mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SHERLOCK_SOUND_H
|
|
#define SHERLOCK_SOUND_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/str.h"
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
#include "access/files.h"
|
|
#include "audio/midiplayer.h"
|
|
#include "audio/midiparser.h"
|
|
|
|
namespace Sherlock {
|
|
|
|
class SherlockEngine;
|
|
|
|
enum WaitType {
|
|
WAIT_RETURN_IMMEDIATELY = 0, WAIT_FINISH = 1, WAIT_KBD_OR_FINISH = 2
|
|
};
|
|
|
|
class Sound {
|
|
private:
|
|
SherlockEngine *_vm;
|
|
Audio::Mixer *_mixer;
|
|
Audio::SoundHandle _effectsHandle;
|
|
int _curPriority;
|
|
|
|
byte decodeSample(byte sample, byte& reference, int16& scale);
|
|
public:
|
|
bool _digitized;
|
|
int _voices;
|
|
bool _soundOn;
|
|
bool _speechOn;
|
|
bool _diskSoundPlaying;
|
|
bool _soundPlaying;
|
|
bool *_soundIsOn;
|
|
byte *_digiBuf;
|
|
bool _midiDrvLoaded;
|
|
Common::String _currentSongName, _nextSongName;
|
|
int _musicVolume;
|
|
public:
|
|
Sound(SherlockEngine *vm, Audio::Mixer *mixer);
|
|
|
|
/**
|
|
* Saves sound-related settings
|
|
*/
|
|
void syncSoundSettings();
|
|
|
|
/**
|
|
* Load a sound
|
|
*/
|
|
void loadSound(const Common::String &name, int priority);
|
|
|
|
/**
|
|
* Play the sound in the specified resource
|
|
*/
|
|
bool playSound(const Common::String &name, WaitType waitType, int priority = 100, const char *libraryFilename = nullptr);
|
|
|
|
/**
|
|
* Play a previously loaded sound
|
|
*/
|
|
void playLoadedSound(int bufNum, WaitType waitType);
|
|
|
|
/**
|
|
* Free any previously loaded sounds
|
|
*/
|
|
void freeLoadedSounds();
|
|
|
|
/**
|
|
* Stop playing any active sound
|
|
*/
|
|
void stopSound();
|
|
|
|
void stopSndFuncPtr(int v1, int v2);
|
|
void freeDigiSound();
|
|
void setMIDIVolume(int volume);
|
|
};
|
|
|
|
} // End of namespace Sherlock
|
|
|
|
#endif
|
|
|