
|
|
|
|
// Unless we're leaving the scene, print a "Done" message unless the printed flag has been set
|
|
if (scene._goToScene != 1 && !printed && !talk._talkToAbort) {
|
|
_infoFlag = true;
|
|
clearInfo();
|
|
screen.print(Common::Point(0, INFO_LINE + 1), INFO_FOREGROUND, "Done...");
|
|
|
|
// Set how long to show the message
|
|
_menuCounter = 30;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Reset cursor back to arrow
|
|
events.setCursor(ARROW);
|
|
}
|
|
|
|
} // End of namespace Scalpel
|
|
|
|
} // End of namespace Sherlock
|