scummvm/queen/queen.h
Gregory Montoir 74829245d9 mostly cleanup :
- moved main update() method to QueenEngine
- merged update() & checkPlayer()
- added a method in Logic class to handle the CUTAWAY_SPECIAL stuff
- Journal remembers last seen page
- no need to call loadPanel() to restore panel palette, use palSetPanel() instead

svn-id: r12240
2004-01-08 10:25:18 +00:00

109 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEEN_H
#define QUEEN_H
#include "base/engine.h"
class GameDetector;
namespace Queen {
class BamScene;
class BankManager;
class Command;
class Debugger;
class Display;
class Graphics;
class Input;
class Logic;
class Music;
class Resource;
class Sound;
class Walk;
class QueenEngine : public Engine {
public:
QueenEngine(GameDetector *detector, OSystem *syst);
virtual ~QueenEngine();
BamScene *bam() const { return _bam; }
BankManager *bankMan() const { return _bankMan; }
Command *command() const { return _command; }
Debugger *debugger() const { return _debugger; }
Display *display() const { return _display; }
Graphics *graphics() const { return _graphics; }
Input *input() const { return _input; }
Logic *logic() const { return _logic; }
Music *music() const { return _music; }
Resource *resource() const { return _resource; }
Sound *sound() const { return _sound; }
Walk *walk() const { return _walk; }
Common::RandomSource randomizer;
void registerDefaultSettings();
void checkOptionSettings();
void readOptionSettings();
void writeOptionSettings();
int talkSpeed() const { return _talkSpeed; }
void talkSpeed(int speed) { _talkSpeed = speed; }
bool subtitles() const { return _subtitles; }
void subtitles(bool enable) { _subtitles = enable; }
void update(bool checkPlayerInput = false);
protected:
void errorString(const char *buf_input, char *buf_output);
void go();
void initialise();
static void timerHandler(void *ptr);
void gotTimerTick();
int _talkSpeed;
bool _subtitles;
BamScene *_bam;
BankManager *_bankMan;
Command *_command;
Debugger *_debugger;
Display *_display;
Graphics *_graphics;
Input *_input;
Logic *_logic;
Music *_music;
Resource *_resource;
Sound *_sound;
Walk *_walk;
};
} // End of namespace Queen
#endif