mirror of
https://github.com/libretro/scummvm.git
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113 lines
2.8 KiB
Objective-C
113 lines
2.8 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
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#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
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#include <UIKit/UIKit.h>
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#include <Foundation/Foundation.h>
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#include <QuartzCore/QuartzCore.h>
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#include <OpenGLES/EAGL.h>
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#include "iphone_keyboard.h"
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#include "iphone_common.h"
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#include "common/list.h"
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@interface iPhoneView : UIView {
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VideoContext _videoContext;
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Common::List<InternalEvent> _events;
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NSLock *_eventLock;
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SoftKeyboard *_keyboardView;
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EAGLContext *_context;
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GLuint _viewRenderbuffer;
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GLuint _viewFramebuffer;
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GLuint _screenTexture;
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GLuint _overlayTexture;
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GLuint _mouseCursorTexture;
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UIDeviceOrientation _orientation;
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GLint _renderBufferWidth;
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GLint _renderBufferHeight;
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GLfloat _gameScreenVertCoords[4 * 2];
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GLfloat _gameScreenTexCoords[4 * 2];
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CGRect _gameScreenRect;
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GLfloat _overlayVertCoords[4 * 2];
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GLfloat _overlayTexCoords[4 * 2];
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CGRect _overlayRect;
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GLfloat _mouseVertCoords[4 * 2];
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GLfloat _mouseTexCoords[4 * 2];
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GLint _mouseHotspotX, _mouseHotspotY;
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GLint _mouseWidth, _mouseHeight;
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GLfloat _mouseScaleX, _mouseScaleY;
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int _scaledShakeOffsetY;
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UITouch *_firstTouch;
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UITouch *_secondTouch;
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}
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- (id)initWithFrame:(struct CGRect)frame;
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- (VideoContext *)getVideoContext;
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- (void)drawRect:(CGRect)frame;
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- (void)createScreenTexture;
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- (void)initSurface;
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- (void)setViewTransformation;
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- (void)setGraphicsMode;
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- (void)updateSurface;
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- (void)updateMainSurface;
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- (void)updateOverlaySurface;
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- (void)updateMouseSurface;
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- (void)clearColorBuffer;
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- (void)notifyMouseMove;
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- (void)updateMouseCursorScaling;
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- (void)updateMouseCursor;
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- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
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- (void)applicationSuspend;
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- (void)applicationResume;
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- (bool)fetchEvent:(InternalEvent *)event;
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@end
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extern iPhoneView *g_iPhoneViewInstance;
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#endif
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